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Zoids Quest 0.0.1
Zoids Quest is a jump-and-run platform game. more>>
Zoids Quest project is a jump-and-run platform game.
Zoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
<<lessZoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
Download (6.2MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1075 downloads
Quest OpenSSH 4.6p1_q1
Quest OpenSSH provides password-less, secure, encrypted remote login and file transfer services for VAS. more>>
Quest OpenSSH provides password-less, secure, encrypted remote login and file transfer services for Vintela Authentication Services (VAS). It is a derivative of OpenSSH, an open-source implementation of the SSH protocol.
Quest OpenSSH provides:
- default single sign on for Quest customers using VAS or VMX. Users are automatically and securely authenticated against Microsoft Active Directory using GSSAPI.
- compatibility with other SSH tools, including Quest PuTTY.
- integrated enhancements including high performance network support and TCPwrap access controls.
The software packages include both the client, ssh, and the server, sshd. Packages are subject to open source licence conditions.
Enhancements:
- This releases new features are the Match directive and inclusion of the HPN patches (High Performance Networking).
- Minor bugs fixed include NIS+ compatibility and improved service script reliability.
<<lessQuest OpenSSH provides:
- default single sign on for Quest customers using VAS or VMX. Users are automatically and securely authenticated against Microsoft Active Directory using GSSAPI.
- compatibility with other SSH tools, including Quest PuTTY.
- integrated enhancements including high performance network support and TCPwrap access controls.
The software packages include both the client, ssh, and the server, sshd. Packages are subject to open source licence conditions.
Enhancements:
- This releases new features are the Match directive and inclusion of the HPN patches (High Performance Networking).
- Minor bugs fixed include NIS+ compatibility and improved service script reliability.
Download (3.0MB)
Added: 2007-08-07 License: BSD License Price:
497 downloads
Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
Sacred 2.2
SACRED is an enhanced version of the ROM 2.4b6 codebase. more>>
SACRED is an enhanced version of the ROM 2.4b6 codebase. Sacred enhancements include new player skills, spells, classes, and races.
Also included are arenas, OLC, Mud Compression Protocol, a Clan system, new flags, questing, color, automatic auctions, enhanced immortal utilities, spellchecking, hints, and many more features.
To play the the Mageslair you will need a good client. You are able to play it with simple stuff like the standard windows client or the java applet, but this will not show so good results, as playing with a special mud client.
There are a lot of good mud clients to find one just run a search on google, or check our download section for a link to a good client. You should also make sure that you get compression.
When having downloaded and installed a mud client, click on connect to server and simply enter as address www.mageslair.net and as port 7060. Then your set.
Enhancements:
- The 2500 item limit has been removed.
- Exits no longer show closed doors.
- There is now a README file update for proper installation.
<<lessAlso included are arenas, OLC, Mud Compression Protocol, a Clan system, new flags, questing, color, automatic auctions, enhanced immortal utilities, spellchecking, hints, and many more features.
To play the the Mageslair you will need a good client. You are able to play it with simple stuff like the standard windows client or the java applet, but this will not show so good results, as playing with a special mud client.
There are a lot of good mud clients to find one just run a search on google, or check our download section for a link to a good client. You should also make sure that you get compression.
When having downloaded and installed a mud client, click on connect to server and simply enter as address www.mageslair.net and as port 7060. Then your set.
Enhancements:
- The 2500 item limit has been removed.
- Exits no longer show closed doors.
- There is now a README file update for proper installation.
Download (1.1MB)
Added: 2006-11-29 License: Other/Proprietary License with Source Price:
1494 downloads
Yasminas Quest 2005-11-17
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure. more>>
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
<<lessYasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Download (2.4MB)
Added: 2006-08-18 License: MPL (Mozilla Public License) Price:
1169 downloads
The Blue Mango Quest 0.6.4
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay. more>>
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay.
The Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
<<lessThe Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
Download (7.4MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1076 downloads
KQ Lives! 0.99
KQ Lives! project is an old school RPG. more>>
KQ Lives! project is an old school RPG.
Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells.
On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.
It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.
<<lessTake the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells.
On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.
It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.
Download (3.2MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1024 downloads
The Minstrels Song 2.0
The Minstrels Song project is a roguelike game with emphasis on worldbuilding. more>>
The Minstrels Song project is a roguelike game with emphasis on worldbuilding.
The Minstrels Song is a roguelike game which seeks to let the user interact with a rich and extensive world.
Among roguelikes, emphasis is on providing nonlinear play in a detailed environment.
Effort has been made to provide races that have not only stats but cultures.
Top 10 things to do in "The Minstrel s Song":
- Pet a dolphin.
- Pray and worship.
- Ride a dragon.
- Match wits with a clockwork door.
- Climb a tree.
- Answer a riddle.
- Build your own mechanical devices.
- Keep an exotic pet.
- Choose your own quest.
- Explore a world of wonder.
To compile and run this game, go into the directory src, edit the file "tms.h" according to the comments that are contained in, and use make.
More specifically, it needs a certain lib directory, where all of the files in "lib" are stored. /usr/local/lib/tms is reccommended. Once you have created that directory and moved all of the files to it (be sure that book8.txt is writeable by everybody -- it is more or less the high score file), set LIB_DIR in tms.h to that directory, with a trailing slash -- ie. change appropriate line to say.
#define LIB_DIR "/usr/local/lib/tms/"
(or whatever you have put for your lib directory.)
Security note: It is strongly discouraged to install TMS as a SetUID binary; the game is not designed to have special priveleges.
<<lessThe Minstrels Song is a roguelike game which seeks to let the user interact with a rich and extensive world.
Among roguelikes, emphasis is on providing nonlinear play in a detailed environment.
Effort has been made to provide races that have not only stats but cultures.
Top 10 things to do in "The Minstrel s Song":
- Pet a dolphin.
- Pray and worship.
- Ride a dragon.
- Match wits with a clockwork door.
- Climb a tree.
- Answer a riddle.
- Build your own mechanical devices.
- Keep an exotic pet.
- Choose your own quest.
- Explore a world of wonder.
To compile and run this game, go into the directory src, edit the file "tms.h" according to the comments that are contained in, and use make.
More specifically, it needs a certain lib directory, where all of the files in "lib" are stored. /usr/local/lib/tms is reccommended. Once you have created that directory and moved all of the files to it (be sure that book8.txt is writeable by everybody -- it is more or less the high score file), set LIB_DIR in tms.h to that directory, with a trailing slash -- ie. change appropriate line to say.
#define LIB_DIR "/usr/local/lib/tms/"
(or whatever you have put for your lib directory.)
Security note: It is strongly discouraged to install TMS as a SetUID binary; the game is not designed to have special priveleges.
Download (1.1MB)
Added: 2007-01-05 License: Other/Proprietary License with Source Price:
1024 downloads
Dungeon Crawl 0.2.7 (Stone Soup)
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting. more>>
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup project is a variant of Linleys Dungeon Crawl thats openly developed and invites participation from the Crawl community.
Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know youve achieved something.
You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org. crawl.akrasiac.org allows you to meet other players ghosts, watch other people playing, and, in general, have a blast.
<<lessDungeon Crawl Stone Soup project is a variant of Linleys Dungeon Crawl thats openly developed and invites participation from the Crawl community.
Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know youve achieved something.
You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org. crawl.akrasiac.org allows you to meet other players ghosts, watch other people playing, and, in general, have a blast.
Download (1.2MB)
Added: 2007-06-13 License: Free To Use But Restricted Price:
533 downloads
Heroes 0.21
Heroes project is a Nibbles-like game, just better. more>>
Heroes project is a Nibbles-like game, just better.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features.
In it, you must maneuver a small vehicle around a world and collect powerups while avoiding obstacles, your opponents trails, and even your own trail.
There are five game modes available. Quest is the classical Nibbles, in Death Match you start with very long tails and must kill your opponents, in Killem All you must run over lemmings moving on the ground, in Time Cash or Color modes you must collect money or pyramids of color. Heroes features 12 original sound tracks, 94 levels (in 10 different tile sets) plus a level editor.
Heroes source code (distributed under the GNU General Public Licence version 2) originates from an original MS-DOS game but has been heavily modified to enhance the portability. Some new features have been added and MS-DOS support has been lost by the meantime. The original MS-DOS version can still be found on the Internet but is unmaintained and should be considered obsolete.
The current development concentrates on cleaning the code and porting the game to the various operating systems available. Our objective is to release the version 1.0 as a clean and portable base that would allow significant additions such as network support or programmable vehicles.
Enhancements:
- Support for the heroes-hq-sound-tracks package.
Bug fixes:
- soundconf: failed to override aliases.
- Heroes GGI driver failed to report an error if no two-frame mode was available.
- Various code nits.
<<lessHeroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features.
In it, you must maneuver a small vehicle around a world and collect powerups while avoiding obstacles, your opponents trails, and even your own trail.
There are five game modes available. Quest is the classical Nibbles, in Death Match you start with very long tails and must kill your opponents, in Killem All you must run over lemmings moving on the ground, in Time Cash or Color modes you must collect money or pyramids of color. Heroes features 12 original sound tracks, 94 levels (in 10 different tile sets) plus a level editor.
Heroes source code (distributed under the GNU General Public Licence version 2) originates from an original MS-DOS game but has been heavily modified to enhance the portability. Some new features have been added and MS-DOS support has been lost by the meantime. The original MS-DOS version can still be found on the Internet but is unmaintained and should be considered obsolete.
The current development concentrates on cleaning the code and porting the game to the various operating systems available. Our objective is to release the version 1.0 as a clean and portable base that would allow significant additions such as network support or programmable vehicles.
Enhancements:
- Support for the heroes-hq-sound-tracks package.
Bug fixes:
- soundconf: failed to override aliases.
- Heroes GGI driver failed to report an error if no two-frame mode was available.
- Various code nits.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1058 downloads
OurNet::Query 1.56
OurNet::Query is a Perl module for scriptable queries with template extraction. more>>
OurNet::Query is a Perl module for scriptable queries with template extraction.
SYNOPSIS
use OurNet::Query;
# Set query parameters
my ($query, $hits) = (autrijus, 10);
my @sites = (google, google); # XXX: write more templates!
my %found;
# Generate a new Query object
my $bot = OurNet::Query->new($query, $hits, @sites);
# Perform a query
my $found = $bot->begin(&callback, 30); # Timeout after 30 seconds
print *** . ($found ? $found : No) . match(es) found.;
sub callback {
my %entry = @_;
my $entry = %entry;
unless ($found{$entry{url}}) {
print "*** [$entry->{title}]" .
" ($entry->{score})" .
" - [$entry->{id}]n" .
" URL: [$entry->{url}]n";
}
$found{$entry{url}}++;
}
This module provides an easy interface to perform multiple queries to internet services, and wraps them into your own format at once. The results are processed on-the-fly and are returned via callback functions.
Its interfaces resembles that of WWW::Searchs, but implements it in a different fashion. While WWW::Search relies on additional subclasses to parse returned results, OurNet::Query uses site descriptors for search search engine, which makes it much easier to add new backends.
Site descriptors may be written in XML, Template toolkit format, or the .fmt format from the commercial Inforia Quest product.
<<lessSYNOPSIS
use OurNet::Query;
# Set query parameters
my ($query, $hits) = (autrijus, 10);
my @sites = (google, google); # XXX: write more templates!
my %found;
# Generate a new Query object
my $bot = OurNet::Query->new($query, $hits, @sites);
# Perform a query
my $found = $bot->begin(&callback, 30); # Timeout after 30 seconds
print *** . ($found ? $found : No) . match(es) found.;
sub callback {
my %entry = @_;
my $entry = %entry;
unless ($found{$entry{url}}) {
print "*** [$entry->{title}]" .
" ($entry->{score})" .
" - [$entry->{id}]n" .
" URL: [$entry->{url}]n";
}
$found{$entry{url}}++;
}
This module provides an easy interface to perform multiple queries to internet services, and wraps them into your own format at once. The results are processed on-the-fly and are returned via callback functions.
Its interfaces resembles that of WWW::Searchs, but implements it in a different fashion. While WWW::Search relies on additional subclasses to parse returned results, OurNet::Query uses site descriptors for search search engine, which makes it much easier to add new backends.
Site descriptors may be written in XML, Template toolkit format, or the .fmt format from the commercial Inforia Quest product.
Download (0.063MB)
Added: 2006-12-04 License: Perl Artistic License Price:
1054 downloads
PlaneShift 0.3.019
PlaneShift is a 3D persistent fantasy RPG. more>>
PlaneShift is a persistent fantasy multiplayer RPG game with state-of-the-art 3D graphics.
Create your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
<<lessCreate your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
Download (MB)
Added: 2007-07-20 License: GPL (GNU General Public License) Price:
827 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
hashit 0.9.4
hashit is a generic hash library. more>>
hashit is a generic hash library.
hashit implements diverse collision handling methods.
This function creates a hash table which is returned as a hash_t type. errno is set to ENOMEM if there wasnt enough memory avaliable for creating the table.
Return value is a reference to the table just created or NULL when the table creation has failed.
Parameters:
- sizehint:
Its used to give an aproximated desired value for the hash table, the function calculates the real size of the table using this parameter as a hint to the final value.
- keysize:
This is the size for the data type used as a key in the hash table. Keys are void *, so hashit needs to know how long they are. If key size is 0, is assumed that keys are strings.
- hfunc:
hfunc is a pointer to the hash function for the hash table. Typically you want to put here the value NULL to use the default hash function. Avaliable hash functions are BOB_HASH(Default) and ONEAT_HASH. You can add your own hash function if you know what are you doing.
- cfunc:
cfunc is the comparation function for the keys data. Semantics are the same that in strcmp function. The function should return 0 if both keys are equal, and a value different from zero if they are not.
- flags:
flags can have the following values:
CHAIN_H:
Hash table uses chaining for handling collisions
OADDRESS_H:
Hash table uses open address hashing for handling collisions
OVERFLOW_H:
Hasht table uses an overflow area for handling collisions
If youre not sure about what collision handling your hash table should have, then use CHAIN_H.
- int hashit_insert (hash_t htable, void *key, void *data)
Enhancements:
- The build system was updated to the latest version of mobs.
- This version is prepared to use pkg-config files, so hashit has now a .pc file included.
<<lesshashit implements diverse collision handling methods.
This function creates a hash table which is returned as a hash_t type. errno is set to ENOMEM if there wasnt enough memory avaliable for creating the table.
Return value is a reference to the table just created or NULL when the table creation has failed.
Parameters:
- sizehint:
Its used to give an aproximated desired value for the hash table, the function calculates the real size of the table using this parameter as a hint to the final value.
- keysize:
This is the size for the data type used as a key in the hash table. Keys are void *, so hashit needs to know how long they are. If key size is 0, is assumed that keys are strings.
- hfunc:
hfunc is a pointer to the hash function for the hash table. Typically you want to put here the value NULL to use the default hash function. Avaliable hash functions are BOB_HASH(Default) and ONEAT_HASH. You can add your own hash function if you know what are you doing.
- cfunc:
cfunc is the comparation function for the keys data. Semantics are the same that in strcmp function. The function should return 0 if both keys are equal, and a value different from zero if they are not.
- flags:
flags can have the following values:
CHAIN_H:
Hash table uses chaining for handling collisions
OADDRESS_H:
Hash table uses open address hashing for handling collisions
OVERFLOW_H:
Hasht table uses an overflow area for handling collisions
If youre not sure about what collision handling your hash table should have, then use CHAIN_H.
- int hashit_insert (hash_t htable, void *key, void *data)
Enhancements:
- The build system was updated to the latest version of mobs.
- This version is prepared to use pkg-config files, so hashit has now a .pc file included.
Download (0.028MB)
Added: 2006-05-18 License: GPL (GNU General Public License) Price:
1258 downloads
Hero of Allacrost Demo 0.2.0
Hero of Allacrost is a single player 2D role-playing game. more>>
Hero of Allacrost is a single player 2D role-playing game.
Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
<<lessHero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
Download (16.6MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
866 downloads
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