raining
Rains PPP scripts 2.9.1
Rains PPP scripts are a set of tools that simplify the use and setup of pppd. more>>
Features include connection time logging, a ppp-off that works right with more than one pppd running, dial-on-demand support for pppd 2.3.x., and more.
Another interesting feature is that the scripts keep track of your connect speed and time, and included is an mirc script to show connection status from a remote machine, as well as a shell script that works for *IX boxes.
Enhancements:
- Made TTL for dyn.db 60 seconds
- --bootup should have been --quiet in ppp-on
- Fixed POSTLOGINSTRING
- Now using low-ascii in the README and ppp-on
- Re-fixed permission problems on /etc/inet.status (I hope)
- Fixed more spelling/grammar
Primate Plunge 1.1
Primate Plunge is a platform game where you help Monkey navigate his way down through treacherous jungles. more>>
Monkey will find help along the way in the form of powerups, including parachutes and jet packs.
Primate Plunge originally competed in uDevGame2003, the annual Mac game competition hosted by iDevGames.com. Primate Plunge game is therefore being distributed for free.
Main features:
- Multiple scrolling layers of beautiful hand-drawn backgrounds.
- 5 worlds of intense monkey action, each uniquely challenging.
- Special powerups such as the parachute, and the jumping bean!
- Top score for each world - how deep can you go?
- Star rating for each world - can you get 5 stars in all of them?
- And lots more!
Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Fair NAT 0.80
Fair NAT is a script for configuring NAT on dedicated Linux routers. more>>
You have a certain number of Clients (User A - User N) in your LAN which are connected by a Switch (or a Hub or BNC) to the Linux Router which is supposed to act as a gateway to the internet. The trouble now is, User B has a lot of downloads running and User C uploads stuff day and night, which leaves User A who only wants to use an interactive SSH shell in the rain, since B and C already use up all bandwidth the internet connection offers.
What we need to do is to share available bandwidth fairly among clients. In order to achieve this, I first tried several searches at Google and Freshmeat. This turned up quite a lot of results, like the Linux Advanced Routing & Traffic Control HOWTO which is a must-read and also contains great scripts, like the Wondershaper for single users. Another great general purpose script I found was HTB.init, which doesnt do anything by default, but gives you an easy way to setup HTB queues. In case you prefer CBQ, theres a CBQ.init too. If you dont know what Im talking about, read the HOWTO above or continue reading here.
Since I never found a script that did exactly what I wanted, I decided to write my own. Its designed to be an all-I-need script, therefore it does not just setup Traffic Shaping, but Masquerading and Port Forwarding too. In short, it does everything that has to do with IPTables and Traffic Control. I use HTB (Hierarchical Token Bucket) to share bandwidth among clients (one class per client). On top of that I added a PRIO queue to prioritize interactive traffic on a per-user basis. On top of PRIO I set SFQ to treat connections fairly. In version 0.72, experimental support for IPP2P to recognize peer-to-peer traffic was added.
This is the simplified scheme for routing:
HTB class (for bandwidth sharing)
|
-- PRIO (for prioritizing interactive traffic)
|
--- Interactive: SFQ (to treat concurrent connections fairly)
--- Normal: SFQ
--- High-Traffic: SFQ
[ --- P2P: SFQ (if IPP2P support is enabled only) ]
I bet this can still be improved and Im always interested in ways to do so. In case you want another class structure, this can be done by replacing the parent_class and user_class functions in the script. See CLASS_MODE in Configuration section and the function documentation in the script for details. Feel free to send me your own functions with a short explanation, if you want me to make them available for everybody.
Heres a "real" graphic, which shows the complete qdisc/class structure on $DEV_LAN if you use the unmodified example configuration file. This graphic was created using a hacked version of Stef Coenes show.pl script and GraphViz. Click here to see it, but I warn you: its quite big. Heres a similar picture, which includes IPP2P support. Note that there are more filter rules (the blue arrows) now which put the filesharing traffic into the users prio band 4.
Main features:
- This is a variable with a space-separated list of features that should be enabled. Default is all enabled if you dont set this variable.
- PROC:
- Allow Fair NAT to change some system variables in /proc, like setting /proc/sys/net/ipv4/ip_forward to 1.
- MODULES:
- Try to load kernel modules for QoS first.
- RESET:
- Fair NAT will replace all existing iptables rules with a very basic (empty) configuration. Not healthy for firewalls. You can disable this feature to keep the original rules in place. See Firewall Support below.
- NAT:
- Allow Fair NAT to configure NAT. You could disable this if you prefer to set this up yourself / let your firewall do it.
- FORWARD:
- Allow Fair NAT to configure Port Forwarding. Same as NAT, you can disable this if you dont need it.
- QOS_DOWN:
- Shape download traffic. If you know a little bit about traffic shaping and believe that download shaping is completely useless, feel free to disable this.
- QOS_UP:
- Shaping upload traffic can be disabled also. If you disable this and QOS_DOWN also, you could use Fair NAT for setting up NAT and Port Forwarding only, although thats not really the purpose of the script ;-)
- TOS:
- Allow Fair NAT to modify the TOS (type-of-service) field of packets. Right now, Fair NAT relies on this TOS field for shaping, so using this feature is highly recommended.
Magnificent Gunbright Final
Magnificent Gunbright is an abstract shooter; destroy the black ball. more>>
You are the flashy white blob at the bottom, with the clump of other white blobs following you around.
You have the ability to fire the blobs from your cloud at the flashy blob surrounded by a cloud of black blobs at the top of the screen.
If a black blob and white blob collide, both are destroyed. The object is to hit the evil flashy blob at the top of the screen to destroy it.
Falling from the top of the screen like rain is a steady supply of more blobs. If one of the blobs in your cloud touches a white blob that fell from the sky, even while shooting, the blob joins your cluster.
Falling from the bottom of the screen is black blobs, that your enemy can use to bulk himself up, as well. Blob rain does no damage to either party; you can tell that its rain and not bullets because rain travels away from you.
Use the arrow keys to move, and the space bar to shoot.
Once youve destroyed one evil black blob, you will face another, more powerful one! And so on forever until you eventually die.
Destroy the evil black blobs and save the League of Confederated Planets!
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
AI::NeuralNet::BackProp 0.77
AI::NeuralNet::BackProp is a simple back-prop neural net that uses Deltas and Hebbs rule. more>>
SYNOPSIS
use AI::NeuralNet::BackProp;
# Create a new network with 1 layer, 5 inputs, and 5 outputs.
my $net = new AI::NeuralNet::BackProp(1,5,5);
# Add a small amount of randomness to the network
$net->random(0.001);
# Demonstrate a simple learn() call
my @inputs = ( 0,0,1,1,1 );
my @ouputs = ( 1,0,1,0,1 );
print $net->learn(@inputs, @outputs),"n";
# Create a data set to learn
my @set = (
[ 2,2,3,4,1 ], [ 1,1,1,1,1 ],
[ 1,1,1,1,1 ], [ 0,0,0,0,0 ],
[ 1,1,1,0,0 ], [ 0,0,0,1,1 ]
);
# Demo learn_set()
my $f = $net->learn_set(@set);
print "Forgetfulness: $f unitn";
# Crunch a bunch of strings and return array refs
my $phrase1 = $net->crunch("I love neural networks!");
my $phrase2 = $net->crunch("Jay Lenno is wierd.");
my $phrase3 = $net->crunch("The rain in spain...");
my $phrase4 = $net->crunch("Tired of word crunching yet?");
# Make a data set from the array refs
my @phrases = (
$phrase1, $phrase2,
$phrase3, $phrase4
);
# Learn the data set
$net->learn_set(@phrases);
# Run a test phrase through the network
my $test_phrase = $net->crunch("I love neural networking!");
my $result = $net->run($test_phrase);
# Get this, it prints "Jay Leno is networking!" ... LOL!
print $net->uncrunch($result),"n";
AI::NeuralNet::BackProp is the flagship package for this file. It implements a nerual network similar to a feed-foward, back-propagtion network; learning via a mix of a generalization of the Delta rule and a disection of Hebbs rule. The actual neruons of the network are implemented via the AI::NeuralNet::BackProp::neuron package
Tornado 1.3
Tornado project is a clone of the original C64 game. more>>
The goal of the game is to destroy the opponents house with certain weather phenomena: rain, snow, hail, lightning, and the tornado.
The game can be played together (two players), against the computer (or two computer players against each other) or over a TCP connection.
Redirex 1.0
Redirex is a small, lightweight Perl server which intercepts HTTP requests. more>>
There are few better ways to appreciate the breadth of the Web and the depth of its content as to move a Web server from one machine to another with a different IP address. Whatever the reason motivating the change, youll quickly discover that requests continue to rain onto the obsolete server, diminishing ever so slowly only as other webmasters discover and correct broken links to your site, and search engines eventually discover the change and re-index your site at its new location. Redirex is a utility which can smooth the transition of a Web site from one server to another, both for users of the site and its administrators. Redirex is a Perl program which receives requests at the address of the old server and responds with HTTP "redirect" (301 status code) replies indicating the new servers name.
To install and configure Redirex, you have to do the following steps:
1. Download the Redirex source archive and extract its contents into a new directory. The archive contains redirex, the main Perl script and redirex.conf, its configuration file.
2. Edit redirex.conf and set the configuration variables appropriately for your application. The configuration variables are discussed in detail below.
3. (Optional) Test Redirex by running it on a user port (for example, 9080), then accessing it from your Web browser with a URL like: "http://my.hostname.net:9080/whatever.html". Verify that the request was redirected as specified by the configuration file.
4. Install Redirex on the old server, configured to listen to the port (usually 80) on which that server used to accept HTTP requests. If the old server no longer exists, configure a different machine to respond to the old servers IP address, perhaps using "IP aliases" or "logical interfaces" to make an existing machine respond to the old servers address. This is discussed in more detail below in the "Virtual Host Setup" section.
5. Verify that Redirex is correctly redirecting requests to the old server and writing log items to the configured file.
Waif 0.59.7
Waif is a console audio unfrontend. more>>
It also ends the hassle of restarting a player moving from one display to another. Waif works all its magic in the background leaving you free to do more important work.
Waif is flexible and robust, supporting a wide number of file formats (MP3, Ogg, WAV, RealPlayer, MIDI, audio CD, and more) and a wide number of helper applications including mpg123, mpg321, ogg123, freeamp, and xmms.
Whats New in This Release:
ID3v2 is now supported with the ~/.waifrc configuration file entry:
id3v2=1
Id3lib and id3v2 are required for id3v2 support.
CD tracks listed in show output that have CDDB information will be aligned now, e.g.,
* Now Playing *
[ 1] (CD Track 2) Eric Clapton - Bad Boy
* show format : 9 - 10 *
[ 9] (CD Track 10) Eric Clapton - Dont Know Why
[10] (CD Track 11) Eric Clapton - Let It Rain
Are there any more show cases where alignment needs to be fixed?
DonateBot - Linux 1.0
Donate to charity for free simply by running a small program in the background. In exchange for your unused CPU processing power, you will give to the charity of your choice. This application contains NO POPUPS, NO SPYWARE, NO ADWARE. more>>
DonateBot - Linux 1.0 is a professional and easy-to-use tool which can donate to charity for free simply by running a small program in the background. In exchange for your unused CPU processing power, you will give to the charity of your choice. This application contains no popups, no spyware,no adware. You can donate more than 1000 grains of wheat, 1000 ounces of water, 1000 minutes of education or 1000 square inches of rain forest everyday simply by leaving your computer on.
DonateBot contains absolutely no spyware and no adware. You will not be harassed with nasty popup ads when using this application. Most likely, you won't even know that its running! However, the donations to charity that you make are still very real. To select the charity you want to donate to, simply click on one of the four images. You can donate ounces of water (Charity:water), grains of wheat (CARE), minutes of education (Oaktree Foundation) and square inches of rain forest (The Nature Conservancy).
Many computers sit idle for hours or days at a time. DonateBot lets you share this unused processing power with organizations that need to solve complicated problems, such as analyzing the galaxies or performing mathematical calculations.
Your day-to-day computer operations, like browsing the internet, writing a document or listening to music will not be affected by DonateBot. You can manually change the CPU usage in the program if you are concerned about computer performance. The Windows version can automatically boost CPU usage when you haven't used your computer for a few minutes, maximizing your donations.
DonateBot is 100% safe. The distributed computing system runs in a secure Java sandbox that has no access to your files
Major Features:
- Donate to charity for free simply by running a small program in the background
- Let you share this unused processing power with organizations that need to solve complicated problems, such as analyzing the galaxies or performing mathematical calculations.
- Manually change the CPU usage in the program if you are concerned about computer performance.
Requirements: Java SE6
FreeSynd 0.2
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate. more>>
As the worlds multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of three behemoth mega-corporations, one U.S.-based, one Europe-based and one based in the Far East. These became the only effective world government, unelected, undemocratic, but controlling the lives of the people through commerce.
Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP stimulated the brain stem to alter your every perception of the outside world. Better than any drug, the CHIP gave hope to millions by numbing their senses to the misery and squalor around them. One CHIP would convince users that the sun shone and the birds sang even as they walked through the constant acid rain drizzle. Another that they were glamorous or handsome - theyd look in the mirror and see a different face - while the rest of the world would see them as they really were.
The CHIP was a technological revolution and sold countless units with the slogan "Why change your world when you can change your mind". It also left the user open to auto-suggestion and gave the corporations the perfect tool for manipulating the populace.
Like any new and potent drug, control of the CHIP meant control of the people. Soon the corporations were at war among themselves, desperate to monopolize CHIP manufacture. But the corporations thirst for power left them open to infiltration.
With money earned through pirating CHIP technology, crime Syndicates bribed and murdered their way into corporation boardrooms. It wasnt long before the Syndicates became the controlling force all over the globe, with a finger in the pie of every transaction, criminal or otherwise, worldwide.
And in the crime Syndicates of tomorrow those in control dont need uzis for back up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the influence of the Syndicates across the globe.
Enhancements:
This release boasts the following:
- The first level is "playable".
- Most of the menus are complete and functional.
- Sound and music are operational.
Known issues with this release:
- Agent AI is different from the original game.
- No trees the map.
- The minimap is not complete.
- Tax collection and other functionality of the world map are not done.
Java Lemonade Stand 1.3
Java Lemonade Stand is a lemonade stand game. more>>
You are the sole proprietor of a lemonade stand in your front yard. Your parents were kind enough to knock together a booth and provide some initial capital and supplies.
You have three months to make as much money as possible. Placing money in the bank is a good idea. You earn interest.
The left side of the display contains four tabs (Prepare for Sale, Finances, Inventory, and Advertising) for managing your advertising and assets. The left side displays sales results and weather forecasts. Check the weather forecast then decide how much advertising to purchase, how many cups to make, and how much to charge. Press the Sell Lemonade button to see how you fared.
Prepare for Sale
Here you decide what quality of lemonade mix to use (Generic, Name Brand, or Premium), how many cups of lemonade to prepare, and how much to charge for each cup. Using a higher quality of lemonade will positively impact the price customers will pay and the number of cups they will purchase.
Finances
Your money is divided into working cash and a savings account. Purchases for supplies and advertising are deducted from your working cash. Profits from your lemonade sales will be added to your working cash. You can transfer money between your working cash and savings account. You will receive interest on your savings account at the end of each month. The interest is based on your average daily balance.
Inventory
Your inventory consists of lemonade mix and cups. Buying in larger quantities is more cost-effective. You can only make and sell as much lemonade as you have mix and cups. Lemonade mix comes in different levels of quality: Generic, Name Brand, and Premium. Higher quality lemonade costs more.
Advertising
Advertising helps to bring more customers to your stand. Notice that some types of advertising last multiple days while others only last for a day. Homemade signs last a variable period of time.
Weather
Weather has a significant impact on the number of customers that come to your stand and the amount that they will pay for your lemonade. You will receive a forecast for the next days weather each day. This forecast is somewhat accurate but not 100% reliable. The eight types of weather are listed below.
Sunny and Scorching: Ideal conditions.
Sunny and Hot
Sunny and Warm
Sunny
Party Sunny
Overcast
Rain
Thunderstorms: Worst conditions.
Sales Results
Here you will see the weather for the day, the number of customers who visited your stand, the number of cups you sold, and your gross and net profit. You will also learn about any random events that might impact your business.
DigikamImagePlugins 0.9.2
DigikamImagePlugins are a collection of plugins for digiKam 0.7.3 Image Editor and ShowFoto 0.2.0. more>>
DigikamImagePlugins add new image treatment options like color management, filters or special effects.
Main features:
Image improvements:
- icon Adjust levels : a tool to adjust the photograph histogram levels manually.
- icon Adjust curves : a tool to adjust the photograph colors using curves.
- icon Noise Reduction : a photograph noise reduction filter.
- icon Unsharp : a photograph unsharp mask filter to unblur picture without increase noise.
- icon Lens Distortion : a tool for correct lens spherical aberration on photograph.
- icon Anti Vignetting : a tool for correct vignetting on photograph.
- icon Channel Mixer : a tool to mix the photograph color channels (CVS only).
- icon White Balance : a tool to adjust white color temperature balance of photograph (CVS only).
- icon Photograph Restoration : a tool to reduce photograph artefacts using CImg library (CVS only).
- icon Photograph Inpainting : a tool to remove unwanted photograph area using CImg library (CVS only).
Transformation tools:
- icon Free Rotation : a plugin to rotate a photograph with a free angle in degrees.
- icon Shear Tool : a plugin to shear a photograph horizontally and vertically.
- icon Perpective Tool : a plugin to adjust the photograph perpective.
- icon Blowup Photograph : a plugin to blowup a photograph without less image quality using CImg library (CVS only).
Image tools:
- icon Template Superimpose : a tool for superimpose a template on photograph.
- icon Add Border : a tool for add border around a photograph.
- icon Insert Text : a tool for insert text under a photograph (CVS only).
- icon Apply Texture : a tool to apply a decorative texture to a photograph (CVS only).
Special effects:
- icon Solarize : a plugin to solarize a photograph.
- icon Oil Paint : simulate oil painting on photograph (using Pieter Voloshyn algorithm).
- icon Emboss : an effect filter to emboss photograph (using Pieter Voloshyn algorithm).
- icon Rain Drops : adding the visual effect of raindrops on photograph (using Pieter Voloshyn algorithm).
- icon Charcoal : simulate charcoal drawing on photograph.
- icon FilmGrain : simulate film grain on photograph.
- icon Infrared : simulate infrared film effect on photograph (CVS only).
- icon Blur FX : apply bluring special effects on photograph (using Pieter Voloshyn algorithms - CVS only).
- icon Distortion FX : apply distortion special effects on photograph (using Pieter Voloshyn algorithms - CVS only).
Installation:
export WANT_AUTOCONF_2_5=1
export KDEDIR=KDE_installation_dir_on_your_system
make -f Makefile.cvs
./configure --enable-debug=full
make
su
make install
Angry, Drunken Dwarves 1.0.1
Angry, Drunken Dwarves is a funny puzzle game for Linux. more>>
Lots of gems. Angry, Drunken Dwarves is a member of the classic "falling blocks" puzzle game family, similar to the Capcom game Puzzle Fighter.
The goal of the game is to build large gems by matching up colors, then break them, raining more gems down onto your opponent. The first person whose field fills up, loses.
Angry, Drunken Dwarves runs on all major operating systems. It has seven playable characters, six levels of AI, secret game modes and characters, and an original soundtrack.
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