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Pixie Renderer 2.0.2
Pixie is a RenderMan-like photorealistic renderer. more>>
Pixie is a RenderMan like photorealistic renderer. It is being developed in the hope that it will be useful for graphics research and for people who can not afford a commercial renderer.
Pixie Renderer project is an open source project licensed under Gnu Public License (GPL).
Pixie is an open source project. None of the people contributing to Pixie is making any money out of it and were not asking for money. We need your feedback to keep this project alive. Use Pixie, submit bug reports, pictures you rendered with Pixie or just your good wishes.
One of the biggest considerations in Pixies development is the modularity. If youre interested in developing additional features / improving current features, improving the web site, optimizing Pixie, please let us know.
Main features:
- All RenderMan 3.2 primitives
- Quadrics: Sphere, Disk, Cone, Paraboloid, Hyperboloid, Cylinder, Toroid
- Parametrics: Bilinear/Bicubic patches, NURBS
- Subdivision Surfaces including crease/hole/interpolateboundary tags
- Points
- Curves
- Convex / Concave polygons with or without holes and their meshes
- Object instancing / delayed primitives
- Displacements
- Programmable shading (RenderMan Shading Language)
- High quality texture/shadow/environment mapping
- High dynamic range input/output
- Raytracing
- Motion blur
- Depth of field
- Reyes style rendering (very fast)
- Occlusion culling
- Network parallel rendering
- DSO shaders
- Global illumination
- Photon mapping
- Irradiance caching
- Automatically raytraced smooth reflections / shadows
Enhancements:
- 64Bit clean codebase. The Pixie source should compile cleanly on 64Bit platforms. Please let us know if you have any issues with this. Note: youll need libtiff (and X11 on linux / OSX) to be compiled in 64Bit mode too.
- Fixed issues with dissapearing subdiv geometry when raytracing
- Fixed issues with speckled irradiance / occlusion data when using the "R" mode
- Reduced raytrace memory overhead
- Support for vector/color/point/normal subscripting shorthand in SL v[n] = x => setcomp(v,n,x) x = v[n] => x = comp(v,n)
<<lessPixie Renderer project is an open source project licensed under Gnu Public License (GPL).
Pixie is an open source project. None of the people contributing to Pixie is making any money out of it and were not asking for money. We need your feedback to keep this project alive. Use Pixie, submit bug reports, pictures you rendered with Pixie or just your good wishes.
One of the biggest considerations in Pixies development is the modularity. If youre interested in developing additional features / improving current features, improving the web site, optimizing Pixie, please let us know.
Main features:
- All RenderMan 3.2 primitives
- Quadrics: Sphere, Disk, Cone, Paraboloid, Hyperboloid, Cylinder, Toroid
- Parametrics: Bilinear/Bicubic patches, NURBS
- Subdivision Surfaces including crease/hole/interpolateboundary tags
- Points
- Curves
- Convex / Concave polygons with or without holes and their meshes
- Object instancing / delayed primitives
- Displacements
- Programmable shading (RenderMan Shading Language)
- High quality texture/shadow/environment mapping
- High dynamic range input/output
- Raytracing
- Motion blur
- Depth of field
- Reyes style rendering (very fast)
- Occlusion culling
- Network parallel rendering
- DSO shaders
- Global illumination
- Photon mapping
- Irradiance caching
- Automatically raytraced smooth reflections / shadows
Enhancements:
- 64Bit clean codebase. The Pixie source should compile cleanly on 64Bit platforms. Please let us know if you have any issues with this. Note: youll need libtiff (and X11 on linux / OSX) to be compiled in 64Bit mode too.
- Fixed issues with dissapearing subdiv geometry when raytracing
- Fixed issues with speckled irradiance / occlusion data when using the "R" mode
- Reduced raytrace memory overhead
- Support for vector/color/point/normal subscripting shorthand in SL v[n] = x => setcomp(v,n,x) x = v[n] => x = comp(v,n)
Download (4.8MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
989 downloads
Any::Renderer::XML 1.014
Any::Renderer::XML Perl module can render a data structure as element-only XML. more>>
Any::Renderer::XML Perl module can render a data structure as element-only XML.
SYNOPSIS
use Any::Renderer;
my %xml_options = ();
my %options = ( XmlOptions => %xml_options );
my $format = "XML";
my $r = new Any::Renderer ( $format, %options );
my $data_structure = [...]; # arbitrary structure code
my $string = $r->render ( $data_structure );
You can get a list of all formats that this module handles using the following syntax:
my $list_ref = Any::Renderer::XML::available_formats ();
Also, determine whether or not a format requires a template with requires_template:
my $bool = Any::Renderer::XML::requires_template ( $format );
Any::Renderer::XML renders any Perl data structure passed to it as element-only XML. For example:
perl -MAny::Renderer -e "print Any::Renderer->new(XML)->render({a => 1, b => [2,3]})"
results in:
< ?xml version="1.0" encoding="ISO-8859-1" standalone="yes"? >
< output >
< a >1< /a >
< b >2< /b >
< b >3< /b >
< /output >
The rendering process comes with all the caveats cited in the XML::Simple documentation. For example if your data structure contains binary data or ASCII control characters, then the XML document that is generated may not be well-formed.
<<lessSYNOPSIS
use Any::Renderer;
my %xml_options = ();
my %options = ( XmlOptions => %xml_options );
my $format = "XML";
my $r = new Any::Renderer ( $format, %options );
my $data_structure = [...]; # arbitrary structure code
my $string = $r->render ( $data_structure );
You can get a list of all formats that this module handles using the following syntax:
my $list_ref = Any::Renderer::XML::available_formats ();
Also, determine whether or not a format requires a template with requires_template:
my $bool = Any::Renderer::XML::requires_template ( $format );
Any::Renderer::XML renders any Perl data structure passed to it as element-only XML. For example:
perl -MAny::Renderer -e "print Any::Renderer->new(XML)->render({a => 1, b => [2,3]})"
results in:
< ?xml version="1.0" encoding="ISO-8859-1" standalone="yes"? >
< output >
< a >1< /a >
< b >2< /b >
< b >3< /b >
< /output >
The rendering process comes with all the caveats cited in the XML::Simple documentation. For example if your data structure contains binary data or ASCII control characters, then the XML document that is generated may not be well-formed.
Download (0.023MB)
Added: 2007-07-21 License: Perl Artistic License Price:
825 downloads
Rsync::Config::Renderer 0.3.1
Rsync::Config::Renderer is a Perl module for rsync config rendering. more>>
Rsync::Config::Renderer is a Perl module for rsync config rendering.
SYNOPSIS
use Rsync::Config::Renderer;
my $renderer = Rsync::Config::Renderer->new(
indent => 1, indent_char => "t" );
print $renderer->indent_string, q{foobar};
# prints: " foobar";
$renderer->indent(4)->indent_char(q{.});
print $renderer->indent_string, q{foobar};
# prints: "....foobar";
print $renderer->render( foobar, 22, baz );
# prints:
# ....foobar
# ....22
# ....baz
<<lessSYNOPSIS
use Rsync::Config::Renderer;
my $renderer = Rsync::Config::Renderer->new(
indent => 1, indent_char => "t" );
print $renderer->indent_string, q{foobar};
# prints: " foobar";
$renderer->indent(4)->indent_char(q{.});
print $renderer->indent_string, q{foobar};
# prints: "....foobar";
print $renderer->render( foobar, 22, baz );
# prints:
# ....foobar
# ....22
# ....baz
Download (0.022MB)
Added: 2007-01-23 License: Perl Artistic License Price:
1005 downloads
CAM::PDF::Renderer::Dump 1.07
CAM::PDF::Renderer::Dump can print the graphic state of each node. more>>
CAM::PDF::Renderer::Dump can print the graphic state of each node.
SYNOPSIS
use CAM::PDF;
my $pdf = CAM::PDF->new($filename);
my $contentTree = $pdf->getPageContentTree(4);
$contentTree->render("CAM::PDF::Renderer::Dump");
This class is used to print to STDOUT the coordinates of each node of a page layout. It is written both for debugging and as a minimal example of a renderer.
FUNCTIONS
$self->renderText($string)
Prints the string prefixed by its device and user coordinates.
<<lessSYNOPSIS
use CAM::PDF;
my $pdf = CAM::PDF->new($filename);
my $contentTree = $pdf->getPageContentTree(4);
$contentTree->render("CAM::PDF::Renderer::Dump");
This class is used to print to STDOUT the coordinates of each node of a page layout. It is written both for debugging and as a minimal example of a renderer.
FUNCTIONS
$self->renderText($string)
Prints the string prefixed by its device and user coordinates.
Download (0.72MB)
Added: 2006-07-28 License: Perl Artistic License Price:
1185 downloads
Data::TreeDumper::Renderer::GTK 0.01
Data::TreeDumper::Renderer::GTK is a Gtk2::TreeView renderer for Data::TreeDumper. more>>
Data::TreeDumper::Renderer::GTK is a Gtk2::TreeView renderer for Data::TreeDumper.
SYNOPSIS
my $treedumper = Data::TreeDumper::Renderer::GTK->new
(
data => %data,
title => Test Data,
dumper_setup => {DISPLAY_PERL_SIZE => 1}
);
$treedumper->modify_font(Gtk2::Pango::FontDescription->from_string (monospace));
$treedumper->expand_all;
# some boilerplate to get the widget onto the screen...
my $window = Gtk2::Window->new;
my $scroller = Gtk2::ScrolledWindow->new;
$scroller->add ($treedumper);
$window->add ($scroller);
$window->show_all;
HIERARCHY
Glib::Object
+----Gtk2::Object
+----Gtk2::Widget
+----Gtk2::Container
+----Gtk2::TreeView
+----Mup::TreeDumper
GTK-perl renderer for Data::TreeDumper.
This widget is the gui equivalent of Data::TreeDumper; it will display a perl data structure in a TreeView, allowing you to fold and unfold child data structures and get a quick feel for whats where. Right-clicking anywhere in the view brings up a context menu, from which the user can choose to expand or collapse all items.
<<lessSYNOPSIS
my $treedumper = Data::TreeDumper::Renderer::GTK->new
(
data => %data,
title => Test Data,
dumper_setup => {DISPLAY_PERL_SIZE => 1}
);
$treedumper->modify_font(Gtk2::Pango::FontDescription->from_string (monospace));
$treedumper->expand_all;
# some boilerplate to get the widget onto the screen...
my $window = Gtk2::Window->new;
my $scroller = Gtk2::ScrolledWindow->new;
$scroller->add ($treedumper);
$window->add ($scroller);
$window->show_all;
HIERARCHY
Glib::Object
+----Gtk2::Object
+----Gtk2::Widget
+----Gtk2::Container
+----Gtk2::TreeView
+----Mup::TreeDumper
GTK-perl renderer for Data::TreeDumper.
This widget is the gui equivalent of Data::TreeDumper; it will display a perl data structure in a TreeView, allowing you to fold and unfold child data structures and get a quick feel for whats where. Right-clicking anywhere in the view brings up a context menu, from which the user can choose to expand or collapse all items.
Download (0.004MB)
Added: 2006-07-11 License: Perl Artistic License Price:
1200 downloads
RenderDotC 3.4
RenderDotC project is a world class photorealistic renderer designed to meet the demands of special effects for film. more>>
RenderDotC project is a world class photorealistic renderer designed to meet the demands of special effects for film. The primary reason people give for choosing RenderDotC is its favorable price per performance ratio. Moreover, RenderDotC scores high marks on everything that matters for a production renderer:
Main features:
Image Quality
- Images produced with RenderDotC possess that indescribable yet beautiful quality that some people refer to as "the RenderMan look". All phenomena that are prone to aliasing artifacts are effectively anti-aliased and noise is kept to a minimum.
Speed
- RenderDotC was designed in the 1990s to take advantage of the current hardware and software technologies. Its CPU and memory performance is unsurpassed by all renderers in its class.
Robustness
- There are hundreds of details to get right when developing a renderer and that only comes with maturity. RenderDotC has been shipping since 1996 and has proven itself on complex scenes from feature films from The Matrix to Orange County.
Features
- The RenderMan standard prescribes a rich set of geometric primitives and features. RenderDotC provides all of these plus some exclusive features such as NURB curves, DSO shadeops that can call built-in functions, and complete support for extended headroom rendering.
Flexibility
- Being RenderMan-compliant, RenderDotC supports user-programmable shading. It also has other plug-in interfaces including DSO shadeops, procedural primitives, and display drivers. Since shading is decoupled from hiding, one can easily tune the speed/quality tradeoffs of each.
Price
- RenderDotC is priced competitively for both the film and broadcast markets. When considering price, its important to take into account speed. A faster renderer means that the same number of frames can be produced per hour with a smaller render farm. Fewer computers to purchase and maintain further reduces the bottom line.
Support
- As a company, Dot C Software has been around since 1992. Our customers needs come first and we have the agility to respond to requests quickly. The people who wrote RenderDotC are the same ones that provide customer support. At Dot C we make software, period. We do not compete with our customers in the arena of computer graphics production.
Enhancements:
- Improved statistical output.
- Optional non raster-oriented dicing.
- The ability to specify motion factor as a dicing attribute, and user-defined placement of output on X.
- The Windows installer now sets up the environment.
<<lessMain features:
Image Quality
- Images produced with RenderDotC possess that indescribable yet beautiful quality that some people refer to as "the RenderMan look". All phenomena that are prone to aliasing artifacts are effectively anti-aliased and noise is kept to a minimum.
Speed
- RenderDotC was designed in the 1990s to take advantage of the current hardware and software technologies. Its CPU and memory performance is unsurpassed by all renderers in its class.
Robustness
- There are hundreds of details to get right when developing a renderer and that only comes with maturity. RenderDotC has been shipping since 1996 and has proven itself on complex scenes from feature films from The Matrix to Orange County.
Features
- The RenderMan standard prescribes a rich set of geometric primitives and features. RenderDotC provides all of these plus some exclusive features such as NURB curves, DSO shadeops that can call built-in functions, and complete support for extended headroom rendering.
Flexibility
- Being RenderMan-compliant, RenderDotC supports user-programmable shading. It also has other plug-in interfaces including DSO shadeops, procedural primitives, and display drivers. Since shading is decoupled from hiding, one can easily tune the speed/quality tradeoffs of each.
Price
- RenderDotC is priced competitively for both the film and broadcast markets. When considering price, its important to take into account speed. A faster renderer means that the same number of frames can be produced per hour with a smaller render farm. Fewer computers to purchase and maintain further reduces the bottom line.
Support
- As a company, Dot C Software has been around since 1992. Our customers needs come first and we have the agility to respond to requests quickly. The people who wrote RenderDotC are the same ones that provide customer support. At Dot C we make software, period. We do not compete with our customers in the arena of computer graphics production.
Enhancements:
- Improved statistical output.
- Optional non raster-oriented dicing.
- The ability to specify motion factor as a dicing attribute, and user-defined placement of output on X.
- The Windows installer now sets up the environment.
Download (1.3MB)
Added: 2007-06-08 License: Other/Proprietary License Price:
869 downloads
RenderMan 0.04
RenderMan is a RenderMan binding as a Perl 5.6 module. more>>
RenderMan is a RenderMan binding as a Perl 5.6 module.
SYNOPSIS
use RenderMan;
This RenderMan module implements a Perl 5.6 binding for the BMRT client library (libribout). It fully supports the client library. Therefore, this module has the following limitations: Error Handling callbacks are not implemented, Filter function callbacks are not implemented, and the TransformPoints function does nothing. Also, Blobby is not yet supported by BMRT 2.5.0.8.
The full RenderMan specification is way beyond the scope of this man page. Please refer to the documents below for more information about RenderMan. The Perl binding is identical to the C binding except a few minor points: All "parameterlist"s are passed as a reference to a hash (i.e. %params).
Anywhere that a functions arguments can be terminated by RI_NULL, you can simply choose to not include that RI_NULL argument, which is incredibly nice.
All array, matrix, and basis types are single-dimension arrays of doubles in this Perl binding. The order for 2-dimension types is first-row followed by second-row, etc.
You will typically want to run your RenderMan Perl script and pipe the results into any RenderMan-compliant renderer, such as "rgl", "rendribv", or "rendrib", which all come with the excellent BMRT backage by Larry Gritz.
If using the WinNT version of BMRT, you can specify a filename, "rgl" or "rendrib" as the argument to Begin(); and the output will be sent to a file or automatically piped to "rgl" or "rendrib" since the piping mechanism (and general functionality) of WinNTs command line parser is, uh, limited.
<<lessSYNOPSIS
use RenderMan;
This RenderMan module implements a Perl 5.6 binding for the BMRT client library (libribout). It fully supports the client library. Therefore, this module has the following limitations: Error Handling callbacks are not implemented, Filter function callbacks are not implemented, and the TransformPoints function does nothing. Also, Blobby is not yet supported by BMRT 2.5.0.8.
The full RenderMan specification is way beyond the scope of this man page. Please refer to the documents below for more information about RenderMan. The Perl binding is identical to the C binding except a few minor points: All "parameterlist"s are passed as a reference to a hash (i.e. %params).
Anywhere that a functions arguments can be terminated by RI_NULL, you can simply choose to not include that RI_NULL argument, which is incredibly nice.
All array, matrix, and basis types are single-dimension arrays of doubles in this Perl binding. The order for 2-dimension types is first-row followed by second-row, etc.
You will typically want to run your RenderMan Perl script and pipe the results into any RenderMan-compliant renderer, such as "rgl", "rendribv", or "rendrib", which all come with the excellent BMRT backage by Larry Gritz.
If using the WinNT version of BMRT, you can specify a filename, "rgl" or "rendrib" as the argument to Begin(); and the output will be sent to a file or automatically piped to "rgl" or "rendrib" since the piping mechanism (and general functionality) of WinNTs command line parser is, uh, limited.
Download (0.080MB)
Added: 2007-04-23 License: Perl Artistic License Price:
939 downloads
GMediaRender 0.0.4
GMediaRender is a UPnP media renderer for POSIX-compliant systems, such as GNU/Linux or UNIX. more>>
GMediaRender is a UPnP media renderer for POSIX-compliant systems, such as GNU/Linux or UNIX. It implements the server component that provides UPnP controllers a means to render media content (audio, video and images) from a UPnP media server.
MediaServer / AV
UPnP A/V is a three-tier system, consisting of Servers, Renderers and Controllers. With an A/V UPnP controller you can instruct a UPnP A/V Renderer (such as GMediaRender) to play multimedia content (pictures, music tracks, radio broadcasts, movies, ..) available from a UPnP A/V Server.
UPnP A/V components are available both as stand-alone consumer electronics devices, as well as are software-only implementations. Listed below are some software implementations which run on GNU/Linux.
<<lessMediaServer / AV
UPnP A/V is a three-tier system, consisting of Servers, Renderers and Controllers. With an A/V UPnP controller you can instruct a UPnP A/V Renderer (such as GMediaRender) to play multimedia content (pictures, music tracks, radio broadcasts, movies, ..) available from a UPnP A/V Server.
UPnP A/V components are available both as stand-alone consumer electronics devices, as well as are software-only implementations. Listed below are some software implementations which run on GNU/Linux.
Download (0.14MB)
Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1308 downloads
VTKRendering 4.0.001
VTKRendering is a Perl interface to VTKRendering library. more>>
VTKRendering is a Perl interface to VTKRendering library.
Graphics::VTK::OpenGLRenderWindow
Inherits from RenderWindow
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
const char *GetClassName ();
int GetDepthBufferSize ();
static int GetGlobalMaximumNumberOfMultiSamples ();
int GetMultiSamples ();
void MakeCurrent () = 0;
virtual void OpenGLInit ();
void RegisterTextureResource (GLuint id);
static void SetGlobalMaximumNumberOfMultiSamples (int val);
void SetMultiSamples (int );
virtual void StereoUpdate ();
vtkOpenGLRenderWindow Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
virtual unsigned char *GetPixelData (int x, int y, int x2, int y2, int front);
Cant Handle unsigned char * return type without a hint
virtual unsigned char *GetRGBACharPixelData (int x, int y, int x2, int y2, int front);
Cant Handle unsigned char * return type without a hint
virtual float *GetRGBAPixelData (int x, int y, int x2, int y2, int front);
Cant Handle float * return type without a hint
virtual float *GetZbufferData (int x1, int y1, int x2, int y2);
Cant Handle float * return type without a hint
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
virtual void ReleaseRGBAPixelData (float *data);
Dont know the size of pointer arg number 1
virtual void SetPixelData (int x, int y, int x2, int y2, unsigned char *, int front);
Dont know the size of pointer arg number 5
virtual void SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *, int front, int blend);
Dont know the size of pointer arg number 5
virtual void SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend);
Dont know the size of pointer arg number 5
virtual void SetZbufferData (int x1, int y1, int x2, int y2, float *buffer);
Dont know the size of pointer arg number 5
Graphics::VTK::AbstractMapper3D
Inherits from AbstractMapper
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
virtual float *GetBounds () = 0;
(Returns a 6-element Perl list)
float *GetCenter ();
(Returns a 3-element Perl list)
const char *GetClassName ();
float GetLength ();
virtual int IsARayCastMapper ();
virtual int IsARenderIntoImageMapper ();
virtual void Update () = 0;
vtkAbstractMapper3D Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
virtual void GetBounds (float bounds[6]);
Cant handle methods with single array args (like a[3]) in overloaded methods yet.
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
Graphics::VTK::AbstractPicker
Inherits from Object
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
void AddPickList (vtkProp *);
void DeletePickList (vtkProp *);
const char *GetClassName ();
int GetPickFromList ();
vtkPropCollection *GetPickList ();
float *GetPickPosition ();
(Returns a 3-element Perl list)
vtkRenderer *GetRenderer ();
float *GetSelectionPoint ();
(Returns a 3-element Perl list)
void InitializePickList ();
virtual int Pick (float selectionX, float selectionY, float selectionZ, vtkRenderer *renderer) = 0;
void PickFromListOff ();
void PickFromListOn ();
void SetEndPickMethod (void (*func)(void *) , void *arg);
void SetPickFromList (int );
void SetPickMethod (void (*func)(void *) , void *arg);
void SetStartPickMethod (void (*func)(void *) , void *arg);
vtkAbstractPicker Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
int Pick (float selectionPt[3], vtkRenderer *ren);
Dont know the size of pointer arg number 1
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
void SetEndPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
void SetPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
void SetStartPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
<<lessGraphics::VTK::OpenGLRenderWindow
Inherits from RenderWindow
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
const char *GetClassName ();
int GetDepthBufferSize ();
static int GetGlobalMaximumNumberOfMultiSamples ();
int GetMultiSamples ();
void MakeCurrent () = 0;
virtual void OpenGLInit ();
void RegisterTextureResource (GLuint id);
static void SetGlobalMaximumNumberOfMultiSamples (int val);
void SetMultiSamples (int );
virtual void StereoUpdate ();
vtkOpenGLRenderWindow Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
virtual unsigned char *GetPixelData (int x, int y, int x2, int y2, int front);
Cant Handle unsigned char * return type without a hint
virtual unsigned char *GetRGBACharPixelData (int x, int y, int x2, int y2, int front);
Cant Handle unsigned char * return type without a hint
virtual float *GetRGBAPixelData (int x, int y, int x2, int y2, int front);
Cant Handle float * return type without a hint
virtual float *GetZbufferData (int x1, int y1, int x2, int y2);
Cant Handle float * return type without a hint
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
virtual void ReleaseRGBAPixelData (float *data);
Dont know the size of pointer arg number 1
virtual void SetPixelData (int x, int y, int x2, int y2, unsigned char *, int front);
Dont know the size of pointer arg number 5
virtual void SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *, int front, int blend);
Dont know the size of pointer arg number 5
virtual void SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend);
Dont know the size of pointer arg number 5
virtual void SetZbufferData (int x1, int y1, int x2, int y2, float *buffer);
Dont know the size of pointer arg number 5
Graphics::VTK::AbstractMapper3D
Inherits from AbstractMapper
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
virtual float *GetBounds () = 0;
(Returns a 6-element Perl list)
float *GetCenter ();
(Returns a 3-element Perl list)
const char *GetClassName ();
float GetLength ();
virtual int IsARayCastMapper ();
virtual int IsARenderIntoImageMapper ();
virtual void Update () = 0;
vtkAbstractMapper3D Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
virtual void GetBounds (float bounds[6]);
Cant handle methods with single array args (like a[3]) in overloaded methods yet.
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
Graphics::VTK::AbstractPicker
Inherits from Object
Functions Supported for this class by the PerlVTK module: (To find more about their use check the VTK documentation at http://www.kitware.com.)
void AddPickList (vtkProp *);
void DeletePickList (vtkProp *);
const char *GetClassName ();
int GetPickFromList ();
vtkPropCollection *GetPickList ();
float *GetPickPosition ();
(Returns a 3-element Perl list)
vtkRenderer *GetRenderer ();
float *GetSelectionPoint ();
(Returns a 3-element Perl list)
void InitializePickList ();
virtual int Pick (float selectionX, float selectionY, float selectionZ, vtkRenderer *renderer) = 0;
void PickFromListOff ();
void PickFromListOn ();
void SetEndPickMethod (void (*func)(void *) , void *arg);
void SetPickFromList (int );
void SetPickMethod (void (*func)(void *) , void *arg);
void SetStartPickMethod (void (*func)(void *) , void *arg);
vtkAbstractPicker Unsupported Funcs:
Functions which are not supported supported for this class by the PerlVTK module.
int Pick (float selectionPt[3], vtkRenderer *ren);
Dont know the size of pointer arg number 1
void PrintSelf (ostream &os, vtkIndent indent);
I/O Streams not Supported yet
void SetEndPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
void SetPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
void SetStartPickMethodArgDelete (void (*func)(void *) );
No TCL interface is provided by VTK, so we arent going to provide one either.
Download (0.66MB)
Added: 2007-07-17 License: Perl Artistic License Price:
829 downloads
Software Render Library 0.0.1
Software Render Library is a library for polygon-based rendering of 3D scenes in software. more>>
Software Render Library is an Open Source software implementation of a polygon-based renderer (like your graphics card).
Main features:
- Transform vertices (from world to screen coordinates)
- Lighting
- Apply fog
- Rasterization of points, lines and triangles
- Texturation
- Z-Buffers
- Alpha blending
- Output to several pixel formats
Installation:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute
`configure itself.
If youre using GNU `make or any other `make program that supports the `VPATH variable, you should instead create a new directory, `cd to it and type `../srlib-src/configure.
This way you can keep the source directory clean and have your sources in a directory which is not modifyable by normal users.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the libraries, headers and documentation. At the moment, only static libraries are built; support for shared libraries will be provided soon.
4. You can remove the library binaries and object files from the build directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Version restrictions:
- Read or write files and file formats, like png or jpeg. Software Render Library expects pixel data in a suitable format in a memory buffer.
- Read and process file formats describing a scene. Software Render Library only takes simple commands like "render this list of triangles" or "apply this certain light".
- Tesselation, i.e. dividing more abstract elements like cubes or spheres into lines and triangles.
<<lessMain features:
- Transform vertices (from world to screen coordinates)
- Lighting
- Apply fog
- Rasterization of points, lines and triangles
- Texturation
- Z-Buffers
- Alpha blending
- Output to several pixel formats
Installation:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute
`configure itself.
If youre using GNU `make or any other `make program that supports the `VPATH variable, you should instead create a new directory, `cd to it and type `../srlib-src/configure.
This way you can keep the source directory clean and have your sources in a directory which is not modifyable by normal users.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the libraries, headers and documentation. At the moment, only static libraries are built; support for shared libraries will be provided soon.
4. You can remove the library binaries and object files from the build directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Version restrictions:
- Read or write files and file formats, like png or jpeg. Software Render Library expects pixel data in a suitable format in a memory buffer.
- Read and process file formats describing a scene. Software Render Library only takes simple commands like "render this list of triangles" or "apply this certain light".
- Tesselation, i.e. dividing more abstract elements like cubes or spheres into lines and triangles.
Download (0.078MB)
Added: 2005-10-10 License: LGPL (GNU Lesser General Public License) Price:
1478 downloads
FreeType 1.3.1
FreeType is a software font engine that is designed to be small, efficient, highly customizable and portable. more>>
FreeType 1 is a portable and highly efficient TrueType rendering engine, that is now successfully used to bring TrueType support to a very large variety of platforms and environments, be they font servers, graphics libraries or embedded systems.
FreeType 1 is a clean-room implementation that is not derived from the original TrueType engine developed by Apple and Microsoft. It has been created with the sole help of the published TrueType specifications, which to our great surprise (and pain) turned out to be extremely poor and misleading in critical areas. Much hard work has been undertaken to solve ambiguities. The end result is a portable and fast renderer.
Note that FreeType 1 is a library. It is not a font server for your favorite platform, even though it was designed to be used in many of them. Note also that it is not a complete text-rendering library. Its purpose is simply to open and manage font files, as well as load, hint and render individual glyphs efficiently. You can also see it as a "TrueType driver" for a higher-level library, though rendering text with it is easy, as demonstrated by the test programs.
Its quality matches these of Windows and the Macintosh, while its memory foot-print and code size (between 48 and 55 kByte of Intel code) remain modest. A thing that cannot be said for most other commercial engines available.
Main features:
- Supports TrueType files (TTF) and collections (TTC). Doesnt support GX or OpenType fonts, but these can be opened and used as normal TTF files by the library. (With the exception of OTF OpenType fonts which really embed a Type 1 font file within a TrueType storage).
- Modular design: Memory and I/O operations can be very easily tailored to your own platform/system (the standard release comes with ANSI libc support).
- Font smoothing, a.k.a. gray-scaling. Just like Win95, the renderer only smoothes the parts of a glyph which need it (i.e., diagonals and curves).
- Support for all character mappings defined in the TrueType specification. The client application can select whichever pleases it.
- A full-featured and efficient TrueType bytecode interpreter. The engine is able to produce excellent output at small point sizes. This component has been extremely difficult to get right, due to the ambiguous and misleadings TrueType specifications. However, we now match Windows and Mac qualities.
- Written in portable ANSI C (and Pascal, for older FreeType 1 versions). Should compile well on all kinds of systems (tested on 16, 32 and 64 bits processors). With full source code available.
- Open Source License. FreeType can be included in all kinds of commercial systems and software.
- Provides test programs to "show-off" the library, runnable on the following platforms: Dos, Unix, OS/2, Win95, and Amiga. Any porters for other systems are welcome and should contact the developers team.
- Support for extensions. These are separately linkable units which can be used to enhance the engines functionalities without recompiling it. They can be written to access additional TrueType tables, or even GX and/or OpenType ones (the latter is already available).
- Kerning support: The TrueType kerning data is available through one of the standard extensions that comes in this release. However, it is up to the application to "interpret" the data, as many different `formats are supported.
- Support for vertical metrics. The engine is able to provide client applications with vertical glyph metrics if they are found in font files (usually in CJKV fonts). If not present, it synthetizes metrics from the horizontal values, ascender, and descender metrics. This means that it is possible to render vertical text correctly.
- Standard extensions are provided to access and load the glyph names in the Postscript table.
<<lessFreeType 1 is a clean-room implementation that is not derived from the original TrueType engine developed by Apple and Microsoft. It has been created with the sole help of the published TrueType specifications, which to our great surprise (and pain) turned out to be extremely poor and misleading in critical areas. Much hard work has been undertaken to solve ambiguities. The end result is a portable and fast renderer.
Note that FreeType 1 is a library. It is not a font server for your favorite platform, even though it was designed to be used in many of them. Note also that it is not a complete text-rendering library. Its purpose is simply to open and manage font files, as well as load, hint and render individual glyphs efficiently. You can also see it as a "TrueType driver" for a higher-level library, though rendering text with it is easy, as demonstrated by the test programs.
Its quality matches these of Windows and the Macintosh, while its memory foot-print and code size (between 48 and 55 kByte of Intel code) remain modest. A thing that cannot be said for most other commercial engines available.
Main features:
- Supports TrueType files (TTF) and collections (TTC). Doesnt support GX or OpenType fonts, but these can be opened and used as normal TTF files by the library. (With the exception of OTF OpenType fonts which really embed a Type 1 font file within a TrueType storage).
- Modular design: Memory and I/O operations can be very easily tailored to your own platform/system (the standard release comes with ANSI libc support).
- Font smoothing, a.k.a. gray-scaling. Just like Win95, the renderer only smoothes the parts of a glyph which need it (i.e., diagonals and curves).
- Support for all character mappings defined in the TrueType specification. The client application can select whichever pleases it.
- A full-featured and efficient TrueType bytecode interpreter. The engine is able to produce excellent output at small point sizes. This component has been extremely difficult to get right, due to the ambiguous and misleadings TrueType specifications. However, we now match Windows and Mac qualities.
- Written in portable ANSI C (and Pascal, for older FreeType 1 versions). Should compile well on all kinds of systems (tested on 16, 32 and 64 bits processors). With full source code available.
- Open Source License. FreeType can be included in all kinds of commercial systems and software.
- Provides test programs to "show-off" the library, runnable on the following platforms: Dos, Unix, OS/2, Win95, and Amiga. Any porters for other systems are welcome and should contact the developers team.
- Support for extensions. These are separately linkable units which can be used to enhance the engines functionalities without recompiling it. They can be written to access additional TrueType tables, or even GX and/or OpenType ones (the latter is already available).
- Kerning support: The TrueType kerning data is available through one of the standard extensions that comes in this release. However, it is up to the application to "interpret" the data, as many different `formats are supported.
- Support for vertical metrics. The engine is able to provide client applications with vertical glyph metrics if they are found in font files (usually in CJKV fonts). If not present, it synthetizes metrics from the horizontal values, ascender, and descender metrics. This means that it is possible to render vertical text correctly.
- Standard extensions are provided to access and load the glyph names in the Postscript table.
Download (1.4MB)
Added: 2005-09-30 License: GPL (GNU General Public License) Price:
1491 downloads
xstereograph 2.1
xstereograph project is a modeller for 3D stereograms. more>>
xstereograph project is a modeller for 3D stereograms.
It uses Fabian Januszewskis stereograph renderer to actually produce the stereograms, and includes a powerful GUI and an internal modeller capable of building polyhedra and 3D bodies such as ellipsoids, tori, trefoil knots, etc.
There are many samples and examples in the package.
<<lessIt uses Fabian Januszewskis stereograph renderer to actually produce the stereograms, and includes a powerful GUI and an internal modeller capable of building polyhedra and 3D bodies such as ellipsoids, tori, trefoil knots, etc.
There are many samples and examples in the package.
Download (3.2MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1095 downloads
Flying Saucer R7
Flying Saucer project is a pure Java XML/CSS 2 renderer. more>>
Flying Saucer project is a pure Java XML/CSS 2 renderer whose aim is to provide spec-compliant CSS 2.1 rendering for any well-formed XML document.
The current codebase can render to Java2D-based canvases and to PDF via the iText library, and covers a great deal of the CSS 2.1 specification.
There are demos for rendering XHTML, rendering within Swing applications, and rendering to PDF. Direct rendering from DocBook or other XML formats is possible, provided the appropriate CSS is available.
Main features:
- Vertical margin collapsing; CSS 2.1 specification
- Z-index property and stacking contexts; CSS 2.1 specification
- Vertical-align: top/bottom; CSS 2.1 specification
- PDF rendering via the iText library; support for PDF bookmarks, pagination and breaks, and more
- Pagination support, automatic and explicit: CSS 2.1 specification
- Rewritten "float" implementation
- Improved list marker positioning
Enhancements:
- This release includes comprehensive table support, faster rendering, bugfixes, better image generation, near-complete compliance with the CSS 2.1 specification, including lots of improvements like better forms support, CSS counters, cursor property support, compliant font property handling, and so on.
- Theres even a completely new, fast, and compliant CSS 2.1 parser built-in.
<<lessThe current codebase can render to Java2D-based canvases and to PDF via the iText library, and covers a great deal of the CSS 2.1 specification.
There are demos for rendering XHTML, rendering within Swing applications, and rendering to PDF. Direct rendering from DocBook or other XML formats is possible, provided the appropriate CSS is available.
Main features:
- Vertical margin collapsing; CSS 2.1 specification
- Z-index property and stacking contexts; CSS 2.1 specification
- Vertical-align: top/bottom; CSS 2.1 specification
- PDF rendering via the iText library; support for PDF bookmarks, pagination and breaks, and more
- Pagination support, automatic and explicit: CSS 2.1 specification
- Rewritten "float" implementation
- Improved list marker positioning
Enhancements:
- This release includes comprehensive table support, faster rendering, bugfixes, better image generation, near-complete compliance with the CSS 2.1 specification, including lots of improvements like better forms support, CSS counters, cursor property support, compliant font property handling, and so on.
- Theres even a completely new, fast, and compliant CSS 2.1 parser built-in.
Download (2.9MB)
Added: 2007-07-15 License: LGPL (GNU Lesser General Public License) Price:
834 downloads
Ogrian Carpet 0.9
Ogrian Carpet is a 3D fantasy action/strategy game. more>>
Ogrian Carpet project is a 3D fantasy action/strategy game.
Ogrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
<<lessOgrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
Download (20.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1049 downloads
Crazy Eddies GUI System 0.5.0 RC2
Crazy Eddies GUI System is a free library providing windowing and widgets for graphics APIs / engines. more>>
Crazy Eddies GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severly lacking.
The library is object orientated, written in C++, and aimed at game developers.
Enhancements:
- Added: single colour support to PropertyHelper::stringToColourRect
- Added: missing support to Irrlicht renderer for creating a texture with a given size.
- Added: Updates to renderers for D3D8.1 and D3D9 to report correct values for original size and actual texture size. (Related to Mantis ticket #45).
- Added: Support for using user defined image codec by name (using dso) or directly throught a pointer to an existing image codec.
- Added: Long property export (allows for properties containing multiple lines).
- Added: Helper methods to Window to return EventSet::Iterator and PropertySet::Iterator objects.
- Added: Reworked TabControl by zap. Mantis #82.
- Added: TabControlDemo sample. Mantis #82.
- Added: Danish language in the FontDemo sample.
- Added: Output of summary of configure results (for configure based builds)
- Added: Texture extra size information to CEGUI::Texture in order to be able to handle scaled/stretched textures within Imageset.
- Added: Texture Scaling support in IrrlichRenderer
- Removed: Empty source file CEGUIVector.cpp
- Removed: TabPane files.
- Modified: Behaviour of Editbox so that EventCharacterKey events are only marked as handled if the key press actually resulted in a change to the Editbox text string. (Related to Mantis #59)
- Modified: Replaced all getWindow with get
- Modified: Replaced all setWindow with set
- Modified: EventSet::EventIterator now known as EventSet::Iterator
- Modified: PropertySet::PropertyIterator now known as PropertySet::Iterator
- Modified: ImageCodec modules are now DynamicModule
- Modified: Falagard PropertyDim now supports a type attribute for UDim properties. Mantis #82.
- Modified: Improved TabControl imagery. Mantis #82.
- Modified: autotools makefiles now symlink the sample binaries (to avoid having to do make install). Mantis #82.
- Modified: PropertyHelper now uses snprintf instead of std::ostringstream again. Mantis #82.
- Modified: Removed static Makefile for tolua++cegui generator tool and switched to autotools style build, with enable/disable configure option, for tolua++cegui generator tool
- Modified: Moved tolua++ into its own dir, removed lua_and_tolua++
- Modified: Externalised our use of the Lua library
- Modified: premake updates
- Modified: Updated AUTHORS file.
- Modified: Remove exec file attribute on Falagard.xsd
- Modified: XMLRefSchema/Font.xsd for font rewrite
- Modified: LuaScriptModule public headers no longer need include lua.h included.
- Modified: Made a bunch of warnings go away in MSVC in the new font code.
- Modified: Deleted the remaining old msvc project files.
- Bug Fix: Clean the XMLSerialization code: remove empty autowindow
- Bug Fix: Added missing glDisable(GL_FOG); in gl renderer
- Bug Fix: Irrlicht and D3D8.1 renderer modules would keep live pointers to Texture objects that failed to fully initialise (file or size errors for example) Mantis #43.
- Bug Fix: Disable texture stages we do not use in Direct3D renderers. (Mantis #95)
- Bug Fix: Mouse cursor z value. Mantis #49
- Bug Fix: Imagset XML attribute for image file name is Imagefile and not Filename.
- Bug Fix: normal attributes use true, only properties sometimes use True.
- Bug Fix: Global default resource group was not being used by DefaultResourceProvider.
- Bug Fix: XML output from CEGUI::Image class.
- Bug Fix: Imageset scaling issue when renderer automatically scales the image #45 (this is currently a partial fix)
- Bug Fix: IrrlichtRenderer - Mouse event error. Mantis #98.
- Bug Fix: IrrlichtRenderer - size error in addQuad. Mantis #99.
- Bug Fix: IrrlichtRenderer - Sample driver had linker lib name wrong for renderer module. Mantis #100.
- Bug Fix: TinyXMLParser bug. Mantis Tracker #57
- Bug Fix: a bug in the openglrenderer cleanup related to image codec.
- Bug Fix: Install renderer module includes at the same place as in Win32 (linux / mac autotools)
- Bug Fix: OpenGL sample driver did not inject middle mouse up (injected it as down). Mantis #82.
- Bug Fix: Corrected some mistakes in the Falagard Lua bindings
- Bug Fix: Apparently in some cases OpenGLRenderer needs NOMINMAX in Win32 (Mantis #63)
- Bug Fix: FreeTypeFont did not free the font data properly, also fixes a potential infinite loop in FreeTypeFont (Mantis #60)
- Bug Fix: FairChar font texture was not power of 2 (Mantis #64)
- Bug Fix: SliderThumb incorrectly mapped in some schemes (mantis #88)
- Bug Fix: Updated Irrlicht renderer to work with 0.5.0 codebase.
- Bug Fix: some missing data
- Bug Fix: DirectX 8.1 sample driver
- Bug Fix: some missing files in the make dist command (Mantis #89)
- Bug Fix: Change the name of an enumeration value in schema Font.xsd.
- Bug Fix: Memory leak in Font.
- Bug Fix: Lua bindings was missing ImagesetManager::createImagesetFromImageFile + some missing tolua_throws modifiers
<<lessThe library is object orientated, written in C++, and aimed at game developers.
Enhancements:
- Added: single colour support to PropertyHelper::stringToColourRect
- Added: missing support to Irrlicht renderer for creating a texture with a given size.
- Added: Updates to renderers for D3D8.1 and D3D9 to report correct values for original size and actual texture size. (Related to Mantis ticket #45).
- Added: Support for using user defined image codec by name (using dso) or directly throught a pointer to an existing image codec.
- Added: Long property export (allows for properties containing multiple lines).
- Added: Helper methods to Window to return EventSet::Iterator and PropertySet::Iterator objects.
- Added: Reworked TabControl by zap. Mantis #82.
- Added: TabControlDemo sample. Mantis #82.
- Added: Danish language in the FontDemo sample.
- Added: Output of summary of configure results (for configure based builds)
- Added: Texture extra size information to CEGUI::Texture in order to be able to handle scaled/stretched textures within Imageset.
- Added: Texture Scaling support in IrrlichRenderer
- Removed: Empty source file CEGUIVector.cpp
- Removed: TabPane files.
- Modified: Behaviour of Editbox so that EventCharacterKey events are only marked as handled if the key press actually resulted in a change to the Editbox text string. (Related to Mantis #59)
- Modified: Replaced all getWindow with get
- Modified: Replaced all setWindow with set
- Modified: EventSet::EventIterator now known as EventSet::Iterator
- Modified: PropertySet::PropertyIterator now known as PropertySet::Iterator
- Modified: ImageCodec modules are now DynamicModule
- Modified: Falagard PropertyDim now supports a type attribute for UDim properties. Mantis #82.
- Modified: Improved TabControl imagery. Mantis #82.
- Modified: autotools makefiles now symlink the sample binaries (to avoid having to do make install). Mantis #82.
- Modified: PropertyHelper now uses snprintf instead of std::ostringstream again. Mantis #82.
- Modified: Removed static Makefile for tolua++cegui generator tool and switched to autotools style build, with enable/disable configure option, for tolua++cegui generator tool
- Modified: Moved tolua++ into its own dir, removed lua_and_tolua++
- Modified: Externalised our use of the Lua library
- Modified: premake updates
- Modified: Updated AUTHORS file.
- Modified: Remove exec file attribute on Falagard.xsd
- Modified: XMLRefSchema/Font.xsd for font rewrite
- Modified: LuaScriptModule public headers no longer need include lua.h included.
- Modified: Made a bunch of warnings go away in MSVC in the new font code.
- Modified: Deleted the remaining old msvc project files.
- Bug Fix: Clean the XMLSerialization code: remove empty autowindow
- Bug Fix: Added missing glDisable(GL_FOG); in gl renderer
- Bug Fix: Irrlicht and D3D8.1 renderer modules would keep live pointers to Texture objects that failed to fully initialise (file or size errors for example) Mantis #43.
- Bug Fix: Disable texture stages we do not use in Direct3D renderers. (Mantis #95)
- Bug Fix: Mouse cursor z value. Mantis #49
- Bug Fix: Imagset XML attribute for image file name is Imagefile and not Filename.
- Bug Fix: normal attributes use true, only properties sometimes use True.
- Bug Fix: Global default resource group was not being used by DefaultResourceProvider.
- Bug Fix: XML output from CEGUI::Image class.
- Bug Fix: Imageset scaling issue when renderer automatically scales the image #45 (this is currently a partial fix)
- Bug Fix: IrrlichtRenderer - Mouse event error. Mantis #98.
- Bug Fix: IrrlichtRenderer - size error in addQuad. Mantis #99.
- Bug Fix: IrrlichtRenderer - Sample driver had linker lib name wrong for renderer module. Mantis #100.
- Bug Fix: TinyXMLParser bug. Mantis Tracker #57
- Bug Fix: a bug in the openglrenderer cleanup related to image codec.
- Bug Fix: Install renderer module includes at the same place as in Win32 (linux / mac autotools)
- Bug Fix: OpenGL sample driver did not inject middle mouse up (injected it as down). Mantis #82.
- Bug Fix: Corrected some mistakes in the Falagard Lua bindings
- Bug Fix: Apparently in some cases OpenGLRenderer needs NOMINMAX in Win32 (Mantis #63)
- Bug Fix: FreeTypeFont did not free the font data properly, also fixes a potential infinite loop in FreeTypeFont (Mantis #60)
- Bug Fix: FairChar font texture was not power of 2 (Mantis #64)
- Bug Fix: SliderThumb incorrectly mapped in some schemes (mantis #88)
- Bug Fix: Updated Irrlicht renderer to work with 0.5.0 codebase.
- Bug Fix: some missing data
- Bug Fix: DirectX 8.1 sample driver
- Bug Fix: some missing files in the make dist command (Mantis #89)
- Bug Fix: Change the name of an enumeration value in schema Font.xsd.
- Bug Fix: Memory leak in Font.
- Bug Fix: Lua bindings was missing ImagesetManager::createImagesetFromImageFile + some missing tolua_throws modifiers
Download (2.0MB)
Added: 2006-08-18 License: LGPL (GNU Lesser General Public License) Price:
1163 downloads
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