quake3
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 6
StandAloneQ3 0.1
StandAloneQ3 is a modified version of the GPL engine of Quake3. more>>
StandAloneQ3 is a modified version of the GPL engine of Quake3 which allows the player to start mods without the need of the Quake3 original CD
StandAloneQ3 is free software released under the GPL license.
To run saq3 you need to launch the mod from the command line like that:
- for windows: quake3.exe +set sf_name fname
- for linux: quake3 +set sf_name fname
Where fname is the folder name of the mod you want to run.
Known working mods are:
- World of Pandam ( http://www.worldofpadman.com/ )
- Western Quake 3 ( http://www.westernquake3.net/ )
If most of the mods will run, some shaders and/or textures used by mods may be missing, displaying errors in the game window.
When the game and maps are loaded missing textures/shaders are logged in the file "missing_shader-textures.log".
It has been reported that using the "pak0.pk3" file provided in Quake3 Arena Demo ( you need to create the folder "baseq3" in the software directory then copy pak0.pk3 in) may solve most of the shader/texture problems found in several mods and will allow bots to work.
In fact, any .pk3 file you have obtained legally can be added in baseq3 folder to complete missing textures or shaders. You must increment pak number every time you add a new one (pak0.pk3, pak1.pk3, pak2.pk3, etc... )
Quake, Quake 3 and Quake 3 Arena are trade marks of Id Software.
<<lessStandAloneQ3 is free software released under the GPL license.
To run saq3 you need to launch the mod from the command line like that:
- for windows: quake3.exe +set sf_name fname
- for linux: quake3 +set sf_name fname
Where fname is the folder name of the mod you want to run.
Known working mods are:
- World of Pandam ( http://www.worldofpadman.com/ )
- Western Quake 3 ( http://www.westernquake3.net/ )
If most of the mods will run, some shaders and/or textures used by mods may be missing, displaying errors in the game window.
When the game and maps are loaded missing textures/shaders are logged in the file "missing_shader-textures.log".
It has been reported that using the "pak0.pk3" file provided in Quake3 Arena Demo ( you need to create the folder "baseq3" in the software directory then copy pak0.pk3 in) may solve most of the shader/texture problems found in several mods and will allow bots to work.
In fact, any .pk3 file you have obtained legally can be added in baseq3 folder to complete missing textures or shaders. You must increment pak number every time you add a new one (pak0.pk3, pak1.pk3, pak2.pk3, etc... )
Quake, Quake 3 and Quake 3 Arena are trade marks of Id Software.
Download (7.5MB)
Added: 2006-01-11 License: GPL (GNU General Public License) Price:
1383 downloads
Warsow 0.31
Warsow is a fast paced FPS game. more>>
Warsow is a standalone first person shooter for Windows and Linux.
It offers eSport oriented FPS, fast-paced gameplay focused on trix (trick jumps) and the art of move. It offers a complete Power-up System including Weak and Strong fire mode for each weapon.
The graphics are in a cartoonish style with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching the action full of fun and speed. The game got some of its inspiration from titles like Quakeworld, Quake3 CPMA, Jet Set Radio or Speedball.
Main features:
- Standalone game for Windows and Linux ;
- 3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;
- eSport oriented FPS ;
- Fast-paced gameplay focused on trix (trick jumps) and art of move ;
- Complete Power-up System including Weak and Strong fire mode for each weapon ;
- Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed ;
- References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
Enhancements:
- While the main focus of this release was to fix several bad bugs, there have also been some adjustments to maps, as well as several new features and engine enhancements.
<<lessIt offers eSport oriented FPS, fast-paced gameplay focused on trix (trick jumps) and the art of move. It offers a complete Power-up System including Weak and Strong fire mode for each weapon.
The graphics are in a cartoonish style with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching the action full of fun and speed. The game got some of its inspiration from titles like Quakeworld, Quake3 CPMA, Jet Set Radio or Speedball.
Main features:
- Standalone game for Windows and Linux ;
- 3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;
- eSport oriented FPS ;
- Fast-paced gameplay focused on trix (trick jumps) and art of move ;
- Complete Power-up System including Weak and Strong fire mode for each weapon ;
- Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed ;
- References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
Enhancements:
- While the main focus of this release was to fix several bad bugs, there have also been some adjustments to maps, as well as several new features and engine enhancements.
Download (76.5MB)
Added: 2007-06-30 License: GPL (GNU General Public License) Price:
854 downloads
qscore 0.0.6
qscore project can parse Quake3:Arena (and compatible) server.log into high scores and statistics. more>>
qscore project can parse Quake3:Arena (and compatible) server.log into high scores and statistics.
Options:
--version output version information and exit
--help display this help and exit
Strip & Sort:
--sort=HOW sort player results
HOW=0 do not sort (default)
HOW=1 sort by frags
HOW=2 sort by rounds
HOW=3 sort by average
-r sort reverse
Output:
-o=FILE output into FILE (default: stdout)
--txt output as plain text (default)
--ansi output as text with ANSI colors
--html output as html
--csv output as comma-separated values CSV
Enhancements:
- The whole code was optimized a bit.
- Total game time statistics were added.
- A remote console for Quake3:Arena (and compatible) server administration was added.
<<lessOptions:
--version output version information and exit
--help display this help and exit
Strip & Sort:
--sort=HOW sort player results
HOW=0 do not sort (default)
HOW=1 sort by frags
HOW=2 sort by rounds
HOW=3 sort by average
-r sort reverse
Output:
-o=FILE output into FILE (default: stdout)
--txt output as plain text (default)
--ansi output as text with ANSI colors
--html output as html
--csv output as comma-separated values CSV
Enhancements:
- The whole code was optimized a bit.
- Total game time statistics were added.
- A remote console for Quake3:Arena (and compatible) server administration was added.
Download (0.022MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
815 downloads
Star Trek Voyager: Elite Force 1.36
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine. more>>
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine
to make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
<<lessto make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
Download (4.8MB)
Added: 2006-10-20 License: Freeware Price:
1185 downloads
Game Server Startup Script 1.1
Game Server Startup Script project is a startup script to manage dedicated game servers like Quake3. more>>
Game Server Startup Script project is a startup script to manage dedicated game servers like Quake3.
Game Server Startup Scripts is a startup script to manage a wide variety of Linux dedicated game servers. It can start/stop/restart/fix dedicated game servers like Quake3, Half Life, Tribes 2, UT2K4, BF1942 and others.
It uses qstat through cron to validate that a game is running as expected. If a game is not running as expected, the game is automatically restarted from the script through cron.
GSSS was written becuase I wanted a way to start up a variety of games in a standard way. Then I also wanted to make sure the games stayed running even after a crash.
So I wrote this perl script. It will start games and through a cron job make sure they stay running. If you have qstat installed it can also verify the game is running like it is suppose to be and not in some strange state where no one can play.
If the game is running but unresponsive, it kills it and starts it again. You can also stop running games cleanly as well.
Games supported by "Game Server Startup Script":
- Quake2
- Quake3
- RTCW
- Half Life
- Unreal
- UT2K3
- UT2K4
- Tribes 2
- NWN
- BF1942
- ET
Enhancements:
- Very minor changes, minor readme changes, clean up
<<lessGame Server Startup Scripts is a startup script to manage a wide variety of Linux dedicated game servers. It can start/stop/restart/fix dedicated game servers like Quake3, Half Life, Tribes 2, UT2K4, BF1942 and others.
It uses qstat through cron to validate that a game is running as expected. If a game is not running as expected, the game is automatically restarted from the script through cron.
GSSS was written becuase I wanted a way to start up a variety of games in a standard way. Then I also wanted to make sure the games stayed running even after a crash.
So I wrote this perl script. It will start games and through a cron job make sure they stay running. If you have qstat installed it can also verify the game is running like it is suppose to be and not in some strange state where no one can play.
If the game is running but unresponsive, it kills it and starts it again. You can also stop running games cleanly as well.
Games supported by "Game Server Startup Script":
- Quake2
- Quake3
- RTCW
- Half Life
- Unreal
- UT2K3
- UT2K4
- Tribes 2
- NWN
- BF1942
- ET
Enhancements:
- Very minor changes, minor readme changes, clean up
Download (0.014MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1084 downloads
ServerSpyIRC 0.7a
ServerSpyIRC is an IRC bot to get information about online Quake2, Quake3, and Halflife servers. more>>
ServerSpyIRC project is an IRC bot to get information about online Quake2, Quake3, and Halflife servers.
ServerSpyIRC is a Perl IRC bot (based on Net::IRC) which can retrieve information about Quake2, Quake3, and Halflife/CS online game servers.
It supports many search functions, scanning of posted IP addresses, simple clanwar outputs, user management, bookable functions, and server lists.
<<lessServerSpyIRC is a Perl IRC bot (based on Net::IRC) which can retrieve information about Quake2, Quake3, and Halflife/CS online game servers.
It supports many search functions, scanning of posted IP addresses, simple clanwar outputs, user management, bookable functions, and server lists.
Download (0.10MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1046 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 1
- 1
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above quake3 search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed