recode 1.1
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PSP-Recode 1.1
PSP-Recode is another service menu for PSP videos, tested with my 1.5-2.71-B PSP and works perfect. more>>
PSP-Recode is another service menu for PSP videos, tested with my 1.5-2.71-B PSP and works perfect.
Based on podencoder and original psp-recode for mp4ip, but this only need the last version of ffmpeg with PSP suport.
This script only required ffmpeg and kdialog installed in your system, but, for best performance (progress bars) you must install zenity and mplayer.
Installation:
Copy < PSP_Video.desktop > to < $HOME/.kde/share/apps/konqueror/servicemenus/ >,
and copy < psp-recode.sh > to < $HOME/bin > directory or another one that is in
your $PATH.
You can see PSP-Recode options typing < psp-recode.sh --help > in one console.
Remember that your PSP need runing firmware up to 2.01 or emulated firmware.
Enhancements:
- Bug fixed if your ffmpeg version uses video bitrate in bits/s or in kbits/s, the program ask you.
<<lessBased on podencoder and original psp-recode for mp4ip, but this only need the last version of ffmpeg with PSP suport.
This script only required ffmpeg and kdialog installed in your system, but, for best performance (progress bars) you must install zenity and mplayer.
Installation:
Copy < PSP_Video.desktop > to < $HOME/.kde/share/apps/konqueror/servicemenus/ >,
and copy < psp-recode.sh > to < $HOME/bin > directory or another one that is in
your $PATH.
You can see PSP-Recode options typing < psp-recode.sh --help > in one console.
Remember that your PSP need runing firmware up to 2.01 or emulated firmware.
Enhancements:
- Bug fixed if your ffmpeg version uses video bitrate in bits/s or in kbits/s, the program ask you.
Download (0.003MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1094 downloads
PApp::Recode 1.1
PApp::Recode is a Perl module that can convert bytes from one charset to another. more>>
PApp::Recode is a Perl module that can convert bytes from one charset to another.
SYNOPSIS
use PApp::Recode;
# not auto-imported into .papp-files
$converter = to_utf8 PApp::Recode "iso-8859-1";
$converter->("string");
This module creates conversion functions that enable you to convert text data from one character set (and/or encoding) to another.
<<lessSYNOPSIS
use PApp::Recode;
# not auto-imported into .papp-files
$converter = to_utf8 PApp::Recode "iso-8859-1";
$converter->("string");
This module creates conversion functions that enable you to convert text data from one character set (and/or encoding) to another.
Download (0.38MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
MultiRecode 2.0
MultiRecode is a user interface for util recode to recode WWW from one coding to the other coding. more>>
MultiRecode is a user interface for util recode to recode WWW from one coding to the other coding.
It dont change metatag in files. This UI works with list of files for multiple recoding. You need recode in your PC installed.
<<lessIt dont change metatag in files. This UI works with list of files for multiple recoding. You need recode in your PC installed.
Download (0.061MB)
Added: 2006-07-25 License: Freeware Price:
1186 downloads
Convert::Recode 1.04
Convert::Recode is a Perl module to make mapping functions between character sets. more>>
Convert::Recode is a Perl module to make mapping functions between character sets.
SYNOPSIS
use Convert::Recode qw(ebcdic_to_ascii);
while () {
print ebcdic_to_ascii($_);
}
The Convert::Recode module can provide mapping functions between character sets on demand. It depends on GNU recode to provide the raw mapping data, i.e. GNU recode must be installed first. The name of the mapping function is constructed by taking the names of the two charsets and joining them with the string "_to_". For example, if you want to convert between the "mac" and the "latin1" charsets, just import the mac_to_latin1() function.
If you prefix the function name with "strict_", any characters that cannot be mapped are removed during transformation. For instance, the strict_mac_to_latin1() function converts a string to latin1 and removes all mac characters that do not have a corresponding latin1 character.
Running the command recode -l should give you the list of available character sets.
<<lessSYNOPSIS
use Convert::Recode qw(ebcdic_to_ascii);
while () {
print ebcdic_to_ascii($_);
}
The Convert::Recode module can provide mapping functions between character sets on demand. It depends on GNU recode to provide the raw mapping data, i.e. GNU recode must be installed first. The name of the mapping function is constructed by taking the names of the two charsets and joining them with the string "_to_". For example, if you want to convert between the "mac" and the "latin1" charsets, just import the mac_to_latin1() function.
If you prefix the function name with "strict_", any characters that cannot be mapped are removed during transformation. For instance, the strict_mac_to_latin1() function converts a string to latin1 and removes all mac characters that do not have a corresponding latin1 character.
Running the command recode -l should give you the list of available character sets.
Download (0.003MB)
Added: 2006-08-12 License: Perl Artistic License Price:
1168 downloads
MP3Unicode 1.1.1
MP3Unicode is a command line utility to convert ID3 tags in mp3 files between different encodings. more>>
MP3Unicode is a command line utility to convert ID3 tags in mp3 files between different encodings.
For example, mp3unicode --source-encoding cp1251 --id3v1-encoding none --id3v2-encoding unicode file.mp3 will read id3v2 tag (or id3v1 tag if there is no id3v2) from the file, convert the text fields in the tag from cp1251 to Unicode and will write id3v2 tag back, stripping away id3v1 tag.
< span style=color:green >< b >Requirements:< /b >< /span >< br/ >
- Qt library
- TagLib library
< b >Usage:< /b >
mp3unicode [options] [filename]
< b >Options:< /b >
-s, --source-encoding < encoding >
Read current mp3 tags assuming they are encoded with < encoding >. < encoding > is either "unicode" or any valid 8bit encoding, for example "cp1251".
-1, --id3v1-encoding < encoding >
Write id3v1 tag in < encoding >, if < encoding > is "none", then strip id3v1 tag away. < encoding > may be any valid 8bit encoding, note however that it is not possible to write id3v1 in Unicode.
-2, --id3v2-encoding < encoding >
Write id3v2 tag in < encoding >, if < encoding > is "none", then strip id3v2 tag away. < encoding > may be either "unicode" or any valid 8bit encoding.
-p, --preserve-unicode
If source encoding is specified to be some specific encoding and not Unicode, but the actual encoding seems to be Unicode, then assume it is Unicode. E.g., if you want to process a lot of files, some of which are in Unicode (or have Unicode characters somewhere), but some are in cp1251, just issue -s cp1251 -p along with other options. This should work as you would like it to work.
-v, --version
Prints version number, compilation date and time.
<<lessFor example, mp3unicode --source-encoding cp1251 --id3v1-encoding none --id3v2-encoding unicode file.mp3 will read id3v2 tag (or id3v1 tag if there is no id3v2) from the file, convert the text fields in the tag from cp1251 to Unicode and will write id3v2 tag back, stripping away id3v1 tag.
< span style=color:green >< b >Requirements:< /b >< /span >< br/ >
- Qt library
- TagLib library
< b >Usage:< /b >
mp3unicode [options] [filename]
< b >Options:< /b >
-s, --source-encoding < encoding >
Read current mp3 tags assuming they are encoded with < encoding >. < encoding > is either "unicode" or any valid 8bit encoding, for example "cp1251".
-1, --id3v1-encoding < encoding >
Write id3v1 tag in < encoding >, if < encoding > is "none", then strip id3v1 tag away. < encoding > may be any valid 8bit encoding, note however that it is not possible to write id3v1 in Unicode.
-2, --id3v2-encoding < encoding >
Write id3v2 tag in < encoding >, if < encoding > is "none", then strip id3v2 tag away. < encoding > may be either "unicode" or any valid 8bit encoding.
-p, --preserve-unicode
If source encoding is specified to be some specific encoding and not Unicode, but the actual encoding seems to be Unicode, then assume it is Unicode. E.g., if you want to process a lot of files, some of which are in Unicode (or have Unicode characters somewhere), but some are in cp1251, just issue -s cp1251 -p along with other options. This should work as you would like it to work.
-v, --version
Prints version number, compilation date and time.
Download (0.011MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
927 downloads
ColdSpot 1.1.1
ColdSpot is an X screen locker. more>>
ColdSpot is an X screen locker.
When the mouse is left inside the transparent ColdSpot window, a user-specified program is kicked off to lock the screen.
It is probably simplest to use with focus follows mouse or sloppy focus, although it should still work with click-to-focus.
Enhancements:
- Fixed the expose problem. Now works even better under IceWM (and other WMs that do a more aggressive unmapping of windows).
<<lessWhen the mouse is left inside the transparent ColdSpot window, a user-specified program is kicked off to lock the screen.
It is probably simplest to use with focus follows mouse or sloppy focus, although it should still work with click-to-focus.
Enhancements:
- Fixed the expose problem. Now works even better under IceWM (and other WMs that do a more aggressive unmapping of windows).
Download (0.038MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
1122 downloads
TkDgen 1.1.1
TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator. more>>
TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator.
TkDgen is a Tcl/Tk GUI front-end for DGen, an emulator of the Genesis video game console. It displays a list of available ROMs, and it can display a game screenshot when a ROM is selected in the list.
It also helps you manage tips, graphic files, and hex codes for individual ROMs.
<<lessTkDgen is a Tcl/Tk GUI front-end for DGen, an emulator of the Genesis video game console. It displays a list of available ROMs, and it can display a game screenshot when a ROM is selected in the list.
It also helps you manage tips, graphic files, and hex codes for individual ROMs.
Download (MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1064 downloads
Bundle::Unicode 0.01
Bundle::Unicode is a Perl bundle to install Unicode modules and their dependencies. more>>
Bundle::Unicode is a Perl bundle to install Unicode modules and their dependencies.
SYNOPSIS
perl -MCPAN -e install Bundle::Unicode
CONTENTS
Unicode::Lite
Unicode::String
Unicode::Map
enum
Unicode::EastAsianWidth
ExtUtils::MakeMaker
Module::Build
Unicode::Collate
Unicode::Collate::Standard
File::Spec
Cwd
Exporter
Test
Test::More
Inline
XSLoader
Unicode::CheckUTF8
Unicode::Char
Unicode::Unihan
Fcntl
File::Path
Lingua::Han::Utils
Unicode::IMAPUtf7
Unicode::Map8
Unicode::Map
Unicode::MapUTF8
App::Info::Lib::Iconv
Encode
Module::Install
FindBin
Jcode
MIME::Base64
Unicode::UTF8simple
Unicode::Japanese
ExtUtils::Manifest
ExtUtils::Embed
Unicode::Escape
Filter::Simple
Unicode::Transliterate
AutoLoader
Clone
Unicode::Wrap
File::Copy
Unicode::Normalize
Unicode::Regex::Set
Unicode::Transform
Unicode::Decompose
Unicode::RecursiveDowngrade
String::Multibyte
String::Multibyte::Unicode
String::Multibyte::Grapheme
Acme::MetaSyntactic
Scalar::List::Util
IO::Compress::Base
Text::Unidecode
ShiftJIS::X0213::MapUTF
ShiftJIS::CP932::MapUTF
ShiftJIS::CP932::Correct
Convert::Base32
Convert::RACE
HTML::Fraction
String::Fraction
XML::Simple
YAML
Convert::CharMap
Config
File::Spec::Functions
File::Basename
Scalar::Util
AppConfig
Template
Template::Config
version
Template::Provider::Unicode::Japanese
Bundle::Encode
ShiftJIS::Collate
ShiftJIS::Regexp
encoding::warnings
Locale::Recode
TeX::Encode
Pod::LaTeX
Pod::Find
Pod::ParseUtils
Pod::Select
Locale::Maketext
Locale::Maketext::Lexicon
Locale::Maketext::Simple
i18n
Convert::ASCIInames
Apache::GuessCharset
HTML::Entities
HTML::Parser
<<lessSYNOPSIS
perl -MCPAN -e install Bundle::Unicode
CONTENTS
Unicode::Lite
Unicode::String
Unicode::Map
enum
Unicode::EastAsianWidth
ExtUtils::MakeMaker
Module::Build
Unicode::Collate
Unicode::Collate::Standard
File::Spec
Cwd
Exporter
Test
Test::More
Inline
XSLoader
Unicode::CheckUTF8
Unicode::Char
Unicode::Unihan
Fcntl
File::Path
Lingua::Han::Utils
Unicode::IMAPUtf7
Unicode::Map8
Unicode::Map
Unicode::MapUTF8
App::Info::Lib::Iconv
Encode
Module::Install
FindBin
Jcode
MIME::Base64
Unicode::UTF8simple
Unicode::Japanese
ExtUtils::Manifest
ExtUtils::Embed
Unicode::Escape
Filter::Simple
Unicode::Transliterate
AutoLoader
Clone
Unicode::Wrap
File::Copy
Unicode::Normalize
Unicode::Regex::Set
Unicode::Transform
Unicode::Decompose
Unicode::RecursiveDowngrade
String::Multibyte
String::Multibyte::Unicode
String::Multibyte::Grapheme
Acme::MetaSyntactic
Scalar::List::Util
IO::Compress::Base
Text::Unidecode
ShiftJIS::X0213::MapUTF
ShiftJIS::CP932::MapUTF
ShiftJIS::CP932::Correct
Convert::Base32
Convert::RACE
HTML::Fraction
String::Fraction
XML::Simple
YAML
Convert::CharMap
Config
File::Spec::Functions
File::Basename
Scalar::Util
AppConfig
Template
Template::Config
version
Template::Provider::Unicode::Japanese
Bundle::Encode
ShiftJIS::Collate
ShiftJIS::Regexp
encoding::warnings
Locale::Recode
TeX::Encode
Pod::LaTeX
Pod::Find
Pod::ParseUtils
Pod::Select
Locale::Maketext
Locale::Maketext::Lexicon
Locale::Maketext::Simple
i18n
Convert::ASCIInames
Apache::GuessCharset
HTML::Entities
HTML::Parser
Download (0.002MB)
Added: 2007-05-26 License: Perl Artistic License Price:
882 downloads
KpovModeler 1.1.1
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE. more>>
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE.
For most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
<<lessFor most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
Download (2.8MB)
Added: 2005-05-30 License: GPL (GNU General Public License) Price:
1608 downloads
MoMEUnit 1.1.1
MoMEUnit is an instance of the xUnit architecture for unit testing of J2ME applications. more>>
MoMEUnit is an instance of the xUnit architecture for unit testing of J2ME applications. The application is derived from the JUnit framework. It is only CLDC 1.1 compliant.
It overcomes the lack of a reflection API in the J2ME MIDP API and supports main features of the JUnit framework such as ease of development and running of tests, sharing of fixtures among different tests, the ability to perform simultaneous test runs, and much more.
The results of tests are displayed with a progress bar, statistics, and lists of failures or errors with detailed messages for each test.
Main features:
- Calculates list of tests to run based on Test interface implementation and specified patterns. There is no need to specify test cases to run explicitly. Developers can add test cases without configuring test runners.
- Runs test cases of already built J2ME application or builds test application on behalf of developer based on source files, classes, resources and libraries specified.
- Preverifies J2ME application before running tests on demand.
- Formats tests run output by using predefined or custom tests results formatters like in task. All test characteristics including times and stack traces are available.
- Gives developers possibility to choose emulator and/or preverify tool to run by specifying predefined or custom emulator or preverifier.
- Gives developers possibility to configure test J2ME application by specifying attributes of application JAD descriptor and/or manifest.
Enhancements:
- Timeout functionality added to ant Integration package and MIDletTestRunner and minor bugs fixed.
<<lessIt overcomes the lack of a reflection API in the J2ME MIDP API and supports main features of the JUnit framework such as ease of development and running of tests, sharing of fixtures among different tests, the ability to perform simultaneous test runs, and much more.
The results of tests are displayed with a progress bar, statistics, and lists of failures or errors with detailed messages for each test.
Main features:
- Calculates list of tests to run based on Test interface implementation and specified patterns. There is no need to specify test cases to run explicitly. Developers can add test cases without configuring test runners.
- Runs test cases of already built J2ME application or builds test application on behalf of developer based on source files, classes, resources and libraries specified.
- Preverifies J2ME application before running tests on demand.
- Formats tests run output by using predefined or custom tests results formatters like in task. All test characteristics including times and stack traces are available.
- Gives developers possibility to choose emulator and/or preverify tool to run by specifying predefined or custom emulator or preverifier.
- Gives developers possibility to configure test J2ME application by specifying attributes of application JAD descriptor and/or manifest.
Enhancements:
- Timeout functionality added to ant Integration package and MIDletTestRunner and minor bugs fixed.
Download (1.1MB)
Added: 2007-08-15 License: Common Public License Price:
805 downloads
EL4J 1.1.1
EL4J, the Extension Library for the J2EE, adds incremental improvements to the Spring Java framework. more>>
EL4J, the Extension Library for the J2EE, adds incremental improvements to the Spring Java framework.
Main features:
- The ability to split applications in modules
- A module can consist of code, jar-files and configurations
- There can be transitive dependencies between modules
- A module can automatically enable its spring configuration when it is present
- The order and the location of configuration-information works accross various J2EE containers
- Simplified remoting
- Optional implicit context passing to cleanly add technical context with remote method invocations (e.g. to add a security principal or the sub-company on whose behalf a request is being made)
- Remote a POJO as SLSB or SFSB, remote a POJO via SOAP
- Clean remoting support for interfaces that lack a RemoteException in their interface where its required
- A light daemon manager service
- Various improvements
- Make the active beans and their configuration visible in JMX
- A light exception handling framework that implements a safety facade
- Simplified configuration of attribute-interceptor mappings
Enhancements:
- Many clean-ups in the build infrastructure and in the file organization
- Added a database plugin that allows to execute SQL scripts on the database.
- It can optionally launch an embedded database (Derby for now).
- Added a dependency plugin that illustrates the dependencies between modules graphically.
- Added a basic EL4J archetype to get started more easily
- We provide a mechanim to override the configuration files that are in the automatic Tomcat download (files etc/tomcat are copied to Tomcat).
- Test run now in the maven integration phase (in order for us to launch the database in the right moment).
- Some issues in the site-generation were fixed.
- Added an experimental version plugin that checks whether there are new versions available of existing maven plugins or of other jar-files a project depends on.
- Provided fixes for the external exec plugin
- Upgrade to some newer maven plugins: eclipse, javadoc, deploy.
<<lessMain features:
- The ability to split applications in modules
- A module can consist of code, jar-files and configurations
- There can be transitive dependencies between modules
- A module can automatically enable its spring configuration when it is present
- The order and the location of configuration-information works accross various J2EE containers
- Simplified remoting
- Optional implicit context passing to cleanly add technical context with remote method invocations (e.g. to add a security principal or the sub-company on whose behalf a request is being made)
- Remote a POJO as SLSB or SFSB, remote a POJO via SOAP
- Clean remoting support for interfaces that lack a RemoteException in their interface where its required
- A light daemon manager service
- Various improvements
- Make the active beans and their configuration visible in JMX
- A light exception handling framework that implements a safety facade
- Simplified configuration of attribute-interceptor mappings
Enhancements:
- Many clean-ups in the build infrastructure and in the file organization
- Added a database plugin that allows to execute SQL scripts on the database.
- It can optionally launch an embedded database (Derby for now).
- Added a dependency plugin that illustrates the dependencies between modules graphically.
- Added a basic EL4J archetype to get started more easily
- We provide a mechanim to override the configuration files that are in the automatic Tomcat download (files etc/tomcat are copied to Tomcat).
- Test run now in the maven integration phase (in order for us to launch the database in the right moment).
- Some issues in the site-generation were fixed.
- Added an experimental version plugin that checks whether there are new versions available of existing maven plugins or of other jar-files a project depends on.
- Provided fixes for the external exec plugin
- Upgrade to some newer maven plugins: eclipse, javadoc, deploy.
Download (1.2MB)
Added: 2007-02-21 License: GPL (GNU General Public License) Price:
977 downloads
yafc 1.1.1
yafc is Yet Another FTP Client. more>>
Yafc is yet another FTP client which features a directory cache, remote filename completion, aliases, colorized ls, recursive get/put/ls/rm, nohup mode transfers, tagging (queueing), multiple connections, proxy support, and more. It has also support for Kerberos authentication and SSH2 (sftp).
Main features:
- cached directory listings
- extensive tab completion
- aliases
- colored ls (ie, ls --color, uses $LS_COLORS like GNU ls)
- automatic reconnect on timed out connections
- recursive get/put/fxp/ls/rm
- nohup mode transfers
- multiple connections open simultaneously
- tagging (queueing)
- very configurable
- autologin and bookmarks
- automagically enters nohup-mode when SIGHUP received (in get and put)
- redirection to local command or file
- proxy support
- Kerberos support (version 4 and 5, heimdal, kth-krb or MIT)
- SSH2 support (sftp)
- its free!
Enhancements:
- Applied patch by Mark Schreiber that checks for errno.h in configure.ac
- Less picky autogen.sh
- sysconfdir setting from configure honored (thanks to Toru TAKAMIZU)
- alternative SSH port now accepted (thanks Henk Csaba)
- Applied patch from Eduard Bloch that adds a setting for user configurable SSH options
- Uses standard SI prefixes for binary multiples (KiB, MiB, GiB) in transfer progress
- Fixed bug when pressing Ctrl-D in user input (ask), reported by Robin Breathe
- Applied patch by Thomas Habets, fixing a file descriptor leak
- Fixed the "-s" parameter for the "fxp" command (patch by Julien Antille)
- Included the large file support patch by Eduard Block
- Applied patch from Eduard Block that improved the help command
- Applied patch from Martin Pitt that fixes the errno.h problem in makepath.c
<<lessMain features:
- cached directory listings
- extensive tab completion
- aliases
- colored ls (ie, ls --color, uses $LS_COLORS like GNU ls)
- automatic reconnect on timed out connections
- recursive get/put/fxp/ls/rm
- nohup mode transfers
- multiple connections open simultaneously
- tagging (queueing)
- very configurable
- autologin and bookmarks
- automagically enters nohup-mode when SIGHUP received (in get and put)
- redirection to local command or file
- proxy support
- Kerberos support (version 4 and 5, heimdal, kth-krb or MIT)
- SSH2 support (sftp)
- its free!
Enhancements:
- Applied patch by Mark Schreiber that checks for errno.h in configure.ac
- Less picky autogen.sh
- sysconfdir setting from configure honored (thanks to Toru TAKAMIZU)
- alternative SSH port now accepted (thanks Henk Csaba)
- Applied patch from Eduard Bloch that adds a setting for user configurable SSH options
- Uses standard SI prefixes for binary multiples (KiB, MiB, GiB) in transfer progress
- Fixed bug when pressing Ctrl-D in user input (ask), reported by Robin Breathe
- Applied patch by Thomas Habets, fixing a file descriptor leak
- Fixed the "-s" parameter for the "fxp" command (patch by Julien Antille)
- Included the large file support patch by Eduard Block
- Applied patch from Eduard Block that improved the help command
- Applied patch from Martin Pitt that fixes the errno.h problem in makepath.c
Download (1.1MB)
Added: 2005-10-06 License: GPL (GNU General Public License) Price:
1488 downloads
Peinture 1.1.1
Peinture is a small arcade network game. more>>
Peinture project is a small arcade network game.
This game is based on a 3D display system which is portable, simple, and efficient.
The network protocol allows real time playing over a LAN or the Internet
Main features:
- Rectangular game area, n player in real time, each one a color.
- A player can paint squares with his color in order to dominate the ground.
- A player must avoid squares from other players colors.
- Several available game mode and objectives.
- simpe 3D display based on X11 (maximum compatibility)
- solo or network real time game
- coded in C++ with a minimum number of librairies
Enhancements:
- Added: background selection, new maps, many debugs (cut/paste, fonts, ..)
<<lessThis game is based on a 3D display system which is portable, simple, and efficient.
The network protocol allows real time playing over a LAN or the Internet
Main features:
- Rectangular game area, n player in real time, each one a color.
- A player can paint squares with his color in order to dominate the ground.
- A player must avoid squares from other players colors.
- Several available game mode and objectives.
- simpe 3D display based on X11 (maximum compatibility)
- solo or network real time game
- coded in C++ with a minimum number of librairies
Enhancements:
- Added: background selection, new maps, many debugs (cut/paste, fonts, ..)
Download (0.15MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1050 downloads
ADeQuaTe 1.1.1
ADeQuaTe is Alans Database Query Tool. more>>
ADeQuaTe is Alans Database Query Tool.
This program allows an end-user to perform complex database queries with just a few mouse clicks. The end-user does not need to know the structure of the data, or any sql;
This is handled when the administrator defines the criteria that the users utilize in running their queries; using the criteria editor (new for version 1.1). The user can drill-down through the data, and print it out in report format.
<<lessThis program allows an end-user to perform complex database queries with just a few mouse clicks. The end-user does not need to know the structure of the data, or any sql;
This is handled when the administrator defines the criteria that the users utilize in running their queries; using the criteria editor (new for version 1.1). The user can drill-down through the data, and print it out in report format.
Download (0.57MB)
Added: 2006-03-03 License: GPL (GNU General Public License) Price:
1332 downloads
CTShaper 1.1.1
CTShaper is a shell-script that helps setting up a traffic shaper. more>>
CTShaper is a shell-script that helps setting up a traffic shaper, using Linuxs built-in network QoS (Quality of Service) infrastructure.
Have you ever noticed how your SSH/gaming sessions become sluggish when you start downloading something, or how your downloads slow down when you start uploading?
Have you ever been annoyed by other peoples downloads forcing you to wait ages while an email is being sent? Or making your web navigation painfully slow?
Well, if your outgoing link is managed by a Linux router/gateway, then you could benefit from using CTShaper.
CTShaper reduces link latency by preventing packet queues from getting too long on your side (your ADSL or Cable modem) and on your ISPs side (their routers). Long packet queues is what makes your uploads interfere with your downloads, and your downloads interfere with your SSH or gaming sessions.
Additionally, CTShaper sets up four traffic queues with different priorities and configurable flow rates (to have minimum bandwidth guarantees for each class). By default, only traffic with ToS (Type of Service) information gets prioritized (which could be enough, if lots of software had support for it, which they dont), but you can use your firewall (iptables, or an iptables frontend like FireHOL) to "mark" traffic.
The traffic shaper will then prioritize (outgoing) traffic based on those "marks". You can, for instance, give priority to SMTP and HTTP traffic. This will only affect outgoing HTTP and SMTP traffic, but thats enough to make your emails go out faster, and your web navigation more responsive.
<<lessHave you ever noticed how your SSH/gaming sessions become sluggish when you start downloading something, or how your downloads slow down when you start uploading?
Have you ever been annoyed by other peoples downloads forcing you to wait ages while an email is being sent? Or making your web navigation painfully slow?
Well, if your outgoing link is managed by a Linux router/gateway, then you could benefit from using CTShaper.
CTShaper reduces link latency by preventing packet queues from getting too long on your side (your ADSL or Cable modem) and on your ISPs side (their routers). Long packet queues is what makes your uploads interfere with your downloads, and your downloads interfere with your SSH or gaming sessions.
Additionally, CTShaper sets up four traffic queues with different priorities and configurable flow rates (to have minimum bandwidth guarantees for each class). By default, only traffic with ToS (Type of Service) information gets prioritized (which could be enough, if lots of software had support for it, which they dont), but you can use your firewall (iptables, or an iptables frontend like FireHOL) to "mark" traffic.
The traffic shaper will then prioritize (outgoing) traffic based on those "marks". You can, for instance, give priority to SMTP and HTTP traffic. This will only affect outgoing HTTP and SMTP traffic, but thats enough to make your emails go out faster, and your web navigation more responsive.
Download (0.011MB)
Added: 2005-11-02 License: GPL (GNU General Public License) Price:
1453 downloads
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