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Penguin Cards 1.0
Penguin Cards project is a card game. more>>
Penguin Cards project is a card game.
PenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
<<lessPenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
Download (0.12MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1062 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
PHP Greeting card class 1.1
PHP Greeting card class can be used to compose and send greeting cards by email. more>>
PHP Greeting card class can be used to compose and send greeting cards by email.
PHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
<<lessPHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
Download (0.95MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1043 downloads
sendcard 3.4.1
sendcard provides a multi-database ecards script or virtual postcard program written in PHP. more>>
sendcard provides a multi-database ecards script or virtual postcard program written in PHP.
Sendcard is a multi-database (It currently supports 9 different databases!) ecards script or virtual postcard program written in PHP. Suitable for large or small sites, it is very easy to setup, and comes with an installation wizard. What could be easier?
Main features:
- PHP5 compatible!
- Adminstration console
- Configuration interface
- Statistics module
- Plugin control panel
- Automatic database table creation
- JPEG/ GIF/ PNG/Java/Flash/Quicktime support in cards
- different templates for different cards (if required)
- PHP in the templates
- Emoticons (if required)
- Comprehensive documentation
- Automatic deletion of old cards
- Multiple recipients
- Smart template system
- Optional music
- Optional background and font colour
- Optional selection of font face
- Delayed sending of cards
- Support for 9 databases
- MySQL
- PostgreSQL
- Interbase
- MS SQL
- mSQL
- OCi8
- ODBC
- Oracle
- Sybase
- Easily Extensible using built-in plugin architecture
- Unlimited support
- ITS FREE!
<<lessSendcard is a multi-database (It currently supports 9 different databases!) ecards script or virtual postcard program written in PHP. Suitable for large or small sites, it is very easy to setup, and comes with an installation wizard. What could be easier?
Main features:
- PHP5 compatible!
- Adminstration console
- Configuration interface
- Statistics module
- Plugin control panel
- Automatic database table creation
- JPEG/ GIF/ PNG/Java/Flash/Quicktime support in cards
- different templates for different cards (if required)
- PHP in the templates
- Emoticons (if required)
- Comprehensive documentation
- Automatic deletion of old cards
- Multiple recipients
- Smart template system
- Optional music
- Optional background and font colour
- Optional selection of font face
- Delayed sending of cards
- Support for 9 databases
- MySQL
- PostgreSQL
- Interbase
- MS SQL
- mSQL
- OCi8
- ODBC
- Oracle
- Sybase
- Easily Extensible using built-in plugin architecture
- Unlimited support
- ITS FREE!
Download (0.29MB)
Added: 2007-04-20 License: Artistic License Price:
921 downloads
PHPMyEcards 1.0
PHPMyEcards is a set of PHP pages that provides you with an e-card-sending service for your Web site. more>>
.PHPMyEcards is a set of PHP pages that provides you with an e-card-sending service for your Web site.
The main features are automatic installation and an admin section to manage your e-cards and to set the site presentation
<<lessThe main features are automatic installation and an admin section to manage your e-cards and to set the site presentation
Download (0.089MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1211 downloads
Asterisk Live CF card b-01
Asterisk Live CF card is, clearly, a compact flash install of asterisk. more>>
Asterisk Live CF card is, clearly, a compact flash install of asterisk that will give you a complete, running system similar to that of the asterisk live CD.
Indeed most things are the same although there have been some additions and changes.
To install the CF you will need some way of getting the image onto the card. Generally this can be done with a USB CF card reader using
dd if=asterisk-cf-b01 of=/dev/sda bs=1k count=64000
Useful things to know
1. The cf install currently assumes its hda (1 2 and 3) so youll need to put it in as your primary master using your CF->IDE adaptor, this will be more automagical in the future
2. example configs are stored on hda3 along with a new feature script called remoteconfig. This will allow you to update the configuration/OS automatically on boot from a remote webserver. More detail on how to use this feature will appear at http://www.automated.it/asterisk be sure to read any notes there first.
3. At the minimum youll need a 64mb CF card but you can use a larger one if you wish and create futher partitions. Currenly when you create the CF from the image the following partitions exist
Disk /dev/hda: 8 heads, 32 sectors, 490 cylinders
Units = cylinders of 256 * 512 bytes
Device Boot Start End Blocks Id System
/dev/hda1 * 1 33 4208 83 Linux
/dev/hda2 34 354 41088 83 Linux
/dev/hda3 355 490 17408 83 Linux
4. Once booted you will need to make changes to the files in /dev/hda3/astlive-example, particularly networking and the zapata/zaptel configs. Note, if you rename the astlive-example directory to astlive then on the next boot the files will be copied and activated on the running system automatically. Using the example astlive directory includes a PASSWORD CHANGE for root from EPPING to epping (without quotes) as a demonstration. At the minimum you MUST change the networking to suit your environment, since they will change to what is in this directory too.
5. All partitions on the CF are unmounted after boot so if you need to work on them, you will need to specifically mount them.
6. Ive tested E100P, X100P and TDM40B cards using this install, and would be interested to hear of other cards proven to be working.
<<lessIndeed most things are the same although there have been some additions and changes.
To install the CF you will need some way of getting the image onto the card. Generally this can be done with a USB CF card reader using
dd if=asterisk-cf-b01 of=/dev/sda bs=1k count=64000
Useful things to know
1. The cf install currently assumes its hda (1 2 and 3) so youll need to put it in as your primary master using your CF->IDE adaptor, this will be more automagical in the future
2. example configs are stored on hda3 along with a new feature script called remoteconfig. This will allow you to update the configuration/OS automatically on boot from a remote webserver. More detail on how to use this feature will appear at http://www.automated.it/asterisk be sure to read any notes there first.
3. At the minimum youll need a 64mb CF card but you can use a larger one if you wish and create futher partitions. Currenly when you create the CF from the image the following partitions exist
Disk /dev/hda: 8 heads, 32 sectors, 490 cylinders
Units = cylinders of 256 * 512 bytes
Device Boot Start End Blocks Id System
/dev/hda1 * 1 33 4208 83 Linux
/dev/hda2 34 354 41088 83 Linux
/dev/hda3 355 490 17408 83 Linux
4. Once booted you will need to make changes to the files in /dev/hda3/astlive-example, particularly networking and the zapata/zaptel configs. Note, if you rename the astlive-example directory to astlive then on the next boot the files will be copied and activated on the running system automatically. Using the example astlive directory includes a PASSWORD CHANGE for root from EPPING to epping (without quotes) as a demonstration. At the minimum you MUST change the networking to suit your environment, since they will change to what is in this directory too.
5. All partitions on the CF are unmounted after boot so if you need to work on them, you will need to specifically mount them.
6. Ive tested E100P, X100P and TDM40B cards using this install, and would be interested to hear of other cards proven to be working.
Download (45.3MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1224 downloads
Nebula Cards 0.7
Nebula Cards project is a card game engine. more>>
Nebula Cards project is a card game engine.
Nebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
<<lessNebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
Download (MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1075 downloads
AutoZen 2.1
AutoZen is a software brain machine for Linux. more>>
AutoZen is a software brain machine for Linux. It generates sounds that are meant to cause the brain to temporarily shift to a different dominant frequency and cause the user to experience an altered state of consciousness. It is similar to the devices seen in the Sharper Image catalog and in magazine ads, but the price is a lot more attractive!
To our knowledge, the medical community has done very little research into these devices, and they may very well do nothing at all. The author has used AutoZen with good results, perhaps because he meditates regularly, employs wishful thinking, or is just strange. We give no warranty of any kind.
All the same, if you are under treatment for any psychiatric or neurological disorder, you might want to approach this with caution. We have never heard of any problems caused by any software or device of this nature other than some epileptics having problems with the ones that include flashing lights (but then, Pokemon causes the same problem).
<<lessTo our knowledge, the medical community has done very little research into these devices, and they may very well do nothing at all. The author has used AutoZen with good results, perhaps because he meditates regularly, employs wishful thinking, or is just strange. We give no warranty of any kind.
All the same, if you are under treatment for any psychiatric or neurological disorder, you might want to approach this with caution. We have never heard of any problems caused by any software or device of this nature other than some epileptics having problems with the ones that include flashing lights (but then, Pokemon causes the same problem).
Download (0.11MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1196 downloads
Games::Bingo::Card 0.13
Games::Bingo::Card is a helper class for Games::Bingo. more>>
Games::Bingo::Card is a helper class for Games::Bingo.
SYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
<<lessSYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
Download (0.020MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
MyChineseFlashCards 2.2
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters. more>>
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters.
To reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
<<lessTo reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
Download (21MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
1147 downloads
Blue Moon 2.9
Blue Moon project is a Blue Moon solitaire for Unix. more>>
Blue Moon project is a Blue Moon solitaire for Unix.
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
<<lessThis 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
Download (0.012MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
625 downloads
Khalkhi cards 0.2.2
Khalkhi cards allows you to have cards of the entries in your addressbook floating on the desktop. more>>
Khalkhi cards allows you to have cards of the entries in your addressbook floating on the desktop, see the status in the several systems a person has an account in, and do a lot of things, like surfing to her homepage, starting an email or a chat, or dropping her a file/url.
A card lists all properties of an addressbook entry. Are status services installed for a property, the status is displayed below the property item. Actions services are available by the context menu (right click on a property item), and so called data action services by the drop menu (drag a file/url onto the card or an item).
The program is based upon the Khalkhi framework, thus endlessly extendable by plugins. It cannot be used directly, is only available by a service within the framework. So install also the framework and the Khalkhi applet for Kicker:
http://www.kde-apps.org/content/show.php?content=54450
http://www.kde-apps.org/content/show.php?content=54451
Needs 0.2.2 of the Khalkhi framework (see link above).
Enhancements:
- adaption to rename of Contacts framework to Khalkhi framework
<<lessA card lists all properties of an addressbook entry. Are status services installed for a property, the status is displayed below the property item. Actions services are available by the context menu (right click on a property item), and so called data action services by the drop menu (drag a file/url onto the card or an item).
The program is based upon the Khalkhi framework, thus endlessly extendable by plugins. It cannot be used directly, is only available by a service within the framework. So install also the framework and the Khalkhi applet for Kicker:
http://www.kde-apps.org/content/show.php?content=54450
http://www.kde-apps.org/content/show.php?content=54451
Needs 0.2.2 of the Khalkhi framework (see link above).
Enhancements:
- adaption to rename of Contacts framework to Khalkhi framework
Download (0.41MB)
Added: 2007-05-28 License: GPL (GNU General Public License) Price:
880 downloads
Adverse Bad Credit Loan 1
Adverse Bad Credit Loan icons for your credit website. If you have a credit website such as credit cards or loans these icons will work great. All of ... more>> <<less
Download (41KB)
Added: 2009-04-16 License: Freeware Price: Free
190 downloads
FreeDoko 0.7.4
FreeDoko is a Doppelkopf-game. more>>
FreeDoko is a Doppelkopf-game, written by Borg Enders and Diether Knof. It is developed under and for the platforms Linux and Windows.
The game is still under developement, but since some time playable.
The game Doppelkopf is a card game for four or more Players. One game will be played by four players.
Doppelkopf originates probably from the mostly in south germany played game Schafkopf. Its name comes from the double (in German: Doppel) existence of each Card (Doppel-Schafkopf). Meanwhile Doppelkopf is played in whole germany, but mainly in north germany and the region of Rhein and Main.
Doppelkopf is a card game with 48 cards and at least 4 players. It is not unlike the card game Skat. Doppelkopf is played with two normal Skat packs of cards (each has 32 cards) without sevens and eights. Here the players with the club queens are playing together. So there are while playing often new pairs.
Doppelkopf is like Skat a game which depends on the skills of each player. This guarantees a exciting and varied game event.
<<lessThe game is still under developement, but since some time playable.
The game Doppelkopf is a card game for four or more Players. One game will be played by four players.
Doppelkopf originates probably from the mostly in south germany played game Schafkopf. Its name comes from the double (in German: Doppel) existence of each Card (Doppel-Schafkopf). Meanwhile Doppelkopf is played in whole germany, but mainly in north germany and the region of Rhein and Main.
Doppelkopf is a card game with 48 cards and at least 4 players. It is not unlike the card game Skat. Doppelkopf is played with two normal Skat packs of cards (each has 32 cards) without sevens and eights. Here the players with the club queens are playing together. So there are while playing often new pairs.
Doppelkopf is like Skat a game which depends on the skills of each player. This guarantees a exciting and varied game event.
Download (7.2MB)
Added: 2006-12-30 License: GPL (GNU General Public License) Price:
1035 downloads
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