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Quake III Arena Source 1.32c

Quake III Arena Source 1.32c


This is the source code for Quake III Arena version 1.32b, released by id Software. more>>
This is the source code for Quake III Arena version 1.32b, released by id Software. Quake III Arena Source is subject to the terms of the GNU General Public License.
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didnt get any kind of extensive testing so it may not work completely right.
Whenever an id game is released under GPL, several projects start making the source code more friendly to nowadays compilers and environements.
If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
The build system using cons, which may be known as sconss perl ancestor now you dont have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95
Make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
Enhancements:
- Fix for a security exploit.
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Download (2.9MB)
Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1261 downloads
ioquake3 1.34 RC1

ioquake3 1.34 RC1


ioquake3 project (or ioq3 for short) aims to build upon id Softwares Quake 3 source code release. more>>
ioquake3 project (or ioq3 for short) aims to build upon id Softwares Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. While we dont have PunkBuster (and never will), we do have more security for servers and clients from various bugfixes which arent in ids client.

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Added: 2006-08-29 License: Freeware Price:
1157 downloads
Quake 4 1.3 SDK

Quake 4 1.3 SDK


Quake 4 SDK contains the full public game source code, and map, mod and art samples. more>>
Quake 4 SDK contains the full public game source code, and map, mod and art samples.

About Quake 4:

Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.

You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.

Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.

Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
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Download (61.5MB)
Added: 2006-08-01 License: Freeware Price:
1191 downloads
Quake III Arena Cell Shading 1.0

Quake III Arena Cell Shading 1.0


Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance. more>>
Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading edege effect we use no gfx card shaders, so our implementation could run with almost any gfx card. This effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.

To test our modified engine just place our binary in your games folder to frag all day long!

Ensure you have a copy of Quake 3 Arena installed on your PC. Youre going to need the artwork/content from the game because it is not redistributable.
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Download (0.63MB)
Added: 2006-08-01 License: GPL (GNU General Public License) Price:
1182 downloads
Alien Arena 2007 6.05

Alien Arena 2007 6.05


Alien Arena 2006 is the ultimate freeware deathmatch game. more>>
Alien Arena 2006 is the ultimate freeware deathmatch game!

Included are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!

New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.

Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.

The game now features colored names, an improved console, and an enhanced in-game server browser.

Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
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Download (208.33MB)
Added: 2007-06-17 License: GPL (GNU General Public License) Price:
866 downloads
Quake 4 1.1 Point Release

Quake 4 1.1 Point Release


Quake 4 is a highly appreciated FPS game. more>>
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
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Download (321.7MB)
Added: 2006-03-29 License: Freeware Price:
1304 downloads
QUAKE 4 Quakemas Map Pack

QUAKE 4 Quakemas Map Pack


QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4. more>>
QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4.

This Map Pack is compatible with QUAKE 4 1.0, and updates 1.0.4.0 and 1.0.5.0.

This Map Pack consists of the file pak013.pk4 and contains the following multiplayer maps:

Campgrounds Redux (q4dm9):

With QUAKE 4s updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III(tm) classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.

Railed (q4tourney1):

Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast-paced frenetic tournament style action! This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed especially for Tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors (q4ctf7):

Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

To use the new maps in the map rotation cycle, a new map cycle script file has been included with the Map Pack, called mapcycle-mp1.scriptcfg.

To use the new map cycle script:

1. On the Multiplayer- Create Server screen, click "Advanced Options"
2. In the "Map cycle script file" field, enter mapcycle-mp1.scriptcfg
3. Click "Close advanced options"
4. Start the server

Alternately, this can be set with the console command:

g_mapCycle mapcycle-mp1.scriptcfg

To uninstall, simply delete the pak013.pk4 file from your QUAKE 4q4base directory.
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Download (16.4MB)
Added: 2005-12-23 License: Freeware Price:
1400 downloads
Infon Battle Arena 204

Infon Battle Arena 204


Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. more>>
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet Interface.

The game server then runs your code. The graphical client can be used to watch running games or replay recorded games.

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Download (0.16MB)
Added: 2007-06-19 License: GPL (GNU General Public License) Price:
860 downloads
OpenArena 0.7.0

OpenArena 0.7.0


OpenArena is an open-source content package for Quake III Arena. more>>
OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.

The art direction of Open Arena is about "double" as Quake III Arena:

- double texture resolution, i.e. 512x512 as opposed to a 256x256
- double the polycount of models, instead of 700-900 youll have 1200-2000 poly players
- Sound is probably mixed in 44khz rather than 22khz, but I dunno about that as 44khz seems to crash Q3A at this moment

Hopefully the detail should still be scalable with texture resolution and LoDs for slower computers (read: my p100 with voodoo2)

Concepts would be loose, so dont expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model.

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Download (250.9MB)
Added: 2007-07-08 License: GPL (GNU General Public License) Price:
559 downloads
GearHead: Arena 1.100

GearHead: Arena 1.100


GearHead is a mecha roguelike roleplaying game. more>>
GearHead is a mecha roguelike roleplaying game.
Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race.
Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
There are two things which really separate GearHead from most
other ASCII-based RPGs. First, movement is somewhat more complex.
Second, you get to pilot giant robots.
Movement in GearHead is a bit more complex than it is in most other roguelikes, but once you get used to it I hope youll enjoy it. Your character has direction, speed, and altitude. These three values are shown in the navigational display, on the left hand side of the character info window.
The display should look something like this:
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Download (0.94MB)
Added: 2007-06-23 License: LGPL (GNU Lesser General Public License) Price:
867 downloads
libarena 0.3.4

libarena 0.3.4


libarena is a custom memory allocator interface and implementation. more>>
libarena library is a custom memory allocator interface and implementation. Three allocators are provided: flat "LIFO" arena allocator, object pool allocator and a malloc(3) wrapper. These can be used directly, or through their exported prototype interfaces.
libarena is meant to provide a baseline interface so allocators can be stacked, and to provide a well defined interface for libraries and applications. It is not meant to restrict or confine what custom allocators can actually accomplish. For instance, the included pool and arena allocators include a suite of string utilities which arent available in the generic exportable interface. However, they are built upon the generic interface (see util.h).
Almost no malloc(3) library "replacements" support a context pointer argument. Theyre useless for many or most of the tasks where the ability to specify an alternate malloc(3) could actually be useful, e.g. one shot dealloction of a task structure and all associated allocations. For network daemons especially this feature is useful; all allocations for a particular session can be freed simply by closing the lowest-level allocator object.
The arena allocator behaves similarly to GNU obstacks. If allocations are freed in reverse order than the underlying buffers will be freed accordingly; out-of-order deallocations will lead to fragmentation. The arena allocator also supports position marking. The state at any given instance can be stored and the allocator later reset to that state. All allocations which occured after, in time, the saved state will behave as-if they were explicitly deallocated.
The pool allocator keeps a pool of sets of fixed sized buffers. Each buffer size can be arbitrary. Allocations which cannot be met from the existing buckets will result in the creation of a new bucket. Memory returned to the pool will be reused. Currently the pool will never shrink, only grow.
Upon closing of the arena or pool allocator objects all memory used will be released back to their underlying allocator (either the one passed on instantiation, or by default `ARENA_STDLIB, the standard library wrapper.
Enhancements:
- The makefiles are no longer recursive, so this should build and install using either GNU Make or BSD pmake.
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Download (0.020MB)
Added: 2007-06-06 License: MIT/X Consortium License Price:
872 downloads
IceHockey Manager 0.3

IceHockey Manager 0.3


Ice Hockey Manager project is a hockey franchise management and simulation game. more>>
Ice Hockey Manager project is a hockey franchise management and simulation game.
Ice Hockey Manager (IHM) is a hockey franchise management and simulation game. It features a highly realistic in-game play-by-play simulation engine, simulates full regular seasons and playoffs, has completely customizable gameplay (edit teams, players, settings), and much more.
Currently, the game focuses on the Swiss Leagues, but there are plans for an NHL add-on pack in the very near future.
Main features:
Incomplete list of implemented game features today:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Enhancements:
General:
- IHM is now able to support multiple match engines and match presentations
- A lot of small changes
Game:
- Improved sponsoring (sponsors xml, new types and negotiations)
- Improved infrastructure (better support of multiple infrastructures, condition lowers)
- Improved arena infrastructure (created arena categories with seats, comfort & conditions)
- Improved accounting/bookings
GUI:
- Improved panel for sponsoring
- Created panel for arena infrastructure, including arena categories dialog
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Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1085 downloads
Navy SEALs: Covert Operations for Quake 3 Arena Beta 1.9

Navy SEALs: Covert Operations for Quake 3 Arena Beta 1.9


Navy SEALs: Covert Operations is a Total Conversion or Modification for Quake III Arena. more>> <<less
Download (53.2MB)
Added: 2006-03-02 License: Freeware Price:
1358 downloads
Ice Hockey Manager 0.3

Ice Hockey Manager 0.3


Ice Hockey Manager is a hockey simulator. more>>
Ice Hockey Manager is a hockey simulator which has the ultimate goal of creating a game that offers the most realistic simulation experience possible. Our focus is more on substance than style.
While we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
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Download (0.84MB)
Added: 2006-02-08 License: GPL (GNU General Public License) Price:
1365 downloads
GameQ 1.2 Alpha 2

GameQ 1.2 Alpha 2


GameQ project is a PHP game server query class. more>>
GameQ project is a PHP game server query class.
GameQ is a PHP class for querying game servers (not master servers). It currently supports over 50 game types.
Features include player listing and sorting, easily expandable, modular design, error handling, and multiple string sending.
Enhancements:
- This release adds support for Alien Arena, Armed Assault, Battlefield 2142, Cross Racing Championship, Dark Messiah, Hexen 2, KISS Psycho Circus, Neverwinter Nights 2, Rag Doll Kung Fu, Red Orchestra, Savage, silverback engine, Stalker, Tremulous, Tribes (partial), and Tribes 2 (partial).
- It updates the main class to support query-response over the same socket, adds a filter example, and fixes Gamespy and Doom 3 player bugs.
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Download (0.044MB)
Added: 2007-07-31 License: GPL v3 Price:
819 downloads
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