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NRPG RatioMaster 0.36

NRPG RatioMaster 0.36


NRPG Ratiomaster is a small standalone application which fakes upload and download stats of a torrent. more>>
NRPG Ratiomaster is a small standalone application which fakes upload and download stats of a torrent to almost all bittorrent trackers.

This means that it does NOT rely on your bittorrent client (uTorrent, Azureus, etc.) and it will NOT download/upload the files on a torrent - it only can fake download/upload.

The application has hardcoded emulations for the most commonly used BitTorrent clients: uTorrent, BitComet, Azureus, ABC, BitLord, BTuga, BitTornado, Burst, BitTyrant, BitSpirit.

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Download (0.090MB)
Added: 2007-07-16 License: Freeware Price:
568 downloads
Rotter 0.3

Rotter 0.3


Rotter is a Recording of Transmission / Audio Logger for JACK. more>>
Rotter is a Recording of Transmission / Audio Logger for JACK. The project was designed for use by radio stations, who are legally required to keep a recording of all their output. Rotter runs continuously, writing to a new file every hour. It is released under the GPL license.

Rotter can output files in two different strutures, either all files in a single directory or create a directory structure:

flat: /root_directory/YYYY-MM-DD-HH.suffix
hierarchy: /root_directory/YYYY/MM/DD/HH/archive.suffix

The advantage of using a folder hierarchy is that you can store related files in the hours directory.

Usage

rotter [options] < directory >
-a Automatically connect JACK ports
-f < format > Format of recording (see list below)
-b < bitrate > Bitrate of recording (bitstream formats only)
-c < channels > Number of channels
-n < name > Name for this JACK client
-d < hours > Delete files in directory older than this
-R < secs > Length of the ring buffer (in seconds)
-H Create folder hierarchy instead of flat files
-j Dont automatically start jackd
-v Enable verbose mode
-q Enable quiet mode

Supported audio output formats:

mp3 MPEG Audio Layer 3 [Default]
mp2 MPEG Audio Layer 2
aiff AIFF (Apple/SGI 16 bit PCM)
aiff32 AIFF (Apple/SGI 32 bit float)
au AU (Sun/Next 16 bit PCM)
au32 AU (Sun/Next 32 bit float)
caf CAF (Apple 16 bit PCM)
caf32 CAF (Apple 32 bit float)
flac FLAC 16 bit
wav WAV (Microsoft 16 bit PCM)
wav32 WAV (Microsoft 32 bit float)

Example:

rotter -a -f mp3 -d 1000 -b 160 -v /var/achives
[DEBUG] Wed Jun 21 22:54:19 2006 Root directory: /var/archives
[INFO] Wed Jun 21 22:54:19 2006 JACK client registered as rotter.
[DEBUG] Wed Jun 21 22:54:19 2006 Size of the ring buffers is 2.00 seconds (352800 bytes).
[INFO] Wed Jun 21 22:54:19 2006 Encoding using liblame version 3.96.1.
[DEBUG] Wed Jun 21 22:54:19 2006 Input: 44100 Hz, 2 channels
[DEBUG] Wed Jun 21 22:54:19 2006 Output: MPEG-1 Layer 3, 160 kbps, Joint Stereo
[INFO] Wed Jun 21 22:54:19 2006 Connecting alsa_pcm:capture_1 to rotter:left
[INFO] Wed Jun 21 22:54:19 2006 Connecting alsa_pcm:capture_2 to rotter:right
[INFO] Wed Jun 21 22:54:19 2006 Starting new archive file: /var/archives/2006/06/21/22/archive.mp3
[DEBUG] Wed Jun 21 22:54:19 2006 Opening MPEG Audio output file: /var/archives/2006/06/21/22/archive.mp3
[INFO] Wed Jun 21 23:00:00 2006 Starting new archive file: /var/archives/2006/06/21/23/archive.mp3
[DEBUG] Wed Jun 21 23:00:00 2006 Closing MPEG Audio output file.
[DEBUG] Wed Jun 21 23:00:00 2006 Opening MPEG Audio output file: /var/archives/2006/06/21/23/archive.mp3

Start logging audio to hourly files in /var/archives. Rotter will automatically connect itself to the first two JACK output ports it finds and encode to MPEG Layer 3 audio at 128kbps. Each hour it will delete files older than 1000 hours (42 days). Verbose mode means it will display more informational messages.

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Download (0.12MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
876 downloads
Fetch and deliver mail 1.3

Fetch and deliver mail 1.3


Fetch and deliver mail is a simple, lightweight replacement for mail fetching, filtering, and delivery programs. more>>
Fetch and deliver mail is a simple, lightweight replacement for mail fetching, filtering, and delivery programs such as fetchmail and procmail.
It can fetch using POP3, POP3S, IMAP, IMAPS, or stdin, and deliver to a pipe, file, maildir, mbox, or SMTP server, based on a set of regexps.
Fetch and deliver mail can be used for both single user and multiuser setups, and is designed with privilege separation when running as root.
Enhancements:
- Mostly configuration file enhancements and code cleanup were done since 1.2. ifdef/endif blocks and inline shell commands are allowed in the configuration file.
- A built-in string cache using TDB was added.
- Some extra default tags were added. NNTPS fetching was implemented.
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Download (0.040MB)
Added: 2007-07-31 License: BSD License Price:
816 downloads
JACK Meter 0.3

JACK Meter 0.3


Jack Meter is a basic console based DPM (Digital Peak Meter) for JACK. more>>
Jack Meter is a basic console based DPM (Digital Peak Meter) for JACK. I wrote it for quickly checking remote signal levels, without having to run X11 to use a pretty graphical meter such as meterbridge.
Usage
Usage jack_meter [-f freqency] [-r ref-level] [-w width] [-n] [< port >, ...]
where -f is how often to update the meter per second (8)
-r is the reference signal level for 0dB on the meter
-w is how wide to make the meter (79)
-n changes mode to output meter level as number in decibels
< port > the ports to monitor (multiple ports are mixed)
Enhancements:
- uses new JACK API (and hence requires JACK version 0.100.0)
- connects multiple ports on the command line
- informational messages are new sent to STDERR
- added -n option to output level as number in decibels
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Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1505 downloads
Generator 0.35

Generator 0.35


Generator project is a Sega Genesis (MegaDrive) emulator. more>>
Generator project is a Sega Genesis (MegaDrive) emulator.
Generator is a portable Sega Genesis (Mega Drive) emulator with gtk/SDL, SVGAlib and Tcl/Tk user interfaces.
It features its own unique portable 68000 core processor emulation enhanced by recompilation techniques.
Enhancements:
- [CORE] Support for Genecyst patch files / Game Genie
- [CORE] Support for AVI uncompressed and MJPEG output
- [68000] Re-added busy wait removal that got lost
- [SOUND] Added configurable single-pole low-pass filter
- [CORE] Added autoconf/automake version checks
- [VDP] Fix FIFO busy flag (Nicholas Van Veen)
- [SOUND] Various further endian improvements from Bastien Nocera
- and andi@fischlustig.de (Debian)
- [SOUND] Various BSD compatibility improvements from
- Alistair Crooks and Michael Core (NetBSD)
- [UI] SDL Joystick support from Matthew N. Dodd (FreeBSD)
- [68000] Do pre-decrement with two reads (Steve Snake)
- [68000] Make TAS not write (Steve Snake) fixes Gargoyles, Ex Mutant
- [68000] Re-write ABCD,etc based on info from Bart Trzynadlowski
- [68000] Implement missing BTST op-code (fixes NHL Hockey 94)
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Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1094 downloads
Digg.com Comment Spotlight 2.0

Digg.com Comment Spotlight 2.0


Digg.com Comment Spotlight is an extension which does exactly what its name hints, it spots Digg comments. more>>
Digg.com Comment Spotlight is an extension which does exactly what its name hints, it spots Digg comments.

Digg Comment Spotlight does exactly what its name hints, it spots comments that other readers have taken the time to Digg, allowing you to easily wade through 100s of comments in an article.

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Download (0.06MB)
Added: 2007-04-06 License: MPL (Mozilla Public License) Price:
934 downloads
ANSI/Turbo Pascal to C/C++(liunx) 3.58

ANSI/Turbo Pascal to C/C++(liunx) 3.58


Pascal to C/C++ converter more>> This is yet another Pascal to C/C++ converter. The primary idea of this converter is to produce readable and supportable code which preserves style of original code as far as possible.
Converter recognizes Pascal dialects which are compatible with Turbo Pascal 4.0/5.0 and ISO Pascal standard - IEC 7185:1990(E) (including conformant arrays). At this moment it was tested with Turbo Pascal, Oregon Pascal, Sun Pascal and HP Pascal.
Converter can produce both C++ and C output. Using of C++ language allows to encapsulate some Pascal types and constructions into C++ classes. So mapping between Pascal and C++ becomes more direct then between Pascal and C. I use C++ templates to implement Pascal arrays and files. Special template classes are used for conformant arrays. C++ like streams are used to implement Pascal IO routines. The same runtime library is used both for C and C++.
Now PtoC recognizes Turbo Pascals extensions, such as units, strings, some special types and operations. Turbo Pascal extensions are supported only for C++ language.
At this moment PtoC successfully converts more than 400,000 lines of Oregon Pascal to C (from RSX to OpenVMS). To test C++ translation and conversion of Turbo Pascal extensions I convert BGIDEMO.PAS and LISTER.PAS files from Turbo Pascal distribution and also convert some numeric programs written on Turbo Pascal by my friends. To check quality of conversion please look in file bgidemo.cxx which was produces from original Borland bgidemo.pas without any manual changes. Moreover it is possible to compile it, link with WinBGI library and run it under Windows or X-Windows.
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Added: 2009-04-10 License: Freeware Price: Free
223 downloads
PXR::Parser 0.1.5

PXR::Parser 0.1.5


PXR::Parser is a Pure Perl SAX XML Push Parser. more>>
PXR::Parser is a Pure Perl SAX XML Push Parser.

SYNOPSIS

use PXR::Parser;

my $parser = PXR::Parser->new(
Handlers => {
startDocument => &start_doc,
endDocument => &end_doc,
startElement => &start_element,
endElement => &end_element,
characters => &characters,
}
);

$parser->parse($data);

$parser->setHandlers(startDocument => &different_start);

A simple, fast, efficient pure perl sax xml parser.

BUGS AND NOTES

This Parser was blatantly ripped and modified from XML::Stream::Parser because it was the only pure perl parser simple and speedy enough to be included by default in various other things such as PXR or PoCo::Jabber. Just note that there is no recovering or detecting XML malformedness. So if you feed this little pet something non-tasty, you are in for a surprise (mainly memory leaking everywhere, and other things like gnawing on furniture).

That is the trade off for its speed. In situtations where you know you are not going to get malformed XML such as a connection to a jabber server (or other XML pushing entities) then this parser is ideal. Currently, the speed difference between this parser and XML::Parser::Expat are about 30 percent in favor of XML::Parser::Expat (which says alot of the speed of this pure perl implementation).

Thanks to Ryan Eatmon for writing and releasing this code. It has been a boon to those of us that really appreciate a simple small solution.

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Download (0.016MB)
Added: 2006-09-18 License: Perl Artistic License Price:
1131 downloads
MAST 0.2.2

MAST 0.2.2


MAST is set of audio streaming tools using RTP over IPv4 and IPv6 Multicast/Unicast. more>>
MAST project is set of audio streaming tools using RTP over IPv4 and IPv6 Multicast/Unicast.

Unlike VAT and RAT, which are designed primerily for audio conferencing, MAST is designed to be used for audio distribution and broadcast. It is currently limited to recieving a single audio source, unlike RAT which can mix serveral sources.

It supports many of the audio payload types in the Audio-visual Profile (RTP/AVP).

MAST is licenced under the GNU General Public License.

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Download (0.17MB)
Added: 2007-07-26 License: LGPL (GNU Lesser General Public License) Price:
821 downloads
Audio::MadJACK 0.04

Audio::MadJACK 0.04


Audio::MadJACK is a Perl module to talk to MadJACK server using Object Oriented Perl. more>>
Audio::MadJACK is a Perl module to talk to MadJACK server using Object Oriented Perl.

SYNOPSIS

use Audio::MadJACK;

my $mj = new Audio::MadJACK( osc.udp://madjack.example.net:4444/ );
$mj->load( Playlist_A/mymusic.mp3 );
$mj->play();

The Audio::MadJACK module uses Net::LibLO to talk to a MadJACK (MPEG Audio Deck) server. It has an Object Oriented style API making it simple to control multiple decks from a single script.

new( oscurl )

Connect to MadJACK deck specified by oscurl. A ping is sent to the MadJACK deck to check to see if it is there. If a reply is not recieved or there was an error then undef is returned.

load( filepath )

Send a message to the deck requesting that filepath is loaded. Note: it is up to the developer to check to see if the file was successfully loaded, by calling the get_state() method.

Returns 1 if command was successfully received or 0 on error.

play()

Tell the deck to start playing the current track.

Returns 1 if command was successfully received or 0 on error.

pause()

Tell the deck to pause the current track.

Returns 1 if command was successfully received or 0 on error.

stop()

Tell the deck to stop decoding and playback of the current track.

Returns 1 if command was successfully received or 0 on error.

cue( [$cuepoint] )

Tell the deck to start decoding from $cuepoint, which is the position in the track in seconds. If no $cuepoint is specified, the the deck will start decoding from the start of the track.

Returns 1 if command was successfully received or 0 on error.

eject()

Close the currect track loaded.

Returns 1 if command was successfully received or 0 on error.

get_state()

Returns the current state of the MadJACK deck. Returns one of the following strings:

- PLAYING
- PAUSED
- READY
- LOADING
- STOPPED
- EMPTY
- ERROR

If no reply if received from the server or there is an error then undef is returned.

get_error()

Returns the a string describing the current error (if state is ERROR).

get_version()

Returns the version number of the MadJACK server.

get_duration()

Returns the durtion (in seconds) of the current track.

If no reply if received from the server or there is an error then undef is returned.

get_position()

Returns the decks position (in seconds) in the current track.

If no reply if received from the server or there is an error then undef is returned.

get_filepath()

Returns the file path of the track currently loaded in the deck (path will be in the same form as originally passed to load()).

If no track is currently loaded then an empty string is returned. If no reply if received from the server or there is an error then undef is returned.

ping()

Pings the remote deck to see if it is there.

Returns 1 if the server responds, or 0 if there is no reply.

get_url()

Returns the OSC URL of the MadJACK deck.

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Download (0.005MB)
Added: 2006-11-17 License: Perl Artistic License Price:
1073 downloads
pcm6cast 0.11

pcm6cast 0.11


pcm6cast is a raw PCM audio streaming broadcaster and client using RTP over IPv6 Multicast. more>>
pcm6cast is a raw PCM audio streaming broadcaster and client using RTP over IPv6 Multicast. It is free open source software released under the LGPL. Unlike VAT and RAT, which are designed primerily for audio conferencing, pcm6cast is designed to be used for audio distribution and broadcast.

SDLs audio output settings can be configured by setting environment variables. You can choose the audio driver and sound card in this way.

pcm6cast uses autoconf, so will work on most systems.

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Download (0.16MB)
Added: 2006-08-04 License: GPL (GNU General Public License) Price:
1176 downloads
SilentJack 0.1

SilentJack 0.1


SilentJack is a silence and dead air detector for the Jack Audio Connection Kit. more>>
SilentJack is a silence and dead air detector for the Jack Audio Connection Kit.

Usage: silentjack [options] [COMMAND [ARG]...]
Options: -c < port > Connect to this port
-n < name > Name of this client (default silentjack)
-l < db > Trigger level (default -40 decibels)
-p < secs > Period of silence required (default 1 second)
-g < secs > Grace period (default 0 seconds)
-v Enable verbose mode
-q Enable quiet mode

SilentJack runs COMMAND after silence has been detected for the given number of seconds. SilentJack then waits for the command the finish, and then wait for the grace period before detecting silence again.

SilentJacks input port must be connected to an output port before it will start reporting silence.

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Download (0.10MB)
Added: 2006-01-11 License: GPL (GNU General Public License) Price:
1382 downloads
Dominion 2.8.2

Dominion 2.8.2


Dominion is a multi-playerworld simulation and role-playing game. more>>
Dominion is a multi-playerworld simulation and role-playing game. Each user controls a nation, making economic, political and military decisions for it.

This is a world simulation game developed initially by students at SUNY at Stony Brook, and then by students at Stony Brook and other universities. The intention is to write a game which offers the role playing potential and complexity of relations found in conquer (written by Ed Barlow, then picked up by Adam Bryant). The plan is to
extend the game by offering general descriptions of many features (such as races, magic spells, armies, spirits and technology powers). For example, the races of the world are not limited to 4 hard-coded races, but are described in a file which can be modified at any point in the game by the Game Master. The same goes for army and spirit types.

Dominion is *not* another version of conquer; things work quite differently, and we have *never* looked at the conquer source. Still, we acknowledge this most creative game which gave us our inspiration. In September 1990, the author of conquer version 5 has heard of many of the features of dominion, and has included them in conquer version 5. He has acknowledged that these ideas come from Dominion.

The Game Master is given a nation, but this nation is sort of "fragile", since it has no sectors, and such stuff. We should make it more solid, but meanwhile it is to be used mostly for its [E] command, which allows the Game Master (who logs into the game as "Gamemaster") to change the properties of a sector or of a nation.

Dominion development started in the spring of 1990, when Mark Galassi was running a game of conquer for graduate and undergraduate students at at Stony Brook. After the data file kept crashing, and a whole lot of inconsistencies were discovered, and we found that the source was too complex to be fixed, we decided to write our own replacement. Ed Barlow did a great job with conquer, and it is a great game, but it
was his first C program, and people who added to it kept the endless case statements, and the special cases, and worked on new features rather than re-writing. The original name of Dominion was Stony Brook World (sbw), but it has been named Dominion since version 1.02.

In many ways Dominion was a teaching project intended to teach many Stony Brook undergraduate CS majors to work on a large software development project. Once the project reached a certain size, people from other universities joined in the development.

One goal of dominion is that the ruler of a nation should always have many choices available on how to invest resources, each one presenting strong but distinct advantages. Conquer contains both a good and a bad example of this: you can invest metal in cities, ships or armies. Either way you get advantages, and you have to choose. On the other hand, jewels are really not used for much else than getting magic powers. You can also use them to support monsters, but that is a different order of magnitude, and few players get the monsters. In dominion, there should be several decisions you can make to invest all your resources.

Kevin Hart has been working on the CN code which allows the computer to play various nations. Starting with version 1.05, the computer-played CNs have begun posing a real challenge in the game.
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Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1239 downloads
Image::MetaData::JPEG::Structures 0.15

Image::MetaData::JPEG::Structures 0.15


Image::MetaData::JPEG::Structures is a Perl module that describes the structure of a JPEG file. more>>
Image::MetaData::JPEG::Structures is a Perl module that describes the structure of a JPEG file; it is an appendix to the main manual page of the Image::MetaData::JPEG module, which the reader should refer to for further details and the general scope.

THE STRUCTURE OF JPEG PICTURES

The JPEG (Joint Photographic Experts Group) ISO standard is a lossy image compression mechanism developed before 1990, designed for compressing colour or gray-scale photo-realistic images (it performs poorly on line-art drawings). The JPEG mechanism is designed to exploit known limitations of the human eye, in particular the fact that colour changes are perceived less accurately than changes in brightness.

Note that although the "baseline" JPEG format is patent-free, there are patents associated with some optional features, namely arithmetic coding and hierarchical storage. For this reason, these optional features are never used on the Web (good job, patent fans ...). JPEG refers only to a class of compression algorithms, not to a specific file format. In order to produce files with embedded JPEG streams, a number of file format (semi-)standards have been adapted or devised, some of which are listed in the format section. The structure of a well formed JPEG file can be described by the following pseudo production rules (for sake of simplicity, some additional constraints between tables and SOF segments are neglected).

JPEG --> (SOI)(misc)*(image)?(EOI)
(image) --> (hierarch.)|(non-hier.)
(hierarch.) --> (DHP)(frame)+
(frame) --> (misc)*(EXP)?(non-hier.)
(non-hier.) --> (SOF)(scan)+
(scan) --> (misc)*(SOS)(data)*(ECS)(DNL)?
(data) --> (ECS)(RST)
(misc) --> (DQT)|(DHT)|(DAC)|(DRI)|(COM)|(APP)

(SOI) = Start Of Image
(EOI) = End Of Image
(SOF) = Start Of Frame header (10 types)
(SOS) = Start Of Scan header
(ECS) = Entropy Coded Segment (row data, not a real segment)
(DNL) = Define Number of Lines segment
(DHP) = Define Hierarchical P??? segment
(EXP) = EXPansion segment
(RST) = ReSTart segment (8 types)
(DQT) = Define Quantisation Table
(DHT) = Define Huffman coding Table
(DAC) = Define Arithmetic coding Table
(DRI) = Define Restart Interval
(COM) = COMment segment
(APP) = APPlication segment

This package does not check that a JPEG file is really correct; it accepts a looser syntax, were segments and ECS blocks are just contiguous (basically, because it does not need to display the image!). All meta-data information is concentrated in the (COM*) and (APP) Segments, exception made for some records in the (SOF*) segment (e.g. image dimensions).

Reference: B< "Digital compression and coding of continuous-tone still
images: requirements and guidelines", CCITT recommend. T.81, 1992,
The International Telegraph and Telephone Consultative Committee,
standard ISO/IEC IS 10918-1 or ITU-T Recommendation T.81 >.
Also: B< "The JPEG still picture compression standard", G.K.Wallace,
1991, IEEE Transactions on Consumer Electronics >.

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Download (0.28MB)
Added: 2006-08-25 License: Perl Artistic License Price:
1160 downloads
mod_xhtml_neg 1.0

mod_xhtml_neg 1.0


mod_xhtml_neg performs content-negotiation for XHTML documents conforming to Appendix C of the XHTML 1.0 specification. more>>
mod_xhtml_neg performs content-negotiation for XHTML documents conforming to Appendix C of the XHTML 1.0 specification.
This module for the the Apache HTTP server gives it the ability to correctly negotiate content types for XHTML documents. Without negotiation, these would be sent as text/html. For browsers that support XHTML as an XML document, the content can (and should) be sent as application/xhtml+xml. See the W3Cs technical note for details.
Also see RFC 3236 for some of the technicalities of correctly negotiating XHTML documents.
One solution thats been seen around the web in a few places is to use the Apache mod_rewrite module to sniff the Accept: header in HTTP requests. This is crude but will work most of the time. See an example of this at Greytower Technologies.
This Apache module does similar negotiation, but with the following advantages:
- It can correctly handle relative quality values for different content-types based on the browsers Accept header
- It will correctly send Vary headers and a unique ETag header for each response type, thus ensuring proxy caches will work correctly
- Can perform character set negotiation based on the Accept-Charset header, taking into account the default character sets defined in RFC 2616 and RFC 3023
- Can perform negotiation based on XHTML profiles using the optional "profile" parameter in the Accept header.*
Will correctly degrade caching for HTTP 1.0 proxies
Profiles are XML namespaces that refer to the XHTML variants, such as XHTML Basic, XHTML Mobile Profile, and so on. The profile parameter was introduced in section 8 of RFC 3236.
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Added: 2006-04-05 License: The Apache License Price:
1298 downloads
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