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Rockin Rounded Corners 1.0

Rockin Rounded Corners 1.0


Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. more>>
Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. Upload this script to your site to allow your web site visiters to quickly and easily generate the code needed to add rounded corners, or use it for your own site.
Main features:
- Easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- 18 different rounded corner styles to choose from.
- Simple, clean code that is easy to apply site-wide
- Choose from HTML or PHP code for the rounded corners. The PHP code is slimmer, but theres HTML for those without PHP installed.
- An easy way to add a cool new feature to your web site.
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Download (0.061MB)
Added: 2006-02-06 License: Freeware Price:
1358 downloads
Games::Tournament::RoundRobin 0.01

Games::Tournament::RoundRobin 0.01


Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings. more>>
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings.

SYNOPSIS

$schedule = Games::Tournament::RoundRobin->new;

$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...

Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.

If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).

METHODS

new

Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.

If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.

If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound

$schedule->indexesInRound($m)

Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.

roundsInTournament

$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];

Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner

$schedule->partner($member, $m)

Returns the partner of $member in round $m.

membersInRound

$schedule->membersInRound($m)

Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.

memberSchedule

$schedule->memberSchedule($member)

Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.

meeting

$schedule->meeting($member,$partner)

Returns the rounds (TODO and the venue) at which $member meets $partner.

meetings

$schedule->meetings($member1,[$member2,$member3,...])

Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...

index

$schedule->index($member)

Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.

member

$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )

Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.

partners

$schedule->partners($index)
$schedule->partners($name)

Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.

realPartners

$schedule->realPartners($index)

Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.

size

$schedule->size

Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.

rounds

$schedule->rounds

Returns the number of rounds in the round robin. This equals the number of league members, minus 1.

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Added: 2007-01-05 License: Perl Artistic License Price:
1024 downloads
JTourney 1.0

JTourney 1.0


JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments. more>>
JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments for multiplayer games.
JTourney tries to encaspulate over 10 years of experience with various tournament formats for different games. Those tournaments were conducted either manually or with the help (of many kind people and) a predecessor programm, which finally became too old and too small.
The need for JTourney arose since the tournaments conducted were rather flexibile: Players could hop on and hop off between rounds, the games played might allow variable number of players. Beside this flexibility JTourney could of course be used to support more rigid tournament formats, but this is not its focus.
Main features:
- Keeping player lists.
- Playcing players on tables for next round by variuos strategies.
- Generate score sheets for tables.
- Keeping track of game scores
- Calculating player scores, tiebreakers and rankings
How it works?
JTourney is a very simple design. It merely parses text files into its memory and composes new ones on design. While parsing its internal datafiles it also feeds this internal information to the RenderMode, therefore it provides you with more beautiful information than just the raw internal text files.
Note the system never stores things like standings or total scores of players internally. It turned out, that parsing input is very fast and never is a real problem for (say) 100 participants and 12 rounds (this is not a limit, it can most likely handle much more participants and more rounds) on a recent PC.
While this architecture is from the computer stone age it is flexible and powerful. Maybe a bit volatile, but after all it is entirely appropriate to put whatever kind of GUI on top if necessary!
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Added: 2006-03-23 License: LGPL (GNU Lesser General Public License) Price:
1310 downloads
Sunergos Blue 0.0.4

Sunergos Blue 0.0.4


Sunergos Blue is a simple Login Manager for Gnome. more>>
Sunergos Blue is a simple Login Manager for Gnome.

Simple and clean, with nothing distribution specific, The sunergos gdm theme features round-cornered, semi-transparent box for logins, a semi-transparent round-cornered bar at the bottom for restarting or halting the system, and a semi-transparent round-cornered top bar displaying the hostname and time.

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Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1123 downloads
Bralkomon 1.0

Bralkomon 1.0


Bralkomon is another system monitor Superkramba theme. more>>
Bralkomon is another system monitor Superkramba theme. It is based on Cynapses.

If you have a beautiful lady coming round, or maybe you just want to chill; put on some smooth jazz, put Bralkomon on your desktop, and let the good times roll.

Did I mention Bralkomon is scientifically designed to be the perfect accompaniment to smooth jazz? Oh yeah.

P.S. You might want to change the name of the network device. The .skz file is just a ZIP archive. Open it up, and edit the .theme file. Instructions lie within.

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Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1223 downloads
QMetronome 0.1

QMetronome 0.1


QMetronome is a skinnable metronome for Qt licenced under the GPL. more>>
QMetronome is a skinnable metronome for Qt licenced under the GPL.
The qualitiy of the prepackaged skins are questionable but it is easy to make your own. I made this metronome when I was learning the rythms of Flamenco on the guitar.
Therefore, it has up to twelve beats per "bar" and clicks with accents.
Main features:
- Three click sounds: one, accent and ordinary. Configurable.
- Four to twelve beats per round.
- Timing precision only limited by your soundcard and drivers.
Version restrictions:
- All three click sounds must be in the same format (bits, hz, mono/stereo),
- otherwise strange things will happen. Will be fixed in the next version.
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Download (0.14MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1197 downloads
Aranha server monitor 0.1.0

Aranha server monitor 0.1.0


Aranha server monitor is an application using rrdtool and XML-RPC to monitor servers with a XUL GUI. more>>
Aranha is an application that uses an XML-RPC layer to retrieve information from one or more servers. The type of information gathered is implemented via plugins, and can be displayed or archived in several different ways.

The data is gathered in Round Robin Databases (integrated with rrdtool) and can be accessed using a XUL interface available from the system. Plugins are very easy to write.

Configuration

To configure this module, either pass specific configuration values to
Makefile.PL like this:

perl Makefile.PL CONFIG_VAR="config val"
or
edit the %DEFAULTS variable on the toplevel Makefile.PL

Installation

To install this module type the following:

perl Makefile.PL
make
make test
make install

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Added: 2005-04-12 License: GPL (GNU General Public License) Price:
1656 downloads
poink 1.6

poink 1.6


poink provides a TCP/IP-based ping tool. more>>
poink provides a TCP/IP-based ping tool.

poink is a TCP/IP-based ping implementation that does not require special privileges and is designed for multiuser shell systems. It is intended to be a secure replacement for the standard IPv4 network monitoring tool.

Not much to say... This is a nosuid, so quite secure, version of ping utility
for IPv4. It uses dirty trick - TCP linear SYN/RST challenge instead of
ICMP echo/echo reply. It wont allow any flood-pings (others than connect
flood you could achieve anyway), security compromises etc.

Currently, basic ping parameters are implemented (compatible with
original ping):

ping [ -i delay ] [ -c count ] [ -t timeout ] hostname

-i delay - delay between pings in seconds (default 1, min. 1)
-c count - number of packets to send (default: 0 - until break)
-t timeout - packet timeout in seconds (default: 4, min. 1)

NOTE: longer timeouts might result in slightly inaccurate results because of TCP/IP retransmits.

When finished or stopped with Ctrl+C (SIGINT), poink prints some statistics
about round-trip times, jest like the original ping does. Round-trip times
are displayed in miliseconds (1/1000 of second, ms), but unlike its setuid
counterpart, nosuid ping additionally displays time in microseconds
(1/1000000 of second, usec) if trip time is really low (well, I think that
more recent versions of ping are doing it now, too).

Currently, Linux is the only supported platform, but BSD port should
be really easy to develop.
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Download (0.012MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
969 downloads
Xyria:DNSd 0.7.5

Xyria:DNSd 0.7.5


Xyria:DNSd is an high performance DNS server. more>>
Xyria:DNSd is an high performance DNS server that supports only the most important features and resource records while being extremely fast and secure.
Xyria:DNSd peoject also supports round-robin load balancing.
Main features:
- extemely fast implementation (main target)
- very secure
- ip-address based listen()ing
- supporting IPv6 addresses and resource records
- load ballancing via round robbin
- running under an low-privileged UID & GID
- running under little endian systems: (at least) Linux, Solaris, OpenBSD
- nice configuration syntax/easy to configure
- DNSd able to forward querys
- DNSd can run as caching only-server
Enhancements:
- The database was modified. Now DNSd uses a hashed array of pointers to binary trees including single linked lists for double valued hashes.
- It sorts the zones (by TTL) by itself (the admin doesnt has to care in which order he has to place the zones in the config file).
- Some code cleanup and a small bugfix are also included.
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Download (0.091MB)
Added: 2006-02-20 License: BSD License Price:
1343 downloads
xquarto 2.5

xquarto 2.5


xquarto project is a two-player board game based on logic. more>>
xquarto project is a two-player board game based on logic.

Xquarto is a board game designed for the X windows environment. The game is a two-player game, although for the moment,it is only possible to play against the computer. The board is composed of 4x4 squares and 16 pieces. Each piece has four
properties: black or brown, horizontal or vertical, solid or hollow, round or square. This makes up 16 possible combinations and there is exactly one piece for each possibility.

Initially, the board is empty and it is successively filled with pieces. The game is over when a row, a column or a diagonal has four pieces carrying a common property in it, e.g. four black (brown) pieces, four square (round) pieces, four filled
(hollow) pieces, four horizontal (vertical) pieces. In the original quarto rules, the player who is the first to complete a row, column or diagonal as described above wins. This is the implicit mode under which xquarto runs. A variant of the game (tic rules) consists rather of avoiding alignments, i.e. the player who is forced to complete
an alignment loses.

The game is a two-player game. Player 1 chooses one of the 16 pieces. Player 2 then places this piece on one of the 16 squares of the board and chooses a piece out of the remaining 15 pieces which he gives to player 1, who places this piece on one of the remaining 15 squares on the board, etc...

Xquarto supports three different player combinations: human vs computer, computer vs human and human vs human (possibly through the local network in the latter case). The default combination is human vs computer, i.e. the human player starts the game against the computer. This can be changed by clicking on the "Actions" menu (see below for more details).

The rules are really very simple - believe me!

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Download (0.034MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1060 downloads
Gnono 1.9.1

Gnono 1.9.1


Gnono is a rewrite of the Windows card game WUNO for GNOME. more>>
Gnono is a rewrite of the Windows card game WUNO for GNOME. Gnonos objective is to discard all of ones cards before the opponent does.
Cards are discarded by matching the value or color of the top discard or by playing a wild card.
HOW TO PLAY
Each player picks a card. The person with the highest value card plays first. (not yet implemented)
Each player is dealt either 7 or 11 cards, depending on the chosen preferences. (not yet implemented) The remainder of the cards are placed face down on the pick-up pile, and the top card of the pick-up pile is turn over onto the discard pile.
Play starts in a clockwise direction. The player, whos turn it is, has to play a card which matches the card on the discard pile. This played card then becomes the new topmost card on the discard pile. The card played must match the card on the discard pile by either function (i.e. number) or colour (pattern). Alternatively, the player can play a wild card.
If the player does not have a card which they can play, they must take a card from the pick-up pile. If they can play the card they have picked up, they may, otherwise they keep it and play moves to the next player.
The same applies if the player does have a card they can play, but chooses not to.
PLAYING OUT
Once a player has played all their cards, the current round is over, and the winning player gets the sum of the points in the oppenents hands added to their current score. If the player has reached the playout score, they win the game, otherwise play starts again with the next round.
During play, if all the cards have been taken from the pick-up pile, the deck is shuffled and play continues.
Enhancements:
- Migrate all deprecated GTK+ APIs.
- Implement GnomeGoals/PoLinguas.
- Reverse card acts as Skip in two-player game.
- Make one "Points to Win" field showing the playout score instead of individual fields showing points remaining to win.
- Added man page.
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Download (0.41MB)
Added: 2007-02-21 License: GPL (GNU General Public License) Price:
975 downloads
SDLPong 0.3

SDLPong 0.3


SDLPong is a Pong clone. more>>
SDLPong project is a Pong clone.
SDLPong is a Pong clone that is intended to feel "authentic", while adding additional features to extend gameplay.
In other words, SDLPong is striving to be a purists pong.
For those of you with a more contemporary outlook, other features are in the planning stage. (These features will be toggable, for those who want to play a pure pong)
How to play:
Bounce the ball back and forth, not too hard.
For more options, type ./sdlpong --help
Enhancements:
- Added transparencies spport.
- Ball is now round!
- Started menu programming.
- Removed SDL_ttf support (now you have no excuse to try this tisaak).
- Fixed Player Twos controls for a qwerty keyboard.
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Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1048 downloads
Russian Mafia 0.994

Russian Mafia 0.994


Russian Mafia is a multiplayer IRC game implementation of Russian Mafia. more>>
Russian Mafia project is a multiplayer IRC game implementation of Russian Mafia.

Russian Mafia is a multiplayer IRC game implementation of the popular game, Russian Mafia, which is based on the Russian card game "MAFIA".

The peaceful civilians attempt to kill all the Mafia and maniacs, while the Mafia and maniacs attempt to kill all the civilians.

After the crush of the Soviet Union, Moscow was plunged into a mafia terror. Russian Goverment asking asking Italian parliament to send them the most talanted detective Commissar Katani, who keep in fear italian mafia Kosa Nostra. Katani arrives in Moscow and with civilians is trying to calm down the crime in the city.

This if fully atomatic game, on the over hande its very interesting and simple multiplayer game. All the game function processed by the IRC mafia bot, which also stores the statistic informations and game points, bank accounts.

The main goal in this game to win. Peaceful civilians have to find and kill all mafia men and maniac, or mafia men and maniac have to kill all civilians, Commissar Katani and other peaceful roles. This mean, peaceful roles have to guess who is bad and kill them - how they can kill them, look down.

Its a round game, with a stages. At the start of each round the mafia bot randomly distribute the roles. The round two stages - day and night, with are repeating until the one of the sides win or until the draw. During the night the roles make the commands, and during the day all players decide whom to kill because of the evidence or guessing, or to process without killing.

To start you have to type !reg during the round registration. After you just follow the mafia bot commands.

After the round registration you will receive a role.

During the night you will be asked about a order to the bot, concerning the role you have.

During the day you have to talk to other players to guess who is criminal, and making votes for the person to kill (codnamn to die).

After the vote the acused person will die. If no winners from civilians or mafia, the game starting again at night stage.

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Download (0.033MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1035 downloads
Open Conference Systems 2.0

Open Conference Systems 2.0


Open Conference Systems is a free Web publishing tool that will create a complete Web presence for your scholarly conference. more>>
Open Conference Systems or OCS for short, is a free Web publishing tool that will create a complete Web presence for your scholarly conference.
Main features:
- create a conference Web site
- compose and send a call for papers
- electronically accept paper and abstract submissions
- allow paper submitters to edit their work
- post conference proceedings and papers in a searchable format
- post, if you wish, the original data sets
- register participants
- integrate post-conference online discussions
Enhancements:
- manage conferences that occur more than once (e.g. yearly)
- an expanded, multiple-round review system
- e-mail template system
- localization & translation tools
- credit card payment for registrations
- automated "thanks-for-submitting" messages
- accept login/password for participants
- Creative Commons licensing of presentations
- more customizable, scalable and secure code
- ...and much more.
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Download (1.5MB)
Added: 2007-06-16 License: GPL (GNU General Public License) Price:
864 downloads
mergelog 4.5

mergelog 4.5


mergelog provides a fast tool to merge HTTP log files by date. more>>
mergelog provides a fast tool to merge HTTP log files by date.
mergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
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Download (0.039MB)
Added: 2007-03-08 License: GPL (GNU General Public License) Price:
961 downloads
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