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RealPlayer 10.0.9 GOLD
RealPlayer plays streaming audio and video over the Internet in real-time. more>>
RealPlayer plays streaming audio and video over the Internet in real-time. RealPlayer plays RealAudio, RealVideo, MP3, 3GPP Video, Flash, SMIL 2.0, JPEG, GIF, PNG, RealText, Ogg Vorbis, RealPix and Ogg Theora.
It is available for Windows, Macintosh, Pocket PC, Nokia 9200 Series, Nokia 7650, Palm OS 5-based handhelds, Linux, Solaris, and many Unix variants.
Main features:
Play popular datatypes
- RealPlayer@ 10 supports RealAudio, RealVideo 10, MP3, Ogg Vorbis and Theora, H263, AAC and more. Get ready for accelerated video, full screen playback, and a lot more to play.
Mozilla-compatible plug-in
- You can now watch and listen to embedded video right in your Web browser without opening RealPlayer. Enjoy media from your favorite music and news sites with just one click.
New UI adopts your theme
- The elegant UI design is based on GTK technology. That means the player adopts the theme youve chosen, and blends itself accordingly into your desktop environment.
Enhancements:
- fixes
<<lessIt is available for Windows, Macintosh, Pocket PC, Nokia 9200 Series, Nokia 7650, Palm OS 5-based handhelds, Linux, Solaris, and many Unix variants.
Main features:
Play popular datatypes
- RealPlayer@ 10 supports RealAudio, RealVideo 10, MP3, Ogg Vorbis and Theora, H263, AAC and more. Get ready for accelerated video, full screen playback, and a lot more to play.
Mozilla-compatible plug-in
- You can now watch and listen to embedded video right in your Web browser without opening RealPlayer. Enjoy media from your favorite music and news sites with just one click.
New UI adopts your theme
- The elegant UI design is based on GTK technology. That means the player adopts the theme youve chosen, and blends itself accordingly into your desktop environment.
Enhancements:
- fixes
Download (5.5MB)
Added: 2007-08-12 License: GPL (GNU General Public License) Price:
601 downloads
OpenStar 4.02 Gold
OpenStar is a value-added PostNuke distribution. more>>
OpenStar is a value-added PostNuke distribution. The aim of OpenStar project is to deliver a more complete eBusiness/CMS solution while still remaining compatible with the proven core PostNuke distribution.
OpenStar contains significant functional extensions and a powerful object-oriented development library, resulting in a significantly more complete CMS.
Main features:
- Calendar & AddressBook (integrated)
- Media & Content Mangement (integrated)
- Content Management Aggregator
- Project management (integrated with AddressBook)
- Document management
- Resource booking system (integrated with Media module)
- Powerful service module (bug tracker)
- Integrated HTTP(S) login into the system
- Lots of other additions and fixes to the base PostNuke codebase
Enhancements:
- This release contains almost 100 fixes and improvements, including the PN 0.762 security patch.
- If you are using a previous version of OpenStar, you are advised to upgrade to this release.
- The docs directory contains a list of changed files in case you wish to selectively upgrade your installation.
- If youve downloaded any 4.02 packages before 24-Feb-2006, you should download them again, as significant fixes have been applied.
<<lessOpenStar contains significant functional extensions and a powerful object-oriented development library, resulting in a significantly more complete CMS.
Main features:
- Calendar & AddressBook (integrated)
- Media & Content Mangement (integrated)
- Content Management Aggregator
- Project management (integrated with AddressBook)
- Document management
- Resource booking system (integrated with Media module)
- Powerful service module (bug tracker)
- Integrated HTTP(S) login into the system
- Lots of other additions and fixes to the base PostNuke codebase
Enhancements:
- This release contains almost 100 fixes and improvements, including the PN 0.762 security patch.
- If you are using a previous version of OpenStar, you are advised to upgrade to this release.
- The docs directory contains a list of changed files in case you wish to selectively upgrade your installation.
- If youve downloaded any 4.02 packages before 24-Feb-2006, you should download them again, as significant fixes have been applied.
Download (18.5MB)
Added: 2006-02-24 License: GPL (GNU General Public License) Price:
1340 downloads
Helix Player 1.0.8 GOLD
Helix Player is a streaming audio and video player. more>>
Helix Player is an audio and video player based on the Helix DNA Client engine. The GTK+ version includes a Mozilla browser plug-in and supports local file playback and streaming over RTSP/RTP and HTTP.
It supports video zoom in original, double size, and full screen, and supports: SMIL 2.0, Ogg Vorbis, H.263 video, JPEG, GIF, PNG, and RealPix.
The Symbian Series60 version supports local and streaming playback (RTSP, RTP, RDP, HTTP) of MP3, AMR narrow band, AMR wide band, RA8, sipro, RV7, RV8, RV9, RV10, H263+, 3GPP rel5 SMIL 2.0, images, and more.
Enhancements:
- This release is an update for the Firefox 1.5 API changes.
<<lessIt supports video zoom in original, double size, and full screen, and supports: SMIL 2.0, Ogg Vorbis, H.263 video, JPEG, GIF, PNG, and RealPix.
The Symbian Series60 version supports local and streaming playback (RTSP, RTP, RDP, HTTP) of MP3, AMR narrow band, AMR wide band, RA8, sipro, RV7, RV8, RV9, RV10, H263+, 3GPP rel5 SMIL 2.0, images, and more.
Enhancements:
- This release is an update for the Firefox 1.5 API changes.
Download (3.5MB)
Added: 2006-08-17 License: GPL (GNU General Public License) Price:
698 downloads
Privateer Gemini Gold 1.02a
Privateer Gemini Gold is a remake of Wing Commander Privateer. more>>
Privateer Gemini Gold is a remake of Wing Commander Privateer.
Back in 1993 Privateer was released as part of the Wing Commander series and became a great success in the gaming industry. Over 10 years later a small group of privateer enthusiasts reintroduce the game with a new graphic engine and real 3d spaceflight.
As Grayson Burrows you inherited a small old scout class ship from your grandfather, to start over as a Privateer in a new and sparsely populated sector of the Confederation. Take your chance and become a pirate, merchant or hunter upgrade your ship and experience the hard truth in a border sector where noone has anything to give away...
This project is different from Privateer Remake in that it focuses on recreating the original Privateer without additional fan created content, it however shares the source with Privateer Remake.
Enhancements:
- new paradigm model with turrets
- new "New Constantinople Superbase" model
Bugfixes:
- "bounce back bug" which prevents you from landing
- Lynn Murphy mission: hostile militia wingmen
- Lynn Murphy mission: no mission payment
- Search for Mordichai Jones: Pirate doesnt deliver message
- cargo space calculation bug when using cargo expansion
- missing linux/ubuntu dependencies
- npcs are always hostile (linux)
- impossible rescue missions
- sound issues (linux)
<<lessBack in 1993 Privateer was released as part of the Wing Commander series and became a great success in the gaming industry. Over 10 years later a small group of privateer enthusiasts reintroduce the game with a new graphic engine and real 3d spaceflight.
As Grayson Burrows you inherited a small old scout class ship from your grandfather, to start over as a Privateer in a new and sparsely populated sector of the Confederation. Take your chance and become a pirate, merchant or hunter upgrade your ship and experience the hard truth in a border sector where noone has anything to give away...
This project is different from Privateer Remake in that it focuses on recreating the original Privateer without additional fan created content, it however shares the source with Privateer Remake.
Enhancements:
- new paradigm model with turrets
- new "New Constantinople Superbase" model
Bugfixes:
- "bounce back bug" which prevents you from landing
- Lynn Murphy mission: hostile militia wingmen
- Lynn Murphy mission: no mission payment
- Search for Mordichai Jones: Pirate doesnt deliver message
- cargo space calculation bug when using cargo expansion
- missing linux/ubuntu dependencies
- npcs are always hostile (linux)
- impossible rescue missions
- sound issues (linux)
Download (278MB)
Added: 2007-07-24 License: GPL (GNU General Public License) Price:
506 downloads
Other version of Privateer Gemini Gold
License:GPL (GNU General Public License)
A7Xpg 0.110d
A7Xpg is a game where you collect all the gold, while avoiding the enemies. more>>
A7Xpg is a game where you collect all the gold, while avoiding the enemies. A7Xpg was created by Kenta Cho and ported to Linux by Evil Mr Henry.
Installation:
A7Xpg is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./a7xpg from this directory to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
<<lessInstallation:
A7Xpg is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./a7xpg from this directory to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
Download (3.7MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1250 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
WWW::Mechanize 1.18
WWW::Mechanize is a handy web browsing in a Perl object. more>>
WWW::Mechanize is a handy web browsing in a Perl object.
SYNOPSIS
WWW::Mechanize, or Mech for short, helps you automate interaction with a website. It supports performing a sequence of page fetches including following links and submitting forms. Each fetched page is parsed and its links and forms are extracted. A link or a form can be selected, form fields can be filled and the next page can be fetched. Mech also stores a history of the URLs youve visited, which can be queried and revisited.
use WWW::Mechanize;
my $mech = WWW::Mechanize->new();
$mech->get( $url );
$mech->follow_link( n => 3 );
$mech->follow_link( text_regex => qr/download this/i );
$mech->follow_link( url => http://host.com/index.html );
$mech->submit_form(
form_number => 3,
fields => {
username => mungo,
password => lost-and-alone,
}
);
$mech->submit_form(
form_name => search,
fields => { query => pot of gold, },
button => Search Now
);
Mech is well suited for use in testing web applications. If you use one of the Test::*, like Test::HTML::Lint modules, you can check the fetched content and use that as input to a test call.
use Test::More;
like( $mech->content(), qr/$expected/, "Got expected content" );
Each page fetch stores its URL in a history stack which you can traverse.
$mech->back();
If you want finer control over over your page fetching, you can use these methods. follow_link and submit_form are just high level wrappers around them.
$mech->follow( $link );
$mech->find_link( n => $number );
$mech->form_number( $number );
$mech->form_name( $name );
$mech->field( $name, $value );
$mech->set_fields( %field_values );
$mech->set_visible( @criteria );
$mech->click( $button );
WWW::Mechanize is a proper subclass of LWP::UserAgent and you can also use any of LWP::UserAgents methods.
$mech->add_header($name => $value);
Please note that Mech does NOT support JavaScript. Please check the FAQ in WWW::Mechanize::FAQ for more.
<<lessSYNOPSIS
WWW::Mechanize, or Mech for short, helps you automate interaction with a website. It supports performing a sequence of page fetches including following links and submitting forms. Each fetched page is parsed and its links and forms are extracted. A link or a form can be selected, form fields can be filled and the next page can be fetched. Mech also stores a history of the URLs youve visited, which can be queried and revisited.
use WWW::Mechanize;
my $mech = WWW::Mechanize->new();
$mech->get( $url );
$mech->follow_link( n => 3 );
$mech->follow_link( text_regex => qr/download this/i );
$mech->follow_link( url => http://host.com/index.html );
$mech->submit_form(
form_number => 3,
fields => {
username => mungo,
password => lost-and-alone,
}
);
$mech->submit_form(
form_name => search,
fields => { query => pot of gold, },
button => Search Now
);
Mech is well suited for use in testing web applications. If you use one of the Test::*, like Test::HTML::Lint modules, you can check the fetched content and use that as input to a test call.
use Test::More;
like( $mech->content(), qr/$expected/, "Got expected content" );
Each page fetch stores its URL in a history stack which you can traverse.
$mech->back();
If you want finer control over over your page fetching, you can use these methods. follow_link and submit_form are just high level wrappers around them.
$mech->follow( $link );
$mech->find_link( n => $number );
$mech->form_number( $number );
$mech->form_name( $name );
$mech->field( $name, $value );
$mech->set_fields( %field_values );
$mech->set_visible( @criteria );
$mech->click( $button );
WWW::Mechanize is a proper subclass of LWP::UserAgent and you can also use any of LWP::UserAgents methods.
$mech->add_header($name => $value);
Please note that Mech does NOT support JavaScript. Please check the FAQ in WWW::Mechanize::FAQ for more.
Download (0.10MB)
Added: 2006-06-15 License: Perl Artistic License Price:
1226 downloads
Kitco Spot Gold Price Watcher 1.0
Kitco Spot Gold Price Watcher is an extension which fetches the Bid and Ask price of Spot Gold from Kitcos website. more>>
Kitco Spot Gold Price Watcher is an extension which fetches the Bid and Ask price of Spot Gold from Kitcos website.
This extension retrieve the Bid and Ask price of Spot Gold from Kitcos website.
<<lessThis extension retrieve the Bid and Ask price of Spot Gold from Kitcos website.
Download (0.004MB)
Added: 2007-04-04 License: MPL (Mozilla Public License) Price:
635 downloads
POMStrap 1.0.7
POMStrap is a little opensource (BSD License) application bootstrap designed to avoid the Java library dependency headache. more>>
POMStrap is a little opensource (BSD License) application bootstrap designed to avoid the Java library dependency/version headache. The more we use open-source Java components, the more we have to deal with the classical problem of dependency conflict.
Ive personally experienced this problem when using FOP and Batik simultaneously: FOP required a specific old version of Batik to work (and render vector images), and I needed to use the latest version of Batik for image rendering.
POMStrap allows you clean separation of concern within your application (for component oriented architecture), providing strict hierarchical classloader confinement.
POMStrap is able to load application dependency as they are declared in Maven 2 project file, and execute each dependency in its own classloader without inhering from its parent avoiding version conflict.
By using POMStrap you will be able to have an application dependency schema such as:
Application-1.0
+ DepA-1.0
+ DepB-1.0
+ DepA-2.0
And DepB-1.0 executing DepA-2.0 classes (and not DepA-1.0 as it would be without POMStrap).
POMStrap also work as an application bootstrap. POMStrap project just requires a pom file (Maven 2 project file) and a class/method to fetch all required dependencies and launch the application using a command line syntax such as:
java -jar pomstrap-1.0.jar groupId:artifact:version classname[:method] [method args]
for example:
java -jar pomstrap-1.0.jar pomstrap:testApp:1.0 com.prefetch.pomstrap.App:run
If no method is provided it will try to start the classical java static main method.
Be default POMStrap looks into you local repository (in you [home directory]/.m2/repository) but you can also specify another repository URL using system property:
"-Dmaven2.repository.url=[URL]"
You can use POMStrap via a Servlet with similar init-parameters configuration (see provided example sources).
A JBoss POMStrap Service is also available and allows you to lauch applications as JBoss Service (via .sar file deployed in a JBoss instance).
By the way, POMStrap can easily be embedded in your application with minimal impact (since it does not require any external library).
Enhancements:
- This release fixes a bug in the resource loader and remote repository definition.
- POMStrap has now been successfully used in a different production environment and this release can be considered as gold.
<<lessIve personally experienced this problem when using FOP and Batik simultaneously: FOP required a specific old version of Batik to work (and render vector images), and I needed to use the latest version of Batik for image rendering.
POMStrap allows you clean separation of concern within your application (for component oriented architecture), providing strict hierarchical classloader confinement.
POMStrap is able to load application dependency as they are declared in Maven 2 project file, and execute each dependency in its own classloader without inhering from its parent avoiding version conflict.
By using POMStrap you will be able to have an application dependency schema such as:
Application-1.0
+ DepA-1.0
+ DepB-1.0
+ DepA-2.0
And DepB-1.0 executing DepA-2.0 classes (and not DepA-1.0 as it would be without POMStrap).
POMStrap also work as an application bootstrap. POMStrap project just requires a pom file (Maven 2 project file) and a class/method to fetch all required dependencies and launch the application using a command line syntax such as:
java -jar pomstrap-1.0.jar groupId:artifact:version classname[:method] [method args]
for example:
java -jar pomstrap-1.0.jar pomstrap:testApp:1.0 com.prefetch.pomstrap.App:run
If no method is provided it will try to start the classical java static main method.
Be default POMStrap looks into you local repository (in you [home directory]/.m2/repository) but you can also specify another repository URL using system property:
"-Dmaven2.repository.url=[URL]"
You can use POMStrap via a Servlet with similar init-parameters configuration (see provided example sources).
A JBoss POMStrap Service is also available and allows you to lauch applications as JBoss Service (via .sar file deployed in a JBoss instance).
By the way, POMStrap can easily be embedded in your application with minimal impact (since it does not require any external library).
Enhancements:
- This release fixes a bug in the resource loader and remote repository definition.
- POMStrap has now been successfully used in a different production environment and this release can be considered as gold.
Download (0.016MB)
Added: 2007-05-08 License: BSD License Price:
900 downloads
System monitor
System monitor is a simple system monitor, used in this icones from Vista Inspirate and Metal Gold icon themes. more>>
System monitor is a simple system monitor, used in this icons from Vista Inspirate and Metal Gold icon themes.
<<less Download (0.039MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1234 downloads
Chart::EPS_graph 0.01d
Chart::EPS_graph creates line graphs in PostScript as *.eps format. more>>
Chart::EPS_graph creates line graphs in PostScript as *.eps format.
SYNOPSIS
# Create anew a 600 x 600 points (not pixels!) EPS file
my $eps = Chart::EPS_graph->new(600, 600);
# Choose minimum required display info
$eps->set(
label_top => Graph Main Title,
label_y1 => Y1 Axis Measure (Units),
label_y2 => Y2 Axis Measure (Units),
label_x => X Axis Measure (Units),
);
# Choose 6 of 13 named chans, 4 at left, 2 at right
$eps->set(
names => @all_13_name_strings,
data => @all_13_data_arefs,
y1 => [7, 8, 10, 11],
y2 => [9, 12],
);
# Choose optional graph features
$eps->set(
label_y1_2 => Extra Y1 Axis Info,
label_y2_2 => Extra Y2 Axis Info,
label_x_2 => Extra X Axis Info,
# Any common browser color no matter how hideous.
bg_color => DarkOliveGreen,
fg_color => HotPink,
web_colors => [Crimson, Lime, Indigo, Gold, Snow, Aqua],
# Any known I font no matter how illegible
font_name => ZapfChancery-MediumItalic,
font_size => 18,
# See POD about this one. But in brief:
# If set to "1" channel innumeration gaps will be closed.
# If set to "0" (the default) they will be left as they are.
close_gap => 0,
# If the 0th channel is not for the X axis (the default) then the
# data point count is used as the X axis, which you may scale.
# So if X were Time in seconds, with no 0th channel having acutally
# recorded it, but each data point were known to be 0.5 seconds...
$self->{x_is_zeroth} = 0; # Boolean, so 1 or 0.
$self->{x_scale} = 2; # Have 10th datapoint show as 20, etc.
);
# Write output as EPS
$eps->write_eps( cwd() . /whatever.eps ); # Write to a file.
# View, convert or edit the EPS output
$eps->display(); # Display in viewer (autodetects gv or gsview.exe).
$eps->display(GS); # Convert to PNG via Ghostscript.
$eps->display(GIMP); # Open for editng in The GIMP.
<<lessSYNOPSIS
# Create anew a 600 x 600 points (not pixels!) EPS file
my $eps = Chart::EPS_graph->new(600, 600);
# Choose minimum required display info
$eps->set(
label_top => Graph Main Title,
label_y1 => Y1 Axis Measure (Units),
label_y2 => Y2 Axis Measure (Units),
label_x => X Axis Measure (Units),
);
# Choose 6 of 13 named chans, 4 at left, 2 at right
$eps->set(
names => @all_13_name_strings,
data => @all_13_data_arefs,
y1 => [7, 8, 10, 11],
y2 => [9, 12],
);
# Choose optional graph features
$eps->set(
label_y1_2 => Extra Y1 Axis Info,
label_y2_2 => Extra Y2 Axis Info,
label_x_2 => Extra X Axis Info,
# Any common browser color no matter how hideous.
bg_color => DarkOliveGreen,
fg_color => HotPink,
web_colors => [Crimson, Lime, Indigo, Gold, Snow, Aqua],
# Any known I font no matter how illegible
font_name => ZapfChancery-MediumItalic,
font_size => 18,
# See POD about this one. But in brief:
# If set to "1" channel innumeration gaps will be closed.
# If set to "0" (the default) they will be left as they are.
close_gap => 0,
# If the 0th channel is not for the X axis (the default) then the
# data point count is used as the X axis, which you may scale.
# So if X were Time in seconds, with no 0th channel having acutally
# recorded it, but each data point were known to be 0.5 seconds...
$self->{x_is_zeroth} = 0; # Boolean, so 1 or 0.
$self->{x_scale} = 2; # Have 10th datapoint show as 20, etc.
);
# Write output as EPS
$eps->write_eps( cwd() . /whatever.eps ); # Write to a file.
# View, convert or edit the EPS output
$eps->display(); # Display in viewer (autodetects gv or gsview.exe).
$eps->display(GS); # Convert to PNG via Ghostscript.
$eps->display(GIMP); # Open for editng in The GIMP.
Download (0.024MB)
Added: 2006-10-27 License: Perl Artistic License Price:
1093 downloads
Neverwinter Nights Client 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
CalcRogue Beta 6c
CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
<<lessCalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
VectorLinux 5.8 STD LiveCD
Vector Linux is a small, fast, Intel based Linux operating system for PC style computers. more>>
Vector Linux is a fast, small, Intel based Linux operating system for PC style computers. The creators of Vector Linux had a single credo: keep it simple, keep it small and let the end user decide what their operating system is going to be. What has evolved from this concept is perhaps the best little Linux operating system available anywhere.
For the casual computer user you have a lightening fast desktop with graphical programs to handle your daily activities from web surfing, sending and receiving email, chatting on ICQ or IRC to running an ftp server. The power user will be pleased because all the tools are there to compile their own programs, use the system as a server or perhaps the gateway for their home or office computer network.
Administrators will be equally as pleased because the small size and memory requirements of the operating system can be deployed on older machines maybe long forgotten.
Well here it is. we couldnt let the soho people have all the fun could we? This live-cd represents as close as possible VectorLinux 5.1 standard. It comes with kernel 2.6.15.3 udev-085 ndiswrapper 1.9, and everything else from standard, like icewm, fluxbox, and xfce4.
Please download and help us find some bugs to squash
We would like to thank all the developers, testers, The VectorLinux community, and the developer of linux-live scripts from www.linux-live.org.
Enhancements:
- The VectorLinux team is proud to announce the release of VectorLinux 5.8 Live CD and the first SOHO 5.8 alpha live CD and DVD. This is the final release for 5.8 standard GOLD live. The hard drive installer that has been problematic is fixed and should work well. The SOHO 5.8 alpha live comes in either CD or DVD editions. The DVD edition includes all that is in the SOHO 5.8 install release plus 62 additional language packs for KDE. The CD version has lost some functionality due to size constraints. The development tool chain and OpenOffice.org were removed.
<<lessFor the casual computer user you have a lightening fast desktop with graphical programs to handle your daily activities from web surfing, sending and receiving email, chatting on ICQ or IRC to running an ftp server. The power user will be pleased because all the tools are there to compile their own programs, use the system as a server or perhaps the gateway for their home or office computer network.
Administrators will be equally as pleased because the small size and memory requirements of the operating system can be deployed on older machines maybe long forgotten.
Well here it is. we couldnt let the soho people have all the fun could we? This live-cd represents as close as possible VectorLinux 5.1 standard. It comes with kernel 2.6.15.3 udev-085 ndiswrapper 1.9, and everything else from standard, like icewm, fluxbox, and xfce4.
Please download and help us find some bugs to squash
We would like to thank all the developers, testers, The VectorLinux community, and the developer of linux-live scripts from www.linux-live.org.
Enhancements:
- The VectorLinux team is proud to announce the release of VectorLinux 5.8 Live CD and the first SOHO 5.8 alpha live CD and DVD. This is the final release for 5.8 standard GOLD live. The hard drive installer that has been problematic is fixed and should work well. The SOHO 5.8 alpha live comes in either CD or DVD editions. The DVD edition includes all that is in the SOHO 5.8 install release plus 62 additional language packs for KDE. The CD version has lost some functionality due to size constraints. The development tool chain and OpenOffice.org were removed.
Download (684MB)
Added: 2007-05-28 License: GPL (GNU General Public License) Price:
881 downloads
Xmame 0.106
Xmame is the X11/Unix port of MAME. more>>
Xmame is the X11/Unix port of MAME. MAME is the Multiple Arcade Machine Emulator, an arcade (coin-op) video game emulator.
The latest stable release is capable of playing over 2000 arcade games.
Enhancements:
- Everything from MAME 0.106 (changes-mame.html) and MESS 0.106 (changes-mess.html).
- Reverted a change that was intended to work around some Metacity focus misbehavior but was causing all window managers to have focus problems in fullscreen mode.
- Fixed a link error for messtest. (Arnaud G. Gibert)
- The clean68k target now removes libcpu.a, which fixes link errors for successive builds made without a full clean. (Arnaud G. Gibert)
- Fixed an alignment bug in the OpenGL driver which caused Defender, and possibly other 16bpp games, to be skewed.
- The mouse is no longer automatically grabbed in fullscreen mode. Bugzilla bug 877.
- Replaced fuzzy game name comparison with the method used by MAME for Windows, which lists approximate matches when an exact match isnt found.
- A BadMatch error should no longer occur for the OpenGL target in some cases, such as when 16bpp mode is used with recent releases of the binary NVIDIA driver.
- Fixed the tiny build target. (Mike Frysinger)
- Added CFLAGS for the Blackfin CPU. (Mike Frysinger)
- BUILD_ZLIB and BUILD_EXPAT can now be disabled without having to edit the makefile. (Mike Frysinger)
<<lessThe latest stable release is capable of playing over 2000 arcade games.
Enhancements:
- Everything from MAME 0.106 (changes-mame.html) and MESS 0.106 (changes-mess.html).
- Reverted a change that was intended to work around some Metacity focus misbehavior but was causing all window managers to have focus problems in fullscreen mode.
- Fixed a link error for messtest. (Arnaud G. Gibert)
- The clean68k target now removes libcpu.a, which fixes link errors for successive builds made without a full clean. (Arnaud G. Gibert)
- Fixed an alignment bug in the OpenGL driver which caused Defender, and possibly other 16bpp games, to be skewed.
- The mouse is no longer automatically grabbed in fullscreen mode. Bugzilla bug 877.
- Replaced fuzzy game name comparison with the method used by MAME for Windows, which lists approximate matches when an exact match isnt found.
- A BadMatch error should no longer occur for the OpenGL target in some cases, such as when 16bpp mode is used with recent releases of the binary NVIDIA driver.
- Fixed the tiny build target. (Mike Frysinger)
- Added CFLAGS for the Blackfin CPU. (Mike Frysinger)
- BUILD_ZLIB and BUILD_EXPAT can now be disabled without having to edit the makefile. (Mike Frysinger)
Download (15.3MB)
Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1151 downloads
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