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Rockin Rounded Corners 1.0
Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. more>>
Rockin Rounded Corners is an easy way to add rounded corners to any element on your web site. Upload this script to your site to allow your web site visiters to quickly and easily generate the code needed to add rounded corners, or use it for your own site.
Main features:
- Easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- 18 different rounded corner styles to choose from.
- Simple, clean code that is easy to apply site-wide
- Choose from HTML or PHP code for the rounded corners. The PHP code is slimmer, but theres HTML for those without PHP installed.
- An easy way to add a cool new feature to your web site.
<<lessMain features:
- Easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- 18 different rounded corner styles to choose from.
- Simple, clean code that is easy to apply site-wide
- Choose from HTML or PHP code for the rounded corners. The PHP code is slimmer, but theres HTML for those without PHP installed.
- An easy way to add a cool new feature to your web site.
Download (0.061MB)
Added: 2006-02-06 License: Freeware Price:
1358 downloads
mod_ecgi
mod_cgi turns CGI program into a dynamically loaded library (.so) and runs it without forking. more>>
mod_cgi is an Apache module that turns a CGI program into a dynamically loaded library (.so) and runs it without forking. Gives the simplicity and portability of CGI without the overhead.
There is no documentation, beyond the source code comments. It will build cleanly with Apache 1.3b6+, and youll need some configuration: e.g.
AddHandler mod_ecgi .so
or
AddType x-embedded-cgi .so
As I said, see the source file.
Theres also a small harness for CGI programs, to get round the way many sloppy CGIs never return but call exit() instead. Its not absolutely necessary, but for most purposes youll want it.
<<lessThere is no documentation, beyond the source code comments. It will build cleanly with Apache 1.3b6+, and youll need some configuration: e.g.
AddHandler mod_ecgi .so
or
AddType x-embedded-cgi .so
As I said, see the source file.
Theres also a small harness for CGI programs, to get round the way many sloppy CGIs never return but call exit() instead. Its not absolutely necessary, but for most purposes youll want it.
Download (0.008MB)
Added: 2006-05-18 License: The Apache License Price:
1254 downloads
Splendid City 5.4
Splendid City Team Sports Scheduler, and Sports Scheduling Software System. more>>
Splendid City Team Sports Scheduler, and Sports Scheduling Software System is useful for people who organize team sports or game events. It can manage sports schedules of any size and complexity. Simply fill in the requested information into the wizard like interface, and Splendid City automates the season, tournament, league, match, round-robin and practice schedules.
A great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
<<lessA great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
Download (38MB)
Added: 2005-10-14 License: Freeware Price:
1473 downloads
Mirro 1.0 Beta
Mirro is an application used to find the closest mirror to your connection. more>>
Mirro is an application used to find the closest mirror to your connection.
Mirro will find the closest mirror to your connection, given a file containing addresses. It pings every site extremely quickly, and sorts the reponses based on the number of hops and the round-trip time.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
<<lessMirro will find the closest mirror to your connection, given a file containing addresses. It pings every site extremely quickly, and sorts the reponses based on the number of hops and the round-trip time.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
Download (0.020MB)
Added: 2007-04-24 License: GPL (GNU General Public License) Price:
913 downloads
QMetronome 0.1
QMetronome is a skinnable metronome for Qt licenced under the GPL. more>>
QMetronome is a skinnable metronome for Qt licenced under the GPL.
The qualitiy of the prepackaged skins are questionable but it is easy to make your own. I made this metronome when I was learning the rythms of Flamenco on the guitar.
Therefore, it has up to twelve beats per "bar" and clicks with accents.
Main features:
- Three click sounds: one, accent and ordinary. Configurable.
- Four to twelve beats per round.
- Timing precision only limited by your soundcard and drivers.
Version restrictions:
- All three click sounds must be in the same format (bits, hz, mono/stereo),
- otherwise strange things will happen. Will be fixed in the next version.
<<lessThe qualitiy of the prepackaged skins are questionable but it is easy to make your own. I made this metronome when I was learning the rythms of Flamenco on the guitar.
Therefore, it has up to twelve beats per "bar" and clicks with accents.
Main features:
- Three click sounds: one, accent and ordinary. Configurable.
- Four to twelve beats per round.
- Timing precision only limited by your soundcard and drivers.
Version restrictions:
- All three click sounds must be in the same format (bits, hz, mono/stereo),
- otherwise strange things will happen. Will be fixed in the next version.
Download (0.14MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1197 downloads
Open Conference Systems 2.0
Open Conference Systems is a free Web publishing tool that will create a complete Web presence for your scholarly conference. more>>
Open Conference Systems or OCS for short, is a free Web publishing tool that will create a complete Web presence for your scholarly conference.
Main features:
- create a conference Web site
- compose and send a call for papers
- electronically accept paper and abstract submissions
- allow paper submitters to edit their work
- post conference proceedings and papers in a searchable format
- post, if you wish, the original data sets
- register participants
- integrate post-conference online discussions
Enhancements:
- manage conferences that occur more than once (e.g. yearly)
- an expanded, multiple-round review system
- e-mail template system
- localization & translation tools
- credit card payment for registrations
- automated "thanks-for-submitting" messages
- accept login/password for participants
- Creative Commons licensing of presentations
- more customizable, scalable and secure code
- ...and much more.
<<lessMain features:
- create a conference Web site
- compose and send a call for papers
- electronically accept paper and abstract submissions
- allow paper submitters to edit their work
- post conference proceedings and papers in a searchable format
- post, if you wish, the original data sets
- register participants
- integrate post-conference online discussions
Enhancements:
- manage conferences that occur more than once (e.g. yearly)
- an expanded, multiple-round review system
- e-mail template system
- localization & translation tools
- credit card payment for registrations
- automated "thanks-for-submitting" messages
- accept login/password for participants
- Creative Commons licensing of presentations
- more customizable, scalable and secure code
- ...and much more.
Download (1.5MB)
Added: 2007-06-16 License: GPL (GNU General Public License) Price:
864 downloads
Games::Tournament::RoundRobin 0.01
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings. more>>
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings.
SYNOPSIS
$schedule = Games::Tournament::RoundRobin->new;
$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...
Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.
If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).
METHODS
new
Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.
If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.
If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound
$schedule->indexesInRound($m)
Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.
roundsInTournament
$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];
Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner
$schedule->partner($member, $m)
Returns the partner of $member in round $m.
membersInRound
$schedule->membersInRound($m)
Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.
memberSchedule
$schedule->memberSchedule($member)
Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.
meeting
$schedule->meeting($member,$partner)
Returns the rounds (TODO and the venue) at which $member meets $partner.
meetings
$schedule->meetings($member1,[$member2,$member3,...])
Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...
index
$schedule->index($member)
Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.
member
$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )
Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.
partners
$schedule->partners($index)
$schedule->partners($name)
Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.
realPartners
$schedule->realPartners($index)
Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.
size
$schedule->size
Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.
rounds
$schedule->rounds
Returns the number of rounds in the round robin. This equals the number of league members, minus 1.
<<lessSYNOPSIS
$schedule = Games::Tournament::RoundRobin->new;
$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...
Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.
If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).
METHODS
new
Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.
If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.
If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound
$schedule->indexesInRound($m)
Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.
roundsInTournament
$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];
Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner
$schedule->partner($member, $m)
Returns the partner of $member in round $m.
membersInRound
$schedule->membersInRound($m)
Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.
memberSchedule
$schedule->memberSchedule($member)
Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.
meeting
$schedule->meeting($member,$partner)
Returns the rounds (TODO and the venue) at which $member meets $partner.
meetings
$schedule->meetings($member1,[$member2,$member3,...])
Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...
index
$schedule->index($member)
Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.
member
$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )
Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.
partners
$schedule->partners($index)
$schedule->partners($name)
Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.
realPartners
$schedule->realPartners($index)
Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.
size
$schedule->size
Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.
rounds
$schedule->rounds
Returns the number of rounds in the round robin. This equals the number of league members, minus 1.
Download (0.010MB)
Added: 2007-01-05 License: Perl Artistic License Price:
1024 downloads
Sunergos Blue 0.0.4
Sunergos Blue is a simple Login Manager for Gnome. more>>
Sunergos Blue is a simple Login Manager for Gnome.
Simple and clean, with nothing distribution specific, The sunergos gdm theme features round-cornered, semi-transparent box for logins, a semi-transparent round-cornered bar at the bottom for restarting or halting the system, and a semi-transparent round-cornered top bar displaying the hostname and time.
<<lessSimple and clean, with nothing distribution specific, The sunergos gdm theme features round-cornered, semi-transparent box for logins, a semi-transparent round-cornered bar at the bottom for restarting or halting the system, and a semi-transparent round-cornered top bar displaying the hostname and time.
Download (0.23MB)
Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1123 downloads
Tactical Operations: Crossfire 1.6
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.
Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
<<lessTactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
Download (697.8MB)
Added: 2007-03-04 License: Freeware Price:
997 downloads
JTourney 1.0
JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments. more>>
JTourney is a Java based tool to support tournament directors conducting small to medium scale round based tournaments for multiplayer games.
JTourney tries to encaspulate over 10 years of experience with various tournament formats for different games. Those tournaments were conducted either manually or with the help (of many kind people and) a predecessor programm, which finally became too old and too small.
The need for JTourney arose since the tournaments conducted were rather flexibile: Players could hop on and hop off between rounds, the games played might allow variable number of players. Beside this flexibility JTourney could of course be used to support more rigid tournament formats, but this is not its focus.
Main features:
- Keeping player lists.
- Playcing players on tables for next round by variuos strategies.
- Generate score sheets for tables.
- Keeping track of game scores
- Calculating player scores, tiebreakers and rankings
How it works?
JTourney is a very simple design. It merely parses text files into its memory and composes new ones on design. While parsing its internal datafiles it also feeds this internal information to the RenderMode, therefore it provides you with more beautiful information than just the raw internal text files.
Note the system never stores things like standings or total scores of players internally. It turned out, that parsing input is very fast and never is a real problem for (say) 100 participants and 12 rounds (this is not a limit, it can most likely handle much more participants and more rounds) on a recent PC.
While this architecture is from the computer stone age it is flexible and powerful. Maybe a bit volatile, but after all it is entirely appropriate to put whatever kind of GUI on top if necessary!
<<lessJTourney tries to encaspulate over 10 years of experience with various tournament formats for different games. Those tournaments were conducted either manually or with the help (of many kind people and) a predecessor programm, which finally became too old and too small.
The need for JTourney arose since the tournaments conducted were rather flexibile: Players could hop on and hop off between rounds, the games played might allow variable number of players. Beside this flexibility JTourney could of course be used to support more rigid tournament formats, but this is not its focus.
Main features:
- Keeping player lists.
- Playcing players on tables for next round by variuos strategies.
- Generate score sheets for tables.
- Keeping track of game scores
- Calculating player scores, tiebreakers and rankings
How it works?
JTourney is a very simple design. It merely parses text files into its memory and composes new ones on design. While parsing its internal datafiles it also feeds this internal information to the RenderMode, therefore it provides you with more beautiful information than just the raw internal text files.
Note the system never stores things like standings or total scores of players internally. It turned out, that parsing input is very fast and never is a real problem for (say) 100 participants and 12 rounds (this is not a limit, it can most likely handle much more participants and more rounds) on a recent PC.
While this architecture is from the computer stone age it is flexible and powerful. Maybe a bit volatile, but after all it is entirely appropriate to put whatever kind of GUI on top if necessary!
Download (1.8MB)
Added: 2006-03-23 License: LGPL (GNU Lesser General Public License) Price:
1310 downloads
mergelog 4.5
mergelog provides a fast tool to merge HTTP log files by date. more>>
mergelog provides a fast tool to merge HTTP log files by date.
mergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
<<lessmergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
Download (0.039MB)
Added: 2007-03-08 License: GPL (GNU General Public License) Price:
961 downloads
Command line Calculator 1.01
Command Line calculator CLC is the calculator that can calculate direct at the linux console. more>>
Command Line calculator "CLC" is the calculator that can calculate direct at the Linux console.
Extract the CLCC file to /usr/bin you might need to login as root or equvalent account, to be able to access it whenever you need it.
Then just write CLCC 67+89 and the answer will be presented to you directly.
CLCC calculates from left to right with no exceptions. CLC also have some extra parameters that is sent to CLC using backslash parameters.
CLCC r2 10/3 this will round the result to 2 decimals you can use 1 to 9 if you want to round the sum of.
the r parameter can also be combined with the other parameters but it must be added first like this
CLCC r3c 10/3 - to get 10 diveded with 3 rounded down to 3 decimals.
CLCC is tested with Ubuntu 6.10 and Puppy OS 2.13 but should work with any Linux version in console mode.
The program is developed using Hotbasic for Linux and is Freeware, hope you find it useful, send and email if you have any questions.
Hotbasic is a basic language that compiles into assembler direct, no interpeter that slows down the code, just pure assembler.
So if you want assembler in Linux but doesnt want to code in nasm, HotBasic is the compiler for you.
<<lessExtract the CLCC file to /usr/bin you might need to login as root or equvalent account, to be able to access it whenever you need it.
Then just write CLCC 67+89 and the answer will be presented to you directly.
CLCC calculates from left to right with no exceptions. CLC also have some extra parameters that is sent to CLC using backslash parameters.
CLCC r2 10/3 this will round the result to 2 decimals you can use 1 to 9 if you want to round the sum of.
the r parameter can also be combined with the other parameters but it must be added first like this
CLCC r3c 10/3 - to get 10 diveded with 3 rounded down to 3 decimals.
CLCC is tested with Ubuntu 6.10 and Puppy OS 2.13 but should work with any Linux version in console mode.
The program is developed using Hotbasic for Linux and is Freeware, hope you find it useful, send and email if you have any questions.
Hotbasic is a basic language that compiles into assembler direct, no interpeter that slows down the code, just pure assembler.
So if you want assembler in Linux but doesnt want to code in nasm, HotBasic is the compiler for you.
Download (0.006MB)
Added: 2007-02-16 License: Freeware Price:
985 downloads
Tactical Operations: Crossfire Server 1.6
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.
Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
<<lessTactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
Download (311.6MB)
Added: 2007-03-04 License: Freeware Price:
974 downloads
DCSquares 2.0.1
DCSquares is an addictive, fast-paced game for Linux. more>>
DCSquares is an addictive, fast-paced game for Linux.
Using your mouse or analog stick, move your player around to collect points and avoid enemys!
How to play:
Basics
Player - This is what you use to interact with the various other objects in the game. Use your mouse or analog control stick to move it around the board.
Score - Collecting these gives you points! The amount of points you get per square depends on how long youve been playing the current round.
Enemy - Touching one of these will end your game!
Powerups
Invincibility - Makes you invincible for a short amount of time. While invinible, touching enemys will have no affect.
Slow motion - Temporarily decreases the speed of the squares.
+1000 Points - Gives you 1000 points!
Mini square - Shrinks the size of your player.
Powerdowns
Evil squares - Changes every square into an emey for a short amount of time.
Speed - Temporarily increases the speed of the squares.
-1000 points - Takes away 1000 points.
Big square - Increases the size of your player.
<<lessUsing your mouse or analog stick, move your player around to collect points and avoid enemys!
How to play:
Basics
Player - This is what you use to interact with the various other objects in the game. Use your mouse or analog control stick to move it around the board.
Score - Collecting these gives you points! The amount of points you get per square depends on how long youve been playing the current round.
Enemy - Touching one of these will end your game!
Powerups
Invincibility - Makes you invincible for a short amount of time. While invinible, touching enemys will have no affect.
Slow motion - Temporarily decreases the speed of the squares.
+1000 Points - Gives you 1000 points!
Mini square - Shrinks the size of your player.
Powerdowns
Evil squares - Changes every square into an emey for a short amount of time.
Speed - Temporarily increases the speed of the squares.
-1000 points - Takes away 1000 points.
Big square - Increases the size of your player.
Download (10.1MB)
Added: 2005-12-12 License: Freeware Price:
1412 downloads
Log::Log4perl::Appender::RRDs 1.06
Log::Log4perl::Appender::RRDs is a log to a RRDtool Archive. more>>
Log::Log4perl::Appender::RRDs is a log to a RRDtool Archive.
SYNOPSIS
use Log::Log4perl qw(get_logger);
use RRDs;
my $DB = "myrrddb.dat";
RRDs::create(
$DB, "--step=1",
"DS:myvalue:GAUGE:2:U:U",
"RRA:MAX:0.5:1:120");
print time(), "n";
Log::Log4perl->init(qq{
log4perl.category = INFO, RRDapp
log4perl.appender.RRDapp = Log::Log4perl::Appender::RRDs
log4perl.appender.RRDapp.dbname = $DB
log4perl.appender.RRDapp.layout = Log::Log4perl::Layout::PatternLayout
log4perl.appender.RRDapp.layout.ConversionPattern = N:%m
});
my $logger = get_logger();
for(10, 15, 20, 25) {
$logger->info($_);
sleep 1;
}
Log::Log4perl::Appender::RRDs appenders facilitate writing data to RRDtool round-robin archives via Log4perl. For documentation on RRD and its Perl interface RRDs (which comes with the distribution), check out http://rrdtool.org.
Messages sent to Log4perls RRDs appender are expected to be numerical values (ints or floats), which then are used to run a rrdtool update command on an existing round-robin database. The name of this database needs to be set in the appenders dbname configuration parameter.
If theres more parameters you wish to pass to the update method, use the rrdupd_params configuration parameter:
log4perl.appender.RRDapp.rrdupd_params = --template=in:out
To read out the round robin database later on, use rrdtool fetch or rrdtool graph for graphic displays.
<<lessSYNOPSIS
use Log::Log4perl qw(get_logger);
use RRDs;
my $DB = "myrrddb.dat";
RRDs::create(
$DB, "--step=1",
"DS:myvalue:GAUGE:2:U:U",
"RRA:MAX:0.5:1:120");
print time(), "n";
Log::Log4perl->init(qq{
log4perl.category = INFO, RRDapp
log4perl.appender.RRDapp = Log::Log4perl::Appender::RRDs
log4perl.appender.RRDapp.dbname = $DB
log4perl.appender.RRDapp.layout = Log::Log4perl::Layout::PatternLayout
log4perl.appender.RRDapp.layout.ConversionPattern = N:%m
});
my $logger = get_logger();
for(10, 15, 20, 25) {
$logger->info($_);
sleep 1;
}
Log::Log4perl::Appender::RRDs appenders facilitate writing data to RRDtool round-robin archives via Log4perl. For documentation on RRD and its Perl interface RRDs (which comes with the distribution), check out http://rrdtool.org.
Messages sent to Log4perls RRDs appender are expected to be numerical values (ints or floats), which then are used to run a rrdtool update command on an existing round-robin database. The name of this database needs to be set in the appenders dbname configuration parameter.
If theres more parameters you wish to pass to the update method, use the rrdupd_params configuration parameter:
log4perl.appender.RRDapp.rrdupd_params = --template=in:out
To read out the round robin database later on, use rrdtool fetch or rrdtool graph for graphic displays.
Download (0.21MB)
Added: 2006-08-30 License: Perl Artistic License Price:
1152 downloads
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