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Rockin Rounded Corners 1.0

Rockin Rounded Corners 1.0


Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. more>>
Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. Upload this script to your site to allow your web site visiters to quickly and easily generate the code needed to add rounded corners, or use it for your own site.
Main features:
- Easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- 18 different rounded corner styles to choose from.
- Simple, clean code that is easy to apply site-wide
- Choose from HTML or PHP code for the rounded corners. The PHP code is slimmer, but theres HTML for those without PHP installed.
- An easy way to add a cool new feature to your web site.
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Download (0.061MB)
Added: 2006-02-06 License: Freeware Price:
1358 downloads
number 2.30

number 2.30


number is a perl script that will print the English name of a number. more>>
number is a perl script that will print the English name of a number. One can print names of extremely large numbers (e.g. 1e1234567). Number can be run on the command line, or as a CGI script when run as number.cgi.

Number prints names in both the American and European naming system. It can also print the decimal expansion of a number in either naming system.

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Download (0.028MB)
Added: 2006-09-19 License: Freely Distributable Price:
1130 downloads
Free Unlisted Phone Numbers Lookup Tool 2.0

Free Unlisted Phone Numbers Lookup Tool 2.0


With the Free Unlisted Phone Numbers Lookup Tool, You Can Input Unknown Numbers and Run them Across Databases of Phone Numbers to See if the Owners I... more>> <<less
Download (532KB)
Added: 2009-04-14 License: Freeware Price: Free
195 downloads
Linux Letters and Numbers 0.1.95

Linux Letters and Numbers 0.1.95


Linux Letters and Numbers project is an educational childrens game for linux. more>>
Linux Letters and Numbers project is an educational childrens game for linux.
Linux Letters and Number is a fun and educational learning game intended for children 2 and up.
It helps children learn or improve their letters, numbers, spelling, and vocabulary skills through the use of interesting pictures.
It also helps them develop important computer skills too.
It is written in C using the GTK and GDK_Imlib libraries.
Main features:
- Extensible - add new images yourself without having to make changes to the program. With support for gdk_imlib, you can now use common image formats, including common formats like gif, jpeg, xpm, png, and tiff.
- Dynamic - each letter or number can be represented by numerous pictures, each being displayed randomly.
- Flexible - you can even have more than one picture for a given word, by using a simple versioning scheme (ie Apple.1.xpm, Apple.2.xpm)
- Interesting - because you can change the game, its different every time!
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Download (0.17MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1097 downloads
Convert::Number::Digits 0.03

Convert::Number::Digits 0.03


Convert::Number::Digits is a Perl module that convert Digits Between the Scripts of Unicode. more>>
Convert::Number::Digits is a Perl module that convert Digits Between the Scripts of Unicode.

SYNOPSIS

use utf8;
require Convert::Number::Digits;

my $number = 12345;
my $d = new Convert::Number::Digits ( $number );
print "$number => ", $d->toArabic, "n";

my $gujarti = $d->toGujarti;
my $khmer = reverse ( $d->toKhmer );
$d->number ( $khmer ); # reset the number
print "$number => $gujarti => ", $d->number, " => ", $n->convert, "n";

The Convert::Number::Digits will convert a sequence of digits from one script supported in Unicode, into another. UTF-8 encoding is used for all scripts.

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Download (0.005MB)
Added: 2006-08-02 License: Perl Artistic License Price:
1178 downloads
Scalar::Number 0.001

Scalar::Number 0.001


Scalar::Number is a Perl module with numeric aspects of scalars. more>>
Scalar::Number is a Perl module with numeric aspects of scalars.

SYNOPSIS

use Scalar::Number qw(scalar_num_part);

$num = scalar_num_part($scalar);

use Scalar::Number qw(sclnum_is_natint sclnum_is_float);

if(sclnum_is_natint($value)) { ...
if(sclnum_is_float($value)) { ...

use Scalar::Number qw(sclnum_val_cmp sclnum_id_cmp);

@sorted_nums = sort { sclnum_val_cmp($a, $b) } @floats;
@sorted_nums = sort { sclnum_id_cmp($a, $b) } @floats;

This module is about the numeric part of plain (string) Perl scalars. A scalar has a numeric value, which may be expressed in either the native integer type or the native floating point type. Many values are expressible both ways, in which case the exact representation is insignificant. To fully understand Perl arithmetic it is necessary to know about both of these representations, and the differing behaviours of numbers according to which way they are expressible.
This module provides functions to extract the numeric part of a scalar, classify a number by expressibility, and compare numbers across representations.

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Download (0.009MB)
Added: 2007-05-21 License: Perl Artistic License Price:
886 downloads
Primes 1.4

Primes 1.4


calculates the prime numbers 1..N, tells you if N is prime etc. Prints tables of primes. Computes the prime just below or above N. calculates the prime numbers 1..N, tells you if N is prime etc. It is useful in computing optimal Hashtable sizes. Java source included. more>>

Primes - calculates the prime numbers 1..N, tells you if N is prime etc.

Prints tables of primes.

Computes the prime just below or above N.

It is useful in computing optimal Hashtable sizes.

Java source included.


Enhancements:
Version 1.4

mostly cosmetic, more documentation, tidy source.


System Requirements:
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Download (461Kb)
Added: 2006-03-06 License: Free Price: Free
15 downloads
WellRounded 0.43

WellRounded 0.43


WellRounded provides an aesthetically pleasing, rounding the edges of the location bar. more>>
WellRounded provides an aesthetically pleasing, rounding the edges of the location bar.

Adds a nice finishing touch to Firefox by providing aesthetically pleasing, rounded edges to the location bar, search bar, find bar, and all manor of other toolbars on your browser.

Some themes incorporate rounded bars as standard, but many do not - this extension will allow everyone the option to enjoy rounded bars with their favourite browser!

It conforms to the normal Firefox standards, such as turning yellow for secure (https) sites, and red for broken security, and is compatible with all toolbars (that I know of), and most themes.

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Download (0.028MB)
Added: 2007-04-24 License: MPL (Mozilla Public License) Price:
547 downloads
Math::Numbers 0.000000001

Math::Numbers 0.000000001


Math::Numbers is a Perl module that contains methods for mathematical approaches of concepts of the number theory. more>>
Math::Numbers is a Perl module that contains methods for mathematical approaches of concepts of the number theory.

SYNOPSIS

use Math::Numbers;

my $a = 123;
my $b = 34;

my $numbers = Math::Numbers->new($a, $b [, ...]);

print "They are coprimes (relatively primes)!n" if $numbers->are_coprimes;
print "The greatest common divisor of these at least two numbers is ", $numbers->gcd;

my $number = Math::Numbers->new($a);

print "It is prime!n" if $number->is_prime;

my @divisors = $number->get_divisors;

print "$a is divisor of $b!n" if $number->is_divisor_of($b);

Math::Numbers is quite a simple module on matters of programming. What its interesting is the focus and approach it is intended to be made from the Number Theory basis for Perl beginners (like me) and also for young mathematicians (like me).

The normal topics of Number Theory include divisibility, prime numbers (which is separately intended to be covered by Math::Primes), congruences, quadratic residues, approximation for Real numbers, diophantine equations, etc. and all this is intended to be convered by the module on the concept on getting and setting values and also retriving the proof methods.

METHODS

new

# Some methods require more than only one argument.
my $numbers = Math::Numbers->new($p, $q, ...);

# Some methods require only one.
my $number = Math::Numbers->new($p);

Create a Math::Numbers object. Note that some of the methods will require objects created with only one or a defined numbers of arguments.

gcd
my $gcd = $numbers->gcd;

Calculation of the Greatest Common Divisor. This is made by two different methods which are described below: Blutos algorithm and Euclidean algorithm: The former is used when computing GCD for more than two integers; the latter is used when getting the GCD for two numbers to improve speed. See below for information on each.

Bluto_algorithm

You will mostly not require to call this method, but directly gcd(). Blutos algorithm uses a brute force calculation used by mathematicians to get divisors and then GCD also called Primality Test. Bluto takes some spinaches stolen from Popeye and starts dividing m all the way through 2 to m/2.

Euclidean_algorithm

Euclid rocks. I have a very nice Budgerigar (http://en.wikipedia.org/wiki/Budgerigar) called the same in honor of him (have to upload a pic of him).

As of now, this algorithm is only computed on two integers. From the Wikipedia entry: Given two natural numbers a and b: check if b is zero; if yes, a is the gcd. If not, repeat the process using (respectively) b, and the remainder after dividing a by b. This is exactly what our method does.
is_divisor_of

print "Yes, $p is divisor of $a...n" if $number->is_divisor_of($a);

Lets see if the number from the object is a divisor of $a, which means that the division $number/$a will return an integer (not necesarily a natural). If it does, itll return 1; 0, otherwise.

get_divisors
my @divisors = $number->get_divisors;

What are the divisors of the number brought by the object? This only includes the Natural numbers.

is_prime
print "$p is not prime!n" unless $number->is_prime

Returns 0 or 1 if the number from the object is prime or not, respectively. This method uses the, a bit slow, primality test.

are_coprimes
print "They are coprimes because their GCD is 1!n" if $numbers->are_coprimes;

Are the numbers from the object coprimes (relatively primes)? This means, the GCD is 1; (a, b, c, ...) = 1. Returns 1 or 0.

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Download (0.004MB)
Added: 2007-07-13 License: Perl Artistic License Price:
833 downloads
Lingua::ID::Nums2Words 0.01

Lingua::ID::Nums2Words 0.01


Lingua::ID::Nums2Words is a Perl module to convert number to Indonesian verbage. more>>
Lingua::ID::Nums2Words is a Perl module to convert number to Indonesian verbage.

SYNOPSIS

use Lingua::ID::Nums2Words ;

print nums2words(123) ; # "seratus dua puluh tiga"
print nums2words_simple(123) ; # "satu dua tiga"

nums2words currently can handle real numbers in normal and scientific form in the order of hundreds of trillions. It also preserves formatting in the number string (e.g, given "1.00" nums2words will pronounce the zeros).

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Download (0.003MB)
Added: 2006-08-23 License: Perl Artistic License Price:
1157 downloads
Number::Interval 0.01

Number::Interval 0.01


Number::Interval is a Perl module that can implement a representation of a numeric interval. more>>
Number::Interval is a Perl module that can implement a representation of a numeric interval.

SYNOPSIS

use Number::Interval;

$i = new Number::Interval( Min => -4, Max => 20);
$i = new Number::Interval( Min => 0 );

$is = $i->contains( $value );
$status = $i->intersection( $i2 );

print "$i";

Simple class to implement a closed or open interval. Can be used to compare different intervals, determine set membership, calculate intersections and provide default stringification methods.

Intervals can be bound or unbound. If max is less than min the interval is inverted.

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Added: 2007-03-16 License: GPL (GNU General Public License) Price:
952 downloads
Games::Tournament::RoundRobin 0.01

Games::Tournament::RoundRobin 0.01


Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings. more>>
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings.

SYNOPSIS

$schedule = Games::Tournament::RoundRobin->new;

$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...

Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.

If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).

METHODS

new

Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.

If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.

If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound

$schedule->indexesInRound($m)

Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.

roundsInTournament

$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];

Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner

$schedule->partner($member, $m)

Returns the partner of $member in round $m.

membersInRound

$schedule->membersInRound($m)

Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.

memberSchedule

$schedule->memberSchedule($member)

Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.

meeting

$schedule->meeting($member,$partner)

Returns the rounds (TODO and the venue) at which $member meets $partner.

meetings

$schedule->meetings($member1,[$member2,$member3,...])

Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...

index

$schedule->index($member)

Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.

member

$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )

Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.

partners

$schedule->partners($index)
$schedule->partners($name)

Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.

realPartners

$schedule->realPartners($index)

Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.

size

$schedule->size

Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.

rounds

$schedule->rounds

Returns the number of rounds in the round robin. This equals the number of league members, minus 1.

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Download (0.010MB)
Added: 2007-01-05 License: Perl Artistic License Price:
1024 downloads
Number::WithError 0.08

Number::WithError 0.08


Number::WithError is a Perl module that contains numbers with error propagation and scientific rounding. more>>
Number::WithError is a Perl module that contains numbers with error propagation and scientific rounding.

SYNOPSIS

use Number::WithError;

my $num = Number::WithError->new(5.647, 0.31);
print $num . "n";
# prints 5.65e+00 +/- 3.1e-01
# (I.e. it automatically does scientific rounding)

my $another = $num * 3;
print $another . "n";
# propagates the error assuming gaussian errors
# prints 1.69e+01 +/- 9.3e-01

# trigonometric functions also work:
print sin($another) . "n";
# prints -9.4e-01 +/- 3.1e-01

my $third = $another ** $num;
print $third. "n";
# propagates both errors into one.
# prints 8.7e+06 +/- 8.1e+06

# shortcut for the constructor:
use Number::WithError witherror;
$num = witherror(0.00032678, [2.5e-5, 3e-5], 5e-6);
# can deal with any number of errors, even with asymmetric errors
print $num . "n";
# prints 3.268e-04 + 2.5e-05 - 3.00e-05 +/- 5.0e-06
# Note: It may be annyoing that they dont all have the same
# exponent, but they *do* all have the sam significant digit!

This class is a container class for numbers with a number of associated symmetric and asymmetric errors. It overloads practically all common arithmetic operations and trigonometric functions to propagate the errors. It can do proper scientific rounding (as explained in more detail below in the documentation of the significant_digit() method).

You can use Math::BigFloat objects as the internal representation of numbers in order to support arbitrary precision calculations.

Errors are propagated using Gaussian error propagation.

With a notable exception, the test suite covers way over ninety percent of the code. The remaining holes are mostly difficult-to-test corner cases and sanity tests. The comparison routines are the exception for which there will be more extensive tests in a future release.

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Download (0.027MB)
Added: 2007-07-05 License: Perl Artistic License Price:
841 downloads
Robsort Sorting Algorithm 1.0

Robsort Sorting Algorithm 1.0


Robsort Sorting Algorithm is a sorting algorithm which uses random numbers. more>>
Robsort in a GNU public license sorting algorithm devleloped by Robert Thompson. Robsort uses random number generation to sort arrays of integers. It is claimed to be the worlds least efficient sorting algorithm.

Scientists have calculated the robsort algorithm to approach an order of [n!] (n factorial) inefficiency, however this inefficiency could only theoretically be obtained by using truly random numbers.
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Download (0.10MB)
Added: 2005-06-06 License: GPL (GNU General Public License) Price:
1601 downloads
GetRSS 1.1

GetRSS 1.1


GetRSS is a shell script which displays and interacts with RSS feeds. more>>
GetRSS is a shell script which displays and interacts with RSS feeds. It accepts urls, and supports bookmarks.
Enhancements:
- Added bookmark listing
- Aligned version numbers
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Download (0.006MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1101 downloads
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