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Blood Toll Beta
Blood Toll is the first ever online video game where everyone has a price on their head. more>>
Have you ever been told "stop wasting your time playing video games?" Well now it is time to turn those hours of wasted time into skills that can earn you money.
Blood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
<<lessBlood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
Download (MB)
Added: 2007-01-22 License: Freeware Price:
1008 downloads
GeoTypes 0.6.0
GeoTypes is a Python library that implements both the OpenGIS/PostGIS and standard PostgreSQL geometry types. more>>
GeoTypes is a Python library that implements both the OpenGIS/PostGIS and standard PostgreSQL geometry types. GeoTypes integrates with the psycopg Python/PostgreSQL interface.
It provides implementations of all of the OpenGIS/PostGIS classes, except (x,y,m) and (x,y,z,m). It currently supports the EWKB, HEXEWKB, WKB, and WKT formats.
Enhancements:
- Point and Box constructor now accept several argument types
- SRID optional in WKTParser.parseGeometry
- minor typo corrections
- added joinBoxes()
<<lessIt provides implementations of all of the OpenGIS/PostGIS classes, except (x,y,m) and (x,y,z,m). It currently supports the EWKB, HEXEWKB, WKB, and WKT formats.
Enhancements:
- Point and Box constructor now accept several argument types
- SRID optional in WKTParser.parseGeometry
- minor typo corrections
- added joinBoxes()
Download (0.042MB)
Added: 2006-06-14 License: LGPL (GNU Lesser General Public License) Price:
1231 downloads
Archetypes 1.3.6 RC1
Archetypes is a framework for developing new content types in Plone. more>>
Archetypes project is a framework for developing new content types in Plone.
The power of Archetypes is first in automatically generating forms, second in providing a library of stock field types, form widgets, and field validators, third in easily integrating custom fields, widgets, and validators, and fourth in automating transformations of rich content.
Enhancements:
- Major bugfixes
<<lessThe power of Archetypes is first in automatically generating forms, second in providing a library of stock field types, form widgets, and field validators, third in easily integrating custom fields, widgets, and validators, and fourth in automating transformations of rich content.
Enhancements:
- Major bugfixes
Download (0.82MB)
Added: 2005-12-30 License: BSD License Price:
1395 downloads
Brawl Ball 0.1
Brawl Ball project is a game of football based on the Blood Bowl ruleset. more>>
Brawl Ball project is a game of football based on the Blood Bowl ruleset.
Brawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
<<lessBrawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
Download (1.9MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1067 downloads
Variable::Strongly::Typed 1.1.0
Variable::Strongly::Typed is a Perl module to let some variables be strongly typed. more>>
Variable::Strongly::Typed is a Perl module to let some variables be strongly typed.
SYNOPSIS
use Variable::Strongly::Typed;
my $int :TYPE(int); # must have an int value
my $float :TYPE(float); # must have a float value
my $string :TYPE(string); # must not be a reference
my $file :TYPE(IO::File); # must be an IO::File
my @array_of_ints :TYPE(int); # Each slot must contain
# an int
my %hash_of_floats :TYPE(float); # Each value must be a float
my $int_own_error :TYPE(int, &my_own_error_handler);
# Roll my own error handler
my @array_of_rgb :TYPE(&red_green_blue); # my enumerated type
# For subs!!
sub return_an_int :TYPE(int) {
# .. do some stuff ..
return $something;
}
# ... and later ...
$int = 23; # All is well
$int = howdy!; # This line will croak with a good error message
$float = 3.23; # All is well, nothing to see here
$float = new XML::Parser; # croak!
$array_of_ints[23] = 44; # Groovy
$array_of_ints[12] = yah; # croak!
$hash_of_floats{pi} = 3.14159; # no problem
$hash_of_floats{e} = new IO::File; # croak!
# Return 1 if this val is RED, BLUE, or GREEN
# 0 otherwise
sub red_green_blue {
local $_ = shift;
/A RED z/xms || /A BLUE z/xms || /A GREEN z/xms;
}
$array_of_my_very_own_types[23] = 99; # croak!
$array_of_my_very_own_types[2] = BLUE; # OK!
$int_own_error = lksdklwe; # The sub my_own_error_hanlder
# will be # called with the
# offending value
my $got_it = return_an_int(); # Will croak (or call your error
# function) # if this sub doesnt
# return an int
This modules allow you to strongly type your variables. Also known as the no fun module - it can greatly enhance you codes quality and robustness.
By enforcing types on some (or all) of your variables you will eliminate a large class of careless (& not so careless) errors.
This could also aid an editor or code-browsing tools to verify code correctness without having to execute the script.
<<lessSYNOPSIS
use Variable::Strongly::Typed;
my $int :TYPE(int); # must have an int value
my $float :TYPE(float); # must have a float value
my $string :TYPE(string); # must not be a reference
my $file :TYPE(IO::File); # must be an IO::File
my @array_of_ints :TYPE(int); # Each slot must contain
# an int
my %hash_of_floats :TYPE(float); # Each value must be a float
my $int_own_error :TYPE(int, &my_own_error_handler);
# Roll my own error handler
my @array_of_rgb :TYPE(&red_green_blue); # my enumerated type
# For subs!!
sub return_an_int :TYPE(int) {
# .. do some stuff ..
return $something;
}
# ... and later ...
$int = 23; # All is well
$int = howdy!; # This line will croak with a good error message
$float = 3.23; # All is well, nothing to see here
$float = new XML::Parser; # croak!
$array_of_ints[23] = 44; # Groovy
$array_of_ints[12] = yah; # croak!
$hash_of_floats{pi} = 3.14159; # no problem
$hash_of_floats{e} = new IO::File; # croak!
# Return 1 if this val is RED, BLUE, or GREEN
# 0 otherwise
sub red_green_blue {
local $_ = shift;
/A RED z/xms || /A BLUE z/xms || /A GREEN z/xms;
}
$array_of_my_very_own_types[23] = 99; # croak!
$array_of_my_very_own_types[2] = BLUE; # OK!
$int_own_error = lksdklwe; # The sub my_own_error_hanlder
# will be # called with the
# offending value
my $got_it = return_an_int(); # Will croak (or call your error
# function) # if this sub doesnt
# return an int
This modules allow you to strongly type your variables. Also known as the no fun module - it can greatly enhance you codes quality and robustness.
By enforcing types on some (or all) of your variables you will eliminate a large class of careless (& not so careless) errors.
This could also aid an editor or code-browsing tools to verify code correctness without having to execute the script.
Download (0.010MB)
Added: 2007-01-18 License: Perl Artistic License Price:
1009 downloads
Save The Penguins 0.02
Save The Penguins is a crazy space shooter with penguins and flying saucers. more>>
Save The Penguins is a crazy space shooter with penguins and flying saucers.
This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
<<lessThis is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
Download (0.46MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
827 downloads
Variable::Strongly::Typed::Scalar 1.1.0
Variable::Strongly::Typed::Scalar is Perl module for strongly typed scalar. more>>
Variable::Strongly::Typed::Scalar is Perl module for strongly typed scalar.
SYNOPSIS
This class is utilized by Variable::Strongly::Typed - you dont access this directly
=head1 DESCRIPTION
<<lessSYNOPSIS
This class is utilized by Variable::Strongly::Typed - you dont access this directly
=head1 DESCRIPTION
Download (0.010MB)
Added: 2007-01-18 License: Perl Artistic License Price:
1009 downloads
Mailody 0.5.0
Mailody is a Qt/KDE based mail client which only supports the IMAP protocol. more>>
Mailody is a Qt/KDE based mail client which only supports the IMAP protocol. It supports tabbed email reading. This is the first release. I want to have feedback about all the problems. To which mailservers can Mailody not talk for example. Are there any crucial bugs which renders the software unusable for you.
By the way, that is something different as experimental. Mailody should not trash your mail or do other nasty things. I understand mail is important to you. I use Mailody on a daily bases and I would not do that if its buggy.
Enhancements:
- rewrite of large parts of the imap part.
- fetch mailboxlist removed, sync is improved.
- new attachment list in the composer.
- added a re-edit, makes resend possible.
- added a save as draft to the composer.
- added a possibility to add a automatically generated html part to each message.
- fixed bug in selecting the correct profile for forwarding messages.
- stopped stripping the signature when forwarding a message.
- fixed quick search when switching folders.
- Speed improvement for opening folders.
- Fixed drawing error on first messages.
- Added go-to-next-unread.
- Added the possibility to save a message to disk.
- Added fixed font mode for the composer.
- Fixed rare bug in quoted printible messages.
- Improved signature handling.
- Extended the command line parameters & dcop.
- Added a basic phising check.
- Fix some encoding issues in subject and name.
- Most important: ** A MANUAL ** by Richard Johnson.
<<lessBy the way, that is something different as experimental. Mailody should not trash your mail or do other nasty things. I understand mail is important to you. I use Mailody on a daily bases and I would not do that if its buggy.
Enhancements:
- rewrite of large parts of the imap part.
- fetch mailboxlist removed, sync is improved.
- new attachment list in the composer.
- added a re-edit, makes resend possible.
- added a save as draft to the composer.
- added a possibility to add a automatically generated html part to each message.
- fixed bug in selecting the correct profile for forwarding messages.
- stopped stripping the signature when forwarding a message.
- fixed quick search when switching folders.
- Speed improvement for opening folders.
- Fixed drawing error on first messages.
- Added go-to-next-unread.
- Added the possibility to save a message to disk.
- Added fixed font mode for the composer.
- Fixed rare bug in quoted printible messages.
- Improved signature handling.
- Extended the command line parameters & dcop.
- Added a basic phising check.
- Fix some encoding issues in subject and name.
- Most important: ** A MANUAL ** by Richard Johnson.
Download (0.68MB)
Added: 2007-04-03 License: GPL (GNU General Public License) Price:
934 downloads
Variable::Strongly::Typed::Validators 1.1.0
Variable::Strongly::Typed::Validators is Perl module with built-in type validators. more>>
Variable::Strongly::Typed::Validators is Perl module with built-in type validators.
SYNOPSIS
This class is utilized by Variable::Strongly::Typed - you dont access this directly. This module defines a %conditions hash contained expressions that define the built-in types. If you want to create a new type just pass a CODE ref in your TYPE() attribute rather than modifying this hash.
=head1 DESCRIPTION
DO NOT USE THIS MODULE DIRECTLY!! Its used by Variable::Strongly::Typed to do its magic.
<<lessSYNOPSIS
This class is utilized by Variable::Strongly::Typed - you dont access this directly. This module defines a %conditions hash contained expressions that define the built-in types. If you want to create a new type just pass a CODE ref in your TYPE() attribute rather than modifying this hash.
=head1 DESCRIPTION
DO NOT USE THIS MODULE DIRECTLY!! Its used by Variable::Strongly::Typed to do its magic.
Download (0.010MB)
Added: 2007-01-18 License: Perl Artistic License Price:
1009 downloads
Imager::Filters 0.54
Imager::Filters is an entire image filtering operations. more>>
Imager::Filters is an entire image filtering operations.
SYNOPSIS
use Imager;
$img = ...;
$img->filter(type=>autolevels);
$img->filter(type=>autolevels, lsat=>0.2);
$img->filter(type=>turbnoise)
# and lots of others
load_plugin("dynfilt/dyntest.so")
or die "unable to load pluginn";
$img->filter(type=>lin_stretch, a=>35, b=>200);
unload_plugin("dynfilt/dyntest.so")
or die "unable to load pluginn";
$out = $img->difference(other=>$other_img);
Filters are operations that have similar calling interface.
filter
Parameters:
type - the type of filter, see "Types of Filters".
many other possible parameters, see "Types of Filters" below.
<<lessSYNOPSIS
use Imager;
$img = ...;
$img->filter(type=>autolevels);
$img->filter(type=>autolevels, lsat=>0.2);
$img->filter(type=>turbnoise)
# and lots of others
load_plugin("dynfilt/dyntest.so")
or die "unable to load pluginn";
$img->filter(type=>lin_stretch, a=>35, b=>200);
unload_plugin("dynfilt/dyntest.so")
or die "unable to load pluginn";
$out = $img->difference(other=>$other_img);
Filters are operations that have similar calling interface.
filter
Parameters:
type - the type of filter, see "Types of Filters".
many other possible parameters, see "Types of Filters" below.
Download (0.83MB)
Added: 2006-10-17 License: Perl Artistic License Price:
1102 downloads
MIME::Type 1.19
MIME::Type is a definition of one MIME type. more>>
MIME::Type is a definition of one MIME type.
SYNOPSIS
use MIME::Types;
my $mimetypes = MIME::Types->new;
my MIME::Type $plaintext = $mimetypes->type(text/plain);
print $plaintext->mediaType; # text
print $plaintext->subType; # plain
my @ext = $plaintext->extensions;
print "@ext" # txt asc c cc h hh cpp
print $plaintext->encoding # 8bit
if($plaintext->isBinary) # false
if($plaintext->isAscii) # true
if($plaintext->equals(text/plain) {...}
if($plaintext eq text/plain) # same
print MIME::Type->simplified(x-appl/x-zip) # appl/zip
MIME types are used in MIME entities, for instance as part of e-mail and HTTP traffic. Sometimes real knowledge about a mime-type is need. Objects of MIME::Type store the information on one such type.
This module is built to conform to the MIME types of RFCs 2045 and 2231. It follows the official IANA registry at http://www.iana.org/assignments/media-types/ and the collection kept at http://www.ltsw.se/knbase/internet/mime.htp
<<lessSYNOPSIS
use MIME::Types;
my $mimetypes = MIME::Types->new;
my MIME::Type $plaintext = $mimetypes->type(text/plain);
print $plaintext->mediaType; # text
print $plaintext->subType; # plain
my @ext = $plaintext->extensions;
print "@ext" # txt asc c cc h hh cpp
print $plaintext->encoding # 8bit
if($plaintext->isBinary) # false
if($plaintext->isAscii) # true
if($plaintext->equals(text/plain) {...}
if($plaintext eq text/plain) # same
print MIME::Type->simplified(x-appl/x-zip) # appl/zip
MIME types are used in MIME entities, for instance as part of e-mail and HTTP traffic. Sometimes real knowledge about a mime-type is need. Objects of MIME::Type store the information on one such type.
This module is built to conform to the MIME types of RFCs 2045 and 2231. It follows the official IANA registry at http://www.iana.org/assignments/media-types/ and the collection kept at http://www.ltsw.se/knbase/internet/mime.htp
Download (0.017MB)
Added: 2007-06-01 License: Perl Artistic License Price:
877 downloads
C++ Portable Types Library (PTypes) 2.1.1
C++ Portable Types Library (PTypes) is a simple alternative to the STL with multithreading and networking. more>>
C++ Portable Types Library (PTypes) is a simple alternative to the STL that includes multithreading and networking. C++ Portable Types Library (PTypes) defines dynamic strings, variants, character sets, lists and other basic data types along with portable thread and synchronization objects, IP sockets and named pipes. Its main `target audience is developers of complex network daemons, robots or non-visual client/server applications of any kind.
PTypes defines simple and intuitive interfaces and differs from the STL in fairly moderate use of templates. The library is portable across many modern operating systems (currently FreeBSD, Linux, SunOS, Mac OS X and Windows). All platform-dependent issues are hidden inside. A simple web server called wshare is included in the package to demonstrate the full power of the library.
And finally, PTypes is open and free.
Main features:
- Threads and synchronization primitives solve the vital problem of diversity of the threading APIs on different platforms. The library also offers message queues and job queues as additional methods of thread synchronization and maintenance.
- IP socket classes and utilities provide complete IP-based framework for both client-side and server-side programming. Combined with PTypes multithreading, these classes can be used for designing complex non-visual applications, such like network daemons or web robots.
- Dynamic strings, variants, character sets, date/time type and various kinds of dynamic and associative arrays: Delphi programmers will find them very similar to the ones in their favorite language. The collection of these basic data types may be useful, among other things, for building compilers and interpreters for higher-level languages.
- Streaming interfaces provide buffered I/O with simple and powerful text parsing methods. A strictly defined syntax for a given text format or a formal language can be represented by calls to PTypes token extraction methods. The unified streaming interface is applicable to files, named pipes and network sockets.
- Special thread class with enhanced functionality called unit. Units have their own main() and input/output plugs; they can be connected to each other within one application to form pipes, like processes in the UNIX shell.
- Finally, everything above is portable: all platform-dependent details are hidden inside.
Enhancements:
- Added support for HP-UX
- Compilation problems solved on *BSD systems (64-bit seek issue)
- Several MacOS X compilation problems solved (socklen_t, libtool)
- MSVC project files are now in the new VC7+ format (.sln, .vcproj)
- Dropped support for BSDi, CygWin and also the Borland C++ compiler.
<<lessPTypes defines simple and intuitive interfaces and differs from the STL in fairly moderate use of templates. The library is portable across many modern operating systems (currently FreeBSD, Linux, SunOS, Mac OS X and Windows). All platform-dependent issues are hidden inside. A simple web server called wshare is included in the package to demonstrate the full power of the library.
And finally, PTypes is open and free.
Main features:
- Threads and synchronization primitives solve the vital problem of diversity of the threading APIs on different platforms. The library also offers message queues and job queues as additional methods of thread synchronization and maintenance.
- IP socket classes and utilities provide complete IP-based framework for both client-side and server-side programming. Combined with PTypes multithreading, these classes can be used for designing complex non-visual applications, such like network daemons or web robots.
- Dynamic strings, variants, character sets, date/time type and various kinds of dynamic and associative arrays: Delphi programmers will find them very similar to the ones in their favorite language. The collection of these basic data types may be useful, among other things, for building compilers and interpreters for higher-level languages.
- Streaming interfaces provide buffered I/O with simple and powerful text parsing methods. A strictly defined syntax for a given text format or a formal language can be represented by calls to PTypes token extraction methods. The unified streaming interface is applicable to files, named pipes and network sockets.
- Special thread class with enhanced functionality called unit. Units have their own main() and input/output plugs; they can be connected to each other within one application to form pipes, like processes in the UNIX shell.
- Finally, everything above is portable: all platform-dependent details are hidden inside.
Enhancements:
- Added support for HP-UX
- Compilation problems solved on *BSD systems (64-bit seek issue)
- Several MacOS X compilation problems solved (socklen_t, libtool)
- MSVC project files are now in the new VC7+ format (.sln, .vcproj)
- Dropped support for BSDi, CygWin and also the Borland C++ compiler.
Download (0.22MB)
Added: 2007-06-27 License: zlib/libpng License Price:
853 downloads
The Black Legacy 0.9.9
The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries. more>>
The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries.
Enhancements:
- The game style was changed.
- A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
<<lessEnhancements:
- The game style was changed.
- A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
Download (40.5MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1159 downloads
Jarmor 1.0
Jarmor is a tiny collection of java filters implementing ASCII armors. more>>
Jarmor is a tiny collection of java filters implementing ASCII armors.
ASCII armors are data converters between binary format and textual format. They are used for example by mailers to handle mail attachements. They can also be used for example to store binary data in an otherwise textual format, for example XML.
Several popular encoding algorithms exists. They all rely on a small subset of ASCII for the textual format and they all increase the size of the encoded data with respect to the raw binary data. Jarmor supports encoding and decoding using the Base64, Base32, Base16, UUCP and ASCII85 encodings.
These classes extends java.io.FilterInputStream for the decoders and java.io.FilterOutputStream for the encoders. This allows to put them simply in data streams and encode/decode binary streams on the fly.
Enhancements:
- An error in ASCII85Decoder was fixed.
- This error occurred for specific rare byte combinations in the last data chunk when it was not complete (i.e. less than four bytes).
- The encoding class was not affected by the error.
- Jarmor is now considered stable and known to be used in critical production environments.
<<lessASCII armors are data converters between binary format and textual format. They are used for example by mailers to handle mail attachements. They can also be used for example to store binary data in an otherwise textual format, for example XML.
Several popular encoding algorithms exists. They all rely on a small subset of ASCII for the textual format and they all increase the size of the encoded data with respect to the raw binary data. Jarmor supports encoding and decoding using the Base64, Base32, Base16, UUCP and ASCII85 encodings.
These classes extends java.io.FilterInputStream for the decoders and java.io.FilterOutputStream for the encoders. This allows to put them simply in data streams and encode/decode binary streams on the fly.
Enhancements:
- An error in ASCII85Decoder was fixed.
- This error occurred for specific rare byte combinations in the last data chunk when it was not complete (i.e. less than four bytes).
- The encoding class was not affected by the error.
- Jarmor is now considered stable and known to be used in critical production environments.
Download (0.017MB)
Added: 2006-05-05 License: BSD License Price:
1267 downloads
Booking for Plone 2.0.12
Booking for Plone is a project used to manage resources bookings. more>>
Booking for Plone is a project used to manage resources bookings.
PloneBooking proposes several content types for Plone: a booking center that contains bookable objects and bookings. You can do some configuration in your booking center like choosing the default view or determining types and categories for bookable objects.
<<lessPloneBooking proposes several content types for Plone: a booking center that contains bookable objects and bookings. You can do some configuration in your booking center like choosing the default view or determining types and categories for bookable objects.
Download (0.10MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
990 downloads
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