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File Roller 2.18.4 / 2.19.90

File Roller 2.18.4 / 2.19.90


File Roller is an archive manager for GNOME. more>>
File Roller project is an archive manager for the GNOME environment.
Archive manager means that you can:
- Create and modify archives.
- View the content of an archive.
- View a file contained in the archive.
- Extract files from the archive.
File Roller is only a front-end (a graphical interface) to archiving programs like tar and zip.
The supported file types are :
- Tar archives uncompressed (.tar) or compressed with
- gzip (.tar.gz , .tgz)
- bzip (.tar.bz , .tbz)
- bzip2 (.tar.bz2 , .tbz2)
- compress (.tar.Z , .taz)
- lzop (.tar.lzo , .tzo)
- Zip archives (.zip)
- Jar archives (.jar , .ear , .war)
- Lha archives (.lzh)
- Rar archives (.rar)
- Single files compressed with gzip, bzip, bzip2, compress, lzop
File Roller has a document viewer based on bonobo that lets you view files of any type you have a viewer for.
Whats New in 2.18.4 Stable Release:
- Updated Hungarian translation.
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Download (1.5MB)
Added: 2007-08-14 License: GPL (GNU General Public License) Price:
809 downloads
Max Dice Roller - Linux 1.01

Max Dice Roller - Linux 1.01


Max Dice is a simple dice rolling utility for games. more>>

Max Dice is a simple dice rolling utility for use on Windows and Linux systems You may enter your information in one of two places. You may enter in the text box or by moving the slider to the left or right correlating to the field you are adjusting.
Here are the definitions of each of the fields
1. Dice to roll ? This field determines how many dice that the program will roll for you. (1- one dice, 2-two dice, up to as many dice as you need to roll)
2. Size of dice ? This field determines the size of the dice (i.e. standard dice = 6, this would decide what the maximum number would be,)
3. Maxed dice ? This field determines the number of dice to set at the maximum level. (For example if you are rolling 5 dice, and you want 3 at max always, set at 3.)
4. Tossed dice ? This field determines the number of low dice that you will throw out. This will eliminate this number of low throws from the total.
5. Reroll ? high. This will cause all dice that are rolled at this number or higher to be rolled again.
6. Reroll ? low. This will cause all dice that are rolled at this number or lower to be rolled again.

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Download (6.38MB)
Added: 2009-04-23 License: Freeware Price: $0
187 downloads
BitNami Roller Stack for Linux 4.0.2

BitNami Roller Stack for Linux 4.0.2


blog server best known for powering heavilyused corporate blog sites more>> Roller is an open source blog server best known for powering heavilyused corporate blog sites, such as Sun Microsystems employee bloggingsite, IBM DeveloperWorks blogs, IBM Blog Central and Javalobbys
JRoller Java community site. Roller supports all of the featuresneeded to set up a blog server for one or a community of authors,including group blogging, RSS and Atom newsfeeds, rich-text editing,
customizable page templates, comments, trackbacks, referrers, blogrollmanagement (with OPML) and an available XML-RPC interface.
The BitNami Roller Stack is an installer that greatly simplifies theinstallation of Roller and runtime dependencies. It includes ready-to-runversions of Apache-Tomcat, MySQL and Java. Roller Stack is distributed for free under the Apache 2.0 license. Please see the appendix for the specificlicenses of all Open Source components included.
FEATURES
- Easy to Install
BitNami Stacks are built with one goal in mind: to make it as easy aspossible to install open source software. Our installers completely automatethe process of installing and configuring all of the software included ineach Stack, so you can have everything up and running in just a few clicks.
- Independent
BitNami Stacks are completely self-contained, and therefore do not interferewith any software already installed on your system. For example, you canupgrade your systems MySQL or Apache Tomcat without fear of breaking yourBitNami Stack.
- Integrated
By the time you click the finish button on the installer, the whole stackwill be integrated, configured and ready to go.
- Relocatable
BitNami Stacks can be installed in any directory. This allows you to havemultiple instances.
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Download (73.30MB)
Added: 2009-04-04 License: Freeware Price: Free
202 downloads
OpenRPG 1.7.1

OpenRPG 1.7.1


OpenRPG is suite of role-playing utilities for online and tabletop gaming. more>>
OpenRPG project is suite of RPG utilities for online and tabletop gaming.
More accurately described, OpenRPG is a role-playing game shell. In its basic form, OpenRPG is a peer-to-peer chat program with very advanced die rolling capabilities, a web based miniature map (think virtual table top), and a data organizer (game tree).
However, OpenRPG is highly extendable and customizable. OpenRPG is designed in a way to facilitate the development of add-ons or extension modules (called applets) that can add to its functionality.
Add-ons are created on top of the gaming shell using resources provided by the OpenRPG core. Currently, OpenRPG contains a collection of generic and system specific add-ons. OpenRPG also supports form based character sheet.
Main features:
Miniature Map: Simulate combat with a layered, web base, miniature map. Load any image off the web! Map features include: hex or square adjustable overlay grid, background images, z-order, facing, labels, free hand drawing, tape measure, and more.
Game Tree: A highly customizable data organizer that allows for the creating of custom made characters sheets and GM aids. A plug in architecture that allows for openrpg add-ons!
Chat: A full featured chat system that allows embed HTML. Embed color, tables, images, and links!
Die Engine: A full feature die engine that contains many of the common die roll options and a plug in architecture that allows for the development of game specific rollers.
Game Servers: Run your own dedicated game server.
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Download (1.0MB)
Added: 2007-03-09 License: GPL (GNU General Public License) Price:
969 downloads
Master Combat Control Program 0.9.4

Master Combat Control Program 0.9.4


Master Combat Control Program is an improved clone of the Shadowrun-Assistent program. more>>
Master Combat Control Program is an improved clone of the "Shadowrun-Assistent" program (as found on shadowrun.de).
Its main goals are better usability, minor feature improvements, and i18n. It constists of a character editor, an initiative manager, and a dice roller.
Enhancements:
- Due to popular demand, the directory where the configuration files are put is now configurable via the "-config" option.
- When first running the program it complained about missing files, which are created on shutdown, so this was changed.
- added parsing of command line parameter "-config";
- all error messages internationalized;
- added "readme.txt"
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Download (0.14MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1564 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
YAKR 1.2.4

YAKR 1.2.4


YAKR is a livecd software dstribution based on the GNU/Linux System. more>>
YAKR is a livecd software dstribution based on the GNU/Linux System. The name YAKR is an acronym for Yet Another Knoppix Remaster. YAKR is based on KNOPPIX (4.02). It Features a wide blend software intended to cater to all needs.
Main features:
Desktop and Publishing
- XFCE4.3
- GDM Gnome Display Manager
- OpenOffice 2 Office Suite
- WINE
- File-roller Archiver
- Dia
System
- Synaptic Package Manager
- CUPS Common Unix Printing System
- Gnome System Monitor
- Gnome System Tools
- Firestarter Firewall Interface
- Boot-Up Manager (bum)
- Nmap
- Ethereal
- AirSnort
Multimedia and Graphics
- GXine Multimedia Player
- The GIMP
- Audacity Audio Editor
- Gnome Image Viewer
- Gnomebaker CD/DVD Writer
- Gtkam
- XSANE Scanning Frontend
- Xawtv Viewer
Internet and File Transfer
- FireFox
- Thunderbird
- Gaim Multi-Protocol Messenger
- Xchat
- FileRunner
- Gftp file transfer
- D4X graphical downloader
- aMule p2p
- Gnome Bittorrent Client
Servers
- Apache2
- Exim4 Mail transfer agent
- Postgresql 8.1
- Squid Proxy
- oops Proxy
- proftpd ftp server
- dhcpd3
- Samba
Games
- Barrage
- DosBox
- Zsnes
- Dgen
Development
- gcc4.1 with java and c++ extensions
- perl
- php5
- python
- tcl
- Scite Editor
Technical/Scientific
- oregano (circuit simulator)
- maxima (math tool)
- qcad (autocad like)
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Download (636MB)
Added: 2006-05-09 License: GPL (GNU General Public License) Price:
1266 downloads
citygen 0.1.3

citygen 0.1.3


citygen project is a medieval city/kingdom demographics generator. more>>
citygen project is a medieval city/kingdom demographics generator.
citygen is a program which creates Medieval city and kingdom demographics. The demographics are completely configurable with options to force certain professions and to limit specific buildings. Its very handy for AD&D and other RPGs.
Shortly after releasing that program, citygen, I was asked if I would make a graphical version. I wanted to learn GTK programming under linux so I started out with a simple program to get the basics, GODR: The GTK Ochre Dice Roller. After finishing that, I wrote the GTK frontend of citygen, now known as GROCK: GTK Reorganized Ochre City and Kingdom generator.
Main features:
- GTK City/Kingdom Generator
- Console based City/Kingdom Generator
- GTK Dice Roller
Enhancements:
- city.c had a bug that would cause it to segfault
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Download (0.063MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1108 downloads
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