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Quake III Arena Source 1.32c

Quake III Arena Source 1.32c


This is the source code for Quake III Arena version 1.32b, released by id Software. more>>
This is the source code for Quake III Arena version 1.32b, released by id Software. Quake III Arena Source is subject to the terms of the GNU General Public License.
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didnt get any kind of extensive testing so it may not work completely right.
Whenever an id game is released under GPL, several projects start making the source code more friendly to nowadays compilers and environements.
If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
The build system using cons, which may be known as sconss perl ancestor now you dont have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95
Make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
Enhancements:
- Fix for a security exploit.
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Download (2.9MB)
Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1261 downloads
Quake III Arena Cell Shading 1.0

Quake III Arena Cell Shading 1.0


Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance. more>>
Quake III Arena Cell Shadings goal is to add Cell Shading capabilities to the Quake III engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading edege effect we use no gfx card shaders, so our implementation could run with almost any gfx card. This effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.

To test our modified engine just place our binary in your games folder to frag all day long!

Ensure you have a copy of Quake 3 Arena installed on your PC. Youre going to need the artwork/content from the game because it is not redistributable.
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Download (0.63MB)
Added: 2006-08-01 License: GPL (GNU General Public License) Price:
1182 downloads
madlibs engine 1.0

madlibs engine 1.0


madlibs engine project is a MadLibs clone. more>>
madlibs engine project is a MadLibs clone.

The madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.

The program pastes them into a story text, creating weird, funny, or stupid results.

It runs on anything from a line printer to an xterm.

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Download (4.62MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
Lua Messaging Engine 0.1.0

Lua Messaging Engine 0.1.0


Lua Messaging Engine is a set of scripts that offer abstract functions for communication via AOLs OSCAR protocol. more>>
Lua Messaging Engine (LuME) is a set of scripts that offer abstract functions for communication via AOLs OSCAR protocol (as used by ICQ and AIM clients), Microsoft Messengers MSNP, and Yahoos YIM protocol. Lua Messaging Engine also includes utility functions for string operations, SHA hashing, and basic HTTPS communication.

An increasing number of software developers are making use of the simplicity and power behind employing a Lua script interface.

Meetroduction, LLC has been using a Lua script interface as a core design concept for the multi protocol messaging component of its proximity based people finder client: Meetro. Beyond that, the interface offers its users a flexible way to vastly extend the clients functionality.
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Download (0.089MB)
Added: 2006-01-26 License: MIT/X Consortium License Price:
1368 downloads
Fuzz Engine 0.5

Fuzz Engine 0.5


Fuzz Engine is an SDL/Mono-based 2D game engine. more>>
Fuzz Engine is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.

Known problems: the platform game system is still pretty flaky.
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Download (0.38MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1119 downloads
Nelit2 Engine 0.1.2

Nelit2 Engine 0.1.2


Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
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Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
Quake II Open Source 3.21-r0.16.1

Quake II Open Source 3.21-r0.16.1


Quake II Open Source project consists of the open source extended version of Quake II from Id. more>>
Quake II Open Source project consists of the open source extended version of Quake II from Id.
Quake II Open Source is the open source version of the commercial first person shooter Quake II.
It has been updated from the commercial version for security, performance, and functionality.
For this to be of any use, you _must_ own a copy of Quake 2. The demo would also work, but you might as well buy the full thing now.
These modifications are intended for Linux users, as I do not have have access to other platforms.
Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the softsdl or sdlgl drivers, or the sdlquake2 binary.
make will, by default, build both the debug and release files.
To build just the optimized binaries: make build_release
The resulting binaries are then put in releasei386.
System requirements:
- SDL
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Download (82.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1064 downloads
Murrine GTK+ engine 0.51

Murrine GTK+ engine 0.51


Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina. more>>
Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina.

"Murrine" is an Italian word meaning the glass artworks done by Venicians glass blowers. Theyre absolutely wonderful and colorful.

Murrine has this object to provide the ability to make your desktop look like a "Murrina", which is the Italian singular of the name "Murrine".

The Engine is cairo-based, and its very fast compared to clearlooks-cairo and ubuntulooks (30% faster and more), since I have tried to optimize the code and removed a lot of slow gradients to provide this unique style.
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Download (0.25MB)
Added: 2007-03-04 License: GPL (GNU General Public License) Price:
968 downloads
Kyra Sprite Engine 2.1.3

Kyra Sprite Engine 2.1.3


Kyra Sprite Engine project is a C++ sprite engine built on SDL. more>>
Kyra Sprite Engine project is a C++ sprite engine built on SDL.
Kyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
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Download (3.4MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1081 downloads
Quake 4 1.1 Point Release

Quake 4 1.1 Point Release


Quake 4 is a highly appreciated FPS game. more>>
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
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Download (321.7MB)
Added: 2006-03-29 License: Freeware Price:
1304 downloads
Irrlicht Engine 1.3.1

Irrlicht Engine 1.3.1


The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Natrium Engine Beta01

Natrium Engine Beta01


Natrium Engine tracks groups of parts by letting users define the relationships between parts. more>>
Natrium Engine project tracks groups of parts by letting users define the relationships between parts. Users create definitions for configurations and parts.

These are joined together to form a rule for parts in configurations. When a part is removed from or added to a configuration, all children of that part are also transferred. This has special applications to "living" inventory, or groups of disparate parts that need to be tracked as a group rather than individually.

For example, if a carburetor is made a separate configuration from an engine, then when removing it all parts associated with the carburetor are also removed. A facility is provided for tracking user-defined line-item costs of each part.
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Download (0.10MB)
Added: 2006-03-07 License: GPL (GNU General Public License) Price:
1335 downloads
Quake 4 for GNU/Linux 1.32

Quake 4 for GNU/Linux 1.32


Quake 4 for GNU/Linux is a standard, straightforward shooter. more>>
Quake 4 for GNU/Linux is available now! Were very pleased to announce that this it with both a dedicated server and a native client.

A licensed copy of Quake 4 retail for Windows is required. You will copy the assets files from it and use the CD key (a CD key is not required to run a dedicated server).

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Download (228.4MB)
Added: 2006-10-15 License: Freely Distributable Price:
1128 downloads
Drome Engine 0.3.3

Drome Engine 0.3.3


Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).

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Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
PHP Tag Engine 1.0

PHP Tag Engine 1.0


PHP Tag Engine is a library that allows you to easily add tagging functionality to a PHP application. more>>
PHP Tag Engine project is a library that allows you to easily add tagging functionality to a PHP application.
Main features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
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Download (0.085MB)
Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1006 downloads
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