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EZ Red Skin Fix
EZ Red Skin Fix is a script-fu that can be used to improve skin that has a reddish tint. more>>
EZ Red Skin Fix is a script-fu based on a technique by lylejk of dpreview.com that can be used to improve skin that has a reddish tint.
<<less Download (MB)
Added: 2006-09-15 License: GPL (GNU General Public License) Price:
1139 downloads
Red Hat Linux 9
Red Hat Linux is probably the best-known Linux distribution. more>>
Red Hat Linux is probably the best-known Linux distribution. Red Hat Linux is well-supported by commercial software, and tends to be easy to install and have good hardware support out of the box.
Compaq has taken over the maintenance for Red Hat for their Alpha processor - theres a link to their Alpha Red Hat page below.
Red Hat 9 is the last version of Red Hat Linux per se, and Red Hat will stop supporting it soon. Instead they offer a commercial Linux distribution, "Red Hat Enterprise Edition", and a free distribution, "The Fedora Project".
<<lessCompaq has taken over the maintenance for Red Hat for their Alpha processor - theres a link to their Alpha Red Hat page below.
Red Hat 9 is the last version of Red Hat Linux per se, and Red Hat will stop supporting it soon. Instead they offer a commercial Linux distribution, "Red Hat Enterprise Edition", and a free distribution, "The Fedora Project".
Download (638MB)
Added: 2005-04-06 License: GPL (GNU General Public License) Price:
1092 downloads
Red-Piranha 0.3
Red-Piranha is a search and knowledge management system. more>>
Red-Piranha is an open source search system that can actually learn what you are looking for. It lets you go everywhere , find anything , understand everything.
Because it is open source , it can integrate with any system. Because you can use it as a web page , command line or XML- WebService , it will work with most languages , including Java , Perl , C#/.Net and PHP. As a Java based program , it will run on any platform including Windows , Linux / Unix and Mac.
Main features:
- Personal Search Engine for your Desktop (Windows , Linux and Mac).
- Intranet Search Engine - Search your Company or College Intranet.
- Part of your Development Project - Have search abilities up and running in a few minutes.
- To provide Search facilities on your website.
- As a P2P search engine.
- In conjunction with a wiki, as a knowledge / document management solution.
- Scan a set of websites for the data you want (e.g. Search Job sites on a hourly basis).
- Explore the Semantic web using RDF.
- Search RSS feeds for the information you want.
- Search your Companies systems (including SAP , Oracle or any other Database / Data source).
- Provide a back end for searching in your App (Web , Swing , SWT , Flash, Mozilla-XUL, PHP , Perl or even c#/.Net) .
- Document Management for PDF, Word and other Docs.
- As a Webservice to provide search information
- As a command line tool , to give searching power to your scripts.
- Provide a Search facility for your project documentation.
Using
To use Red-Piranha - open your favourite web browser and point it at http://localhost:8080/RP . Within a few seconds , you should see the Red-Piranha start screen. This will have three items of interest
- A Text box , where we enter the information to add or search
- An add information button - to tell Red-Piranha about new information
- A Search button - to carry out a search.
Before we can search , we must tell Red-Piranha we information we are interested in. This is as easy as putting the piece of information we want to add (e.g. the folder c:temp) in the search box and pressing the Add information button. A message will be displayed saying that your information is being added and will be available to search shortly. For more information , look in the logs at TOMCAT_HOMEWebappsRPlogsrp.log
Examples of things we can add to Red-Piranha are
- A folder (e.g. C:Temp). All files in both this folder and *all* its subfolders will be added.
- An individual file. This file can be text , a web page , a word document , or pdf document. For binary files (like word , which are not plain text) , Red-Piranha will scan the file for recognizable text and add that.
- A Web page. Red-Piranha will add this web page , *and* web pages it links to.
- A Google Search (e.g. http://www.google.com/search?q=some+thing?m=100). Red-Piranha will get the results of the google search , and add information on the pages it links to.
- An XML file (including RSS feeds) , either on disk or over the web.
- Favourites / Bookmarks folders - Red-Piranha will index the web pages that these favourites point to.
Adding information can take anything from a few milliseconds , depending on the amount of information being added. Once added, Red-Piranha will check on a regular basis to see if the information added has changed and re-index if required. Your information is now available to be searched.
To do a search , put the item you want to search for into the textbox and press search. Red-Piranha will show the search results on the screen. Clicking on the link beside the search results will show you the original information (as long as you have access to it).
From version 0.3 onwards , Red-Piranha can learn what search results you are interested in an improve your future searches. To give Red-Piranha feedback and help it learn what you are interested in , click on any of the links on the search results page. Red-Piranha makes a note of your choice , which is used to adjust the search results later.
<<lessBecause it is open source , it can integrate with any system. Because you can use it as a web page , command line or XML- WebService , it will work with most languages , including Java , Perl , C#/.Net and PHP. As a Java based program , it will run on any platform including Windows , Linux / Unix and Mac.
Main features:
- Personal Search Engine for your Desktop (Windows , Linux and Mac).
- Intranet Search Engine - Search your Company or College Intranet.
- Part of your Development Project - Have search abilities up and running in a few minutes.
- To provide Search facilities on your website.
- As a P2P search engine.
- In conjunction with a wiki, as a knowledge / document management solution.
- Scan a set of websites for the data you want (e.g. Search Job sites on a hourly basis).
- Explore the Semantic web using RDF.
- Search RSS feeds for the information you want.
- Search your Companies systems (including SAP , Oracle or any other Database / Data source).
- Provide a back end for searching in your App (Web , Swing , SWT , Flash, Mozilla-XUL, PHP , Perl or even c#/.Net) .
- Document Management for PDF, Word and other Docs.
- As a Webservice to provide search information
- As a command line tool , to give searching power to your scripts.
- Provide a Search facility for your project documentation.
Using
To use Red-Piranha - open your favourite web browser and point it at http://localhost:8080/RP . Within a few seconds , you should see the Red-Piranha start screen. This will have three items of interest
- A Text box , where we enter the information to add or search
- An add information button - to tell Red-Piranha about new information
- A Search button - to carry out a search.
Before we can search , we must tell Red-Piranha we information we are interested in. This is as easy as putting the piece of information we want to add (e.g. the folder c:temp) in the search box and pressing the Add information button. A message will be displayed saying that your information is being added and will be available to search shortly. For more information , look in the logs at TOMCAT_HOMEWebappsRPlogsrp.log
Examples of things we can add to Red-Piranha are
- A folder (e.g. C:Temp). All files in both this folder and *all* its subfolders will be added.
- An individual file. This file can be text , a web page , a word document , or pdf document. For binary files (like word , which are not plain text) , Red-Piranha will scan the file for recognizable text and add that.
- A Web page. Red-Piranha will add this web page , *and* web pages it links to.
- A Google Search (e.g. http://www.google.com/search?q=some+thing?m=100). Red-Piranha will get the results of the google search , and add information on the pages it links to.
- An XML file (including RSS feeds) , either on disk or over the web.
- Favourites / Bookmarks folders - Red-Piranha will index the web pages that these favourites point to.
Adding information can take anything from a few milliseconds , depending on the amount of information being added. Once added, Red-Piranha will check on a regular basis to see if the information added has changed and re-index if required. Your information is now available to be searched.
To do a search , put the item you want to search for into the textbox and press search. Red-Piranha will show the search results on the screen. Clicking on the link beside the search results will show you the original information (as long as you have access to it).
From version 0.3 onwards , Red-Piranha can learn what search results you are interested in an improve your future searches. To give Red-Piranha feedback and help it learn what you are interested in , click on any of the links on the search results page. Red-Piranha makes a note of your choice , which is used to adjust the search results later.
Download (22.4MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1642 downloads
Red Carpet 2.4.9
Red Carpet is a software management tool for RPM-based Linux distros. more>>
Red Carpet is a software management tool for RPM-based Linux distros.
Red Carpet is a suite of applications that allows easy installation and update of software on Linux systems. Red Carpet project features both command-line and graphical GNOME interfaces.
These days Red Carpet is part of the Novell ZenWorks solution.
<<lessRed Carpet is a suite of applications that allows easy installation and update of software on Linux systems. Red Carpet project features both command-line and graphical GNOME interfaces.
These days Red Carpet is part of the Novell ZenWorks solution.
Download (1.9MB)
Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1205 downloads
Snoopy vs. the Red Baron 1.0
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
<<lessThe original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
Beyond The Red Line Demo
Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2. more>>
Beyond the Red Line project is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.
Will I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
<<lessWill I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
Download (MB)
Added: 2007-04-23 License: Freeware Price:
925 downloads
Fedora Rescue CD for i386
Fedora Rescue CD is a rescue CD for Fedora Core based systems. more>>
Fedora Rescue CD is a rescue CD for Fedora Core based systems.
The Fedora Project is a Red-Hat-sponsored and community-supported open source project. It is also a proving ground for new technology that may eventually make its way into Red Hat products. It is not a supported product of Red Hat, Inc.
The goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from free software. Development will be done in a public forum. The project will produce time-based releases of Fedora Core about 2-3 times a year with a public release schedule.
The Red Hat engineering team will continue to participate in the building of Fedora Core and will invite and encourage more outside participation than was possible in Red Hat Linux.
By using this more open process, we hope to provide an operating system that uses free software development practices and is more appealing to the open source community.
<<lessThe Fedora Project is a Red-Hat-sponsored and community-supported open source project. It is also a proving ground for new technology that may eventually make its way into Red Hat products. It is not a supported product of Red Hat, Inc.
The goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from free software. Development will be done in a public forum. The project will produce time-based releases of Fedora Core about 2-3 times a year with a public release schedule.
The Red Hat engineering team will continue to participate in the building of Fedora Core and will invite and encourage more outside participation than was possible in Red Hat Linux.
By using this more open process, we hope to provide an operating system that uses free software development practices and is more appealing to the open source community.
Download (88MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1063 downloads
libredblack 1.3
libredblack is a library to provide the RedBlack balanced tree searching and sorting algorithm. more>>
libredblack is a library to provide the RedBlack balanced tree searching and sorting algorithm.
The algorithm was taken from the book "Introduction to Algorithms" by Cormen, Leiserson & Rivest. Frankly I never entirely understood it, but it most definately works!
What is the problem with normal binary trees?: A standard binary tree only works well if the original data is provided in a random order (random in terms of the key being sorted on). If however the data is provided in order, then the tree becomes very un-balanced and searches degrade into nothing more than a linked list.
How is the RedBlack tree different?: The RedBlack tree acts in a way to keep the overall tree fairly balanced as new data is loaded in.
How does it work?: The tree is always organised such that it has the following properties:
Every node is either Red or Black.
A leaf node (a dummy empty node at the end of the tree) is always Black.
If a node is Red then its children are Black.
Every path from the root to a leaf contains the same number of Black nodes.
So from 3 & 4 above, we can see that the longest path (alternating Red and Black nodes) is only twice as long as the shortest path (all Black nodes). Thus the tree remains fairly balanced.
Great! How does it maintain those properties?: Ah, well, thats where I get a bit hazy. I know that it does this by adding Red nodes and then rotating the tree elements and changing the colours to sort out times when two Red nodes become parent-child (breaking rule 3).
<<lessThe algorithm was taken from the book "Introduction to Algorithms" by Cormen, Leiserson & Rivest. Frankly I never entirely understood it, but it most definately works!
What is the problem with normal binary trees?: A standard binary tree only works well if the original data is provided in a random order (random in terms of the key being sorted on). If however the data is provided in order, then the tree becomes very un-balanced and searches degrade into nothing more than a linked list.
How is the RedBlack tree different?: The RedBlack tree acts in a way to keep the overall tree fairly balanced as new data is loaded in.
How does it work?: The tree is always organised such that it has the following properties:
Every node is either Red or Black.
A leaf node (a dummy empty node at the end of the tree) is always Black.
If a node is Red then its children are Black.
Every path from the root to a leaf contains the same number of Black nodes.
So from 3 & 4 above, we can see that the longest path (alternating Red and Black nodes) is only twice as long as the shortest path (all Black nodes). Thus the tree remains fairly balanced.
Great! How does it maintain those properties?: Ah, well, thats where I get a bit hazy. I know that it does this by adding Red nodes and then rotating the tree elements and changing the colours to sort out times when two Red nodes become parent-child (breaking rule 3).
Download (0.006MB)
Added: 2006-05-25 License: GPL (GNU General Public License) Price:
1248 downloads
Quadromania 0.2
Quadromania project is a board game written in C with SDL. more>>
Quadromania project is a board game written in C with SDL.
Your task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
<<lessYour task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
Download (0.29MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1068 downloads
Games::Tournament::RoundRobin 0.01
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings. more>>
Games::Tournament::RoundRobin is a Perl module for Round-Robin Tournament Schedule Pairings.
SYNOPSIS
$schedule = Games::Tournament::RoundRobin->new;
$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...
Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.
If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).
METHODS
new
Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.
If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.
If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound
$schedule->indexesInRound($m)
Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.
roundsInTournament
$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];
Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner
$schedule->partner($member, $m)
Returns the partner of $member in round $m.
membersInRound
$schedule->membersInRound($m)
Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.
memberSchedule
$schedule->memberSchedule($member)
Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.
meeting
$schedule->meeting($member,$partner)
Returns the rounds (TODO and the venue) at which $member meets $partner.
meetings
$schedule->meetings($member1,[$member2,$member3,...])
Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...
index
$schedule->index($member)
Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.
member
$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )
Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.
partners
$schedule->partners($index)
$schedule->partners($name)
Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.
realPartners
$schedule->realPartners($index)
Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.
size
$schedule->size
Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.
rounds
$schedule->rounds
Returns the number of rounds in the round robin. This equals the number of league members, minus 1.
<<lessSYNOPSIS
$schedule = Games::Tournament::RoundRobin->new;
$pairings = $schedule->indexesInRound($roundm);
$round = $schedule->meeting($member1, [$member2, $member3]);
...
Every member of a league of 2n players can be paired with every other member in 2n-1 rounds.
If the league members are (Inf, 1 .. 2n-1), then in round i, i can be paired with Inf, and a can meet b, where a+b = 2i (mod 2n-1).
METHODS
new
Games::Tournament::RoundRobin->new( v => 5, league => [Ha, Be, He])
Games::Tournament::RoundRobin->new( league => {A => $a, B => $b, C => $c})
where v (optional) is the number of league members, and league (optional) is a list (or a hash) reference to the individual unique league members. One of v, or league (which takes precedence) is necessary, and if league is not given, the members are identified by the numbers 0 .. n-1.
If the league is a list (or hash) of n objects, they should be instances of a class that overloads both string quoting with a name method and arithmetical operations with an index method. The index method, called on the n objects in order, should return the n numbers, 0 .. n-1, and in that order if they are presented as an array. If they are presented as a hash, the hash is stored internally as an array and the keys are discarded.
If the league is a list of strings or numbers, indexes are constructed for the values on the basis of their positions in the list, and if a hash of strings or numbers, on the basis of the lexicographic order of their keys. Each string is expected to be unique.
If n is odd, an additional n-1, Bye or object (a Games::League::Member object, by default) member, depending on the type of the first member in the league, is added at the end and n is increased by 1.
indexesInRound
$schedule->indexesInRound($m)
Returns an array reference of the pairings in round $m. This method is useful if you are using numbers to represent your league members. It is not so useful if you are using strings or objects and you dont know their index numbers. Positions in the array represent members. The values represent their partners. Each member is thus represented twice.
roundsInTournament
$t = $schedule-> roundsInTournament;
$round1 = $t[0];
$inRound1FourthWith = $t->[0]->[3];
$inLastRoundLastWith = $$t[-1][-1];
Returns, as a reference to an array of arrays, the pairings in all rounds of the tournament. This method is useful if you are using the algorithm indexes.
partner
$schedule->partner($member, $m)
Returns the partner of $member in round $m.
membersInRound
$schedule->membersInRound($m)
Returns an hash reference of the pairings in round $m. This method is useful if you are using strings or objects. Keys in the hash represent league members. If the league members are objects, their names are used as keys. If 2 names are the same, the names are changed to $name.1, $name.2 etc. The values are their partners. Each player is thus represented twice.
memberSchedule
$schedule->memberSchedule($member)
Returns, as an array reference, the partners who $member is matched with in the order in which they meet, ie round by round.
meeting
$schedule->meeting($member,$partner)
Returns the rounds (TODO and the venue) at which $member meets $partner.
meetings
$schedule->meetings($member1,[$member2,$member3,...])
Returns, as an array reference, the rounds (TODO and the venue) at which $member1 meets $member2, $member3, ...
index
$schedule->index($member)
Returns $members index, the number which is used to pair it with other members. The index is the position, 0..n-1, of the $member in the league argument to the constructor (if an array) or the constructed array (if a hash.)
If $member is not a member of the array, or is itself an index, undef is returned.
member
$schedule->member($index)
$schedule->member($name)
$bye = $schedule->member( $schedule->size-1 )
Returns the member represented by $index, a number which ranges from 0..n-1, or by $name, a string. If there is no such member, undef is returned.
partners
$schedule->partners($index)
$schedule->partners($name)
Returns an array reference of all the partners of the $indexed or $named member, in index order, or the order in the league argument.
realPartners
$schedule->realPartners($index)
Returns an array reference of all the partners of the $indexed member, excluding the Bye member. Dont use this if you have no Bye member, as it just leaves off the last member.
size
$schedule->size
Returns the number of members in the round robin. Sometimes this may not be the same as the number of league members specified, because the array of league members takes precedence if supplied, and a bye is added if the number is odd.
rounds
$schedule->rounds
Returns the number of rounds in the round robin. This equals the number of league members, minus 1.
Download (0.010MB)
Added: 2007-01-05 License: Perl Artistic License Price:
1024 downloads
Splendid City 5.4
Splendid City Team Sports Scheduler, and Sports Scheduling Software System. more>>
Splendid City Team Sports Scheduler, and Sports Scheduling Software System is useful for people who organize team sports or game events. It can manage sports schedules of any size and complexity. Simply fill in the requested information into the wizard like interface, and Splendid City automates the season, tournament, league, match, round-robin and practice schedules.
A great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
<<lessA great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
Download (38MB)
Added: 2005-10-14 License: Freeware Price:
1473 downloads
AddTraction 0.002
AddTraction project is a SDL 2-player board game with numbers. more>>
AddTraction project is a SDL 2-player board game with numbers.
Two players ("red" and "green") take their turns on a 6x6 board. In the beginning, the board is empty except for a red "1" in the upper left and a green "1" in the lower right.
Taking a turn means setting one field of the board. Setting a field makes it assume the sum of the points of the 8 surrounding fields. But there is a catch: if the field is of the opponents color, their score is subtracted rather than added. If the resulting score is positive, the field will get your color, else your opponents color.
The same happens to the global score, which is just a colored difference of the score of all fields on the board. If the score in the end is red, red wins. If it is green, green wins. If it is black (0), it is a draw.
<<lessTwo players ("red" and "green") take their turns on a 6x6 board. In the beginning, the board is empty except for a red "1" in the upper left and a green "1" in the lower right.
Taking a turn means setting one field of the board. Setting a field makes it assume the sum of the points of the 8 surrounding fields. But there is a catch: if the field is of the opponents color, their score is subtracted rather than added. If the resulting score is positive, the field will get your color, else your opponents color.
The same happens to the global score, which is just a colored difference of the score of all fields on the board. If the score in the end is red, red wins. If it is green, green wins. If it is black (0), it is a draw.
Download (0.053MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1059 downloads
mergelog 4.5
mergelog provides a fast tool to merge HTTP log files by date. more>>
mergelog provides a fast tool to merge HTTP log files by date.
mergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
<<lessmergelog is a small and fast C program, which merges HTTP log files by date in Common Log Format (Apache default log format) from Web servers, behind round-robin DNS.
It has been designed to easily process huge logs from highly stressed servers, and can manage gzipped files.
Enhancements:
- dont abort anymore on corrupted log lines
- set BUFFER_SIZE value to 32Ko
- fixed a major bug on a broken month initialization
- corrections on manpages
- fix in configure.in to abort if zlib is not present
- fixed a potential segmentation fault on malformed log lines
- autoconf compliant thanks to Igor Genibel
Download (0.039MB)
Added: 2007-03-08 License: GPL (GNU General Public License) Price:
961 downloads
Hexxagon 1.0
Hexxagon is an Ataxx clone. more>>
Hexxagon project is an Ataxx clone.
The goal of the game is to conquer as much of the board as possible, which is done by capturing the opponents pieces or by cloning your own.
The goal of the game is to get more pieces than your opponent before the board is full. The pieces can clone or jump. All the opponents pieces that lies next to a moved piece will become yours.
Game Rules:
- A piece (red) can be cloned to all empty cells (green) next to it.
- A piece (red) can jump to all empty cells (green) one cell away from it.
- Cloning or jumping next to one of your opponents pieces will capture it. Cloning the middle red piece in the picture to the empty green cell will result in the board represented in the second picture.
<<lessThe goal of the game is to conquer as much of the board as possible, which is done by capturing the opponents pieces or by cloning your own.
The goal of the game is to get more pieces than your opponent before the board is full. The pieces can clone or jump. All the opponents pieces that lies next to a moved piece will become yours.
Game Rules:
- A piece (red) can be cloned to all empty cells (green) next to it.
- A piece (red) can jump to all empty cells (green) one cell away from it.
- Cloning or jumping next to one of your opponents pieces will capture it. Cloning the middle red piece in the picture to the empty green cell will result in the board represented in the second picture.
Download (1.2MB)
Added: 2006-12-24 License: GPL (GNU General Public License) Price:
1038 downloads
FreeNX 0.6.0
FreeNX is an implementation of a NoMachine/NX-compatible terminal server. more>>
FreeNX Server project is the Free and GPLd NX server implementation by Fabian Franz, based on NoMachine.coms NX technology.
NoMachine have thankfully licensed the core of NX under the GPL (they provide a close-source commercial NX server product on top of that code, as well as professional support).
FreeNX is a set of Bash scripts (about 3000 lines of code altogether) and comes with no support other than that which you may or may not gain by participating in this mailing list.
For FreeNX to work, you not only need the FreeNX scripts, but you also need the compiled NX sources from NoMachine.com installed. (Linux-Distributions are starting to offer their own pre-compiled packages now).
kNX is the initial KDE NX Client implementation, that was written as a "proof-of-concept" within 2 half days of hacking during LinuxTag 2004.
FreeNX and kNX strife to stay compatible and inter-operable with NoMachines commercial NX products. We aim to let NoMachines (free-as-in-beer) NX Client to work with FreeNX server as well as let the kNX Client access any commercial NoMachine server product (Personal, SmallOffice and Enterprise Servers).
Some versions of FreeNX and kNX are "snapshot" releases for respective 1.5.x snapshots by NoMachine, and are not expected to run with any other NX version from NoMachine.
Enhancements:
- Support for NX client and backend versions 2.0.0 and 2.1.0 was implemented.
- "Round-robin" and "load" load balancing algorithms were added.
- Many significant fixes were made.
<<lessNoMachine have thankfully licensed the core of NX under the GPL (they provide a close-source commercial NX server product on top of that code, as well as professional support).
FreeNX is a set of Bash scripts (about 3000 lines of code altogether) and comes with no support other than that which you may or may not gain by participating in this mailing list.
For FreeNX to work, you not only need the FreeNX scripts, but you also need the compiled NX sources from NoMachine.com installed. (Linux-Distributions are starting to offer their own pre-compiled packages now).
kNX is the initial KDE NX Client implementation, that was written as a "proof-of-concept" within 2 half days of hacking during LinuxTag 2004.
FreeNX and kNX strife to stay compatible and inter-operable with NoMachines commercial NX products. We aim to let NoMachines (free-as-in-beer) NX Client to work with FreeNX server as well as let the kNX Client access any commercial NoMachine server product (Personal, SmallOffice and Enterprise Servers).
Some versions of FreeNX and kNX are "snapshot" releases for respective 1.5.x snapshots by NoMachine, and are not expected to run with any other NX version from NoMachine.
Enhancements:
- Support for NX client and backend versions 2.0.0 and 2.1.0 was implemented.
- "Round-robin" and "load" load balancing algorithms were added.
- Many significant fixes were made.
Download (0.042MB)
Added: 2007-02-03 License: GPL (GNU General Public License) Price:
1001 downloads
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