psp recode 1.1
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PSP-Recode 1.1
PSP-Recode is another service menu for PSP videos, tested with my 1.5-2.71-B PSP and works perfect. more>>
PSP-Recode is another service menu for PSP videos, tested with my 1.5-2.71-B PSP and works perfect.
Based on podencoder and original psp-recode for mp4ip, but this only need the last version of ffmpeg with PSP suport.
This script only required ffmpeg and kdialog installed in your system, but, for best performance (progress bars) you must install zenity and mplayer.
Installation:
Copy < PSP_Video.desktop > to < $HOME/.kde/share/apps/konqueror/servicemenus/ >,
and copy < psp-recode.sh > to < $HOME/bin > directory or another one that is in
your $PATH.
You can see PSP-Recode options typing < psp-recode.sh --help > in one console.
Remember that your PSP need runing firmware up to 2.01 or emulated firmware.
Enhancements:
- Bug fixed if your ffmpeg version uses video bitrate in bits/s or in kbits/s, the program ask you.
<<lessBased on podencoder and original psp-recode for mp4ip, but this only need the last version of ffmpeg with PSP suport.
This script only required ffmpeg and kdialog installed in your system, but, for best performance (progress bars) you must install zenity and mplayer.
Installation:
Copy < PSP_Video.desktop > to < $HOME/.kde/share/apps/konqueror/servicemenus/ >,
and copy < psp-recode.sh > to < $HOME/bin > directory or another one that is in
your $PATH.
You can see PSP-Recode options typing < psp-recode.sh --help > in one console.
Remember that your PSP need runing firmware up to 2.01 or emulated firmware.
Enhancements:
- Bug fixed if your ffmpeg version uses video bitrate in bits/s or in kbits/s, the program ask you.
Download (0.003MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1094 downloads
PApp::Recode 1.1
PApp::Recode is a Perl module that can convert bytes from one charset to another. more>>
PApp::Recode is a Perl module that can convert bytes from one charset to another.
SYNOPSIS
use PApp::Recode;
# not auto-imported into .papp-files
$converter = to_utf8 PApp::Recode "iso-8859-1";
$converter->("string");
This module creates conversion functions that enable you to convert text data from one character set (and/or encoding) to another.
<<lessSYNOPSIS
use PApp::Recode;
# not auto-imported into .papp-files
$converter = to_utf8 PApp::Recode "iso-8859-1";
$converter->("string");
This module creates conversion functions that enable you to convert text data from one character set (and/or encoding) to another.
Download (0.38MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
MP3Unicode 1.1.1
MP3Unicode is a command line utility to convert ID3 tags in mp3 files between different encodings. more>>
MP3Unicode is a command line utility to convert ID3 tags in mp3 files between different encodings.
For example, mp3unicode --source-encoding cp1251 --id3v1-encoding none --id3v2-encoding unicode file.mp3 will read id3v2 tag (or id3v1 tag if there is no id3v2) from the file, convert the text fields in the tag from cp1251 to Unicode and will write id3v2 tag back, stripping away id3v1 tag.
< span style=color:green >< b >Requirements:< /b >< /span >< br/ >
- Qt library
- TagLib library
< b >Usage:< /b >
mp3unicode [options] [filename]
< b >Options:< /b >
-s, --source-encoding < encoding >
Read current mp3 tags assuming they are encoded with < encoding >. < encoding > is either "unicode" or any valid 8bit encoding, for example "cp1251".
-1, --id3v1-encoding < encoding >
Write id3v1 tag in < encoding >, if < encoding > is "none", then strip id3v1 tag away. < encoding > may be any valid 8bit encoding, note however that it is not possible to write id3v1 in Unicode.
-2, --id3v2-encoding < encoding >
Write id3v2 tag in < encoding >, if < encoding > is "none", then strip id3v2 tag away. < encoding > may be either "unicode" or any valid 8bit encoding.
-p, --preserve-unicode
If source encoding is specified to be some specific encoding and not Unicode, but the actual encoding seems to be Unicode, then assume it is Unicode. E.g., if you want to process a lot of files, some of which are in Unicode (or have Unicode characters somewhere), but some are in cp1251, just issue -s cp1251 -p along with other options. This should work as you would like it to work.
-v, --version
Prints version number, compilation date and time.
<<lessFor example, mp3unicode --source-encoding cp1251 --id3v1-encoding none --id3v2-encoding unicode file.mp3 will read id3v2 tag (or id3v1 tag if there is no id3v2) from the file, convert the text fields in the tag from cp1251 to Unicode and will write id3v2 tag back, stripping away id3v1 tag.
< span style=color:green >< b >Requirements:< /b >< /span >< br/ >
- Qt library
- TagLib library
< b >Usage:< /b >
mp3unicode [options] [filename]
< b >Options:< /b >
-s, --source-encoding < encoding >
Read current mp3 tags assuming they are encoded with < encoding >. < encoding > is either "unicode" or any valid 8bit encoding, for example "cp1251".
-1, --id3v1-encoding < encoding >
Write id3v1 tag in < encoding >, if < encoding > is "none", then strip id3v1 tag away. < encoding > may be any valid 8bit encoding, note however that it is not possible to write id3v1 in Unicode.
-2, --id3v2-encoding < encoding >
Write id3v2 tag in < encoding >, if < encoding > is "none", then strip id3v2 tag away. < encoding > may be either "unicode" or any valid 8bit encoding.
-p, --preserve-unicode
If source encoding is specified to be some specific encoding and not Unicode, but the actual encoding seems to be Unicode, then assume it is Unicode. E.g., if you want to process a lot of files, some of which are in Unicode (or have Unicode characters somewhere), but some are in cp1251, just issue -s cp1251 -p along with other options. This should work as you would like it to work.
-v, --version
Prints version number, compilation date and time.
Download (0.011MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
927 downloads
KPSP 0.1.1
KPSP provides an IOSlave for the PSP (Playstation Portable). more>>
KPSP provides an IOSlave for the PSP (Playstation Portable).
You just simply connect your PSP to your computer, start Konqueror and type "psp:/".
Installation from source:
Get the source-package from the download page.
tar xfvz kio_psp-< VERSION >.tar.gz
cd kio_psp-< VERSION >
./configure --prefix=< where KDE is installed >
make
make install # Probably you need root-privileges
Installation from CVS:
You have to download the sources from CVS:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp co -P kio_psp
Get the admin-directory, used by the build-system.
cd kio_psp
svn co svn://anonsvn.kde.org/home/kde/branches/KDE/3.3/kde-common/admin
Compile and install.
make -f Makefile.cvs
./configure --prefix=
make
make install # Probably you need root-privileges
Enhancements:
- Virtual root-folders have an access-type
- Creation of a folder failed when the media-folder wasnt created before.
- Better integration into the KDE Control Center
<<lessYou just simply connect your PSP to your computer, start Konqueror and type "psp:/".
Installation from source:
Get the source-package from the download page.
tar xfvz kio_psp-< VERSION >.tar.gz
cd kio_psp-< VERSION >
./configure --prefix=< where KDE is installed >
make
make install # Probably you need root-privileges
Installation from CVS:
You have to download the sources from CVS:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp co -P kio_psp
Get the admin-directory, used by the build-system.
cd kio_psp
svn co svn://anonsvn.kde.org/home/kde/branches/KDE/3.3/kde-common/admin
Compile and install.
make -f Makefile.cvs
./configure --prefix=
make
make install # Probably you need root-privileges
Enhancements:
- Virtual root-folders have an access-type
- Creation of a folder failed when the media-folder wasnt created before.
- Better integration into the KDE Control Center
Download (0.52MB)
Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1362 downloads
MultiRecode 2.0
MultiRecode is a user interface for util recode to recode WWW from one coding to the other coding. more>>
MultiRecode is a user interface for util recode to recode WWW from one coding to the other coding.
It dont change metatag in files. This UI works with list of files for multiple recoding. You need recode in your PC installed.
<<lessIt dont change metatag in files. This UI works with list of files for multiple recoding. You need recode in your PC installed.
Download (0.061MB)
Added: 2006-07-25 License: Freeware Price:
1186 downloads
PSIX 1.1
PSIX is a nice style for KDE, inspired by the Sony PSP. more>>
PSIX is originally a shell for the Sony PSP. I found the shell to have great graphics and a nice interface so i decided to port the look and feel over to one of the best window managers and OS. I also did this without falling under any License agreements because no one likes GPL.
Note: If installer dosent open from Konqueror then start installer from Konsole (sh Install PSIX Theme.bash)
<<lessNote: If installer dosent open from Konqueror then start installer from Konsole (sh Install PSIX Theme.bash)
Download (1.4MB)
Added: 2007-04-16 License: Freeware Price:
550 downloads
Convert::Recode 1.04
Convert::Recode is a Perl module to make mapping functions between character sets. more>>
Convert::Recode is a Perl module to make mapping functions between character sets.
SYNOPSIS
use Convert::Recode qw(ebcdic_to_ascii);
while () {
print ebcdic_to_ascii($_);
}
The Convert::Recode module can provide mapping functions between character sets on demand. It depends on GNU recode to provide the raw mapping data, i.e. GNU recode must be installed first. The name of the mapping function is constructed by taking the names of the two charsets and joining them with the string "_to_". For example, if you want to convert between the "mac" and the "latin1" charsets, just import the mac_to_latin1() function.
If you prefix the function name with "strict_", any characters that cannot be mapped are removed during transformation. For instance, the strict_mac_to_latin1() function converts a string to latin1 and removes all mac characters that do not have a corresponding latin1 character.
Running the command recode -l should give you the list of available character sets.
<<lessSYNOPSIS
use Convert::Recode qw(ebcdic_to_ascii);
while () {
print ebcdic_to_ascii($_);
}
The Convert::Recode module can provide mapping functions between character sets on demand. It depends on GNU recode to provide the raw mapping data, i.e. GNU recode must be installed first. The name of the mapping function is constructed by taking the names of the two charsets and joining them with the string "_to_". For example, if you want to convert between the "mac" and the "latin1" charsets, just import the mac_to_latin1() function.
If you prefix the function name with "strict_", any characters that cannot be mapped are removed during transformation. For instance, the strict_mac_to_latin1() function converts a string to latin1 and removes all mac characters that do not have a corresponding latin1 character.
Running the command recode -l should give you the list of available character sets.
Download (0.003MB)
Added: 2006-08-12 License: Perl Artistic License Price:
1168 downloads
KpovModeler 1.1.1
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE. more>>
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE.
For most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
<<lessFor most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
Download (2.8MB)
Added: 2005-05-30 License: GPL (GNU General Public License) Price:
1608 downloads
HelpSetMaker 1.1.1
HelpSetMaker is an application for authoring online help information. more>>
HelpSetMaker is an application for authoring online help information.
HelpSetMaker is a program designed for creating help information. It is designed upon the philosophy that structured help texts should be createable in an intuitive way and with the least possible overhead. The easier it is for the author to produce the text, the better the results are.
Special care has been taken for the integration with the JavaHelp system, even though the program can be used beyond that system.
Main features:
- Creation of help information using a very simple command language, STML
- Direct control of the produced output as a HTML view
- Management of a tree of information pages with direct access to each page
- Creation, control, and immediate check of links between the informationpages
- Handling of link targets on top or somewhere in the middle of a page
- Stand-alone images or images/icons in the text
- Management of image libraries containing all the needed images
- Export of fully self-contained file bundles containing all the needed parts for the complete set of information files.
- Creation of HelpSets for the JavaHelp online help system for Java programs
- Direct creation of JAR file containing the complete helpset ready-to-use
- Creation of web page sets for display in a browser
- Creation of LaTeX source to be passed through "pdflatex" for obtaining a PDF document
- Included on-line help
<<lessHelpSetMaker is a program designed for creating help information. It is designed upon the philosophy that structured help texts should be createable in an intuitive way and with the least possible overhead. The easier it is for the author to produce the text, the better the results are.
Special care has been taken for the integration with the JavaHelp system, even though the program can be used beyond that system.
Main features:
- Creation of help information using a very simple command language, STML
- Direct control of the produced output as a HTML view
- Management of a tree of information pages with direct access to each page
- Creation, control, and immediate check of links between the informationpages
- Handling of link targets on top or somewhere in the middle of a page
- Stand-alone images or images/icons in the text
- Management of image libraries containing all the needed images
- Export of fully self-contained file bundles containing all the needed parts for the complete set of information files.
- Creation of HelpSets for the JavaHelp online help system for Java programs
- Direct creation of JAR file containing the complete helpset ready-to-use
- Creation of web page sets for display in a browser
- Creation of LaTeX source to be passed through "pdflatex" for obtaining a PDF document
- Included on-line help
Download (2.9MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1051 downloads
ColdSpot 1.1.1
ColdSpot is an X screen locker. more>>
ColdSpot is an X screen locker.
When the mouse is left inside the transparent ColdSpot window, a user-specified program is kicked off to lock the screen.
It is probably simplest to use with focus follows mouse or sloppy focus, although it should still work with click-to-focus.
Enhancements:
- Fixed the expose problem. Now works even better under IceWM (and other WMs that do a more aggressive unmapping of windows).
<<lessWhen the mouse is left inside the transparent ColdSpot window, a user-specified program is kicked off to lock the screen.
It is probably simplest to use with focus follows mouse or sloppy focus, although it should still work with click-to-focus.
Enhancements:
- Fixed the expose problem. Now works even better under IceWM (and other WMs that do a more aggressive unmapping of windows).
Download (0.038MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
1122 downloads
PSP Video Converter 0.1
PSP Video Converter project is a simple graphical frontend to ffmpeg to allow you to easily convert your videos to PSP format. more>>
PSP Video Converter project is a simple graphical frontend to ffmpeg to allow you to easily convert your videos to PSP compatibile format. Works for me, thought I may share.
Note: Created with Kommander 1.3, not sure if it works with earlier Kommander.
Note: There is no error checking for now, so make sure you have a working ffmpeg with necessary codecs installed.
Note: Looks like some PSPs cant open h264 videos encoded with ffmpeg.
<<lessNote: Created with Kommander 1.3, not sure if it works with earlier Kommander.
Note: There is no error checking for now, so make sure you have a working ffmpeg with necessary codecs installed.
Note: Looks like some PSPs cant open h264 videos encoded with ffmpeg.
Download (0.033MB)
Added: 2007-01-22 License: GPL (GNU General Public License) Price:
704 downloads
PloneQuiz 1.1.1
PloneQuiz is a product to generate quiz. more>>
PloneQuiz project is a product to generate quiz.
A quiz is a list of questions with the appropriate answer(s). Content managers can build quiz easily and present users a report about the errors they did.
<<lessA quiz is a list of questions with the appropriate answer(s). Content managers can build quiz easily and present users a report about the errors they did.
Download (0.18MB)
Added: 2007-02-12 License: GPL (GNU General Public License) Price:
984 downloads
PhysicsFS 1.1.1
PhysicsFS is a library to provide abstract access to various archives. more>>
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3s file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely.
Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the users home directory, where in the real filesystem your program is running, etc.
You can find PhysicsFS in next :
The Build Engine can optionally be compiled with PhysicsFS support, which is good, because its standard packfile format offers no compression or long filenames.
ParaGUI is a cross platform toolkit built on Simple Directmedia Layer. That library has, among other useful stuff, a C++ wrapper for PhysicsFS. Here is an API reference for their interface to PhysicsFS.
SDL_sound comes with a technology demonstration program, playsound, that is a generalized sound file playback program. playsound can use PhysicsFS to stream audio out of archive files on-the-fly.
Falling Block Game is a Tetris-style game that uses PhysicsFS under the hood.
Excido is a 3D arcade game using PhysicsFS.
Tales of Middle Earth is an Angband-based RPG that uses PhysicsFS.
Dead Meat is a Bomberman clone with PhysicsFS support.
netPanzer, a multiplayer tactical warfare game, utilizes PhysicsFS.
Z-Raid is a River Raid clone using PhysicsFS on PocketPC devices!
Final Frontier Trader is a 2D single player space strategy, combat, and trading game powered by PhysicsFS.
Yac3De is a 3D engine that is using PhysicsFS to access Doom3 pakfiles in order to load their maps.
The maya2q3 plugin uses PhysicsFS to load shader resources from Quake 3 packages.
MindBender uses PhysicsFS for resource management.
Lincity-NG is a highly-polished SimCity clone that makes use of PhysicsFS.
Probably other software uses PhysicsFS. If you know of one, drop me a line.
Enhancements:
- The build system was changed to CMake. 7zip support was added.
- The library was made Unicode-clean and reentrant.
- Symbolic link support was added for Windows Vista, Linux, BeOS, OS/2, and Mac OS X support was improved, and Mac OS classic support was dropped.
- Many other fixes and improvements were made.
<<lessSymbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the users home directory, where in the real filesystem your program is running, etc.
You can find PhysicsFS in next :
The Build Engine can optionally be compiled with PhysicsFS support, which is good, because its standard packfile format offers no compression or long filenames.
ParaGUI is a cross platform toolkit built on Simple Directmedia Layer. That library has, among other useful stuff, a C++ wrapper for PhysicsFS. Here is an API reference for their interface to PhysicsFS.
SDL_sound comes with a technology demonstration program, playsound, that is a generalized sound file playback program. playsound can use PhysicsFS to stream audio out of archive files on-the-fly.
Falling Block Game is a Tetris-style game that uses PhysicsFS under the hood.
Excido is a 3D arcade game using PhysicsFS.
Tales of Middle Earth is an Angband-based RPG that uses PhysicsFS.
Dead Meat is a Bomberman clone with PhysicsFS support.
netPanzer, a multiplayer tactical warfare game, utilizes PhysicsFS.
Z-Raid is a River Raid clone using PhysicsFS on PocketPC devices!
Final Frontier Trader is a 2D single player space strategy, combat, and trading game powered by PhysicsFS.
Yac3De is a 3D engine that is using PhysicsFS to access Doom3 pakfiles in order to load their maps.
The maya2q3 plugin uses PhysicsFS to load shader resources from Quake 3 packages.
MindBender uses PhysicsFS for resource management.
Lincity-NG is a highly-polished SimCity clone that makes use of PhysicsFS.
Probably other software uses PhysicsFS. If you know of one, drop me a line.
Enhancements:
- The build system was changed to CMake. 7zip support was added.
- The library was made Unicode-clean and reentrant.
- Symbolic link support was added for Windows Vista, Linux, BeOS, OS/2, and Mac OS X support was improved, and Mac OS classic support was dropped.
- Many other fixes and improvements were made.
Download (0.52MB)
Added: 2007-04-03 License: zlib/libpng License Price:
935 downloads
QPSPManager 1.3
QPBPManager is a PBP File manager for Linux. more>>
QPBPManager is a PBP File manager for Linux. The software is intended to use as a user friendly GUI to the known tedious pack and unpack processes of the PSP PBP files, directory generation and further copy into the PSP, in order to execute those binary files in PSPs with firmware 1.50.
QPSPManager automates this process to make it a simple task to the end user, who will only have to select a PBP file and the PSP directory, leaving all other tasks to the program. It also provides some other cool features such as selecting custom PNG, PMF and AT3 files to use as an icon or background in the PSP menu.
QPBPManager also allows the user to backup the savegames to the computer and copy those savegames later to the PSP.
Main features:
- Unpacks PBP files and selects automatically the icon and background files from the source file.
- Extracts the program name included in the PBP file and sets it as default output directory.
- Extracts the ELF of the PBP file and packs a fake PBP file without the ELF for showing in the menu of the PSP.
- Allows to select custom icon and background files to use in the menu.
- Allows to select custom video and music files to use in the menu.
- Allows to select the output directory on the PSP and the actual PSP directory, which is saved as an option for further usages, so you only have to configure it once (as long as the PSP directory does not change).
- Provides support for backup the savegames on the PSP to the computer and viceversa.
Although QPSPManager was mainly designed only to transfer PBP files into the PSP so they can be executed through the memory stick menu, Im thinking about new features in future versions non related to PBP file management. Some of those features:
- Conversion and transfering of any kind of video file. It will allow to convert all kind of video files into the PSP format and transfer the files to the PSP to allow viewing them on the console.
- Conversion and transfering of any kind of audio file. It will allow to convert all kind of audio files into the PSP format (mp3) and transfer the files to the PSP to allow hearing them on the console.
Enhancements:
- Added ISO/CISO compression/decompression and transfer support.
- Fixed bug where you couldnt rename a directory in the PSP.
- Changed renaming policy for kxploit.
- Copy file routine changed.
- Support for different linux distributions where mount options change the filenames of the mounted PSP to uppercase.
<<lessQPSPManager automates this process to make it a simple task to the end user, who will only have to select a PBP file and the PSP directory, leaving all other tasks to the program. It also provides some other cool features such as selecting custom PNG, PMF and AT3 files to use as an icon or background in the PSP menu.
QPBPManager also allows the user to backup the savegames to the computer and copy those savegames later to the PSP.
Main features:
- Unpacks PBP files and selects automatically the icon and background files from the source file.
- Extracts the program name included in the PBP file and sets it as default output directory.
- Extracts the ELF of the PBP file and packs a fake PBP file without the ELF for showing in the menu of the PSP.
- Allows to select custom icon and background files to use in the menu.
- Allows to select custom video and music files to use in the menu.
- Allows to select the output directory on the PSP and the actual PSP directory, which is saved as an option for further usages, so you only have to configure it once (as long as the PSP directory does not change).
- Provides support for backup the savegames on the PSP to the computer and viceversa.
Although QPSPManager was mainly designed only to transfer PBP files into the PSP so they can be executed through the memory stick menu, Im thinking about new features in future versions non related to PBP file management. Some of those features:
- Conversion and transfering of any kind of video file. It will allow to convert all kind of video files into the PSP format and transfer the files to the PSP to allow viewing them on the console.
- Conversion and transfering of any kind of audio file. It will allow to convert all kind of audio files into the PSP format (mp3) and transfer the files to the PSP to allow hearing them on the console.
Enhancements:
- Added ISO/CISO compression/decompression and transfer support.
- Fixed bug where you couldnt rename a directory in the PSP.
- Changed renaming policy for kxploit.
- Copy file routine changed.
- Support for different linux distributions where mount options change the filenames of the mounted PSP to uppercase.
Download (0.095MB)
Added: 2007-08-07 License: GPL (GNU General Public License) Price:
507 downloads
Scapy 1.1.1
Scapy is a powerful interactive packet manipulation tool, packet generator, network scanner, network discovery tool. more>>
Scapy is a powerful interactive packet manipulation tool, packet generator, network scanner, network discovery tool, and packet sniffer.
Scapy project provides classes to interactively create packets or sets of packets, manipulate them, send them over the wire, sniff other packets from the wire, match answers and replies, and more.
Interaction is provided by the Python interpreter, so Python programming structures can be used (such as variables, loops, and functions).
Report modules are possible and easy to make. It is intended to do about the same things as ttlscan, nmap, hping, queso, p0f, xprobe, arping, arp-sk, arpspoof, firewalk, irpas, tethereal, tcpdump, etc.
Enhancements:
- This release adds the ability to transcribe ASN1-specified protocols easily, SNMP protocol support, MIB parsing, OID/DNS/OUI resolving, configurable field value resolution, a startup script, and srflood() and srpflood() to flood with packets while catching answers.
<<lessScapy project provides classes to interactively create packets or sets of packets, manipulate them, send them over the wire, sniff other packets from the wire, match answers and replies, and more.
Interaction is provided by the Python interpreter, so Python programming structures can be used (such as variables, loops, and functions).
Report modules are possible and easy to make. It is intended to do about the same things as ttlscan, nmap, hping, queso, p0f, xprobe, arping, arp-sk, arpspoof, firewalk, irpas, tethereal, tcpdump, etc.
Enhancements:
- This release adds the ability to transcribe ASN1-specified protocols easily, SNMP protocol support, MIB parsing, OID/DNS/OUI resolving, configurable field value resolution, a startup script, and srflood() and srpflood() to flood with packets while catching answers.
Download (0.072MB)
Added: 2007-04-09 License: GPL (GNU General Public License) Price:
946 downloads
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