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GTP server simulator 0.1
GTP server simulator is a simple responder for the GTP (GTP prime) protocol. more>>
GTP server simulator is a simple responder for the GTP (GTP prime) protocol that works with the Cisco Content Services Gateway to provide per-user traffic limits.
GTP` (GTP prime) server simulator (it permits any content and provide quadrants for every operation) binaries for Linux (run under Fedora Core 4 and 5).
The binary was tested with Cisco CSG.
<<lessGTP` (GTP prime) server simulator (it permits any content and provide quadrants for every operation) binaries for Linux (run under Fedora Core 4 and 5).
The binary was tested with Cisco CSG.
Download (0.017MB)
Added: 2006-12-19 License: Other/Proprietary License Price:
619 downloads
Network Simulator 2.31
Network Simulator is a discrete event simulator targeted at networking research. more>>
Network Simulator (Ns) is a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks.
Ns began as a variant of the REAL network simulator in 1989 and has evolved substantially over the past few years. In 1995 ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UCB, and USC/ISI.
Currently ns development is support through DARPA with SAMAN and through NSF with CONSER, both in collaboration with other researchers including ACIRI. Ns has always included substantal contributions from other researchers, including wireless code from the UCB Daedelus and CMU Monarch projects and Sun Microsystems.
Enhancements:
- Major updates were made to the PackMime-HTTP HTTP/1.1 and WPAN modules.
- Solaris/Sun C compilation bugs were fixed.
<<lessNs began as a variant of the REAL network simulator in 1989 and has evolved substantially over the past few years. In 1995 ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UCB, and USC/ISI.
Currently ns development is support through DARPA with SAMAN and through NSF with CONSER, both in collaboration with other researchers including ACIRI. Ns has always included substantal contributions from other researchers, including wireless code from the UCB Daedelus and CMU Monarch projects and Sun Microsystems.
Enhancements:
- Major updates were made to the PackMime-HTTP HTTP/1.1 and WPAN modules.
- Solaris/Sun C compilation bugs were fixed.
Download (67.2MB)
Added: 2007-03-23 License: BSD License Price:
647 downloads
The RoboCup Soccer Simulator 11.1.0
The RoboCup Soccer Simulator project is a platform for evaluating AI agents. more>>
The RoboCup Soccer Simulator project is a platform for evaluating AI agents.
The RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a realworld-like domain.
The simulator allows two teams of 11 players and one coach to interact in a simulated game of soccer.
The team members connect to the simulator using UDP sockets and must perform complex behaviors using only a few basic commands, primarily dash, kick, turn, and catch, based on noisy and infrequent sensor information provided by the simulator.
This simulator is used in the simulation league of the RoboCup competition.
Enhancements:
- Just updated a minor version number. Official relasese for the RoboCup2007.
<<lessThe RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a realworld-like domain.
The simulator allows two teams of 11 players and one coach to interact in a simulated game of soccer.
The team members connect to the simulator using UDP sockets and must perform complex behaviors using only a few basic commands, primarily dash, kick, turn, and catch, based on noisy and infrequent sensor information provided by the simulator.
This simulator is used in the simulation league of the RoboCup competition.
Enhancements:
- Just updated a minor version number. Official relasese for the RoboCup2007.
Download (0.85MB)
Added: 2007-06-04 License: LGPL (GNU Lesser General Public License) Price:
880 downloads
GNU 8085 Simulator 1.3
GNU 8085 Simulator is a graphical 8085 simulator and assembler with a debugger. more>>
GNUSim8085 is a graphical simulator for the Intel 8085 microprocessor.
GNUSim8085 is a simulator and assembler for the Intel 8085 Microprocessor, in GNOME environment.
GNU 8085 Simulator contains an inline assembler and a debugger.
Enhancements:
- New: Use gtksourceview as editor component.
- Fix: Syntax highlighting working again.
- Fix: About dialog does not close by pressing close button.
<<lessGNUSim8085 is a simulator and assembler for the Intel 8085 Microprocessor, in GNOME environment.
GNU 8085 Simulator contains an inline assembler and a debugger.
Enhancements:
- New: Use gtksourceview as editor component.
- Fix: Syntax highlighting working again.
- Fix: About dialog does not close by pressing close button.
Download (0.079MB)
Added: 2007-02-21 License: GPL (GNU General Public License) Price:
994 downloads
Jimsim Network Simulator 1.1
Jimsim is an application that emulates several routers connected via virutal networks. more>>
Jimsim Network Simulator project can emulate several routers connected via virutal networks. You can connect to the routers with your own favorite telnet program.
Connecting to the Virtual Routers
Use your favorite telnet program to connect to each of the virtual routers. For example:
For router 1 type:
C:>telnet localhost 10000
For router 2 type:
C:>telnet localhost 10001
For router 3 type:
C:>telnet localhost 10002
Network Layout
Currently the network is configured like this:
access-list [1-99] [permit/deny] [ ip wildcard-mask | host a.b.c.d | any ]
ip acccess-list [standard] [name]
ip access-group
show access-list
show ip interface
show ip interface brief
debug interface
encapsulation [hdlc,ppp] (serial interfaces only)
bandwidth
clock rate (serial interfaces)
interface loopback0
User commands:
?
enable
exit
ping ip
show cdp
show cdp neigh
show cdp neigh detail
show interface
show interface e0,eth0,etc
show ip route
show version
Enable commands:
clear counters
clear counters interface
config terminal
copy running startup
copy startup running
debug all
debug ip routing
debug ip eigrp
debug cdp
disable
exit
reload
show run
show startup
show ip eigrp neighbors
show ip eigrp topology
traceroute ip
undebug all
undebug ip routing
undebug ip eigrp
undebug cdp
Config commands:
cdp run
enable password password
end
hostname
banner motd delimiter
banner exec delimiter
banner login delimiter
ip route network netmask dest
interface e0,eth0,etc
bandwidth value
ip address addr netmask
description
cdp enable
shutdown
line con0, console0, console 0
login
login local
password passwd
router eigrp number
network a.b.c.d
service password-encryption
user username password password
Version restrictions:
- The EIGRP support is very basic. Just the network command for now. (Neighbors dont expire.) You can disable EIGRP with "no router eigrp process_id"
- The routing table isnt 100% correct. It doesnt summarize subnets. Nor does it understand multiple routes to the same destination. This will be fixed in the next version.
- Traceroute seems to count extra hops. Its counting each remote interface on a router as a hop. So, when you traceroute from router1 to router3, it counts router2 twice (once for 192.168.1.2 and 10.1.1.1)
<<lessConnecting to the Virtual Routers
Use your favorite telnet program to connect to each of the virtual routers. For example:
For router 1 type:
C:>telnet localhost 10000
For router 2 type:
C:>telnet localhost 10001
For router 3 type:
C:>telnet localhost 10002
Network Layout
Currently the network is configured like this:
access-list [1-99] [permit/deny] [ ip wildcard-mask | host a.b.c.d | any ]
ip acccess-list [standard] [name]
ip access-group
show access-list
show ip interface
show ip interface brief
debug interface
encapsulation [hdlc,ppp] (serial interfaces only)
bandwidth
clock rate (serial interfaces)
interface loopback0
User commands:
?
enable
exit
ping ip
show cdp
show cdp neigh
show cdp neigh detail
show interface
show interface e0,eth0,etc
show ip route
show version
Enable commands:
clear counters
clear counters interface
config terminal
copy running startup
copy startup running
debug all
debug ip routing
debug ip eigrp
debug cdp
disable
exit
reload
show run
show startup
show ip eigrp neighbors
show ip eigrp topology
traceroute ip
undebug all
undebug ip routing
undebug ip eigrp
undebug cdp
Config commands:
cdp run
enable password password
end
hostname
banner motd delimiter
banner exec delimiter
banner login delimiter
ip route network netmask dest
interface e0,eth0,etc
bandwidth value
ip address addr netmask
description
cdp enable
shutdown
line con0, console0, console 0
login
login local
password passwd
router eigrp number
network a.b.c.d
service password-encryption
user username password password
Version restrictions:
- The EIGRP support is very basic. Just the network command for now. (Neighbors dont expire.) You can disable EIGRP with "no router eigrp process_id"
- The routing table isnt 100% correct. It doesnt summarize subnets. Nor does it understand multiple routes to the same destination. This will be fixed in the next version.
- Traceroute seems to count extra hops. Its counting each remote interface on a router as a hop. So, when you traceroute from router1 to router3, it counts router2 twice (once for 192.168.1.2 and 10.1.1.1)
Download (0.65MB)
Added: 2006-03-08 License: Free for non-commercial use Price:
1325 downloads
Open Pinball Simulator 0.0.6b
Open Pinball Simulator project is an pinball simulator. more>>
Open Pinball Simulator project is an pinball simulator.
The program is divided into two processes. The main process takes care of interpreting the .table description files and controls the balls movements according to physical laws.
It communicates the balls coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around.
The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring.
The rendering process is currently a 2D renderer.
<<lessThe program is divided into two processes. The main process takes care of interpreting the .table description files and controls the balls movements according to physical laws.
It communicates the balls coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around.
The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring.
The rendering process is currently a 2D renderer.
Download (0.10MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1033 downloads
Visual Automata Simulator 1.2
Visual Automata Simulator is a DFA, NFA and TM simulator. more>>
Visual Automata Simulator is a tool for simulating, visualizing and transforming finite state automata and Turing Machines.
Visual Automata Simulator is a DFA, NFA and TM simulator.
Main features:
- Creates, simulates and transforms DFA and NFA machines
- Creates and simulates TM
- Batch tests for TM: useful features to test a bunch of files quickly!
- Easy-to-use GUI interface (multi-documents)
- Smart links between objects
- Machines can be drawn using the mouse - and resized at any time
- Multiple machines can be created in a single document
- Multiple documents can be opened at the same time
- Documents can be saved and reloaded from disk
- Debug mode to see exactly how the machine is working (each step has a different color)
- MacOS X GUI compliant.
Enhancements:
- FA and TM machine can be exported to EPS file
- integrated update manager
- preferences: can specify the character used to define an epsilon transition
- fixed a bug where epsilon transition were not considered when starting directly from a state instead of following a non-epsilon transition.
<<lessVisual Automata Simulator is a DFA, NFA and TM simulator.
Main features:
- Creates, simulates and transforms DFA and NFA machines
- Creates and simulates TM
- Batch tests for TM: useful features to test a bunch of files quickly!
- Easy-to-use GUI interface (multi-documents)
- Smart links between objects
- Machines can be drawn using the mouse - and resized at any time
- Multiple machines can be created in a single document
- Multiple documents can be opened at the same time
- Documents can be saved and reloaded from disk
- Debug mode to see exactly how the machine is working (each step has a different color)
- MacOS X GUI compliant.
Enhancements:
- FA and TM machine can be exported to EPS file
- integrated update manager
- preferences: can specify the character used to define an epsilon transition
- fixed a bug where epsilon transition were not considered when starting directly from a state instead of following a non-epsilon transition.
Added: 2005-11-14 License: Freeware Price:
1447 downloads
Snow Path Formation Simulator 0.5.3
Snow Path Formation Simulator it graphically displays the formation of paths in the snow formed by people. more>>
Snow Path Formation Simulator is a program that models the process of people forming very distinct, and yet not always altogether logical looking, paths in the snow as they walk across open spaces.
The evolving condition of the snow is displayed graphically. This project may eventually mature into a screensaver.
<<lessThe evolving condition of the snow is displayed graphically. This project may eventually mature into a screensaver.
Download (0.10MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1646 downloads
PHP Keno Simulator 0.5-alpha
PHP Keno Simulator project is a Keno payout ruleset simulator. more>>
PHP Keno Simulator project is a Keno payout ruleset simulator.
PHP Keno Simulator is a payout ruleset simulator for the classic game Keno.
You can tune the payout chart to fulfill your "house advantage" or you can just calculate for fun (predefining the correct payouts) what the odds of winning are and how much your local casino is making for its owners.
<<lessPHP Keno Simulator is a payout ruleset simulator for the classic game Keno.
You can tune the payout chart to fulfill your "house advantage" or you can just calculate for fun (predefining the correct payouts) what the odds of winning are and how much your local casino is making for its owners.
Download (0.001MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
Simulator 8085 0.9.0
Simulator 8085 is an 8085 μP simulator for KDE. more>>
Simulator 8085 is a simulator of the 8085 MP for KDE (3.1 and 3.2pre) that allows you write code in a text editor.
After assembling, the hex code is readable alongside the mnemonics. It can handle jumping labels and strings, and you can choose beetween a single or multiple window interface. All 8085 MP inclusive interrupts work.
<<lessAfter assembling, the hex code is readable alongside the mnemonics. It can handle jumping labels and strings, and you can choose beetween a single or multiple window interface. All 8085 MP inclusive interrupts work.
Download (0.70MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1659 downloads
Hardware::Simulator 0000_0005
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language. more>>
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language.
SYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
<<lessSYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
Download (0.010MB)
Added: 2007-07-20 License: Perl Artistic License Price:
840 downloads
Fungus Agent Simulator r19-07-2002
Fungus Agent Simulator project consists of a distributed multi-agent-based simulator. more>>
Fungus Agent Simulator project consists of a distributed multi-agent-based simulator.
Fungus Agent Simulator is a distributed multi-agent-based simulator that lets users easily create artificial life simulations. It uses a modular and a extensible architecture. A tiny scripting language (named Mycelium) is provided.
With Mycelium, users can easily build a simulation. Users can access the information traveling between the agents. Multiple scheduling models and multiple view are provided.
Main features:
- Agent
- Agent Based Simulation
- Agent could be a object or a threaded object
- Hierarchical agent
- Communication
- Messages passing communication model
- Discrete Event
- Communications canals are accessible
- Kernel
- Manage Scheduling Techniques
- distributed simulation
- Graphical user interface
- Simulator is written in Java
<<lessFungus Agent Simulator is a distributed multi-agent-based simulator that lets users easily create artificial life simulations. It uses a modular and a extensible architecture. A tiny scripting language (named Mycelium) is provided.
With Mycelium, users can easily build a simulation. Users can access the information traveling between the agents. Multiple scheduling models and multiple view are provided.
Main features:
- Agent
- Agent Based Simulation
- Agent could be a object or a threaded object
- Hierarchical agent
- Communication
- Messages passing communication model
- Discrete Event
- Communications canals are accessible
- Kernel
- Manage Scheduling Techniques
- distributed simulation
- Graphical user interface
- Simulator is written in Java
Download (0.66MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1019 downloads
XtekRouter Free 1.0
XtekRouter Free is the perfect solution to create a linux router. more>> XtekRouter Free is the perfect solution to create a linux router for your home or small office network.
* Extremeply Reliable
* High-Performance
* Easy to Install
* Multi-user
* Easy Web Interface
You can:
* Control your network using XtekRouter web interface
* Add/Remove access accounts
* Add/Remove network clients
* Port forward
* Traceroute
* Ping
* Export database
This version is limited to 10 clients.<<less
Download (10.6KB)
Added: 2009-04-03 License: Freeware Price: Free
203 downloads
Diet-Router 0.3
Diet-Router provides a singe floppy DSL router. more>>
Diet-Router provides a singe floppy DSL router.
Diet-Router is a Linux router that is small enough to fit on a single floppy disk. It focuses more on security than on functionality.
Diet-Router is a Linux router built with the dietlibc. It is small enough to fit on a single floppy disk. You may think that there are several other Linux routers, which come with more features and you are right. I build this router package more with the view on security than of functionality. So this project differs a lot from most other router or mini-Linux projects.
Main features:
- I use a 2.4.x kernel to have the great features of net-filter.
- I patch some net-filter extensions to have even more filter functions.
- I harden the kernel with the grsecurity kernel patch.
- Kernel modules are disabled.
- By default root login is disabled - even on the console.
How does it work:
First of all, all programs are linked statically. This is the main idea of this system. No libraries are needed. It uses busybox and tinylogin, two typical multi-call-binaries for small systems. The iptables, iptables-restore and iptables-save commands have been made a multi-call binary by me. The pppd and pppoe programs have only been patched to compile with the dietlibc. The minit and od_syslog are really small programs, from people with much more knowledge of programming than me. So, special thanks to Felix von Leitner, Olaf Drefs and all the dietlibc/libowfat programmers.
Enhancements:
- Updated dietlibc, libowfat, dropbear, ppp, kernel and grsecurity to recent
- versions.
- Added new packages dhcp server (udhcpd) and vi (e3).
- The build system has been completely rewritten and documented.
- It supports multiple downloads, a simple interface for package building/setup and target file descriptions including file owner and permissions.
- Some simple checks for build requirements are implementet.
- The setup is now able to configure mutiple network interfaces and also mproxy, udhcpd and dnscache can be configured for eachnetwork interface.
- All packages have at least two internet sources.
- Support for disc based target systems has been added.
<<lessDiet-Router is a Linux router that is small enough to fit on a single floppy disk. It focuses more on security than on functionality.
Diet-Router is a Linux router built with the dietlibc. It is small enough to fit on a single floppy disk. You may think that there are several other Linux routers, which come with more features and you are right. I build this router package more with the view on security than of functionality. So this project differs a lot from most other router or mini-Linux projects.
Main features:
- I use a 2.4.x kernel to have the great features of net-filter.
- I patch some net-filter extensions to have even more filter functions.
- I harden the kernel with the grsecurity kernel patch.
- Kernel modules are disabled.
- By default root login is disabled - even on the console.
How does it work:
First of all, all programs are linked statically. This is the main idea of this system. No libraries are needed. It uses busybox and tinylogin, two typical multi-call-binaries for small systems. The iptables, iptables-restore and iptables-save commands have been made a multi-call binary by me. The pppd and pppoe programs have only been patched to compile with the dietlibc. The minit and od_syslog are really small programs, from people with much more knowledge of programming than me. So, special thanks to Felix von Leitner, Olaf Drefs and all the dietlibc/libowfat programmers.
Enhancements:
- Updated dietlibc, libowfat, dropbear, ppp, kernel and grsecurity to recent
- versions.
- Added new packages dhcp server (udhcpd) and vi (e3).
- The build system has been completely rewritten and documented.
- It supports multiple downloads, a simple interface for package building/setup and target file descriptions including file owner and permissions.
- Some simple checks for build requirements are implementet.
- The setup is now able to configure mutiple network interfaces and also mproxy, udhcpd and dnscache can be configured for eachnetwork interface.
- All packages have at least two internet sources.
- Support for disc based target systems has been added.
Download (0.12MB)
Added: 2007-03-02 License: GPL (GNU General Public License) Price:
973 downloads
mrouted 3.9 Beta 3
mrouted project is a DVMRP multicast routing daemon. more>>
mrouted project is a DVMRP multicast routing daemon.
mrouted is an implementation of the DVMRP multicast routing protocol. It turns a UNIX workstation into a DVMRP multicast router with tunnel support, in order to cross non-multicast-aware routers.
Enhancements:
- IGMP could report membership in local-only groups (i.e. 224.0.0.X)
- IGMP could get confused by hearing its own new membership reports, thus a router would never perform fast leave.
- IGMP could reset timers for the wrong interface.
- mrouted put a bogus value in the maximum timeout field of IGMPv2 query packets.
- Non-querier mrouters would respond to IGMP leave messages
- mrouted was not performing fast leave properly
- If the last member goes away on a transit network, the upstream router would stop forwarding even if there are downstream members.
- Kernel hash function improved
- Eliminated possibility of panic(): timeout in cache maintenance
- Reordered resource allocation when sending upcall to handle failure properly
- some endian-ness bugs squashed in mrouted, probably more to go.
- Multicast traceroute could send a reply on a disabled interface.
<<lessmrouted is an implementation of the DVMRP multicast routing protocol. It turns a UNIX workstation into a DVMRP multicast router with tunnel support, in order to cross non-multicast-aware routers.
Enhancements:
- IGMP could report membership in local-only groups (i.e. 224.0.0.X)
- IGMP could get confused by hearing its own new membership reports, thus a router would never perform fast leave.
- IGMP could reset timers for the wrong interface.
- mrouted put a bogus value in the maximum timeout field of IGMPv2 query packets.
- Non-querier mrouters would respond to IGMP leave messages
- mrouted was not performing fast leave properly
- If the last member goes away on a transit network, the upstream router would stop forwarding even if there are downstream members.
- Kernel hash function improved
- Eliminated possibility of panic(): timeout in cache maintenance
- Reordered resource allocation when sending upcall to handle failure properly
- some endian-ness bugs squashed in mrouted, probably more to go.
- Multicast traceroute could send a reply on a disabled interface.
Download (0.10MB)
Added: 2007-03-12 License: Freely Distributable Price:
982 downloads
Secleted [ 0 ] software to compare
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