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Sunergos Simple
Sunergos Simple is a minimal Gnome Login Manager. more>>
Sunergos Simple is a minimal Gnome Login Manager.
An experiment in minimalism.
There are no options, no buttons, just a hello and how are you and why dont you just log in already?
So, this theme may not be suited for all users.
However, it is _extremely_ easy to understand and quite useful if you are interested in creating your own theme.
<<lessAn experiment in minimalism.
There are no options, no buttons, just a hello and how are you and why dont you just log in already?
So, this theme may not be suited for all users.
However, it is _extremely_ easy to understand and quite useful if you are interested in creating your own theme.
Download (0.13MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
1122 downloads
Keep IT Simple 0.1
Keep IT Simple is a simple, customizable, Conky-like theme for Superkaramba featuring a mail-checker and a temperatures monitor. more>>
Keep IT Simple is a simple, customizable, Conky-like theme for Superkaramba featuring a mail-checker and a temperatures monitor.
Enjoy!
It monitors:
- CPU usage
- HDD usage
- Network load
- Memory load
- e-mail inbox
<<lessEnjoy!
It monitors:
- CPU usage
- HDD usage
- Network load
- Memory load
- e-mail inbox
Download (0.074MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1206 downloads
LJ::Simple 0.15
LJ::Simple is a Perl module to provide a simple OOP-based API for accessing the LiveJournal system. more>>
LJ::Simple is a Perl module to provide a simple OOP-based API for accessing the LiveJournal system.
Main features:
- Log into LiveJournal
- Post a journal entry
- Edit a journal entry
- Delete a journal entry
Example
The following example posts a simple message into the test LiveJournal using the LJ::Simple::QuickPost method.
use LJ::Simple;
LJ::Simple::QuickPost(
user => "test",
pass => "test",
entry => "Just a simple entry",
) || die "$0: Failed to post entry: $LJ::Simple::errorn";
The next example shows how to post an entry into the test LiveJournal using the complete, object-based, interface:
use LJ::Simple;
my $lj = new LJ::Simple ({
user => "test",
pass => "test",
});
(defined $lj)
|| die "$0: Failed to log into LiveJournal: $LJ::Simple::errorn";
my %Event=();
$lj->NewEntry(%Event) ||
die "$0: Failed to create new entry: $LJ::Simple::errorn";
my $entry=SetMood(%Event,"happy")
|| die "$0: Failed to set mood: $LJ::Simple::errorn";
$lj->Setprop_nocomments(%Event,1);
my ($item_id,$anum,$html_id)=$lj->PostEntry(%Event);
(defined $item_id)
|| die "$0: Failed to post journal entry: $LJ::Simple::errorn";
<<lessMain features:
- Log into LiveJournal
- Post a journal entry
- Edit a journal entry
- Delete a journal entry
Example
The following example posts a simple message into the test LiveJournal using the LJ::Simple::QuickPost method.
use LJ::Simple;
LJ::Simple::QuickPost(
user => "test",
pass => "test",
entry => "Just a simple entry",
) || die "$0: Failed to post entry: $LJ::Simple::errorn";
The next example shows how to post an entry into the test LiveJournal using the complete, object-based, interface:
use LJ::Simple;
my $lj = new LJ::Simple ({
user => "test",
pass => "test",
});
(defined $lj)
|| die "$0: Failed to log into LiveJournal: $LJ::Simple::errorn";
my %Event=();
$lj->NewEntry(%Event) ||
die "$0: Failed to create new entry: $LJ::Simple::errorn";
my $entry=SetMood(%Event,"happy")
|| die "$0: Failed to set mood: $LJ::Simple::errorn";
$lj->Setprop_nocomments(%Event,1);
my ($item_id,$anum,$html_id)=$lj->PostEntry(%Event);
(defined $item_id)
|| die "$0: Failed to post journal entry: $LJ::Simple::errorn";
Download (0.043MB)
Added: 2006-02-27 License: BSD License Price:
1335 downloads
XML::Simple 2.14
XML::Simple is a easy API to maintain XML (esp config files). more>>
XML::Simple is a easy API to maintain XML (esp config files).
SYNOPSIS
use XML::Simple;
my $ref = XMLin([< xml file or string >] [, < options >]);
my $xml = XMLout($hashref [, < options >]);
Or the object oriented way:
require XML::Simple;
my $xs = new XML::Simple(options);
my $ref = $xs->XMLin([< xml file or string >] [, < options >]);
my $xml = $xs->XMLout($hashref [, < options >]);
(or see "SAX SUPPORT" for the SAX way).
To catch common errors:
use XML::Simple qw(:strict);
<<lessSYNOPSIS
use XML::Simple;
my $ref = XMLin([< xml file or string >] [, < options >]);
my $xml = XMLout($hashref [, < options >]);
Or the object oriented way:
require XML::Simple;
my $xs = new XML::Simple(options);
my $ref = $xs->XMLin([< xml file or string >] [, < options >]);
my $xml = $xs->XMLout($hashref [, < options >]);
(or see "SAX SUPPORT" for the SAX way).
To catch common errors:
use XML::Simple qw(:strict);
Download (0.065MB)
Added: 2006-09-06 License: Perl Artistic License Price:
1151 downloads
Real Poker 0.2.8
Real Poker project is a poker simulation. more>>
Real Poker project is a poker simulation.
New poker games may be created by the user. Hand simulations may be run.
Upon execution the first thing that is displayed is the main window for Real Poker.
Poker games may be created, saved, deleted, and edited. Poker games may also be filtered through a learning process, the results of which are used by the robot players.
There is a game library provided with Real Poker "out of the box" which includes four poker games: Seven Card Stud, Five Card Stud, Texas Holdem, and Five Card Draw. The game library file is named "games.lib".
A game library may contain a maximum of 50 games. When Real Poker is first loaded, the default game library (games.lib) will automatically be loaded provided it is present in the .RP directory within your HOME directory (see the INSTALL file).
Use your mouse to click on the GAME LIBRARY drop-down item under the MISC menu selection to perform various functions concerning the game library.
<<lessNew poker games may be created by the user. Hand simulations may be run.
Upon execution the first thing that is displayed is the main window for Real Poker.
Poker games may be created, saved, deleted, and edited. Poker games may also be filtered through a learning process, the results of which are used by the robot players.
There is a game library provided with Real Poker "out of the box" which includes four poker games: Seven Card Stud, Five Card Stud, Texas Holdem, and Five Card Draw. The game library file is named "games.lib".
A game library may contain a maximum of 50 games. When Real Poker is first loaded, the default game library (games.lib) will automatically be loaded provided it is present in the .RP directory within your HOME directory (see the INSTALL file).
Use your mouse to click on the GAME LIBRARY drop-down item under the MISC menu selection to perform various functions concerning the game library.
Download (0.25MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1028 downloads
HTML::Simple 0.4
HTML::Simple is a simple, dependency free module for generating HTML (and XML). more>>
HTML::Simple is a simple, dependency free module for generating HTML (and XML).
SYNOPSIS
Note: It turns out that TOMC owns the HTML::Simple namespace so Ive moved development of this module to HTML::Tiny. Please use HTML::Tiny in preference to this module.
use HTML::Simple;
my $h = HTML::Simple->new;
# Generate a simple page
print $h->html(
[
$h->head( $h->title( Sample page ) ),
$h->body(
[
$h->h1( { class => main }, Sample page ),
$h->p( Hello, World, { class => detail }, Second para )
]
)
]
);
# Outputs
< html>
< head>
< title>Sample page< /title>
< /head>
< body>
< h1 class="main">Sample page< /h1>
< p>Hello, World< /p>
< p class="detail">Second para< /p>
< /body>
< /html>
<<lessSYNOPSIS
Note: It turns out that TOMC owns the HTML::Simple namespace so Ive moved development of this module to HTML::Tiny. Please use HTML::Tiny in preference to this module.
use HTML::Simple;
my $h = HTML::Simple->new;
# Generate a simple page
print $h->html(
[
$h->head( $h->title( Sample page ) ),
$h->body(
[
$h->h1( { class => main }, Sample page ),
$h->p( Hello, World, { class => detail }, Second para )
]
)
]
);
# Outputs
< html>
< head>
< title>Sample page< /title>
< /head>
< body>
< h1 class="main">Sample page< /h1>
< p>Hello, World< /p>
< p class="detail">Second para< /p>
< /body>
< /html>
Download (0.010MB)
Added: 2007-07-04 License: Perl Artistic License Price:
843 downloads
DFA::Simple 0.32
DFA::Simple is a Perl module to implement simple Discrete Finite Automata. more>>
DFA::Simple is a Perl module to implement simple Discrete Finite Automata.
SYNOPSIS
my $Obj = new DFA::Simple
or
my $Obj = new DFA::Simple $Transitions;
or
my $Obj = new DFA::Simple $Actions, $StateRules;
$Obj->Actions = [...];
my $Trans = $LP->Actions;
$Obj->StateRules = [...];
my $StateRules = $LP->StateRules;
my $Obj = new DFA::Simple $Actions,[States];
This creates a simple automaton with a finite number of individual states. The short version is that state numbers are just indices into the array.
The state basically binds the rest of the machine together:
1. There might be something you want done whenever you enter a given state (Transition Table)
2. There might be something you want done whenever you leave a given state (Transition Table)
3. You can go to some states from the current state (Action table)
4. There are tests to decide whether you should go to that new state (Action table)
5. There are conditional tasks you can do while sitting in that new state (Action table)
This structure may remind you of the SysV run-level concepts. It is very similar.
At run time you dont typically feed any state numbers to the finite machine; you ignore them. Rather your program may read inputs or such. The tests for the state transition would examine this input, or some other variables to decide which new state to go to. Whenever your code has gotten enough input, it would call the Check_For_NextState() method. This method runs through the tests, and carries out the state transitions ("firing the rules").
<<lessSYNOPSIS
my $Obj = new DFA::Simple
or
my $Obj = new DFA::Simple $Transitions;
or
my $Obj = new DFA::Simple $Actions, $StateRules;
$Obj->Actions = [...];
my $Trans = $LP->Actions;
$Obj->StateRules = [...];
my $StateRules = $LP->StateRules;
my $Obj = new DFA::Simple $Actions,[States];
This creates a simple automaton with a finite number of individual states. The short version is that state numbers are just indices into the array.
The state basically binds the rest of the machine together:
1. There might be something you want done whenever you enter a given state (Transition Table)
2. There might be something you want done whenever you leave a given state (Transition Table)
3. You can go to some states from the current state (Action table)
4. There are tests to decide whether you should go to that new state (Action table)
5. There are conditional tasks you can do while sitting in that new state (Action table)
This structure may remind you of the SysV run-level concepts. It is very similar.
At run time you dont typically feed any state numbers to the finite machine; you ignore them. Rather your program may read inputs or such. The tests for the state transition would examine this input, or some other variables to decide which new state to go to. Whenever your code has gotten enough input, it would call the Check_For_NextState() method. This method runs through the tests, and carries out the state transitions ("firing the rules").
Download (0.011MB)
Added: 2007-05-17 License: Perl Artistic License Price:
894 downloads
Blog::Simple 0.02
Blog::Simple is a Perl extension for the creation of a simple weblog (blogger) system. more>>
Blog::Simple is a Perl extension for the creation of a simple weblog (blogger) system.
SYNOPSIS
use Blog::Simple;
my $sbO = Blog::Simple->new(); $sbO->create_index(); #generally only needs to be called once
my $content="
<<lessSYNOPSIS
use Blog::Simple;
my $sbO = Blog::Simple->new(); $sbO->create_index(); #generally only needs to be called once
my $content="
blah blah blah in XHTM"p"
Better when done in XHTM"p""; my $title = some title; my $author = a.n. author; my $email = anaouthor@somedomain.net; my $smmry = blah blah; $sbO->add($title,$author,$email,$smmry,$content);
$sbO->render_current(blog_test.xsl,3); $sbO->render_all(blog_test.xsl);
$sbO->remove(08);
Download (0.007MB)
Added: 2006-09-14 License: Perl Artistic License Price:
1135 downloads
JOpt Simple 2.3.2
JOpt Simple is a Java library for parsing command line switches, such as those you might pass to an invocation of javac. more>>
JOpt Simple is a simple, test-driven command line parser for Java programs. JOpt Simple supports POSIX getopt() and GNU getopt_long().
What command line switch syntax does JOpt Simple support?
As closely as possible, JOpt Simple attempts to adhere to the rules of POSIX getopt() and GNU getopt_long(). You can find a brief summary of these rules in the javadoc for class OptionParser.
Enhancements:
- Minor internal changes.
<<lessWhat command line switch syntax does JOpt Simple support?
As closely as possible, JOpt Simple attempts to adhere to the rules of POSIX getopt() and GNU getopt_long(). You can find a brief summary of these rules in the javadoc for class OptionParser.
Enhancements:
- Minor internal changes.
Download (0.054MB)
Added: 2007-04-22 License: GPL (GNU General Public License) Price:
916 downloads
ConfigReader::Simple 1.25
ConfigReader::Simple is a simple configuration file parser. more>>
ConfigReader::Simple is a simple configuration file parser.
SYNOPSIS
use ConfigReader::Simple;
# parse one file
$config = ConfigReader::Simple->new("configrc", [qw(Foo Bar Baz Quux)]);
# parse multiple files, in order
$config = ConfigReader::Simple->new_multiple(
Files => [ "global", "configrc" ],
Keys => [qw(Foo Bar Baz Quux)]
);
my @directives = $config->directives;
$config->get( "Foo" );
if( $config->exists( "Bar" ) )
{
print "Bar was in the config filen";
}
# copy an object to play with it separately
my $clone = $config->clone;
# only affects clone
$clone->set( "Foo", "Buster" );
# save the config to a single file
$clone->save( "configrc" )
# save the config to a single file, but only with
# certain directives
$clone->save( "configrc" => [qw(Foo Bar)] )
# save to multiple configuration files
$clone->save(
"configrc" => [qw(Foo Bar)],
"global" => [qw(Baz Quux)],
);
ConfigReader::Simple reads and parses simple configuration files. It is designed to be smaller and simpler than the ConfigReader module and is more suited to simple configuration files.
<<lessSYNOPSIS
use ConfigReader::Simple;
# parse one file
$config = ConfigReader::Simple->new("configrc", [qw(Foo Bar Baz Quux)]);
# parse multiple files, in order
$config = ConfigReader::Simple->new_multiple(
Files => [ "global", "configrc" ],
Keys => [qw(Foo Bar Baz Quux)]
);
my @directives = $config->directives;
$config->get( "Foo" );
if( $config->exists( "Bar" ) )
{
print "Bar was in the config filen";
}
# copy an object to play with it separately
my $clone = $config->clone;
# only affects clone
$clone->set( "Foo", "Buster" );
# save the config to a single file
$clone->save( "configrc" )
# save the config to a single file, but only with
# certain directives
$clone->save( "configrc" => [qw(Foo Bar)] )
# save to multiple configuration files
$clone->save(
"configrc" => [qw(Foo Bar)],
"global" => [qw(Baz Quux)],
);
ConfigReader::Simple reads and parses simple configuration files. It is designed to be smaller and simpler than the ConfigReader module and is more suited to simple configuration files.
Download (0.011MB)
Added: 2007-04-12 License: Perl Artistic License Price:
934 downloads
AI::NeuralNet::Simple 0.10
AI::NeuralNet::Simple is a simple learning module for building neural nets. more>>
AI::NeuralNet::Simple is a simple learning module for building neural nets.
SYNOPSIS
use AI::NeuralNet::Simple;
my $net = AI::NeuralNet::Simple->new(2,1,2);
# teach it logical or
for (1 .. 10000) {
$net->train([1,1],[0,1]);
$net->train([1,0],[0,1]);
$net->train([0,1],[0,1]);
$net->train([0,0],[1,0]);
}
printf "Answer: %dn", $net->winner([1,1]);
printf "Answer: %dn", $net->winner([1,0]);
printf "Answer: %dn", $net->winner([0,1]);
printf "Answer: %dnn", $net->winner([0,0]);
ABSTRACT
This module is a simple neural net learning tool designed for those who have an interest in artificial intelligence but need a "gentle" introduction. This is not intended to replace any of the neural net modules currently available on the CPAN. Instead, the documentation is designed to be easy enough for a beginner to understand.
<<lessSYNOPSIS
use AI::NeuralNet::Simple;
my $net = AI::NeuralNet::Simple->new(2,1,2);
# teach it logical or
for (1 .. 10000) {
$net->train([1,1],[0,1]);
$net->train([1,0],[0,1]);
$net->train([0,1],[0,1]);
$net->train([0,0],[1,0]);
}
printf "Answer: %dn", $net->winner([1,1]);
printf "Answer: %dn", $net->winner([1,0]);
printf "Answer: %dn", $net->winner([0,1]);
printf "Answer: %dnn", $net->winner([0,0]);
ABSTRACT
This module is a simple neural net learning tool designed for those who have an interest in artificial intelligence but need a "gentle" introduction. This is not intended to replace any of the neural net modules currently available on the CPAN. Instead, the documentation is designed to be easy enough for a beginner to understand.
Download (0.017MB)
Added: 2006-09-01 License: Perl Artistic License Price:
1152 downloads
Timestamp::Simple 1.01
Timestamp::Simple is a Perl module with simple methods for timestamping. more>>
Timestamp::Simple is a Perl module with simple methods for timestamping.
SYNOPSIS
use Timestamp::Simple qw(stamp);
print stamp, "n";
This module provides a simple method for returning a stamp to mark when an event occurs.
METHODS
stamp()
This method returns a timestamp in the form yyyymmddHHMMSS.
<<lessSYNOPSIS
use Timestamp::Simple qw(stamp);
print stamp, "n";
This module provides a simple method for returning a stamp to mark when an event occurs.
METHODS
stamp()
This method returns a timestamp in the form yyyymmddHHMMSS.
Download (0.010MB)
Added: 2007-04-27 License: Perl Artistic License Price:
912 downloads
Net::IMAP::Simple 1.14
The Net::IMAP::Simple library provides a simple-to-use, yet feature-rich Perl to IMAP API. more>>
The Net::IMAP::Simple library provides a simple-to-use, yet feature-rich Perl to IMAP API.
Enhancements:
- Fixed error in sample code within the POD documentation identified by Matthew S. Hallacy
<<lessEnhancements:
- Fixed error in sample code within the POD documentation identified by Matthew S. Hallacy
Download (0.008MB)
Added: 2005-10-25 License: GPL (GNU General Public License) Price:
1460 downloads
Test::XML::Simple 0.09
Test::XML::Simple is an easy testing for XML. more>>
Test::XML::Simple is an easy testing for XML.
SYNOPSIS
use Test::XML::Simple tests=>5;
xml_valid $xml, "Is valid XML";
xml_node $xml, "/xpath/expression", "specified xpath node is present";
xml_is, $xml, /xpath/expr, "expected value", "specified text present";
xml_like, $xml, /xpath/expr, qr/expected/, "regex text present";
xml_is_deeply, $xml, /xpath/expr, $xml2, "structure and contents match";
# Not yet implemented:
# xml_like_deeply would be nice too...
Test::XML::Simple is a very basic class for testing XML. It uses the XPath syntax to locate nodes within the XML. You can also check all or part of the structure vs. an XML fragment.
<<lessSYNOPSIS
use Test::XML::Simple tests=>5;
xml_valid $xml, "Is valid XML";
xml_node $xml, "/xpath/expression", "specified xpath node is present";
xml_is, $xml, /xpath/expr, "expected value", "specified text present";
xml_like, $xml, /xpath/expr, qr/expected/, "regex text present";
xml_is_deeply, $xml, /xpath/expr, $xml2, "structure and contents match";
# Not yet implemented:
# xml_like_deeply would be nice too...
Test::XML::Simple is a very basic class for testing XML. It uses the XPath syntax to locate nodes within the XML. You can also check all or part of the structure vs. an XML fragment.
Download (0.005MB)
Added: 2006-09-07 License: Perl Artistic License Price:
1142 downloads
Tree::Simple::SAX 0.01
Tree::Simple::SAX is a set of classes for using Tree::Simple with XML. more>>
Tree::Simple::SAX is a set of classes for using Tree::Simple with XML.
SYNOPSIS
use Tree::Simple::SAX;
use XML::SAX::ParserFactory;
my $handler = Tree::Simple::SAX::Handler->new(Tree::Simple->new());
my $p = XML::SAX::ParserFactory->parser(Handler => $handler);
$p->parse_string( Hello ! );
# this will create a tree like this:
# { tag_type => xml }
# { tag_type => string }
# { content => Hello , tag_type => CDATA }
# { tag_type => world }
# { content => !, tag_type => CDATA }
This is an early implementation of an XML::SAX handler which creates a Tree::Simple object hierarchy from the XML stream. It is currently in the proof-of-concept/experimental stages and I plan to add more features in the future.
If anyone else is interested in the development of this module, feel free to contact me (use the email in the AUTHOR section). I am always open to discussion, thoughts, criticism and especially patches.
<<lessSYNOPSIS
use Tree::Simple::SAX;
use XML::SAX::ParserFactory;
my $handler = Tree::Simple::SAX::Handler->new(Tree::Simple->new());
my $p = XML::SAX::ParserFactory->parser(Handler => $handler);
$p->parse_string( Hello ! );
# this will create a tree like this:
# { tag_type => xml }
# { tag_type => string }
# { content => Hello , tag_type => CDATA }
# { tag_type => world }
# { content => !, tag_type => CDATA }
This is an early implementation of an XML::SAX handler which creates a Tree::Simple object hierarchy from the XML stream. It is currently in the proof-of-concept/experimental stages and I plan to add more features in the future.
If anyone else is interested in the development of this module, feel free to contact me (use the email in the AUTHOR section). I am always open to discussion, thoughts, criticism and especially patches.
Download (0.004MB)
Added: 2006-09-14 License: Perl Artistic License Price:
1135 downloads
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