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Quake III Arena Source 1.32c
This is the source code for Quake III Arena version 1.32b, released by id Software. more>>
This is the source code for Quake III Arena version 1.32b, released by id Software. Quake III Arena Source is subject to the terms of the GNU General Public License.
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didnt get any kind of extensive testing so it may not work completely right.
Whenever an id game is released under GPL, several projects start making the source code more friendly to nowadays compilers and environements.
If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
The build system using cons, which may be known as sconss perl ancestor now you dont have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95
Make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
Enhancements:
- Fix for a security exploit.
<<lessWhile we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didnt get any kind of extensive testing so it may not work completely right.
Whenever an id game is released under GPL, several projects start making the source code more friendly to nowadays compilers and environements.
If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
The build system using cons, which may be known as sconss perl ancestor now you dont have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95
Make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
Enhancements:
- Fix for a security exploit.
Download (2.9MB)
Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1261 downloads
Quake III Arena Cell Shading 1.0
Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance. more>>
Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading edege effect we use no gfx card shaders, so our implementation could run with almost any gfx card. This effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.
To test our modified engine just place our binary in your games folder to frag all day long!
Ensure you have a copy of Quake 3 Arena installed on your PC. Youre going to need the artwork/content from the game because it is not redistributable.
<<lessIn order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading edege effect we use no gfx card shaders, so our implementation could run with almost any gfx card. This effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.
To test our modified engine just place our binary in your games folder to frag all day long!
Ensure you have a copy of Quake 3 Arena installed on your PC. Youre going to need the artwork/content from the game because it is not redistributable.
Download (0.63MB)
Added: 2006-08-01 License: GPL (GNU General Public License) Price:
1182 downloads
eQuake Alert 2.0
eQuake Alert enables you to get alerts on land disasters like earth quake, right on your desktop. more>>
eQuake Alert enables you to get alerts on land disasters like earth quake, right on your desktop.
Did you ever thought of getting alerts on land disasters like earth quake, right on your desktop . eQuake is the solution for that.
eQuake alert is a handy add-on, which alerts you with the basic information (date, location, and magnitude) of each earthquake. By default your browser will shake proportional to the earthquake magnitude.
You can configure the alert methods and even you can limit the alerts by the earth quake magnitude.
The recent quakes menu provides a link to the detailed information of quake @ the USGS (US Geological Survey) website.
<<lessDid you ever thought of getting alerts on land disasters like earth quake, right on your desktop . eQuake is the solution for that.
eQuake alert is a handy add-on, which alerts you with the basic information (date, location, and magnitude) of each earthquake. By default your browser will shake proportional to the earthquake magnitude.
You can configure the alert methods and even you can limit the alerts by the earth quake magnitude.
The recent quakes menu provides a link to the detailed information of quake @ the USGS (US Geological Survey) website.
Download (0.008MB)
Added: 2007-04-14 License: MPL (Mozilla Public License) Price:
953 downloads
Quake 4 1.1 Point Release
Quake 4 is a highly appreciated FPS game. more>>
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
<<lessYou are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
Download (321.7MB)
Added: 2006-03-29 License: Freeware Price:
1304 downloads
QUAKE 4 Quakemas Map Pack
QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4. more>>
QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4.
This Map Pack is compatible with QUAKE 4 1.0, and updates 1.0.4.0 and 1.0.5.0.
This Map Pack consists of the file pak013.pk4 and contains the following multiplayer maps:
Campgrounds Redux (q4dm9):
With QUAKE 4s updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III(tm) classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.
Railed (q4tourney1):
Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast-paced frenetic tournament style action! This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed especially for Tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.
Tremors (q4ctf7):
Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.
To use the new maps in the map rotation cycle, a new map cycle script file has been included with the Map Pack, called mapcycle-mp1.scriptcfg.
To use the new map cycle script:
1. On the Multiplayer- Create Server screen, click "Advanced Options"
2. In the "Map cycle script file" field, enter mapcycle-mp1.scriptcfg
3. Click "Close advanced options"
4. Start the server
Alternately, this can be set with the console command:
g_mapCycle mapcycle-mp1.scriptcfg
To uninstall, simply delete the pak013.pk4 file from your QUAKE 4q4base directory.
<<lessThis Map Pack is compatible with QUAKE 4 1.0, and updates 1.0.4.0 and 1.0.5.0.
This Map Pack consists of the file pak013.pk4 and contains the following multiplayer maps:
Campgrounds Redux (q4dm9):
With QUAKE 4s updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III(tm) classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.
Railed (q4tourney1):
Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast-paced frenetic tournament style action! This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed especially for Tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.
Tremors (q4ctf7):
Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.
To use the new maps in the map rotation cycle, a new map cycle script file has been included with the Map Pack, called mapcycle-mp1.scriptcfg.
To use the new map cycle script:
1. On the Multiplayer- Create Server screen, click "Advanced Options"
2. In the "Map cycle script file" field, enter mapcycle-mp1.scriptcfg
3. Click "Close advanced options"
4. Start the server
Alternately, this can be set with the console command:
g_mapCycle mapcycle-mp1.scriptcfg
To uninstall, simply delete the pak013.pk4 file from your QUAKE 4q4base directory.
Download (16.4MB)
Added: 2005-12-23 License: Freeware Price:
1400 downloads
ioquake3 1.34 RC1
ioquake3 project (or ioq3 for short) aims to build upon id Softwares Quake 3 source code release. more>>
ioquake3 project (or ioq3 for short) aims to build upon id Softwares Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features.
Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.
This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. While we dont have PunkBuster (and never will), we do have more security for servers and clients from various bugfixes which arent in ids client.
<<lessOur permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.
This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. While we dont have PunkBuster (and never will), we do have more security for servers and clients from various bugfixes which arent in ids client.
Download (2.7MB)
Added: 2006-08-29 License: Freeware Price:
1157 downloads
Quake 4 1.2 Point Release
Quake offers you an easy-to-play and highly appreciated FPS game which is an easy way to relax. more>> <<less
Added: 2006-03-29 License: Freeware Price: FREE
1 downloads
Quake 4 1.3 SDK
Quake 4 SDK contains the full public game source code, and map, mod and art samples. more>>
Quake 4 SDK contains the full public game source code, and map, mod and art samples.
About Quake 4:
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
<<lessAbout Quake 4:
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Download (61.5MB)
Added: 2006-08-01 License: Freeware Price:
1191 downloads
WMQuake 1.1
WMQuake can run Quake 1 in a dockapp window. more>>
WMQuake can run Quake 1 in a dockapp window.
It works pretty well. If you plan on doing netplay with this, you cant start a new game or join a game unless you first bring up the console and type: "disconnect". Then you can start a new multiplayer game or join an existing one. This is a bug that was present in the original source, and I left it untouched. There is no mouse or CD audio support, because they were not implemented at the time, and because I find both of these features extremely useless and not worth my time implementing.
Usage is simple. All standard quake1 command line options apply except winsize, which was removed. Feature set is close to that of earlier versions of quake 1 for linux which were handled by crack.com.
This is a complete software-only version, all traces of assembly code were removed. We are dealing with such small windows, it was really unnecessary. Internally, the engine renders into 320x320 buffer, which is then scaled down to fit inside dockapp. It isnt extremely pretty but it isnt so bad either. I could have done rendering into a smaller buffer to reduce CPU load, but then the statusbar would have to be disabled. And seems like the bare minimum size to render into has to be > 128 because of some calculation errors or something, with smaller window sizes the game would segfault very often.
Just what you always wanted. Hardcore quake fanatics can now enjoy their favorite game in a 64x64 window! Now works with FreeBSD, too!
Installation:
1. check Makefile, but there is probably nothing there to see.
2. make
3. copy wmquake to where you got your id1/ dir and stuff. Make sure that dir is all lowercase and the pakfiles inside are lowercase, too etc you know the standard routine.
4. ./wmquake &
<<lessIt works pretty well. If you plan on doing netplay with this, you cant start a new game or join a game unless you first bring up the console and type: "disconnect". Then you can start a new multiplayer game or join an existing one. This is a bug that was present in the original source, and I left it untouched. There is no mouse or CD audio support, because they were not implemented at the time, and because I find both of these features extremely useless and not worth my time implementing.
Usage is simple. All standard quake1 command line options apply except winsize, which was removed. Feature set is close to that of earlier versions of quake 1 for linux which were handled by crack.com.
This is a complete software-only version, all traces of assembly code were removed. We are dealing with such small windows, it was really unnecessary. Internally, the engine renders into 320x320 buffer, which is then scaled down to fit inside dockapp. It isnt extremely pretty but it isnt so bad either. I could have done rendering into a smaller buffer to reduce CPU load, but then the statusbar would have to be disabled. And seems like the bare minimum size to render into has to be > 128 because of some calculation errors or something, with smaller window sizes the game would segfault very often.
Just what you always wanted. Hardcore quake fanatics can now enjoy their favorite game in a 64x64 window! Now works with FreeBSD, too!
Installation:
1. check Makefile, but there is probably nothing there to see.
2. make
3. copy wmquake to where you got your id1/ dir and stuff. Make sure that dir is all lowercase and the pakfiles inside are lowercase, too etc you know the standard routine.
4. ./wmquake &
Download (0.25MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1106 downloads
Quake II Open Source 3.21-r0.16.1
Quake II Open Source project consists of the open source extended version of Quake II from Id. more>>
Quake II Open Source project consists of the open source extended version of Quake II from Id.
Quake II Open Source is the open source version of the commercial first person shooter Quake II.
It has been updated from the commercial version for security, performance, and functionality.
For this to be of any use, you _must_ own a copy of Quake 2. The demo would also work, but you might as well buy the full thing now.
These modifications are intended for Linux users, as I do not have have access to other platforms.
Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the softsdl or sdlgl drivers, or the sdlquake2 binary.
make will, by default, build both the debug and release files.
To build just the optimized binaries: make build_release
The resulting binaries are then put in releasei386.
System requirements:
- SDL
<<lessQuake II Open Source is the open source version of the commercial first person shooter Quake II.
It has been updated from the commercial version for security, performance, and functionality.
For this to be of any use, you _must_ own a copy of Quake 2. The demo would also work, but you might as well buy the full thing now.
These modifications are intended for Linux users, as I do not have have access to other platforms.
Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the softsdl or sdlgl drivers, or the sdlquake2 binary.
make will, by default, build both the debug and release files.
To build just the optimized binaries: make build_release
The resulting binaries are then put in releasei386.
System requirements:
- SDL
Download (82.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1064 downloads
Alien Arena 2007 6.05
Alien Arena 2006 is the ultimate freeware deathmatch game. more>>
Alien Arena 2006 is the ultimate freeware deathmatch game!
Included are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!
New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.
Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.
The game now features colored names, an improved console, and an enhanced in-game server browser.
Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
<<lessIncluded are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!
New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.
Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.
The game now features colored names, an improved console, and an enhanced in-game server browser.
Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
Download (208.33MB)
Added: 2007-06-17 License: GPL (GNU General Public License) Price:
866 downloads
aaquake2 0.1
aaquake2 is a text mode Quake II. more>>
aaquake2 project is a text mode Quake II.
Installing:
If you want to compile it yourself, first download and install the AA-lib library, if you dont have it already. Then get the Quake II source from id Softwares FTP or one of the mirrors, get ref_softaa source from this page and then issue the following commands:
unzip q2source-3.21.zip
tar -xzf quake2-ref_softaa-0.1.tar.gz
cd quake2-3.21/linux/
make
cd debugi386-glibc/
mkdir baseq2
cd baseq2/
ln -s ../gamei386.so
ln -s /path/to/quake2/baseq2/pak*.pak ./
cd ..
echo "." > /etc/quake2.conf
./quake2 +set vid_ref softaa
<<lessInstalling:
If you want to compile it yourself, first download and install the AA-lib library, if you dont have it already. Then get the Quake II source from id Softwares FTP or one of the mirrors, get ref_softaa source from this page and then issue the following commands:
unzip q2source-3.21.zip
tar -xzf quake2-ref_softaa-0.1.tar.gz
cd quake2-3.21/linux/
make
cd debugi386-glibc/
mkdir baseq2
cd baseq2/
ln -s ../gamei386.so
ln -s /path/to/quake2/baseq2/pak*.pak ./
cd ..
echo "." > /etc/quake2.conf
./quake2 +set vid_ref softaa
Download (0.012MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
Quake 4 for GNU/Linux 1.32
Quake 4 for GNU/Linux is a standard, straightforward shooter. more>>
Quake 4 for GNU/Linux is available now! Were very pleased to announce that this it with both a dedicated server and a native client.
A licensed copy of Quake 4 retail for Windows is required. You will copy the assets files from it and use the CD key (a CD key is not required to run a dedicated server).
<<lessA licensed copy of Quake 4 retail for Windows is required. You will copy the assets files from it and use the CD key (a CD key is not required to run a dedicated server).
Download (228.4MB)
Added: 2006-10-15 License: Freely Distributable Price:
1128 downloads
Quake2Forge 0.5.5
Quake2Forge project is a portable, stable Quake II engine. more>>
Quake2Forge project is a portable, stable Quake II engine.
Quake2Forge is a portable, stable Quake II engine maintaining backward-compatibility with id Softwares version.
QuakeForge is a 3D graphics game engine based on id Softwares legendary Quake and QuakeWorld game engine. Our purpose? To improve the state of the game by improving the engine and making it accessable to the largest number of players we can.
Arguably the single most important issue on the minds of players today is the rampant cheating which is currently happening on many of the larger servers. Its a serious problem and it really makes a good game hard to find. Were working hard to fix these problems at the engine level.
But what good is that if you have to have a copy of our client and the server has to run our server? There are other projects out there and some of them have very unique qualities. QuakeForge is cooperating with QSG, a group comprised of representatives from nearly every known Quake source project to ensure that our clients and servers run with other clients and servers just fine. We have all agreed to implement any effective cheat prevention methods.
Other things were doing include merging the two code trees, adding features, and improving the OpenGL renderer. And QuakeForge is still the most portable source tree based on the id Software code.
Enhancements:
- bring back a bunch of fixes from 0.5.3 (including news items) that got lost in the rushed release of 0.5.4
- more cvar renaming: scr_consize -> con_size, scr_conspeed -> con_speed, gl_conalpha -> con_alpha, vid_conwidth -> con_width, vid_conheight -> con_height, show_fps -> hud_fps, show_ping
- demo_speed no longer affects console scrolling or cursor blink rate
- save game loading fixed
- QNX fixes from Mike Gorchak
- server clients work with mvds
<<lessQuake2Forge is a portable, stable Quake II engine maintaining backward-compatibility with id Softwares version.
QuakeForge is a 3D graphics game engine based on id Softwares legendary Quake and QuakeWorld game engine. Our purpose? To improve the state of the game by improving the engine and making it accessable to the largest number of players we can.
Arguably the single most important issue on the minds of players today is the rampant cheating which is currently happening on many of the larger servers. Its a serious problem and it really makes a good game hard to find. Were working hard to fix these problems at the engine level.
But what good is that if you have to have a copy of our client and the server has to run our server? There are other projects out there and some of them have very unique qualities. QuakeForge is cooperating with QSG, a group comprised of representatives from nearly every known Quake source project to ensure that our clients and servers run with other clients and servers just fine. We have all agreed to implement any effective cheat prevention methods.
Other things were doing include merging the two code trees, adding features, and improving the OpenGL renderer. And QuakeForge is still the most portable source tree based on the id Software code.
Enhancements:
- bring back a bunch of fixes from 0.5.3 (including news items) that got lost in the rushed release of 0.5.4
- more cvar renaming: scr_consize -> con_size, scr_conspeed -> con_speed, gl_conalpha -> con_alpha, vid_conwidth -> con_width, vid_conheight -> con_height, show_fps -> hud_fps, show_ping
- demo_speed no longer affects console scrolling or cursor blink rate
- save game loading fixed
- QNX fixes from Mike Gorchak
- server clients work with mvds
Download (MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1054 downloads
QuakeMud 1.5b
QuakeMud is a Quake themed MUD. more>>
QuakeMud project is a Quake themed MUD.
QuakeMUD is a simple and silly Quake themed MUD, good for a few minutes of fun.
Features are few. At the moment it is deathmatch only. I will code up some mobs later.
Just how much later I do not know. There is a QuakeMud server running on gnu.osoal.org.nz.
Telnet or use your favourite mud client and connect to gnu.osoal.org.nz:4950 and be the envy of all your friends!
<<lessQuakeMUD is a simple and silly Quake themed MUD, good for a few minutes of fun.
Features are few. At the moment it is deathmatch only. I will code up some mobs later.
Just how much later I do not know. There is a QuakeMud server running on gnu.osoal.org.nz.
Telnet or use your favourite mud client and connect to gnu.osoal.org.nz:4950 and be the envy of all your friends!
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