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SGI RGB Image File Plug-In 1.1.1

SGI RGB Image File Plug-In 1.1.1


SGI plug-in provides SGI image file load & save modules for The GIMP. more>>
SGI plug-in provides SGI image file load & save modules for The GIMP. The plug-in supports GRAY, GRAYA, RGB, and RGBA color modes.

Using the SGI Plug-In:
The Parameter Settings buttons control how much compression is applied to the image:
No Compression stores the image raw or verbatim.

RLE Compression stores the image as a sequence of repeated or non-repeated pixels.
Advanced RLE checks for duplicate lines and channels in the image and sometimes produces dramatically smaller images but also takes longer to save.

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Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1168 downloads
mpeglib 0.4.1

mpeglib 0.4.1


mpeglib is a mp3 and mpeg I video/audio library for linux. more>>
mpeglib is a mp3 and mpeg I video/audio library for linux.
The library includeds three command line players, for mp3,wav,mpeg video.
Main features:
MPEG I library.
This library contains:
- mpeg I audio player (layer I,II,III (mp3))
- mpeg I video player
- mpeg I system layer player
- wav player
Supported features:
- direct/fast seek in all players
- length detection
- video synchronisation, based on timestamps
- mmx Support where necessary
- VBR/ID3 support for mp3
- shoutcast/icecast support
- CDI/Video CD support
- plugin architecture for input,decoder,output
Supported Outputs:
Audio
- Support for OSS/Linux, Sun
Video
- X11 standard calls (fallback)
- X11 Shared mem
- X11 XFree86 4.0 DGA 2.0 (needs root)
- X11 XFree86 4.0 XVideo Extension (hardware yuv->rgb renderer)
Supported Inputs
- file,http.
- Supports on Linux Video CDs (vcd,cdi)
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Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1585 downloads
GlobMoeSt 0.0.6

GlobMoeSt 0.0.6


GlobMoeSt means Global Motion eStimation. more>>
GlobMoeSt means Global Motion eStimation.

Currently, the program works by determining the global motion vectors between each two subsequent frames via an exhaustive search within a specified motion search range, which can tweaked depending on the input data.

Nonlinear motion is supported. Motion vectors can be saved to a file, allowing for speedier tinkering with options (like construction mode or cropping of input frames), after a first pass.

The image difference function can use different color spaces (RGB and YUV) and can be influenced via user supplied coefficients, which allows the user to assign different weightings to different color components.

After determining the best motion vectors, the image is assembled, using one of currently three modes, one of which tries to avoid any intra-frame motion, while another one blends areas in which frames overlap.

The blending mode is able to reduce (film or compression) noise (especially for animated content, when there is little to no intra-frame motion, but only global motion), and can give a (blurry) impression of movement in case of intra-frame motion (which may, or may not be wanted). It can also be used to blend pictures, without using the motion estimation component.

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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1411 downloads
AstroBuffer 0.10

AstroBuffer 0.10


AstroBuffer is a CCD astrophotography image manipulation application. more>>
AstroBuffer is a CCD astrophotography image manipulation application.
Main features:
- Opens FITS and SBIG (st9) files
- Adjustable contrast to view different background and range of a image.
- Scale
- Shift
- Rotate
- Align Images based on two star alignment
- Sum images
- Zoom in and out
- Magnification window
- Subtract images
- Average images
- Divide (flat) images
- Lesser two images
- Create RGB color images from three images.
- Save as a image that KDE supports
- Save as FITS
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Added: 2007-06-16 License: GPL (GNU General Public License) Price:
860 downloads
Image::PBMlib 1.05

Image::PBMlib 1.05


Image::PBMlib Perl module contains helper functions for PBM/PGM/PPM image file formats. more>>
Image::PBMlib Perl module contains helper functions for PBM/PGM/PPM image file formats.

SYNOPSIS

use Image::PBMlib;

... open(PPM, "< image.ppm")...

my $ref = readppmheader(*PPM);

my @pixels = readpixels_raw(*PPM, $$ref{type},
($$ref{width} * $$ref{height}) );

my @pixels = readpixels_dec(*PPM, $$ref{type},
($$ref{width} * $$ref{height}) );

my @rgb = hextriplettoraw("F00BA4");

my @rgb = dectriplettoraw("17:34:51");

my $header = makeppmheader($ref);

This is primarily a library for reading portable bitmap (PBM), portable graymap (PGM), and portable pixmap (PPM) files. These image formats are only the barest step up from raw data, and have a very simple format which is the key to be "portable". Writing out images in these formats is very easy.

Reading images in these formats is also easy, but not quite "very easy". Proper reading of the file needs to happen one byte at a time, since there is no fixed header length. Headers can also contain comments, which must be ignored. Then, once past the header, there are a total of six different ways that the data might need to be read: a raw and an ascii encoding of each image color level.

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Added: 2007-07-13 License: Perl Artistic License Price:
834 downloads
The poster plug-in

The poster plug-in


The poster plug-in is a Gimp plug-in that combines image layers by attaching them in rows and columns. more>>
The poster plug-in is a Gimp plug-in that combines image layers by attaching them in rows and columns. This is useful especially for films.

The plug-in attaches the layers of a RGB or grayscale image row by row from the left to the right. The frames are separated by lines of selectable width in the current foreground color. If the row/column matrix is too small for all layers, the last layers are skipped. If the row/column matrix is too huge for the layers, additional slots are filled with the current background color.

Now, how does this look like???

Lets take the well-known high-speed film of an oscillating cavitation bubble... For a better visibility we choose a red foreground and a blue background color and select "< Image >/Filters/Animation/Poster" afterwards.

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Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1136 downloads
i.Mage 1.00 Beta 2

i.Mage 1.00 Beta 2


i.Mage is a small and fast graphics editor slanted towards quite and easy pixel editing. more>>
i.Mage is a small and fast graphics editor slanted towards quite and easy pixel editing, ala DPaint from the DOS/Amiga days.
i.Mage project is not designed to compete with the other graphics programs out there, there are plenty that do a much better job than i.Mage.
However it starts in under a second and it does a lot of the mundane jobs of image editing quickly and without fuss.
Main features:
- Load/Save: Gif, Tiff, Jpg, Pcx, Bmp, Ico.
- 2 pane view, zoomed and 1:1.
- Downsampling/upsampling bit-depth, dithering, halftone, error diffusion.
- Resampling (smart resizing), cropping, rotating, offseting and flipping images.
- 8-bit palette editor: RGB/HLS ramps, colour cubes/stock palettes, reverse ramps, remapping.
- Clipboard support.
- Alpha blending.
- Basic linear/radial gradient fill.
- Undo que for most tools.
- Conversion of image to C/C++ code.
- Transparency support.
- Invert image.
- Convert to grayscale.
- Brightness/contrast adjust.
- Save/load/flip/rotate the current brush.
- Flood fill.
- Basic drawing primitives.
- Polyline editor.
- Text tool.
- Basic colour management via Little CMS, does RGBRGB on load/save to the internal colour space (sRGB), allows viewing of colour profile details.
Enhancements:
- Fixed the enable undo menuitem and the enable undo toolbar button being out of sync with each other.
- Fixed Bug #48: Undo doesnt work.
- Fixed the brush becoming part of the document when you say resize the image and the brush is still overlaid on the image.
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Added: 2005-12-08 License: GPL (GNU General Public License) Price:
1460 downloads
Ygl 4.1f

Ygl 4.1f


Ygl emulates SGIs GL routines under X11. more>>
Ygl emulates SGIs GL routines under X11. It compiles fine under AIX >3.2, HP-UX >7.0, Linux with XFree/Xorg, SunOS, ConvexOS, Mac A/UX, Mac OS/X and many others, but needs an ANSI-C compiler (gcc is ok). The library was written for two reasons:
On our RS/6000 GT4 hardware, 2D Ygl is up to twenty times faster (circf()) than GL (strange, isnt it?...)
2D (and 3D using OpenGL) graphics runs on non GL hardware and even on remote X-Servers.
Included are most of the two-dimensional graphics routines, the queue device routines, the query routines, doublebuffering, RGB mode with dithering, window attribute routines, FORTRAN bindings and more (see below).
3D stuff was added with version 4.0 using OpenGL calls.
Since Version 2.8, all Ygl functions do have a FORTRAN interface. The FORTRAN versions of all functions have an underscore appended, so the FORTRAN compiler must append a _ to all function names. f2c does this, xlf (under AIX 3.2) requires the option -qextname. See smile_f77.f for an example program. Set FortranBindings to 0 in Imakefile or change Makefile.std if you dont want these bindings. FORTRAN bindings are not tested because I have no programs.f to test. If you find bugs, feel free to report them to me.
You can always find the latest version of Ygl in the directory ftp.thp.Uni-Duisburg.de/pub/source/X11/.
Note that perl, python and tcl bindings for Ygl are available here thanks to Prabhu Ramachandran.
Enhancements:
- Added gsync() (only works with OpenGL bindings).
- Added {XY}MAXSCREEN macro
- Removed poly*() from Ygl.h, as they are not implemented yet.
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Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1201 downloads
Color::Object 0.1_02

Color::Object 0.1_02


Color::Object is a OO-Color Module. more>>
Color::Object is a OO-Color Module.

A module for manipulation Colors within RGB, HSV and HSL color-spaces for usage within PDF-Documents especially with the Text::PDF::API modules.

SYNOPSIS

use Color::Object;

$cl = Color::Object->new;
$cl = Color::Object->newRGB($r,$g,$b);
$cl = Color::Object->newHSV($h,$s,$v);
$cl = Color::Object->newHSL($h,$s,$l);

$cl->setRGB($r,$g,$b);
$cl->addBrightness($br);
($h,$s,$l) = $cl->asHSL;

METHODS

Color::Object->new
Color::Object->newRGB $r, $g, $b
Color::Object->newHSV $h, $s, $v
Color::Object->newHSL $h, $s, $l
Color::Object->newGrey $grey
( $r, $g, $b ) = $cl->asRGB
Returns $cls rgb values. Range [0 .. 1].
( $h, $s, $v ) = $cl->asHSV
Returns $cls hsv values. Ranges h [0 .. 360], s/v [0 .. 1].
( $h, $s, $l ) = $cl->asHSL
Returns $cls hsl values. Ranges h [0 .. 360], s/l [0 .. 1].
$grey = $cl->asGrey
$grey = $cl->asGrey2
Returns $cls grey value. Range [0 .. 1]. Functions 2 returns the geometric mean of the corresponding RGB values.
( $c, $m, $y )= $cl->asCMY
Returns $cls cmy values. Range [0 .. 1].
( $c, $m, $y, $k )= $cl->asCMYK
( $c, $m, $y, $k )= $cl->asCMYK2
( $c, $m, $y, $k )= $cl->asCMYK3
Returns $cls cmyk values. Range [0 .. 1]. Function 2 returns a 25% lighter color-equivalent. Function 3 returns a 25% lighter color-equivalent.
$hex = $cl->asHex
Returns $cls rgb values as 6 hex-digits.
$cl->setRGB $r, $g, $b
Sets the $cls rgb values. Valid range [0 .. 1].
$cl->setHSV $h, $s, $v
Sets the $cls hsv values. Valid ranges: h [0..360], s/v [0..1].
$cl->setHSL $h, $s, $l
Sets the $cls hsl values. Valid ranges: h [0..360], s/l [0..1].
$cl->setGrey $grey
Sets the $cls grey value. Valid range [0 .. 1].
$cl->setHex $hex
Sets the $cls rgb values using 6 hex-nibbles.
$cl->addSaturation $saturation
Adds to the $cls saturation in the HSV model. Valid range [-1 .. 1].
$cl->setSaturation $saturation
Sets the $cls saturation in the HSV model. Valid range [0 .. 1].
$cl->rotHue $degrees
Rotates the $cls hue in the HSV/L model. Valid range [-360 .. 360].
$cl->setHue $hue
Sets the $cls hue in the HSV/L model. Valid range [0 .. 360].
$cl->addBrightness $brightness
Adds to the $cls brightness in the HSV model. Valid range [-1 .. 1].
$cl->setBrightness $brightness
Sets the $cls brightness in the HSV model. Valid range [0 .. 1].
$cl->addLightness $lightness
Adds to the $cls lightness in the HSL model. Valid range [-1 .. 1].
$cl->setLightness $lightness
Sets the $cls lightness in the HSL model. Valid range [0 .. 1].

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Added: 2007-07-31 License: Perl Artistic License Price:
815 downloads
FramebufferUI 0.11.2

FramebufferUI 0.11.2


FBUI is a small, fast in-kernel GUI windowing system for Linux. more>>
FBUI is a small, in-kernel graphical user interface for Linux. It permits you to put windows in each framebuffer-based virtual console, to read keyboard input, track a mouse pointer, and respond to typical GUI events. Each process may have more than one window.
- FBUI exists to reduce the software bloat that plagues modern operating systems. It does this by virtue of its being a simple windowing system in the form of a small, 32 kilobyte driver which for some purposes may be quite sufficient. Liberation from bloat is desirable for a number of reasons that I explain in the Philosophy section.
- FBUI exists to assists people who are prohibited from using X Windows because they are using resource-limited platforms such as old computers and embedded devices. On these, X is an impossible burden. However a vanilla framebuffer is often too primitive. FBUI is "just right", and libfbui makes using FBUI even easier to use by providing abstractions and additional functions.
- FBUI exists to correct a flaw in the Linux operating system architecture. The traditional GUI -- X Windows -- is unlike any other subsystem of Linux in that the hardware-accelerated video drivers it uses are located within the X server, outside the kernel. Notice: normally Linux drivers and vital subsystems such as keyboard, USB, filesystem, serial I/O, et cetera are all located inside the kernel. FBUI simply puts the graphics UI driver where it belongs: inside the kernel with all the other drivers.
Main features:
- Unlike X Windows, FBUI supports windows on every virtual console.
- Each program may have more than one window.
- Overlapping windows are currently not supported, but I am adding support for them now.
- There is no concept of parent and child windows.
- Programs can receive raw keystrokes from FBUI which they can then translate to ASCII using a library routine. One process is permitted to have keyboard focus.
- Each process accesses its windows completely independently of all other processes.
- In X, the library has to send all drawing commands to the server process, which puts them in a queue and executes them whenever it has a chance. If the server is busy, or another X application is flooding the queue, then an X application must wait. Not so with FBUI, where the ioctl takes a list of drawing commands that go directly to be executed if the window is visible and irregardless of what any other window is doing. To further ensure the above concurrency is the norm, use of semaphores within FBUI to access common data is made as brief as possible.
- Each virtual console can have its own optional window manager process. But this is not necessary and for instance many programs that Ive written are also designed to run in standalone mode, examples being fbcalc, fbview, fbscribble, and the my FBUI variant of mpeg2decode.
- Im providing a fairly basic window manager fbwm, but current development is centered on fbpm, which is my panel-based window manager.
FBUI offers a sufficient set of drawing routines:
- draw point, line, horizontal line, vertical line, rectangle
- draw text (8-bit)
- window clear, fill rectangle, clear rectangle
- copy area
- put pixels (3-byte RGB, and 4-byte (unsigned long) RGB, and native)
- wait for event
- poll for event
- the window manager process can hide and unhide other processes windows, move, resize, re-expose, and delete windows.
- read point
- FBUI is currently written for 8,16,24, and 32-bit directcolor and truecolor. I am presently adding 4-bpp VGA. (Note : on VESA, Ive done testing for 24 bit only.)
Sample programs provided (I suppose Ive gotten carried away) :
- panel-based window manager (current focus of work)
- conventional window manager
- JPEG+TIFF image viewer
- very simple MPEG playback based on circa 1995 MPEG2 library
- terminal emulator (based on ggiterm)
- load monitor
- "scribbler" drawing program
- analog clock
- simple calculator
- "Start" button program, which invokes fblauncher menu program
- POP3 mail checker
- "to do list" displayer program
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Added: 2005-10-21 License: GPL (GNU General Public License) Price:
1464 downloads
TinyGL 0.4

TinyGL 0.4


TinyGL is a small, free and fast Subset of OpenGL for embedded systems or games. more>>
TinyGL is a small, free and fast Subset of OpenGL for embedded systems or games.
It is a software only implementation. Only the main OpenGL calls are implemented. All the calls I considered not important are simply *not implemented.
The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast.
Main features:
- Header compatible with OpenGL (the headers are adapted from the very good Mesa by Brian Paul et al.)
- Zlib-like licence for easy integration in commercial designs (read the LICENCE file).
- Subset of GLX for easy testing with X Window.
- GLX like API (NGLX) to use it with NanoX in MicroWindows/NanoX.
- Subset of BGLView under BeOS.
- OpenGL like lightening.
- Complete OpenGL selection mode handling for object picking.
- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to paletted 8 bits if needed. High speed conversion to 24 bit packed pixel or 32 bit RGBA if needed.
- Fast Gouraud shadding optimized for 16 bit RGB.
- Fast texture mapping capabilities, with perspective correction and texture objects.
- 32 bit float only arithmetic.
- Very small: compiled code size of about 40 kB on x86. The file src/zfeatures.h can be used to remove some unused features from TinyGL.
- C sources for GCC on 32/64 bit architectures. It has been tested succesfully on x86-Linux and sparc-Solaris.
TinyGL is made up four main modules:
- Mathematical routines (zmath).
- OpenGL-like emulation (zgl).
- Z buffer and rasterisation (zbuffer).
- GLX interface (zglx).
To use TinyGL in an embedded system, you should look at the GLX layer and modify it to suit your need. Adding a more user friendly developper layer (as in Mesa) may be useful.
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Added: 2006-03-29 License: BSD License Price:
1305 downloads
GEGL 0.0.8

GEGL 0.0.8


GEGL stands for Generic Graphics Library and is a graph based image processing library written in C. more>>
GEGL stands for Generic Graphics Library and is a graph based image processing library written in C using gobject from glib for object orientation.
GEGL original design was made to scratch GIMPs itches for a new compositing and processing core. This core is being designed to have minimal dependencies. and a simple well defined API. It is still a work in progress, but it already provides for a capable system.
Main features:
- 8bit, 16bit integer and 32bit floating point, RGB, CIE Lab, YCbCr and naive CMYK output.
- Extendable through plug-ins.
- XML, C and Python interfaces.
- Memory efficient evaluation of subregions.
- Tiled, sparse, pyramidial and larger than RAM buffers.
- Rich core set of processing operations
- PNG, JPEG, SVG, EXR, RAW and other image sources.
- Arithmetic operations, porter duff compositing operations, SVG blend modes, other blend modes, apply mask.
- Gaussian blur.
- Basic color correction tools.
- Most processing done with High Dynamic Range routines.
- Text layouting using pango
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Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1000 downloads
gggl 0.0.4

gggl 0.0.4


gggl is a graph-based image processing library for interconnecting operations (ops) shared objects. more>>
gggl is an image processing library inspired by GEGL, this library is designed to do what gegl will be designed to handle; image processing operations catering for Gimp and many other applications.
gggl is a version of GEGL that tries to be as simple as possible, but not simpler.
Applications using gggl should have small problems being ported to use GEGL, especially if they use gggl through a wrapping layer, like a language binding (ruby), or a wrapper providing higher level abstractions like oxide.
Main features:
DAG based data model
plug-ins operate in pixel representation of own choice
- 8bit, 16bit or floating point
- sRGB, sRGB+alpha, sRGB + premultiplied alpha, ycbcr, xyz or lab
designed to be call compatible with GEGL
small host and plug-in APIs
a growing set of floating point based rgb operations already exist
few dependencies (ANSI C + libdl)
The API exposed by gggl and GEGL boils down to manipulation of a DAG (Directed Acyclic Graph), through the same calling semantics it should be possible to utilize hardware acceleration for all, none or portions of the processing.
Through mlt gggl can probably already do hardware based decompression of video.
Enhancements:
- gggl/Makefile: build fixes
- gggl/gggl.h: reordering of functions according to order of importance.
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Added: 2005-10-03 License: GPL (GNU General Public License) Price:
1481 downloads
JDraw 1.1.5

JDraw 1.1.5


JDraw is a pixel oriented graphics editor designed especially for small to medium-sized pictures used to decorate web pages. more>>
JDraw is a pixel oriented graphics editor designed especially for small to medium-sized pictures used to decorate web pages.
JDraw image editor is completely written in Java, simple to use and saves (animated) GIFs, ICOs and PNGs.
I started writing this tool because it took me ages to do little things like changing a couple of pixels, making a colour transparent, adjusting some RGB values. Most graphic tools irritate with hundreds of sexy filters but have steep learning curves or just dont care about simple pixels.
So its high time for a good old pixel editor.
Programming language: JDraw is entirely written in Java. Originally written for JDK 1.4 it now supports JDK 1.3 as well.
Supported Platforms: So far I developed and tested JDraw under Windows XP and SuSe Linux 8.1.
Main features:
- plain, filled and gradient filled rectangles
- plain, filled and gradient filled ovals
- plain and gradient filled text
- colour picking, cropping, filling
- image scaling (since v1.2beta)
- image rotation (since v1.2.1beta)
- copying/moving clips
- rotating/flipping clips (since v1.2.2beta)
- save animated GIFs (interlaced/not interlaced)
- save PNGs (interlaced/not interlaced)
- save ICOs (true colour, 32 bit) (since v1.1.3)
- save JPEGs of configurable quality (since v1.1.4)
- read all image formats supported by Java
- colour reduction, colour replacing, colour swapping
- grayscaling (since v1.2.2beta)
- image browser (since v1.3beta)
- tolerant fill tool (since v1.3beta)
- palette operations like editing RGB colours, alpha values
- configuration of the Look&Feel to use (since v.1.1.3)
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Added: 2006-05-03 License: GPL (GNU General Public License) Price:
1271 downloads
Krita 1.6.1

Krita 1.6.1


Krita is the KOffice paint and image editor application. more>>
Krita is a image editing and painting application for KOffice. The application is almost ready for use, and the architecture provides a solid framework to build an application on.
Because of the current unfinished state, Krita is not yet part of the regular KOffice releases, but the source is available from the KDE SVN repository. We hope to get Krita into a releasable state for KOffice 1.4.
Krita, like other KDE and KOffice applications, is free software which uses GPL Licensing. You enjoy the same rights to own, copy and modify this software with commercial and personal use, so long as you dont restrict the freedom of others to do the same.
Main features:
- Painting with brushes and colors
- Creating brushes from circles and squares
- Filling with colour and patterns
- Gradients
- Erasing
- Airbrush
- Simple geometric forms
- Many filters
- undo and redo
- Loading and saving of images in its native file format.
- Importing and exporting of images in all file formats supported by your installation of ImageMagick.
- Adding, removing, reordering and merging of layers.
- Layer transparency.
- Loading Gimp brushes, pipe brushes, gradients and patterns.
- Zoom.
- Color selection.
- Gray(A), RGB(A) and color models.
- Support for Wacom tablets.
- High-quality scaling
- Selections
- And much, much more
Or rather, what should it do, and what does it do already:
- brushes, drawing and layer editing tools (not complete)
- Color management using Little CMS
- RGB, RGBA and Grayscale color modes with adjustable color selectors. CMYK is implemented but buggy at the moment.
- Import/Export of png, jpg, xpm, tiff and bmp images, including color-indexed images. Import of gif images. (complete)
- an XML file format which saves and loads layer and channel information and full 32 bit image data (complete)
- color editing and selection tools (partly complete)
- dithering, transparency, blending and color reductions (partly complete)
- multiple views of the same image (complete)
- multiple images in the same view (complete)
- gradients and patterns (under development)
- cut,copy and paste between images and layers using rectangular area and other basic selection methods (incomplete)
- masking of selected regions during painting operations (under development)
- user-definable brushes (under development)
- adjustable zoom levels (mostly complete)
- scaling of images, selections and layers (incomplete)
- graphical access to layer and channel information (partly complete)
- import/export of xcf (Gimp) image files (complete, in as far as ImageMagick supports this)
- embedding in other KOffice apps (needs testing)
- user-oriented documentation of all the above basic functionality (incomplete)
- Scripting using kjsembed
Other planned features:
- HSV, Wet & Sticky and Wet Canvas color models
- image manipulation filters for advanced import/export
- wide range of region selection methods, including fuzzy selection and boundary detection
- scripting with the Python language
KParts architecture and plugins allow:
- plugins for effects and operation on images and selections
- additional tools
- additional filters
- components loaded as needed
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Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1076 downloads
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