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Virtual Universe Client 0.72
Virtual Universe is a 3D cyberspace which offers more possibilities than just chat. more>>
The "Virtual Universe" is a 3D cyberspace which offers more possibilities than just chat: it is a combination of the Web, chat, and instant messaging within a realistic, three-dimensional cyberspace.
The "Virtual Universe" is a virtual reality environment which runs on top of the Internet.
Main features:
- chat with each other
- see the chat-partner as a virtual, three-dimensional person
- interact and communicate
- be creative in many ways
- create own worlds for any desired subject
Enhancements:
- A lighting bug in .COB/.SCN loader has been fixed.
<<lessThe "Virtual Universe" is a virtual reality environment which runs on top of the Internet.
Main features:
- chat with each other
- see the chat-partner as a virtual, three-dimensional person
- interact and communicate
- be creative in many ways
- create own worlds for any desired subject
Enhancements:
- A lighting bug in .COB/.SCN loader has been fixed.
Download (16.8MB)
Added: 2007-01-08 License: Freeware Price:
1020 downloads

POV-Ray for Linux 3.6.1
a high-quality, totally free tool for creating stunning 3D graphics. more>> The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.<<less
Download (6.73MB)
Added: 2009-04-19 License: Freeware Price: Free
195 downloads
Comic Vector Icons
Comic Vector Icons package contains 100 vectorial icons developed with cartoony look and simple shapes. more>>
Comic Vector Icons package contains 100 vectorial icons developed with "cartoony" look and simple shapes that give to your project a funny feeling.
EPS Icons can be rescaled to any size while retaining their original detail, for use in Logo design, Blogs, Web, Software or Print projects.
<<lessEPS Icons can be rescaled to any size while retaining their original detail, for use in Logo design, Blogs, Web, Software or Print projects.
Download (45.3MB)
Added: 2007-04-19 License: GPL (GNU General Public License) Price:
946 downloads
Bowzilla for Linux
Bowzilla is a mini Game for 2 players. more>>
Bowzilla is a mini Game for 2 players. Leaned against the old QBasic Gorilla, you must fire at your opponent in real-time.
Particularly the realistic blood is to be considered with the lightning strike. You have to find a whole in the target range. However, you should not expect to much from it.
<<lessParticularly the realistic blood is to be considered with the lightning strike. You have to find a whole in the target range. However, you should not expect to much from it.
Download (7.1MB)
Added: 2005-10-07 License: Freeware Price:
1479 downloads
Crystal Diamond 2.5
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux. more>>
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
<<lessI take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
Download (18MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1059 downloads
InteLib 0.5.77
InteLib is a library of C++ classes which lets you do Lisp programming within your C++ program. more>>
InteLib is a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc.
You can write a C++ code (that is, a code which is accepted by your C++ compiler) thinking in a "Lisp mode" and the code you write will look much like Lisp code altough it will be pure C++.
To give you the essential feeling, the following example is provided.
(defun isomorphic (tree1 tree2)
(cond ((atom tree1) (atom tree2))
((atom tree2) NIL)
(t (and (isomorphic (car tree1)
(car tree2))
(isomorphic (cdr tree1)
(cdr tree2))
))))
Just a Lisp function, isnt it? Now look at the following code:
(L|DEFUN, ISOMORPHIC, (L|TREE1, TREE2),
(L|COND,
(L|(L|ATOM, TREE1), (L|ATOM, TREE2)),
(L|(L|ATOM, TREE2), NIL),
(L|T, (L|AND,
(L|ISOMORPHIC, (L|CAR, TREE1),
(L|CAR, TREE2)),
(L|ISOMORPHIC, (L|CDR, TREE1),
(L|CDR, TREE2))
))))
Obviously the code is just the same, the syntax changed a bit, but its still the same. Well, do I surprise you if I say it is C++ code? If you dont believe, look at the following:
// File isomorph.cpp
#include "lisp/lisp.hpp"
#include "lisp/lsymbol.hpp"
#include "lfun_std.hpp"
LSymbol ISOMORPHIC("ISOMORPHIC");
static LFunctionalSymbol< LFunctionDefun > DEFUN("DEFUN");
static LFunctionalSymbol< LFunctionCond > COND("COND");
static LFunctionalSymbol< LFunctionAtom > ATOM("ATOM");
static LFunctionalSymbol< LFunctionAnd > AND("AND");
static LFunctionalSymbol< LFunctionCar > CAR("CAR");
static LFunctionalSymbol< LFunctionCdr > CDR("CDR");
LListConstructor L;
void LispInit_isomorphic() {
static LSymbol TREE1("TREE1");
static LSymbol TREE2("TREE2");
////////////////////////////////////////////////
//
(L|DEFUN, ISOMORPHIC, (L|TREE1, TREE2),
(L|COND,
(L|(L|ATOM, TREE1), (L|ATOM, TREE2)),
(L|(L|ATOM, TREE2), NIL),
(L|T, (L|AND,
(L|ISOMORPHIC, (L|CAR, TREE1),
(L|CAR, TREE2)),
(L|ISOMORPHIC, (L|CDR, TREE1),
(L|CDR, TREE2))
)))).Evaluate();
//
////////////////////////////////////////////////
}
// end of file
Well, this code is a complete C++ module and it does compile pretty well. No joke, its real.
By the way, dont try to find any use I made out of the macroprocessor. No macros have ever been used by InteLib (except those for conditional compile directives). Instead, just recall that comma is an operator in C++ and can be overloaded for user-invented data types.
Enhancements:
- Some new package-related features are implemented, and the GNU readline autodetection has been fixed.
<<lessYou can write a C++ code (that is, a code which is accepted by your C++ compiler) thinking in a "Lisp mode" and the code you write will look much like Lisp code altough it will be pure C++.
To give you the essential feeling, the following example is provided.
(defun isomorphic (tree1 tree2)
(cond ((atom tree1) (atom tree2))
((atom tree2) NIL)
(t (and (isomorphic (car tree1)
(car tree2))
(isomorphic (cdr tree1)
(cdr tree2))
))))
Just a Lisp function, isnt it? Now look at the following code:
(L|DEFUN, ISOMORPHIC, (L|TREE1, TREE2),
(L|COND,
(L|(L|ATOM, TREE1), (L|ATOM, TREE2)),
(L|(L|ATOM, TREE2), NIL),
(L|T, (L|AND,
(L|ISOMORPHIC, (L|CAR, TREE1),
(L|CAR, TREE2)),
(L|ISOMORPHIC, (L|CDR, TREE1),
(L|CDR, TREE2))
))))
Obviously the code is just the same, the syntax changed a bit, but its still the same. Well, do I surprise you if I say it is C++ code? If you dont believe, look at the following:
// File isomorph.cpp
#include "lisp/lisp.hpp"
#include "lisp/lsymbol.hpp"
#include "lfun_std.hpp"
LSymbol ISOMORPHIC("ISOMORPHIC");
static LFunctionalSymbol< LFunctionDefun > DEFUN("DEFUN");
static LFunctionalSymbol< LFunctionCond > COND("COND");
static LFunctionalSymbol< LFunctionAtom > ATOM("ATOM");
static LFunctionalSymbol< LFunctionAnd > AND("AND");
static LFunctionalSymbol< LFunctionCar > CAR("CAR");
static LFunctionalSymbol< LFunctionCdr > CDR("CDR");
LListConstructor L;
void LispInit_isomorphic() {
static LSymbol TREE1("TREE1");
static LSymbol TREE2("TREE2");
////////////////////////////////////////////////
//
(L|DEFUN, ISOMORPHIC, (L|TREE1, TREE2),
(L|COND,
(L|(L|ATOM, TREE1), (L|ATOM, TREE2)),
(L|(L|ATOM, TREE2), NIL),
(L|T, (L|AND,
(L|ISOMORPHIC, (L|CAR, TREE1),
(L|CAR, TREE2)),
(L|ISOMORPHIC, (L|CDR, TREE1),
(L|CDR, TREE2))
)))).Evaluate();
//
////////////////////////////////////////////////
}
// end of file
Well, this code is a complete C++ module and it does compile pretty well. No joke, its real.
By the way, dont try to find any use I made out of the macroprocessor. No macros have ever been used by InteLib (except those for conditional compile directives). Instead, just recall that comma is an operator in C++ and can be overloaded for user-invented data types.
Enhancements:
- Some new package-related features are implemented, and the GNU readline autodetection has been fixed.
Download (0.17MB)
Added: 2006-04-25 License: GPL (GNU General Public License) Price:
1278 downloads
Max Fighter 1.0
Max Fighter is a vertical-scrolling asteroids shootemup. more>>
Max Fighter is a vertical-scrolling asteroids shootemup game.
You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
<<lessYou have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
Download (16.9MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1141 downloads
mCube Music Manager 20051221
mCube is a digital music manager. more>>
mCube Music Manager project is a digital music manager. The target is to let user manage and choose music to listen with the comfort and feeling of browsing physical compact disc and with the power of computer aided search, sort and categorization.
Main features:
- Folders synchronization: add a folder to mCube Library and you never need to worry about it anymore.
- Tagging System allows to build a categorization that evolves with the library and with user needs. Tag Cosmos allow you to navigate through your tags easily
- Many different Views for displaying Artists, Albums, Tracks or your Compilations. You can build your own page with the view you like in the way you like.
- Quick search box to filter all library a la iTunes/Firefox/Thunderbird
- Edit Album Information and automatically update file tag
- Easy filter for different album types (Live, Sountrack...) and support for multiple CDs albums
- Export selected songs or albums to an external folder: youll never need to use File Managers anymore!
- Play songs or albums with default system player.
- mCube is open source and, of course, free!
<<lessMain features:
- Folders synchronization: add a folder to mCube Library and you never need to worry about it anymore.
- Tagging System allows to build a categorization that evolves with the library and with user needs. Tag Cosmos allow you to navigate through your tags easily
- Many different Views for displaying Artists, Albums, Tracks or your Compilations. You can build your own page with the view you like in the way you like.
- Quick search box to filter all library a la iTunes/Firefox/Thunderbird
- Edit Album Information and automatically update file tag
- Easy filter for different album types (Live, Sountrack...) and support for multiple CDs albums
- Export selected songs or albums to an external folder: youll never need to use File Managers anymore!
- Play songs or albums with default system player.
- mCube is open source and, of course, free!
Download (9.4MB)
Added: 2005-12-22 License: GPL (GNU General Public License) Price:
1405 downloads
Americas Army v2.8.0 (Coalition) with Dedicated Server for Linux
Americas Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (2100MB)
Added: 2007-01-08 License: Freeware Price:
1019 downloads
Free Tennis 0.4.8
Free Tennis is a tennis simulation developed by a former tennis player. more>>
Free Tennis is a tennis simulation developed by a former tennis player. Its main feature is realism.
For gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
Free Tennis is a tenis simulator game.
Main features:
- Real tactics are useful in the game (e.g. it is best to take the net with a slow, low shot (backspin); it is best to play diagonal in order not to give angles, especially when you are decentered; you should get back to center after the shot, and not be caught in no-mans-land when the opponent hits; etc.);
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
- Free Tennis is Free Software (which means more than simply "open-source"). It is released under the GPL license. Should you need another license, please ask the author.
<<lessFor gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
Free Tennis is a tenis simulator game.
Main features:
- Real tactics are useful in the game (e.g. it is best to take the net with a slow, low shot (backspin); it is best to play diagonal in order not to give angles, especially when you are decentered; you should get back to center after the shot, and not be caught in no-mans-land when the opponent hits; etc.);
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
- Free Tennis is Free Software (which means more than simply "open-source"). It is released under the GPL license. Should you need another license, please ask the author.
Download (6.9MB)
Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1368 downloads
patch-o-matic-ng 20040621
patch-o-matic-ng it is a system to apply netfilter-related patches to the latest kernel and/or iptables sources. more>>
patch-o-matic-ng it is a system to apply netfilter-related patches to the latest kernel and/or iptables sources.
FOLLOW THESE STEPS:
0) There may be some outstanding bugfixes or tweaks which are not yet in the official kernel. To look through these, do:
# KERNEL_DIR=
IPTABLES_DIR=
./runme pending
Please note that you have to recompile your kernel and your kernel modules after this step of kernel patching.
Thats it!
FEELING BRAVE?
1) The netfilter core team is maintaining a set of extensions / new features which are not yet committed to the mainstream kernel tree.
They are a collection of maybe-broken maybe-cool third-party extensions.
Please note that you cannot apply any combination of any of those patches. Some of them are incompatible...
This is why we provide two ways of applying them:
If you want to try some extensions, and be sure that they dont break each other, you can do the following:
# KERNEL_DIR=
IPTABLES_DIR=
./runme base
It will modify you kernel source (so back it up first!). You will have to recompile / rebuild your kernel and modules.
Alternatively, if you really know what your are doing, you can use the following command in order to offer you the full list of choices. Be aware that we dont prevent you from shooting yourself in the foot.
% KERNEL_DIR=
IPTABLES_DIR=
./runme extra
<<lessFOLLOW THESE STEPS:
0) There may be some outstanding bugfixes or tweaks which are not yet in the official kernel. To look through these, do:
# KERNEL_DIR=
IPTABLES_DIR=
./runme pending
Please note that you have to recompile your kernel and your kernel modules after this step of kernel patching.
Thats it!
FEELING BRAVE?
1) The netfilter core team is maintaining a set of extensions / new features which are not yet committed to the mainstream kernel tree.
They are a collection of maybe-broken maybe-cool third-party extensions.
Please note that you cannot apply any combination of any of those patches. Some of them are incompatible...
This is why we provide two ways of applying them:
If you want to try some extensions, and be sure that they dont break each other, you can do the following:
# KERNEL_DIR=
IPTABLES_DIR=
./runme base
It will modify you kernel source (so back it up first!). You will have to recompile / rebuild your kernel and modules.
Alternatively, if you really know what your are doing, you can use the following command in order to offer you the full list of choices. Be aware that we dont prevent you from shooting yourself in the foot.
% KERNEL_DIR=
IPTABLES_DIR=
./runme extra
Download (0.36MB)
Added: 2006-02-09 License: GPL (GNU General Public License) Price:
1353 downloads
Racer 0.5.2 beta8.9
Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
<<lessThe 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
Bioinformatics Benchmark System 3
Bioinformatics Benchmark System is a bioinformatics benchmark system for platform performance measurement. more>>
The Bioinformatics Benchmark System is an attempt to build a reasonable testing framework, tests, and data, to enable end users and vendors to probe the performance of their systems.
What we are trying to do is to create a framework for testing, and a core set of tests that all may download and use to probe specific elements of systems performance.
Moreover, the source to these tests are available under GPL, and are hosted on Bioinformatics.org and Scalable Informatics LLC The idea is to enable end users, consumers, systems developers, and others to easily build and use meaningful tests for measurement and tuning reasons.
Joe Landman from Scalable Informatics LLC conceived the idea and wrote the original codes. We are looking for additional benchmark code suggestions, tests, data sets, etc.
Current baseline tests are several NCBI BLAST runs, several HMMer runs, and a variety of others. We plan to include ClustalW, X!Tandem, various chemistry, dynamics, and related tests, as well as several others.
Tests such as LINPACK or HPL simply do not provide meaningful performance indicators or predictive models for high performance informatics. Unfortunately, nor do a number of more recent and focused tests.
This is a problem as LINPACK and HPL specifically test the performance on various matrix operations, where you have effectively regular memory access patterns, and specific mathematical operations.
These codes are most useful for comparison to codes with heavy floating point operations, and interleaved memory traffic. These codes were not designed for comprehensive systems benchmarking, where disk I/O, memory latency, and other factors all contribute to the performance issues.
The best tests are the ones that are most similar to the codes you will run on the machine. The tests themselves should be reasonable approximations to a real execution of your code, using real data. You may need to pare it back in order to get realistic run times.
You should have a reasonable subset of data sizes. A single test does not tell you how your system scales, and one of the reasons for the existance of this test is specifically to allow you to test the performance while you increase various aspects of the workload.
You rarely get a quiescent system in a cluster, so we would recommend that you try to run in as realistic an operating environment as possible. A baseline in a quiescent system is fine, but it may set your expectations unreasonably.
top
<<lessWhat we are trying to do is to create a framework for testing, and a core set of tests that all may download and use to probe specific elements of systems performance.
Moreover, the source to these tests are available under GPL, and are hosted on Bioinformatics.org and Scalable Informatics LLC The idea is to enable end users, consumers, systems developers, and others to easily build and use meaningful tests for measurement and tuning reasons.
Joe Landman from Scalable Informatics LLC conceived the idea and wrote the original codes. We are looking for additional benchmark code suggestions, tests, data sets, etc.
Current baseline tests are several NCBI BLAST runs, several HMMer runs, and a variety of others. We plan to include ClustalW, X!Tandem, various chemistry, dynamics, and related tests, as well as several others.
Tests such as LINPACK or HPL simply do not provide meaningful performance indicators or predictive models for high performance informatics. Unfortunately, nor do a number of more recent and focused tests.
This is a problem as LINPACK and HPL specifically test the performance on various matrix operations, where you have effectively regular memory access patterns, and specific mathematical operations.
These codes are most useful for comparison to codes with heavy floating point operations, and interleaved memory traffic. These codes were not designed for comprehensive systems benchmarking, where disk I/O, memory latency, and other factors all contribute to the performance issues.
The best tests are the ones that are most similar to the codes you will run on the machine. The tests themselves should be reasonable approximations to a real execution of your code, using real data. You may need to pare it back in order to get realistic run times.
You should have a reasonable subset of data sizes. A single test does not tell you how your system scales, and one of the reasons for the existance of this test is specifically to allow you to test the performance while you increase various aspects of the workload.
You rarely get a quiescent system in a cluster, so we would recommend that you try to run in as realistic an operating environment as possible. A baseline in a quiescent system is fine, but it may set your expectations unreasonably.
top
Download (5.0MB)
Added: 2005-08-12 License: GPL (GNU General Public License) Price:
1533 downloads
Magic Cube 4D 3.2.3
Magic Cube 4D is a four-dimensional Rubiks Cube. more>>
Magic Cube 4D project is a four-dimensional Rubiks Cube.
MagicCube4D is a fully functional four-dimensional analog of Rubiks cube. The image above shows the puzzle in its solved state. Click on it for a simple resizable applet version that you can interact with to get a feeling for how it works. Download the full-featured application below and try to solve it. Please read the FAQ for a more complete description of the puzzle. If the Java applet or application fail to start you may need to install a Java virtual machine. Click here for a current one.
Don Hatch and Melinda Green have developed it on and off over several years. Jay Berkenbilt has recently joined us to help with Linux support and source control. Don and Jay were the first to have solved the puzzle making extensive use of the move macro facility in the UNIX version. Roice Nelson became the first person to solve the puzzle without using macros. For his solution, he extended Philip Marshalls 3D "Ultimate Solution to Rubiks Cube".
You can learn Roices solution if you dont feel like trying to solve it yourself first. Using his techniques, Roice and others have continued to find ever shorter solutions so that the record currently recovered by Roice required only 334 twists! You can find documentation of these and other milestones on the MagicCube4D Hall Of Fame page. If you solve it with or without reading the solution, send us your log file and well list you in the MagicCube4D hall of fame too!
The mathematically inclined may be interested to know that the number of possible states for the 4D cube is exactly
(24!x32!)/2 x 16!/2 x 2^23 x (3!)^31 x 3 x(4!/2)^15 x 4
which can also be expressed as
32! 24! 16! 2^22 6^32 12^15
<<lessMagicCube4D is a fully functional four-dimensional analog of Rubiks cube. The image above shows the puzzle in its solved state. Click on it for a simple resizable applet version that you can interact with to get a feeling for how it works. Download the full-featured application below and try to solve it. Please read the FAQ for a more complete description of the puzzle. If the Java applet or application fail to start you may need to install a Java virtual machine. Click here for a current one.
Don Hatch and Melinda Green have developed it on and off over several years. Jay Berkenbilt has recently joined us to help with Linux support and source control. Don and Jay were the first to have solved the puzzle making extensive use of the move macro facility in the UNIX version. Roice Nelson became the first person to solve the puzzle without using macros. For his solution, he extended Philip Marshalls 3D "Ultimate Solution to Rubiks Cube".
You can learn Roices solution if you dont feel like trying to solve it yourself first. Using his techniques, Roice and others have continued to find ever shorter solutions so that the record currently recovered by Roice required only 334 twists! You can find documentation of these and other milestones on the MagicCube4D Hall Of Fame page. If you solve it with or without reading the solution, send us your log file and well list you in the MagicCube4D hall of fame too!
The mathematically inclined may be interested to know that the number of possible states for the 4D cube is exactly
(24!x32!)/2 x 16!/2 x 2^23 x (3!)^31 x 3 x(4!/2)^15 x 4
which can also be expressed as
32! 24! 16! 2^22 6^32 12^15
Download (0.31MB)
Added: 2006-12-22 License: GPL (GNU General Public License) Price:
1073 downloads
GRPLib 0.4.8
GRPLib is a game library that directly supports Blizzards GRP format , which is used in StarCraft and Diablo II games. more>>
GRPLib is a game library that directly supports Blizzards GRP format (8-bit sprites), which is used in StarCraft and Diablo II games.
GRPLib is very fast and can display realistic terrain, units, and effects.
Enhancements:
- created ./configure with autoconf utilities 2.removed files.h and files.cpp as non needed
<<lessGRPLib is very fast and can display realistic terrain, units, and effects.
Enhancements:
- created ./configure with autoconf utilities 2.removed files.h and files.cpp as non needed
Download (0.60MB)
Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1252 downloads
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