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Rockin Rounded Corners 1.0

Rockin Rounded Corners 1.0


Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. more>>
Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. Upload this script to your site to allow your web site visiters to quickly and easily generate the code needed to add rounded corners, or use it for your own site.
Main features:
- Easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- 18 different rounded corner styles to choose from.
- Simple, clean code that is easy to apply site-wide
- Choose from HTML or PHP code for the rounded corners. The PHP code is slimmer, but theres HTML for those without PHP installed.
- An easy way to add a cool new feature to your web site.
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Added: 2006-02-06 License: Freeware Price:
1358 downloads
Games::Tournament::RoundRobin 0.01

Games::Tournament::RoundRobin 0.01


Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings. more>>
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings.

SYNOPSIS

$schedule = Games::Tournament::RoundRobin->new;

$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...

Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.

If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).

METHODS

new

Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.

If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.

If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound

$schedule->indexesInRound($m)

Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.

roundsInTournament

$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];

Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner

$schedule->partner($member, $m)

Returns the partner of $member in round $m.

membersInRound

$schedule->membersInRound($m)

Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.

memberSchedule

$schedule->memberSchedule($member)

Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.

meeting

$schedule->meeting($member,$partner)

Returns the rounds (TODO and the venue) at which $member meets $partner.

meetings

$schedule->meetings($member1,[$member2,$member3,...])

Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...

index

$schedule->index($member)

Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.

member

$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )

Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.

partners

$schedule->partners($index)
$schedule->partners($name)

Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.

realPartners

$schedule->realPartners($index)

Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.

size

$schedule->size

Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.

rounds

$schedule->rounds

Returns the number of rounds in the round robin. This equals the number of league members, minus 1.

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Added: 2007-01-05 License: Perl Artistic License Price:
1024 downloads
Gtk2::Ex::MindMapView::HotSpot::Grip::Round 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip::Round 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a Perl module to manage a round grip type hot spot on a view item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a Perl module to manage a round grip type "hot spot" on a view item.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::Grip::Round;

The Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a round grip that may be used to resize a Gtk2::Ex::MindMapView::Item.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item this grip is attached to.

enabled (boolean)

If enabled, this grip is ready for action.

side (string)

The side on which to attach the grip. May be left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a Gtk2::Ex::MindMapView::HotSpot::Grip::Round hotspot.

hotspot_adjust_event_handler

Positions the grip at the lower left or right corner of the rectangle defined by the insets. This will change for the next release.

hotspot_get_image

Returns a circle (Gnome2::Canvas::Ellipse) as grip image.

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Added: 2007-01-27 License: Perl Artistic License Price:
1000 downloads
Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a Perl module to manage a round grip type hot spot on a ellipse item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a Perl module to manage a round grip type "hot spot" on a ellipse item. This grip differs from the standard grip with respect to where it is placed on the Gtk2::Ex::MindMapView::Item.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound;

The Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a round grip that may be used to resize a Gtk2::Ex::MindMapView::Border::Ellipse.

This special grip positions itself differently from the other grips.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item this grip is attached to.

enabled (boolean)

If enabled, this grip is ready for action.

side (string)

The side on which to attach the grip. May be left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound hotspot.

hotspot_adjust_event_handler

Positions the grip at the lower left or right corner of the rectangle defined by the insets. This will change for the next release.

hotspot_get_image

Returns a circle (Gnome2::Canvas::Ellipse) as grip image.

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Added: 2007-01-22 License: Perl Artistic License Price:
1005 downloads
JTourney 1.0

JTourney 1.0


JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments. more>>
JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments for multiplayer games.
JTourney tries to encaspulate over 10 years of experience with various tournament formats for different games. Those tournaments were conducted either manually or with the help (of many kind people and) a predecessor programm, which finally became too old and too small.
The need for JTourney arose since the tournaments conducted were rather flexibile: Players could hop on and hop off between rounds, the games played might allow variable number of players. Beside this flexibility JTourney could of course be used to support more rigid tournament formats, but this is not its focus.
Main features:
- Keeping player lists.
- Playcing players on tables for next round by variuos strategies.
- Generate score sheets for tables.
- Keeping track of game scores
- Calculating player scores, tiebreakers and rankings
How it works?
JTourney is a very simple design. It merely parses text files into its memory and composes new ones on design. While parsing its internal datafiles it also feeds this internal information to the RenderMode, therefore it provides you with more beautiful information than just the raw internal text files.
Note the system never stores things like standings or total scores of players internally. It turned out, that parsing input is very fast and never is a real problem for (say) 100 participants and 12 rounds (this is not a limit, it can most likely handle much more participants and more rounds) on a recent PC.
While this architecture is from the computer stone age it is flexible and powerful. Maybe a bit volatile, but after all it is entirely appropriate to put whatever kind of GUI on top if necessary!
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Added: 2006-03-23 License: LGPL (GNU Lesser General Public License) Price:
1310 downloads
Bralkomon 1.0

Bralkomon 1.0


Bralkomon is another system monitor Superkramba theme. more>>
Bralkomon is another system monitor Superkramba theme. It is based on Cynapses.

If you have a beautiful lady coming round, or maybe you just want to chill; put on some smooth jazz, put Bralkomon on your desktop, and let the good times roll.

Did I mention Bralkomon is scientifically designed to be the perfect accompaniment to smooth jazz? Oh yeah.

P.S. You might want to change the name of the network device. The .skz file is just a ZIP archive. Open it up, and edit the .theme file. Instructions lie within.

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Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1223 downloads
QMetronome 0.1

QMetronome 0.1


QMetronome is a skinnable metronome for Qt licenced under the GPL. more>>
QMetronome is a skinnable metronome for Qt licenced under the GPL.
The qualitiy of the prepackaged skins are questionable but it is easy to make your own. I made this metronome when I was learning the rythms of Flamenco on the guitar.
Therefore, it has up to twelve beats per "bar" and clicks with accents.
Main features:
- Three click sounds: one, accent and ordinary. Configurable.
- Four to twelve beats per round.
- Timing precision only limited by your soundcard and drivers.
Version restrictions:
- All three click sounds must be in the same format (bits, hz, mono/stereo),
- otherwise strange things will happen. Will be fixed in the next version.
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Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1197 downloads
mod_ecgi

mod_ecgi


mod_cgi turns CGI program into a dynamically loaded library (.so) and runs it without forking. more>>
mod_cgi is an Apache module that turns a CGI program into a dynamically loaded library (.so) and runs it without forking. Gives the simplicity and portability of CGI without the overhead.

There is no documentation, beyond the source code comments. It will build cleanly with Apache 1.3b6+, and youll need some configuration: e.g.

AddHandler mod_ecgi .so

or

AddType x-embedded-cgi .so

As I said, see the source file.

Theres also a small harness for CGI programs, to get round the way many sloppy CGIs never return but call exit() instead. Its not absolutely necessary, but for most purposes youll want it.

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Added: 2006-05-18 License: The Apache License Price:
1254 downloads
poink 1.6

poink 1.6


poink provides a TCP/IP-based ping tool. more>>
poink provides a TCP/IP-based ping tool.

poink is a TCP/IP-based ping implementation that does not require special privileges and is designed for multiuser shell systems. It is intended to be a secure replacement for the standard IPv4 network monitoring tool.

Not much to say... This is a nosuid, so quite secure, version of ping utility
for IPv4. It uses dirty trick - TCP linear SYN/RST challenge instead of
ICMP echo/echo reply. It wont allow any flood-pings (others than connect
flood you could achieve anyway), security compromises etc.

Currently, basic ping parameters are implemented (compatible with
original ping):

ping [ -i delay ] [ -c count ] [ -t timeout ] hostname

-i delay - delay between pings in seconds (default 1, min. 1)
-c count - number of packets to send (default: 0 - until break)
-t timeout - packet timeout in seconds (default: 4, min. 1)

NOTE: longer timeouts might result in slightly inaccurate results because of TCP/IP retransmits.

When finished or stopped with Ctrl+C (SIGINT), poink prints some statistics
about round-trip times, jest like the original ping does. Round-trip times
are displayed in miliseconds (1/1000 of second, ms), but unlike its setuid
counterpart, nosuid ping additionally displays time in microseconds
(1/1000000 of second, usec) if trip time is really low (well, I think that
more recent versions of ping are doing it now, too).

Currently, Linux is the only supported platform, but BSD port should
be really easy to develop.
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Added: 2007-02-28 License: GPL (GNU General Public License) Price:
969 downloads
Russian Mafia 0.994

Russian Mafia 0.994


Russian Mafia is a multiplayer IRC game implementation of Russian Mafia. more>>
Russian Mafia project is a multiplayer IRC game implementation of Russian Mafia.

Russian Mafia is a multiplayer IRC game implementation of the popular game, Russian Mafia, which is based on the Russian card game "MAFIA".

The peaceful civilians attempt to kill all the Mafia and maniacs, while the Mafia and maniacs attempt to kill all the civilians.

After the crush of the Soviet Union, Moscow was plunged into a mafia terror. Russian Goverment asking asking Italian parliament to send them the most talanted detective Commissar Katani, who keep in fear italian mafia Kosa Nostra. Katani arrives in Moscow and with civilians is trying to calm down the crime in the city.

This if fully atomatic game, on the over hande its very interesting and simple multiplayer game. All the game function processed by the IRC mafia bot, which also stores the statistic informations and game points, bank accounts.

The main goal in this game to win. Peaceful civilians have to find and kill all mafia men and maniac, or mafia men and maniac have to kill all civilians, Commissar Katani and other peaceful roles. This mean, peaceful roles have to guess who is bad and kill them - how they can kill them, look down.

Its a round game, with a stages. At the start of each round the mafia bot randomly distribute the roles. The round two stages - day and night, with are repeating until the one of the sides win or until the draw. During the night the roles make the commands, and during the day all players decide whom to kill because of the evidence or guessing, or to process without killing.

To start you have to type !reg during the round registration. After you just follow the mafia bot commands.

After the round registration you will receive a role.

During the night you will be asked about a order to the bot, concerning the role you have.

During the day you have to talk to other players to guess who is criminal, and making votes for the person to kill (codnamn to die).

After the vote the acused person will die. If no winners from civilians or mafia, the game starting again at night stage.

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Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1035 downloads
mergelog 4.5

mergelog 4.5


mergelog provides a fast tool to merge HTTP log files by date. more>>
mergelog provides a fast tool to merge HTTP log files by date.
mergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
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Added: 2007-03-08 License: GPL (GNU General Public License) Price:
961 downloads
JSON::XS 1.11

JSON::XS 1.11


JSON::XS implements JSON (http://www.json.org) for Perl. more>>
JSON::XS implements JSON (http://www.json.org) for Perl. Unlike other modules, its primary goal is to encode to syntactically correct JSON and flag invalid JSON while decoding.

It ensures round-trip integrity of datatypes while being intuitive to use. Currently being the fastest of the JSON encoders available for Perl, it supports a variety of format options, such as single-line, ASCII-only or pretty-printed and can be tuned for speed or memory usage.

The project comes with a wealth of documentation describing usage and implementation details.
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Added: 2007-04-11 License: GPL (GNU General Public License) Price:
929 downloads
Mirro 1.0 Beta

Mirro 1.0 Beta


Mirro is an application used to find the closest mirror to your connection. more>>
Mirro is an application used to find the closest mirror to your connection.

Mirro will find the closest mirror to your connection, given a file containing addresses. It pings every site extremely quickly, and sorts the reponses based on the number of hops and the round-trip time.

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

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Added: 2007-04-24 License: GPL (GNU General Public License) Price:
913 downloads
Games::Go::AGATourn 1.035

Games::Go::AGATourn 1.035


AGATourn is a Perl extensions to ease the pain of using AGA tournament data files. more>>
AGATourn is a Perl extensions to ease the pain of using AGA tournament data files.

SYNOPSIS

use Games::Go::AGATourn;
my $agaTourn = Games::Go::AGATourn->new (options);

An AGATourn object represents a round or several rounds of an American Go Association tournament. There are methods for parsing several type of AGA file format:

tdlist

The entire list of AGA members including playing strength, club affiliation, and some other stuff.

register.tde

The starting point for a tournament. All players in a tournament must be entered in the register.tde file.

round results: 1.tde, 2.tde, etc.

Game results for each round of the tournament.

A note on IDs: in general, hashes in an AGATourn object are keyed by the AGA ID. An AGA ID consists of a three letter country specifier (like USA or TMP for temporary IDs) concatenated to an integer. Here we specify the three letter country specifier as the country and the integer part as the agaNum. The country concatenated with the agaNum is the ID. My ID for example is USA2122. IDs should be normalized (capitalize the country part and remove preceding 0s from the agaNum part) with the NormalizeID method (below).

Note also that some programs may accept limited integers in the agaNum part of the ID. Accelerat, for example, seems to accept only up to 32K (someone used a signed short somewhere?)

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Added: 2007-01-02 License: Perl Artistic License Price:
1025 downloads
Xyria:DNSd 0.7.5

Xyria:DNSd 0.7.5


Xyria:DNSd is an high performance DNS server. more>>
Xyria:DNSd is an high performance DNS server that supports only the most important features and resource records while being extremely fast and secure.
Xyria:DNSd peoject also supports round-robin load balancing.
Main features:
- extemely fast implementation (main target)
- very secure
- ip-address based listen()ing
- supporting IPv6 addresses and resource records
- load ballancing via round robbin
- running under an low-privileged UID & GID
- running under little endian systems: (at least) Linux, Solaris, OpenBSD
- nice configuration syntax/easy to configure
- DNSd able to forward querys
- DNSd can run as caching only-server
Enhancements:
- The database was modified. Now DNSd uses a hashed array of pointers to binary trees including single linked lists for double valued hashes.
- It sorts the zones (by TTL) by itself (the admin doesnt has to care in which order he has to place the zones in the config file).
- Some code cleanup and a small bugfix are also included.
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Added: 2006-02-20 License: BSD License Price:
1343 downloads
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