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Prima::tutorial 1.20

Prima::tutorial 1.20


Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.

Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.

Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).

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Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Derbrill Tutorials

Derbrill Tutorials


Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.

The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:

* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
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Added: 2005-10-17 License: Freeware Price:
1470 downloads
Imager::Tutorial 0.54

Imager::Tutorial 0.54


Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.

Before you start

If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.

Hello Boxes! - A Simple Start

As with any perl program its useful to start with a #! line, and to enable strict mode:

#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;

These lines will be omitted in further examples.

As with any module, you need to load it:

use Imager;

Now create a image to draw on:

my $image = Imager->new(xsize => 100, ysize => 100);

and draw a couple of filled rectangles on it:

$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

Since the first box fills the whole image, it can be simplified to:

$image->box(filled => 1, color => blue);

and save it to a file:

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

So our completed program is:

use Imager;

my $image = Imager->new(xsize => 100, ysize => 100);

$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

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Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
PAR::Tutorial 0.941

PAR::Tutorial 0.941


PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.

SYNOPSIS

This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.

On Deploying Perl Applications

% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.

Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway

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Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
Prima::Utils 1.20

Prima::Utils 1.20


Prima::Utils are miscellanneous routines. more>>
Prima::Utils are miscellanneous routines.

The module contains several helper routines, implemented in both C and perl. Whereas the C-coded parts are accessible only if use Prima; statement was issued prior to the use Prima::Utils invocation, the perl-coded are always available. This makes the module valuable when used without the rest of toolkit code.

API

alarm $TIMEOUT, $SUB, @PARAMS

Calls SUB with PARAMS after TIMEOUT milliseconds.

beep [ FLAGS = mb::Error ]

Invokes the system-depended sound and/or visual bell, corresponding to one of following constants:

mb::Error
mb::Warning
mb::Information
mb::Question

get_gui

Returns one of gui::XXX constants, reflecting the graphic user interface used in the system:
gui::Default
gui::PM
gui::Windows
gui::XLib
gui::OpenLook
gui::Motif

The meaning of the return value is somewhat vague, and might be deprecated in future releases.

get_os

Returns one of apc::XXX constants, reflecting the platfrom. Currently, the list of the supported platforms is:

apc::Os2
apc::Win32
apc::Unix

ceil DOUBLE

Obsolete function.

Returns stdlibs ceil() of DOUBLE

find_image PATH

Converts PATH from perl module notation into a file path, and searches for the file in @INC paths set. If a file is found, its full filename is returned; otherwise undef is returned.

floor DOUBLE

Obsolete function.

Returns stdlibs floor() of DOUBLE

getdir PATH

Reads content of PATH directory and returns array of string pairs, where the first item is a file name, and the second is a file type.

The file type is a string, one of the following:
"fifo" - named pipe
"chr" - character special file
"dir" - directory
"blk" - block special file
"reg" - regular file
"lnk" - symbolic link
"sock" - socket
"wht" - whiteout

This function was implemented for faster directory reading, to avoid successive call of stat for every file.

path [ FILE ]

If called with no parameters, returns path to a directory, usually ~/.prima, that can be used to contain the user settings of a toolkit module or a program. If FILE is specified, appends it to the path and returns the full file name. In the latter case the path is automatically created by File::Path::mkpath unless it already exists.

post $SUB, @PARAMS

Postpones a call to SUB with PARAMS until the next event loop tick.

query_drives_map [ FIRST_DRIVE = "A:" ]

Returns anonymous array to drive letters, used by the system. FIRST_DRIVE can be set to other value to start enumeration from. Some OSes can probe eventual diskette drives inside the drive enumeration routines, so there is a chance to increase responsiveness of the function it might be reasonable to set FIRST_DRIVE to C: string.

If the system supports no drive letters, empty array reference is returned ( unix ).

query_drive_type DRIVE

Returns one of dt::XXX constants, describing the type of drive, where DRIVE is a 1-character string. If there is no such drive, or the system supports no drive letters ( unix ), dt::None is returned.

dt::None
dt::Unknown
dt::Floppy
dt::HDD
dt::Network
dt::CDROM
dt::Memory

sound [ FREQUENCY = 2000, DURATION = 100 ]

Issues a tone of FREQUENCY in Hz with DURATION in milliseconds.

username

Returns the login name of the user. Sometimes is preferred to the perl-provided getlogin ( see "getlogin" in perlfunc ) .

xcolor COLOR

Accepts COLOR string on one of the three formats:

#rgb
#rrggbb
#rrrgggbbb

and returns 24-bit RGB integer value.

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Added: 2006-08-29 License: Perl Artistic License Price:
1155 downloads
Template::Tutorial 2.15

Template::Tutorial 2.15


Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.

This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.

Template::Tutorial::Web

Generating Web Content Using the Template Toolkit

This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.

Template::Tutorial::Datafile

Creating Data Output Files Using the Template Toolkit

This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).

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Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
IPTables-tutorial 1.2.2

IPTables-tutorial 1.2.2


IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.

The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!

If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.

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Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
Album::Tutorial 1.05

Album::Tutorial 1.05


Album::Tutorial is a Perl module on how to use the Album program. more>>
Album::Tutorial is a Perl module on how to use the Album program.

SYNOPSIS

This tutorial describes the basic use of the Album program to create and maintain browser based photo albums.

Getting started

To get started, create a new directory and cd to it. Create a subdirectory large and put some pictures there. If you have installed the album tool in your execution path, you can now execute it as follows:

$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
mkdir thumbnails
mkdir icons
mkdir css
Creating icons: first-gr.png first.png ... sound.png movie.jpg
Creating style sheets: common.css index.css ... journal.css
im023.jpg: thumbnail OK
im024.jpg: thumbnail OK
im025.jpg: thumbnail OK
im026.jpg: thumbnail OK
im027.jpg: thumbnail OK
im028.jpg: thumbnail OK
im029.jpg: thumbnail OK
Creating pages for 7 images
(Needed to write 7 image pages)
Creating pages for 1 index
(Needed to write 1 index page)

Your results will vary, but be similar to this example run. What you can see is that album found 7 images in the large directory, created thumbnails, icons and css directories, created thumbnails by resizing the images, and finally created the HTML pages. You can inspect your first photo album by opening file index.html with your favorite browser. You can click on any image to see the larger version. Navigation buttons are provided to the left of the image.

It is interesting to run album again:

$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
.......[7]
Creating pages for 7 images
(No image pages needed updating)
Creating pages for 1 index
(No index pages needed updating)

album tries to avoid doing unnecessary work as much as possible. In this case, all thumbnails and image and index pages are up to date. The line of periods shows progress, one period for each image processed.

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Added: 2006-11-17 License: Perl Artistic License Price:
1071 downloads
MARC::Doc::Tutorial 2.00

MARC::Doc::Tutorial 2.00


MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record. more>>
MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record.

SYNOPSIS

perldoc MARC::Doc::Tutorial

What is MARC?

The MAchine Readable Cataloging format was designed by the Library of Congress in the late 1960s in order to allow libraries to convert their card catalogs into a digital format. The advantages of having computerized card catalogs were soon realized, and now MARC is being used by all sorts of libraries around the world to provide computerized access to their collections. MARC data in transmission format is optimized for processing by computers, so its not very readable for the normal human. For more about the MARC format, visit the Library of Congress at http://www.loc.gov/marc/

What is this Tutorial?

The document you are reading is a beginners guide to using Perl to processing MARC data, written in the cookbook style. Inside, you will find recipes on how to read, write, update and convert MARC data using the MARC::Record CPAN package. As with any cookbook, you should feel free to dip in at any section and use the recipe you find interesting.

If you are new to Perl, you may want to read from the beginning.
The document you are reading is distributed with the MARC::Record package, however in case you are reading it somewhere else, you can find the latest version at CPAN: http://www.cpan.org/modules/by-module/MARC/. Youll notice that some sections arent filled in yet, which is a result of this document being a work in progress. If you have ideas for new sections please make a suggestion to perl4lib: http://www.rice.edu/perl4lib/.

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Added: 2007-07-10 License: GPL (GNU General Public License) Price:
836 downloads
yagg::Tutorial 1.4001

yagg::Tutorial 1.4001


yagg::Tutorial is a Perl module that contains a tutorial for yagg. more>>
yagg::Tutorial is a Perl module that contains a tutorial for yagg.

SYNOPSIS

# To use the generator
./yagg -m nonterminals.yg terminals.lg
./output/progs/generate 5

This tutorial will show you how to use yagg, by way of two examples. In the first example, we create a simple logical expression generator from scratch. In the second example, we create a more sophisticated logical expression generator from existing parser/lexer input files, such as those used by YACC/Bison and LEX/FLEX. These examples, plus another more sophisticated fault tree generator are included with the distribution in the examples/ directory.

It is assumed that the reader knows a little about formal grammars. Ideally, the reader would have some experience writing grammars for input to parser generators like YACC and Bison.

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Added: 2007-07-05 License: Perl Artistic License Price:
845 downloads
RiveScript::Tutorial 1.02

RiveScript::Tutorial 1.02


RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.

This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!

Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.

A Simple RiveScript Interpreter

Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.

#!/usr/bin/perl -w

use strict;
use warnings;
use RiveScript;

# Create the RiveScript interpreter.
my $rive = new RiveScript();

# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");

# Sort them.
$rive->sortReplies;

# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;

# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}

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Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
PDF::Reuse::Tutorial 0.11

PDF::Reuse::Tutorial 0.11


PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse. more>>
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse.

In this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.

Reusing code:

You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.

Graphics:

With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.

JavaScript:

You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.

You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.

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Added: 2007-06-21 License: Perl Artistic License Price:
863 downloads
XML::Smart::Tutorial 1.6.9

XML::Smart::Tutorial 1.6.9


XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart. more>>
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart.

SYNOPSIS

This document is a tutorial for XML::Smart and shows some examples of usual things.

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Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1144 downloads
Prima 1.22

Prima 1.22


Prima is a Perl GUI toolkit. more>>
Prima is an extensible Perl toolkit for multi-platform GUI development. Platforms supported include Linux, Windows NT/9x/2K, OS/2 and UNIX/X11 workstations (FreeBSD, IRIX, SunOS, Solaris and others).

The toolkit contains a rich set of standard widgets and has emphasis on 2D image processing tasks. A Perl program using PRIMA looks and behaves identically on X, Win32 and OS/2 PM.

Prima project includes a visual builder and a graphic POD viewer.

Building:

A Unpack it somewhere. Use

$ tar xzf Prima.tar.gz

on systems with GNU tar, and

$ gzip -cd Prima.tar.gz | tar xf -

on other systems.

cd to Prima directory.

Type perl Makefile.PL

If everything goes well, type make

If everything goes well (previous step is likely to take several minutes), you can, if you wish, type make test and make install. You can also try PRIMA without making install; in this case it is required to set your PERL5LIB environment variable to point to Prima directory.

Try to run samples provided with the package. They are located in the examples subdirectory. Run them as perl examples/filename.pl.

Explore, enjoy and share!

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Added: 2007-08-06 License: BSD License Price:
812 downloads
Tkx::Tutorial 1.04

Tkx::Tutorial 1.04


Tkx::Tutorial Perl module contains a tutorial about how to use Tkx. more>>
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx.

Tk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.

Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.

Hello World

Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:

use Tkx;

Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");

Tkx::MainLoop()

Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.

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Added: 2007-07-21 License: Perl Artistic License Price:
836 downloads
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