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Free Reign 0.2.1
Free Reign project consists of a fully-3D city simulator. more>>
Free Reign project consists of a fully-3D city simulator.
Free Reign is a fully-3D city simulator, with advanced features planned such as ore mining, advanced financial models, and other features users request.
Main features:
- Crashes on demand
- OpenGL based graphics
- Fully 3D (rotateable map etc)
Installation
At the current time, installation of the game is by simply compiling and running the game in the compile directory. Compilation is standard:
Type ./configure in the FreeReign directory
Type make when configure succeeds.
Change to the src directory
Type ./fr to run the game
Enhancements:
- Bug fix in getMinHeight/Max - ugh. How did I ever forget that? My last C++ compiler must have assumed I was returning height..my God.
<<lessFree Reign is a fully-3D city simulator, with advanced features planned such as ore mining, advanced financial models, and other features users request.
Main features:
- Crashes on demand
- OpenGL based graphics
- Fully 3D (rotateable map etc)
Installation
At the current time, installation of the game is by simply compiling and running the game in the compile directory. Compilation is standard:
Type ./configure in the FreeReign directory
Type make when configure succeeds.
Change to the src directory
Type ./fr to run the game
Enhancements:
- Bug fix in getMinHeight/Max - ugh. How did I ever forget that? My last C++ compiler must have assumed I was returning height..my God.
Download (0.26MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1020 downloads
Qonk 0.0.1
Qonk is a small build-and-conquer strategy game with very simple rules. more>>
Qonk project is a game I wrote to learn some SDL basics. The game is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever youre doing.
The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
<<lessThe setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
Download (0.052MB)
Added: 2007-01-15 License: Freeware Price:
1012 downloads
Underworld Online 7.7.5
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings. more>>
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings.
A castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
<<lessA castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
Download (0.053MB)
Added: 2006-12-27 License: GPL (GNU General Public License) Price:
1039 downloads
Aevum Obscurum 2.6.6
Aevum Obscurum is a online turn-based multiplayer strategy game, where you take the reigns of an empire in 14th century Europe. more>>
Its the beginning of the 14th century and there is only one thing on the minds of the Kings of Europe: Glory! Armies mass and navies gather, pitting general against general and steel against steel. Who will be victorious? Will the Ottoman Empire finally break the Christian armies arranged against it? Will England colonize lands much closer to home? Will the Papal States move from tending the kingdom of God to tending the kingdom of man? Or will Vikings turn out to be as good at conquest as they are at pillaging? The choice is yours.
Aevum Obscurum aka Das Tausenburgenspiel is a free online turn-based multiplayer strategy game, where you take the reigns of a budding empire and struggle against fellow players for control of Europe. In one game, up to 50+ players vie for supremacy, but only one can be victorious. Every game you win pushes up your score, until you dont just dominate Europe, but also your fellow players. Then all will be in your shadow and not just peasants, but even kings will worship you! All this can be yours, but only if you triumph.
So, will your place be in the history books or in the mud? Will you govern or will you grovel? Do you have what it takes to rule the known world? Join Aevum Obscurum and show us what youre made of!
Aevum Obscurum is an online multiplayer strategy game.
<<lessAevum Obscurum aka Das Tausenburgenspiel is a free online turn-based multiplayer strategy game, where you take the reigns of a budding empire and struggle against fellow players for control of Europe. In one game, up to 50+ players vie for supremacy, but only one can be victorious. Every game you win pushes up your score, until you dont just dominate Europe, but also your fellow players. Then all will be in your shadow and not just peasants, but even kings will worship you! All this can be yours, but only if you triumph.
So, will your place be in the history books or in the mud? Will you govern or will you grovel? Do you have what it takes to rule the known world? Join Aevum Obscurum and show us what youre made of!
Aevum Obscurum is an online multiplayer strategy game.
Download (29.5MB)
Added: 2007-05-28 License: Freeware Price:
1058 downloads
PHAT 0.0.1
PHAT is a browser-based network management solution. more>>
PHAT is a browser-based network management solution with a heavy lean toward switches, routers, and other traffic handlers which can be used to control either a single node, subnet, or vlan.
As you can probably see if youre reading this, PHAT is not the worlds most useful tool... yet. The reason I released this code in the first place was because I found myself in a vicious cycle: I didnt want to release the code until it was a little cleaner, a little more useful, and less dependent on site-specific stuff (currently, PHAT is quite reliant on NIS for example). However, I really havent had all the time in the world to devote to coding (Im also a sys/network admin), so getting PHAT to this presentable state has been tough (obviously, as I still dont consider it very presentable). I realized the only way to be useful was if I just released it for better or worse, and let people have at it.
Right now, the only things PHAT can really do depend on NIS, and MySQL. However, the NIS stuff should go away soon, and its not very hard to understand whats happening. Anyone with a decent level of networking and PHP expertise should be able to rip out the NIS stuff and replace it, or abstract the stuff altogether. The MySQL stuff will go away too, but not tomorrow or next week. As more people get involved who have more experience in dealing with ADODB or the PEAR DB stuff well move toward one of those.
In addition to reading this file, you really should read the source files as well, as I have a tendency to write really verbose stuff in there.
So, in a nutshell, I picked the release name "pseudocode" because thats exactly what PHAT currently is. Its a proof of concept. Everything has been done in a very brute force manner and has been tested just enough that theres some evidence that this stuff can work and I can demo it for a few interested local parties :)
At this stage in the game, ideas reign supreme. The only thing that rules over talking about ideas is coding prototypes for them.
Enhancements:
- PHP 4.x: As far as I know, any 4.x version works. I always use the latest version of PHP, and the version I used initially was 4.1x, I dont exactly remember which one.
-
- Apache: This has only ever been tested on Apache. UNIX/Linux: PHAT, at this stage, still makes a couple of systemcalls that are *nix specific. Its been tested on Linux and
- Solaris. This dependency should eventually go away.
-
- NIS: This dependency really has to go away. Abstracting the things PHAT uses NIS for right now is the first order of business.
-
- MySQL: I want to use the PEAR or ADODB stuff, but havent been overjoyed with either one. I dont want to have PHAT be dependent on any one database.
<<lessAs you can probably see if youre reading this, PHAT is not the worlds most useful tool... yet. The reason I released this code in the first place was because I found myself in a vicious cycle: I didnt want to release the code until it was a little cleaner, a little more useful, and less dependent on site-specific stuff (currently, PHAT is quite reliant on NIS for example). However, I really havent had all the time in the world to devote to coding (Im also a sys/network admin), so getting PHAT to this presentable state has been tough (obviously, as I still dont consider it very presentable). I realized the only way to be useful was if I just released it for better or worse, and let people have at it.
Right now, the only things PHAT can really do depend on NIS, and MySQL. However, the NIS stuff should go away soon, and its not very hard to understand whats happening. Anyone with a decent level of networking and PHP expertise should be able to rip out the NIS stuff and replace it, or abstract the stuff altogether. The MySQL stuff will go away too, but not tomorrow or next week. As more people get involved who have more experience in dealing with ADODB or the PEAR DB stuff well move toward one of those.
In addition to reading this file, you really should read the source files as well, as I have a tendency to write really verbose stuff in there.
So, in a nutshell, I picked the release name "pseudocode" because thats exactly what PHAT currently is. Its a proof of concept. Everything has been done in a very brute force manner and has been tested just enough that theres some evidence that this stuff can work and I can demo it for a few interested local parties :)
At this stage in the game, ideas reign supreme. The only thing that rules over talking about ideas is coding prototypes for them.
Enhancements:
- PHP 4.x: As far as I know, any 4.x version works. I always use the latest version of PHP, and the version I used initially was 4.1x, I dont exactly remember which one.
-
- Apache: This has only ever been tested on Apache. UNIX/Linux: PHAT, at this stage, still makes a couple of systemcalls that are *nix specific. Its been tested on Linux and
- Solaris. This dependency should eventually go away.
-
- NIS: This dependency really has to go away. Abstracting the things PHAT uses NIS for right now is the first order of business.
-
- MySQL: I want to use the PEAR or ADODB stuff, but havent been overjoyed with either one. I dont want to have PHAT be dependent on any one database.
Download (0.23MB)
Added: 2006-07-03 License: GPL (GNU General Public License) Price:
1212 downloads
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