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Warp Rogue 0.7.7b
Warp Rogue is a gothic science fantasy roguelike game. more>>
Warp Rogue is a gothic science fantasy roguelike game. It features RPG-like game mechanics, recruitable NPCs, and a consistent theme.
Enhancements:
- Recruiting was fixed.
- A new floor symbol was added.
<<lessEnhancements:
- Recruiting was fixed.
- A new floor symbol was added.
Download (0.29MB)
Added: 2007-06-09 License: Public Domain Price:
874 downloads
Tactical Rogue 0.1.1
Tactical Rogue is a tactical roguelike game. more>>
Tactical Rogue game aims to take the best of two very interesting concepts and merge them together, namely, the variety and endlessness of rogue and the strategic elements of Tactics Ogre/Final Fantasy Tactics.
Basically this means well be autogenerating vast amounts of items, weapons and armors, autogenerating dungeon labyrinths and autogenerating monsters based on set profiles. Then, we will use these autogenerated worlds and enforce a strategical/tactical engine based upon many simply attributes such as speed, movement, agility, strength, dexterity, wisdom, intelligence, hp, mp, level, class and experience. The game will run semi-realtime, in the sense that time progresses until someones wait-time reaches zero allowing them to move/act which will then reset their wait-time to its maximum value based upon the characters traits and attributes.
The game will be developed under linux using sdl and c++, using .png for graphical storage of sprites and aminations and .ogg (vorbis) for storage of sound effects and music. All files, be it code, music or sprites will be licenced in a license compatible with the GPL, most likely under the GPL.
<<lessBasically this means well be autogenerating vast amounts of items, weapons and armors, autogenerating dungeon labyrinths and autogenerating monsters based on set profiles. Then, we will use these autogenerated worlds and enforce a strategical/tactical engine based upon many simply attributes such as speed, movement, agility, strength, dexterity, wisdom, intelligence, hp, mp, level, class and experience. The game will run semi-realtime, in the sense that time progresses until someones wait-time reaches zero allowing them to move/act which will then reset their wait-time to its maximum value based upon the characters traits and attributes.
The game will be developed under linux using sdl and c++, using .png for graphical storage of sprites and aminations and .ogg (vorbis) for storage of sound effects and music. All files, be it code, music or sprites will be licenced in a license compatible with the GPL, most likely under the GPL.
Download (2.9MB)
Added: 2007-05-14 License: Freeware Price:
893 downloads
You Only Live Once 005
You Only Live Once is a Seven Day Roguelike game. more>>
You Only Live Once is a Seven Day Roguelike game.
Main features:
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Heavy on plot and characterization. A story is told. It is not just kill things for no reason. (If you want to just kill things for no reason, POWDER is recommended)
- Quick to complete. You can likely fully explore and enjoy the game in an hour or two. You are then free to get on with your life.
Enhancements:
- Version 005 sees the mac-curses build not be distributed. Instead, youll have to content yourself by compiling it by hand out of the macport directory.
<<lessMain features:
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Heavy on plot and characterization. A story is told. It is not just kill things for no reason. (If you want to just kill things for no reason, POWDER is recommended)
- Quick to complete. You can likely fully explore and enjoy the game in an hour or two. You are then free to get on with your life.
Enhancements:
- Version 005 sees the mac-curses build not be distributed. Instead, youll have to content yourself by compiling it by hand out of the macport directory.
Download (1.1MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1093 downloads
JaRog 0.06a
JaRog project is a roguelike game in Java. more>>
JaRog project is a roguelike game in Java.
JaRog is a roguelike game written in Java.
It features random world generation, Unicode characters, and a sci-fi/horror/fantasy theme.
Main features:
- Real-time or turn-based
- Single-player
- Unicode glyphs
- Graphical tiles support
- World editor
Enhancements:
- LOS fixed
<<lessJaRog is a roguelike game written in Java.
It features random world generation, Unicode characters, and a sci-fi/horror/fantasy theme.
Main features:
- Real-time or turn-based
- Single-player
- Unicode glyphs
- Graphical tiles support
- World editor
Enhancements:
- LOS fixed
Download (0.31MB)
Added: 2007-03-12 License: GPL (GNU General Public License) Price:
958 downloads
GearHead: Arena 1.100
GearHead is a mecha roguelike roleplaying game. more>>
GearHead is a mecha roguelike roleplaying game.
Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race.
Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
There are two things which really separate GearHead from most
other ASCII-based RPGs. First, movement is somewhat more complex.
Second, you get to pilot giant robots.
Movement in GearHead is a bit more complex than it is in most other roguelikes, but once you get used to it I hope youll enjoy it. Your character has direction, speed, and altitude. These three values are shown in the navigational display, on the left hand side of the character info window.
The display should look something like this:
+<<less
Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race.
Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
There are two things which really separate GearHead from most
other ASCII-based RPGs. First, movement is somewhat more complex.
Second, you get to pilot giant robots.
Movement in GearHead is a bit more complex than it is in most other roguelikes, but once you get used to it I hope youll enjoy it. Your character has direction, speed, and altitude. These three values are shown in the navigational display, on the left hand side of the character info window.
The display should look something like this:
+<<less
Download (0.94MB)
Added: 2007-06-23 License: LGPL (GNU Lesser General Public License) Price:
867 downloads
HackNet 0.7.9
HackNet is a networked roguelike game. more>>
HackNet is a networked roguelike game.
Multiplayer ascii graphics based dungeon crawl. Core engine is pretty much complete and functional. Stock of monsters, artifacts, and levels is rather sparse.
Written in perl. Levels are loaded from data files. Also included are programs to autogenerate monster pits.
<<lessMultiplayer ascii graphics based dungeon crawl. Core engine is pretty much complete and functional. Stock of monsters, artifacts, and levels is rather sparse.
Written in perl. Levels are loaded from data files. Also included are programs to autogenerate monster pits.
Download (0.053MB)
Added: 2007-08-02 License: Freeware Price:
499 downloads
The Minstrels Song 2.0
The Minstrels Song project is a roguelike game with emphasis on worldbuilding. more>>
The Minstrels Song project is a roguelike game with emphasis on worldbuilding.
The Minstrels Song is a roguelike game which seeks to let the user interact with a rich and extensive world.
Among roguelikes, emphasis is on providing nonlinear play in a detailed environment.
Effort has been made to provide races that have not only stats but cultures.
Top 10 things to do in "The Minstrel s Song":
- Pet a dolphin.
- Pray and worship.
- Ride a dragon.
- Match wits with a clockwork door.
- Climb a tree.
- Answer a riddle.
- Build your own mechanical devices.
- Keep an exotic pet.
- Choose your own quest.
- Explore a world of wonder.
To compile and run this game, go into the directory src, edit the file "tms.h" according to the comments that are contained in, and use make.
More specifically, it needs a certain lib directory, where all of the files in "lib" are stored. /usr/local/lib/tms is reccommended. Once you have created that directory and moved all of the files to it (be sure that book8.txt is writeable by everybody -- it is more or less the high score file), set LIB_DIR in tms.h to that directory, with a trailing slash -- ie. change appropriate line to say.
#define LIB_DIR "/usr/local/lib/tms/"
(or whatever you have put for your lib directory.)
Security note: It is strongly discouraged to install TMS as a SetUID binary; the game is not designed to have special priveleges.
<<lessThe Minstrels Song is a roguelike game which seeks to let the user interact with a rich and extensive world.
Among roguelikes, emphasis is on providing nonlinear play in a detailed environment.
Effort has been made to provide races that have not only stats but cultures.
Top 10 things to do in "The Minstrel s Song":
- Pet a dolphin.
- Pray and worship.
- Ride a dragon.
- Match wits with a clockwork door.
- Climb a tree.
- Answer a riddle.
- Build your own mechanical devices.
- Keep an exotic pet.
- Choose your own quest.
- Explore a world of wonder.
To compile and run this game, go into the directory src, edit the file "tms.h" according to the comments that are contained in, and use make.
More specifically, it needs a certain lib directory, where all of the files in "lib" are stored. /usr/local/lib/tms is reccommended. Once you have created that directory and moved all of the files to it (be sure that book8.txt is writeable by everybody -- it is more or less the high score file), set LIB_DIR in tms.h to that directory, with a trailing slash -- ie. change appropriate line to say.
#define LIB_DIR "/usr/local/lib/tms/"
(or whatever you have put for your lib directory.)
Security note: It is strongly discouraged to install TMS as a SetUID binary; the game is not designed to have special priveleges.
Download (1.1MB)
Added: 2007-01-05 License: Other/Proprietary License with Source Price:
1024 downloads
Dungeon Crawl 0.2.7 (Stone Soup)
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting. more>>
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup project is a variant of Linleys Dungeon Crawl thats openly developed and invites participation from the Crawl community.
Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know youve achieved something.
You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org. crawl.akrasiac.org allows you to meet other players ghosts, watch other people playing, and, in general, have a blast.
<<lessDungeon Crawl Stone Soup project is a variant of Linleys Dungeon Crawl thats openly developed and invites participation from the Crawl community.
Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know youve achieved something.
You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org. crawl.akrasiac.org allows you to meet other players ghosts, watch other people playing, and, in general, have a blast.
Download (1.2MB)
Added: 2007-06-13 License: Free To Use But Restricted Price:
533 downloads
Gtk+ Hack 0.9.0
Gtk+ Hack is a graphical front-end for NetHack and variants. more>>
Gtk+ Hack is a graphical front-end for the roguelike game NetHack and its variants based on Gtk+ 2.x.
It supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
<<lessIt supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
Download (0.16MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1579 downloads
Letter Hunt 002
Leter Hunt is a Seven Day Roguelike game. more>>
Leter Hunt is a Seven Day Roguelike game. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of Guild.
Main features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
<<lessMain features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
Download (1.4MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1092 downloads
Kamyrans Eye 1.3
Kamyrans Eye is a fantasy-themed roguelike role-playing game for Nokia Series60 cellphones and PCs. more>>
Save your home town from three mighty wizards and their insatiable greed sparked by the discovery of an ancient ruin.
Kamyrans Eye is a fantasy-themed "roguelike" role-playing game for Nokia Series60 cellphones and PCs.
With each game, explore a world which is never quite the same - filled with inhabitants both friendly and hostile. Defend cities and villages, conquer wizard towers and raid dens.
A plethora of items, weapons and spells allow for a wide array of tactics to reach one of the multiple endings.
<<lessKamyrans Eye is a fantasy-themed "roguelike" role-playing game for Nokia Series60 cellphones and PCs.
With each game, explore a world which is never quite the same - filled with inhabitants both friendly and hostile. Defend cities and villages, conquer wizard towers and raid dens.
A plethora of items, weapons and spells allow for a wide array of tactics to reach one of the multiple endings.
Download (0.47MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1176 downloads
Save Scummer 002
Save Scummer project is a Seven Day Roguelike written by Jeff Lait. more>>
Save Scummer project is a Seven Day Roguelike written by Jeff Lait.
This provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.
Main features:
- Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
- Infinite undo to correct mistakes in pressing said single keystroke.
- Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
- 1980 different weapons and 216 different spells!
- Play one of 8 races or 9 classes!
Enhancements:
- Added documentation about intent of this game and listed various non-bugs.
- Fixed a bug where the borg would attack enemies even when blind.
- Added an eXplore mode so you can take over and pilot the game manually. The correct key to hit isnt in the in-game documentation to encourage you to play it properly first.
<<lessThis provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.
Main features:
- Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
- Infinite undo to correct mistakes in pressing said single keystroke.
- Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
- 1980 different weapons and 216 different spells!
- Play one of 8 races or 9 classes!
Enhancements:
- Added documentation about intent of this game and listed various non-bugs.
- Fixed a bug where the borg would attack enemies even when blind.
- Added an eXplore mode so you can take over and pilot the game manually. The correct key to hit isnt in the in-game documentation to encourage you to play it properly first.
Download (1.2MB)
Added: 2007-04-17 License: BSD License Price:
921 downloads
SlashEM 0.0.8E0F1
SlashEM is a variant of the hugely popular roguelike game NetHack. more>>
SlashEM is a graphical roguelike game and variant of NetHack.
From the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
<<lessFrom the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
Download (5.0MB)
Added: 2006-12-30 License: GPL (GNU General Public License) Price:
1029 downloads
Lost Labyrinth 2.9.0
Lost Labyrinth is a so-called roguelike RPG playing computer game. more>>
Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
Main features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
<<lessMain features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
Download (3.7MB)
Added: 2007-07-12 License: Freeware Price:
511 downloads
Iter Vehemens ad Necem 0.50
Iter Vehemens ad Necem project is a graphical roguelike game. more>>
Iter Vehemens ad Necem project is a graphical roguelike game.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes.
Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Dont say we didnt warn you.
Enhancements:
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using Chat and Issue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new run command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly
<<lessIter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes.
Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Dont say we didnt warn you.
Enhancements:
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using Chat and Issue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new run command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly
Download (MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1029 downloads
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