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CalcRogue Beta 6c
CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
<<lessCalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
Roguedump 1.0
Roguedump project is a tool for dumping the high score files from the rogue game. more>>
Roguedump project is a tool for dumping the high score files from the rogue game.
Roguedump decrypts and dumps the high score file used by the classic game rogue.
It makes this score data available to scripts by avoiding the rogue programs more-like interactive pager.
Roguedump works on high score files produced by "rogue985": a version of rogue described in its README as "an updated version of rogue 5.3-clone". This seems to be the same version of rogue that is available on many Free UNIX systems, such as NetBSD and Debian GNU/Linux.
Since roguedump is a derivative of the above rogue source, it bears the same restrictions on copying.
To build:
# gcc -O2 -Wall -o roguedump roguedump.c
<<lessRoguedump decrypts and dumps the high score file used by the classic game rogue.
It makes this score data available to scripts by avoiding the rogue programs more-like interactive pager.
Roguedump works on high score files produced by "rogue985": a version of rogue described in its README as "an updated version of rogue 5.3-clone". This seems to be the same version of rogue that is available on many Free UNIX systems, such as NetBSD and Debian GNU/Linux.
Since roguedump is a derivative of the above rogue source, it bears the same restrictions on copying.
To build:
# gcc -O2 -Wall -o roguedump roguedump.c
Download (0.002MB)
Added: 2007-01-09 License: Free for non-commercial use Price:
1018 downloads
Warp Rogue 0.7.7b
Warp Rogue is a gothic science fantasy roguelike game. more>>
Warp Rogue is a gothic science fantasy roguelike game. It features RPG-like game mechanics, recruitable NPCs, and a consistent theme.
Enhancements:
- Recruiting was fixed.
- A new floor symbol was added.
<<lessEnhancements:
- Recruiting was fixed.
- A new floor symbol was added.
Download (0.29MB)
Added: 2007-06-09 License: Public Domain Price:
874 downloads
LinuxRogue 0.3.4
LinuxRogue is a cleaned up version of the Rogue port to Linux. more>>
LinuxRogue project is a cleaned up version of the Rogue port to Linux.
LinuxRogue is based on the original Rogue 5.3 Clone P12. It is a turn-based dungeon adventure game with a text-mode interface.
LinuxRogue is based on the original Rogue 5.3 Clone P12. The original work for this was by Tim Stoehr on UNIX. It was ported to Linux by Steve Wilson. Alan Cox maintained LinuxRogue for prehistoric Linux kernels. After that no one touched it for years. After getting hooked to Nethack some years back, I wanted to try its progenitor Rogue. Thats how I met LinuxRogue. I found the sources to be extremely old and needing many changes. And so started this project.
I can only work on LinuxRogue in my free time during weekends. The intention is not to add any new challenges or improve the difficulty or such. For those purposes there are already many other spinoffs of Rogue. I only intend to maintain this Rogue 5.3 clone on Linux clean, updated and bugfree.
Enhancements:
- Enabling LinuxRogue to run multi user:
- Instructions file at: /usr/local/share/games/rogue/rogue.instr
- Score file at: /var/games/RogueScores
- malloc compilation problem in machdep.c fixed.
<<lessLinuxRogue is based on the original Rogue 5.3 Clone P12. It is a turn-based dungeon adventure game with a text-mode interface.
LinuxRogue is based on the original Rogue 5.3 Clone P12. The original work for this was by Tim Stoehr on UNIX. It was ported to Linux by Steve Wilson. Alan Cox maintained LinuxRogue for prehistoric Linux kernels. After that no one touched it for years. After getting hooked to Nethack some years back, I wanted to try its progenitor Rogue. Thats how I met LinuxRogue. I found the sources to be extremely old and needing many changes. And so started this project.
I can only work on LinuxRogue in my free time during weekends. The intention is not to add any new challenges or improve the difficulty or such. For those purposes there are already many other spinoffs of Rogue. I only intend to maintain this Rogue 5.3 clone on Linux clean, updated and bugfree.
Enhancements:
- Enabling LinuxRogue to run multi user:
- Instructions file at: /usr/local/share/games/rogue/rogue.instr
- Score file at: /var/games/RogueScores
- malloc compilation problem in machdep.c fixed.
Download (0.056MB)
Added: 2007-01-04 License: Freely Distributable Price:
1025 downloads
Rogue Detect 0.4 Beta 2
Rogue Detect sends DHCPDISCOVER packets to the network and listens for DHCP servers to respond. more>>
Rogue Detect sends DHCPDISCOVER packets to the network and listens for DHCP servers to respond.
It can run continuously as a daemon, or do a single probe and quit. Its written in Perl and can be easily extended to take any action you can think of in response to an unknown DHCP server (send pages, disable them or whatever).
<<lessIt can run continuously as a daemon, or do a single probe and quit. Its written in Perl and can be easily extended to take any action you can think of in response to an unknown DHCP server (send pages, disable them or whatever).
Download (0.10MB)
Added: 2007-06-30 License: GPL (GNU General Public License) Price:
846 downloads
LambdaRogue 0.1.105
LambdaRogue is a rogue-like role playing game set in the future of a somehow parallel world to our own. more>>
LambdaRogue is a rogue-like role playing game set in the future of a somehow "parallel world" to our own.
People had to go underground to survive a war between human society and the once peaceful DrakhNar, another species on the planet. People founded the NeoTerr nation and tried to build up a prosperous civilization.
This worked, until suddenly strange creatures came down the Great River Styx. The river has now become a source of fear and terror. The player has to follow the river through NeoTerr and discover the reason. The atmosphere is rather strange, influcenced by phantasy and cyberpunk.
Enhancements:
- HP does not autoregenrate any longer.
- This makes the game more difficult.
- Monsters are able to do long-range attacks.
- There are three new trader types (hospital, restaurant, and academy).
- There are many UI improvements and bugfixes.
<<lessPeople had to go underground to survive a war between human society and the once peaceful DrakhNar, another species on the planet. People founded the NeoTerr nation and tried to build up a prosperous civilization.
This worked, until suddenly strange creatures came down the Great River Styx. The river has now become a source of fear and terror. The player has to follow the river through NeoTerr and discover the reason. The atmosphere is rather strange, influcenced by phantasy and cyberpunk.
Enhancements:
- HP does not autoregenrate any longer.
- This makes the game more difficult.
- Monsters are able to do long-range attacks.
- There are three new trader types (hospital, restaurant, and academy).
- There are many UI improvements and bugfixes.
Download (1.0MB)
Added: 2007-03-11 License: GPL (GNU General Public License) Price:
957 downloads
Tactical Rogue 0.1.1
Tactical Rogue is a tactical roguelike game. more>>
Tactical Rogue game aims to take the best of two very interesting concepts and merge them together, namely, the variety and endlessness of rogue and the strategic elements of Tactics Ogre/Final Fantasy Tactics.
Basically this means well be autogenerating vast amounts of items, weapons and armors, autogenerating dungeon labyrinths and autogenerating monsters based on set profiles. Then, we will use these autogenerated worlds and enforce a strategical/tactical engine based upon many simply attributes such as speed, movement, agility, strength, dexterity, wisdom, intelligence, hp, mp, level, class and experience. The game will run semi-realtime, in the sense that time progresses until someones wait-time reaches zero allowing them to move/act which will then reset their wait-time to its maximum value based upon the characters traits and attributes.
The game will be developed under linux using sdl and c++, using .png for graphical storage of sprites and aminations and .ogg (vorbis) for storage of sound effects and music. All files, be it code, music or sprites will be licenced in a license compatible with the GPL, most likely under the GPL.
<<lessBasically this means well be autogenerating vast amounts of items, weapons and armors, autogenerating dungeon labyrinths and autogenerating monsters based on set profiles. Then, we will use these autogenerated worlds and enforce a strategical/tactical engine based upon many simply attributes such as speed, movement, agility, strength, dexterity, wisdom, intelligence, hp, mp, level, class and experience. The game will run semi-realtime, in the sense that time progresses until someones wait-time reaches zero allowing them to move/act which will then reset their wait-time to its maximum value based upon the characters traits and attributes.
The game will be developed under linux using sdl and c++, using .png for graphical storage of sprites and aminations and .ogg (vorbis) for storage of sound effects and music. All files, be it code, music or sprites will be licenced in a license compatible with the GPL, most likely under the GPL.
Download (2.9MB)
Added: 2007-05-14 License: Freeware Price:
893 downloads
RogueScanner 2.2.0.0
RogueScanner is an open-source vulnerability management tool. more>>
RogueScanner project is an open-source vulnerability management tool that is used to gain greater network visibility to enable you to quickly identify and remove rogue wireless devices that may provide a back door to access your critical data and infrastructure.
Considering that rogue access points and peers represent a major threat to data integrity, RogueScanner is a valuable tool that you can start using today at no cost.
More than 300 companies manufacture access points, and there are more than 10,000 different models of network infrastructure.
Companies thus face a major challenge in maintaining a system to track and identify all potential rogue wireless devices and in continually scanning the network to identify them. To address this challenge, Network Chemistry has made an open-source product available to help organizations begin to immediately scan their networks.
RogueScanner is available for use at no charge by organizations looking for a tool focused on device identification and rogue detection. RogueScanner leverages the Collaborative Device Classification system to automatically lookup and identify the device type and its identity in real time.
Whats New in This Release:
+ Reserved VLANs (1000 < VLAN < 1025) on Cisco devices are not queried.
+ Capture packets to trace.pcap and perform a hexdump of them in the log file
if DEBUG_PACKET is set (debug=0x01 or better).
+ Promiscuous mode testing is disabled unless ENABLE_SCAN_PROMISC is defined.
+ The switch/network scanning interval was bumped up to 24 hours.
+ Attribute data in the EvidenceMap wasnt being printed out correctly (always showed
up as "true") when issuing "device detail" commands in the CLI.
+ Ignore MACs in the bridge table that arent "learned" when querying switches.
+ *TAnalysisManager::LookupOrCreateDevice() will now refuse to create devices outside
"home_net" ranges, thus the IPs wont be scanned even if they are passively observed
on the local network.
+ Ignore our MAC address if a switch reports it to us.
+ Log timestamps are now in GMT.
+ Prevent duplicates in the "udp_ports" evidence by using AddEvidence() instead of
inserting into the EvidenceMap directly.
+ Manually invoke Rubys garbage collector after scanning a switch/router.
+ Added "packet queue size" CLI command to show how many packets are in the
AnalysisManagers packet queue.
+ If a device fails to be classified the classification will be retried automatically
in one minute.
+ All communication with the classification server is performed in a separate thread.
+ Keep ARP scanning from starving other threads for CPU time by introducing a delay
in addition to any that is added by bandwidth throttling.
+ Replaced internal ARP and routing table on WIN32 systems with functions from the
IPHelper API.
+ Added "device list size" command to show how many devices have been found.
+ Add read community strings from configured infrastructure devices to the list
of strings used when probing unknown devices.
+ Discard deferred scans if another scan of the same type is already deferred for
a device.
+ Added reporting of DHCP data.
+ If no scans are pending against a device, but a new port is found open then
submit the devices evidence.
+ Devices are re-scanned whenever a re-occuring ARP/Ping scan is launched.
+ Added "deferred list" CLI command to show scans that have been deferred.
+ Added "sniffer status" CLI command to report the number of packets that
have been received and dropped.
+ If we discover the IP of a device that we only knew about the MAC address for,
then issue scans against it.
+ If we see the MAC address associated with an IP change, then re-scan it since
its likely to be a different device.
<<lessConsidering that rogue access points and peers represent a major threat to data integrity, RogueScanner is a valuable tool that you can start using today at no cost.
More than 300 companies manufacture access points, and there are more than 10,000 different models of network infrastructure.
Companies thus face a major challenge in maintaining a system to track and identify all potential rogue wireless devices and in continually scanning the network to identify them. To address this challenge, Network Chemistry has made an open-source product available to help organizations begin to immediately scan their networks.
RogueScanner is available for use at no charge by organizations looking for a tool focused on device identification and rogue detection. RogueScanner leverages the Collaborative Device Classification system to automatically lookup and identify the device type and its identity in real time.
Whats New in This Release:
+ Reserved VLANs (1000 < VLAN < 1025) on Cisco devices are not queried.
+ Capture packets to trace.pcap and perform a hexdump of them in the log file
if DEBUG_PACKET is set (debug=0x01 or better).
+ Promiscuous mode testing is disabled unless ENABLE_SCAN_PROMISC is defined.
+ The switch/network scanning interval was bumped up to 24 hours.
+ Attribute data in the EvidenceMap wasnt being printed out correctly (always showed
up as "true") when issuing "device detail" commands in the CLI.
+ Ignore MACs in the bridge table that arent "learned" when querying switches.
+ *TAnalysisManager::LookupOrCreateDevice() will now refuse to create devices outside
"home_net" ranges, thus the IPs wont be scanned even if they are passively observed
on the local network.
+ Ignore our MAC address if a switch reports it to us.
+ Log timestamps are now in GMT.
+ Prevent duplicates in the "udp_ports" evidence by using AddEvidence() instead of
inserting into the EvidenceMap directly.
+ Manually invoke Rubys garbage collector after scanning a switch/router.
+ Added "packet queue size" CLI command to show how many packets are in the
AnalysisManagers packet queue.
+ If a device fails to be classified the classification will be retried automatically
in one minute.
+ All communication with the classification server is performed in a separate thread.
+ Keep ARP scanning from starving other threads for CPU time by introducing a delay
in addition to any that is added by bandwidth throttling.
+ Replaced internal ARP and routing table on WIN32 systems with functions from the
IPHelper API.
+ Added "device list size" command to show how many devices have been found.
+ Add read community strings from configured infrastructure devices to the list
of strings used when probing unknown devices.
+ Discard deferred scans if another scan of the same type is already deferred for
a device.
+ Added reporting of DHCP data.
+ If no scans are pending against a device, but a new port is found open then
submit the devices evidence.
+ Devices are re-scanned whenever a re-occuring ARP/Ping scan is launched.
+ Added "deferred list" CLI command to show scans that have been deferred.
+ Added "sniffer status" CLI command to report the number of packets that
have been received and dropped.
+ If we discover the IP of a device that we only knew about the MAC address for,
then issue scans against it.
+ If we see the MAC address associated with an IP change, then re-scan it since
its likely to be a different device.
Download (1.5MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
1619 downloads
goblinhack 1.11
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling. more>>
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling.
Goblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
<<lessGoblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
Download (0.72MB)
Added: 2007-08-12 License: Free for non-commercial use Price:
804 downloads
KDM Vista like Theme
KDM Vista like Theme is a very nice KDM theme that looks like Vistas one. more>>
KDM Vista like Theme is a very nice KDM theme that looks like Vistas one.
I didnt see any Vista like KDM login theme... I wanted one so I tried.
Enhancements:
- There are now two themes. One for widescreen which is the same as the previous one and one for 4/3 screen. This new one has been successfully tested on a 1600 x 1200 screen. If you have other resolution, please try and report if it works.
<<lessI didnt see any Vista like KDM login theme... I wanted one so I tried.
Enhancements:
- There are now two themes. One for widescreen which is the same as the previous one and one for 4/3 screen. This new one has been successfully tested on a 1600 x 1200 screen. If you have other resolution, please try and report if it works.
Download (1.1MB)
Added: 2007-04-12 License: GPL (GNU General Public License) Price:
979 downloads
Vyger 1.0.1
Vyger project is a graphical online roleplay game. more>>
Vyger project is a graphical online roleplay game.
Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
Enhancements:
- Graphic & Cfg new release.
- Added Jython library, changed part of the structure data.
- run vygerbinserver-world-generator to create map data, after downloading .class or source files.
- This release can be updated using the sources from the CVS server (see CVS section for more information).
- Every time source code is downloaded from CVS the HOME and UNIVERSE contents should be deleted (players and maps should be deleted cause the structure of their files is being changed).
- Use the Search/Find command to find HOME and UNIVERSE directory.
- After deleting the old maps, to recreate em run vygerbinserver-world-generator
<<lessVyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
Enhancements:
- Graphic & Cfg new release.
- Added Jython library, changed part of the structure data.
- run vygerbinserver-world-generator to create map data, after downloading .class or source files.
- This release can be updated using the sources from the CVS server (see CVS section for more information).
- Every time source code is downloaded from CVS the HOME and UNIVERSE contents should be deleted (players and maps should be deleted cause the structure of their files is being changed).
- Use the Search/Find command to find HOME and UNIVERSE directory.
- After deleting the old maps, to recreate em run vygerbinserver-world-generator
Download (4.8MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Omega 0.80.2
Omega is a Rogue-like role-playing game. more>>
Omega project is a Rogue-like role-playing game.
Omega is a rogue-like game featuring character development, a large map, and a warped sense of humor. There are almost as many variants of Omega as there are of Rogue in general. This version is maintained by Erik Francis.
There should be little need for the wizard to actively maintain the game. But.....
After years of play, the file omega.log may get unwieldy and overlarge. This file can simply be truncated as follows. Log records are now one line at a time, so just delete as many lines as you like, making sure there are no blank lines, and that the file ends on an end of line.
You can even remove omega.log completely as long as you replace it with a null file of the same name. If you opt to make omega not setuid, omega.log must be publically writeable.
<<lessOmega is a rogue-like game featuring character development, a large map, and a warped sense of humor. There are almost as many variants of Omega as there are of Rogue in general. This version is maintained by Erik Francis.
There should be little need for the wizard to actively maintain the game. But.....
After years of play, the file omega.log may get unwieldy and overlarge. This file can simply be truncated as follows. Log records are now one line at a time, so just delete as many lines as you like, making sure there are no blank lines, and that the file ends on an end of line.
You can even remove omega.log completely as long as you replace it with a null file of the same name. If you opt to make omega not setuid, omega.log must be publically writeable.
Download (0.50MB)
Added: 2007-01-05 License: BSD License Price:
600 downloads
S.C.O.U.R.G.E. 0.18
S.C.O.U.R.G.E. is a 3D Rogue-like game. more>>
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria. S.C.O.U.R.G.E. project sports a graphical front-end, similar to glHack or the Falcons eye.
Main features:
- Multi-level, random, scrolling dungeons. Populated with many, fearsome vermin for yer exterminatin pleasure
- Control a group of four ex-adventurers as they try to find dignity in their new profession
- An interactive world of items, characters, spells, enemies and traps
- Multiple missions per level, so you decide which dungeons to enter
Game Controls:
f1 - Toggle fullscreen (on most systems)
left mouse click - Open/Close doors, Move group / person / item (Click not drag! Click again to drop item. However, its click-and-drag to move items from containers... confusing, I know.)
right mouse click - Get info on item
i - Inventory (Party info)
o - Options
Esc - Quit mission
1,2,3,4 - Select a player to control
0 - Toggle group/single player control
f - Cycle thru group formations
[,] - Zoom in/out
arrows - Move scene (same as moving the mouse to the edge of the screen.)
CTRL+arrows - Rotate scene (same as CTRL+moving the mouse to the edge of the screen.)
(Shift makes the above two work slower.)
-When moving items, move the mouse over a creature and click again to drop/give the item to selected creature. Selected creatures light up in blue. You can only get/move items to places you can reach. You cant reach thru walls w/o a spell.
-When trying to open doors, the door wont open (or close) if something is blocking its path.
Enhancements:
- The code has been internationalized and includes an Italian translation.
- There is also a new drag-and-drop inventory UI and messaging window.
- There are many bugfixes, UI improvements, and new artwork.
<<lessMain features:
- Multi-level, random, scrolling dungeons. Populated with many, fearsome vermin for yer exterminatin pleasure
- Control a group of four ex-adventurers as they try to find dignity in their new profession
- An interactive world of items, characters, spells, enemies and traps
- Multiple missions per level, so you decide which dungeons to enter
Game Controls:
f1 - Toggle fullscreen (on most systems)
left mouse click - Open/Close doors, Move group / person / item (Click not drag! Click again to drop item. However, its click-and-drag to move items from containers... confusing, I know.)
right mouse click - Get info on item
i - Inventory (Party info)
o - Options
Esc - Quit mission
1,2,3,4 - Select a player to control
0 - Toggle group/single player control
f - Cycle thru group formations
[,] - Zoom in/out
arrows - Move scene (same as moving the mouse to the edge of the screen.)
CTRL+arrows - Rotate scene (same as CTRL+moving the mouse to the edge of the screen.)
(Shift makes the above two work slower.)
-When moving items, move the mouse over a creature and click again to drop/give the item to selected creature. Selected creatures light up in blue. You can only get/move items to places you can reach. You cant reach thru walls w/o a spell.
-When trying to open doors, the door wont open (or close) if something is blocking its path.
Enhancements:
- The code has been internationalized and includes an Italian translation.
- There is also a new drag-and-drop inventory UI and messaging window.
- There are many bugfixes, UI improvements, and new artwork.
Download (2.9MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
908 downloads
Dungeon Crawl 050313
Dungeon Crawl is a fun game in the grand tradition of Rogue, Hack, and Moria. more>>
Dungeon Crawl is a fun game in the grand tradition of Rogue, Hack, and Moria.
Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.
<<lessYour objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.
Download (0.84MB)
Added: 2005-07-09 License: DFSG approved Price:
1575 downloads
Other version of Dungeon Crawl
License:Free To Use But Restricted
Crossfire Maps 1.10.0
Crossfire Maps packages includes maps for the Crossfire MUD client. more>>
Crossfire Maps packages includes maps for the Crossfire MUD client.
Crossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok).
Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.
<<lessCrossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok).
Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.
Download (21.2MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
639 downloads
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