powerpc leopard
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 87
PearPC 0.4
PearPC is an architecture-independent PowerPC platform emulator capable of running most PowerPC operating systems. more>>
PearPC is an architecture-independent PowerPC platform emulator capable of running most PowerPC operating systems.
This release fixes an ugly partition mapping bug which prevented PearPC to boot OpenDarwin. But the fix might cause regressions: so if your image is no longer booting and you can compile pearpc yourself, please talk to the pearpc-devel mailing list.
Installation:
-Get the Mandrake Installations CDs from a near mirror.
-Read the getting started document first.
-Join the club.
-Make sure you have configured with a big harddisk (3 GiB should do) and a CDROM with the Mandrake 9.1 PPC CD1 inserted. Select a 15 bit video mode. (ppc_start_resolution to 1, 4 or 7)
-Boot and you should get the yaboot menu.
-Press enter and wait.
-At some point, a graphical installer will show up.
-I wont partition your disk for you so you have to do it on your own
create 2 partitions: Apple bootstrap and a Linux onecontinue install.
It will ask you to insert another CD. Click "Change CD" and choose a different .iso or simply insert a different CD. Continue.
-Something bad may happen in the end of the install. Nevermind.
While the CPU emulation may be slow (1/500th or 1/15th, see above), the speed of emulated hardware is hardly impacted by the emulation; the emulated hard-drive and CDROM e.g. are very fast, especially with OS that support bus-mastering (Linux, Darwin, Mac OS X do).
Because the author has only access to a little-endian machine, PearPC will most likely only run on little-endian architectures. This shouldnt be hard to fix and the author would fix this himself if he such hardware. (You can donate some big-endian hardware to get this fixed!)
Equally, PearPC will probably only run on 32-bit architectures. This shouldnt be hard to fix either. (You can donate...)
A lot of unimplementated features are fatal (i.e. will abort PearPC).
Timings are very still a little bit inaccurate. Dont rely on benchmarks made in the client.
PearPC lacks a save/restore machine-state feature.
No Altivec support yet but being worked on.
No LBA48 (but LBA). Currently no support for hard disks greater than 128 GiB. Disks > 4GiB are not tested very well.
<<lessThis release fixes an ugly partition mapping bug which prevented PearPC to boot OpenDarwin. But the fix might cause regressions: so if your image is no longer booting and you can compile pearpc yourself, please talk to the pearpc-devel mailing list.
Installation:
-Get the Mandrake Installations CDs from a near mirror.
-Read the getting started document first.
-Join the club.
-Make sure you have configured with a big harddisk (3 GiB should do) and a CDROM with the Mandrake 9.1 PPC CD1 inserted. Select a 15 bit video mode. (ppc_start_resolution to 1, 4 or 7)
-Boot and you should get the yaboot menu.
-Press enter and wait.
-At some point, a graphical installer will show up.
-I wont partition your disk for you so you have to do it on your own
create 2 partitions: Apple bootstrap and a Linux onecontinue install.
It will ask you to insert another CD. Click "Change CD" and choose a different .iso or simply insert a different CD. Continue.
-Something bad may happen in the end of the install. Nevermind.
While the CPU emulation may be slow (1/500th or 1/15th, see above), the speed of emulated hardware is hardly impacted by the emulation; the emulated hard-drive and CDROM e.g. are very fast, especially with OS that support bus-mastering (Linux, Darwin, Mac OS X do).
Because the author has only access to a little-endian machine, PearPC will most likely only run on little-endian architectures. This shouldnt be hard to fix and the author would fix this himself if he such hardware. (You can donate some big-endian hardware to get this fixed!)
Equally, PearPC will probably only run on 32-bit architectures. This shouldnt be hard to fix either. (You can donate...)
A lot of unimplementated features are fatal (i.e. will abort PearPC).
Timings are very still a little bit inaccurate. Dont rely on benchmarks made in the client.
PearPC lacks a save/restore machine-state feature.
No Altivec support yet but being worked on.
No LBA48 (but LBA). Currently no support for hard disks greater than 128 GiB. Disks > 4GiB are not tested very well.
Download (0.88MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
920 downloads
MacUltimate Leopard 2.2
MacUltimate Leopard is an icon pack that fits smooth with the great Mac4Lin Project. more>> <<less
Added: 2009-02-24 License: GPL Price: FREE
11 downloads
Added: 2008-09-09 License: GPL Price: FREE
1 downloads
Universal Module Player B4
Universal Module Player is a multiplatform audio module player for Unix-like systems. more>>
Universal Module Player or UModPlayer, is a audio module "tool-chain", providing you functions to work with modules like playing, exporting, getting information, and more.
Universal Module Player works in UNIX-like platforms, including Linux, Mac OS X, FreeBSD, Solaris...
It uses the Custom LibModPlug audio library, an improved version of the well-known LibModPlug library, supporting more than 20 formats and giving you high playing quality. It uses LibSDL to handle multiplatform sound support.
Main features:
- You can play the supported formats and seek to any order in the song. You have pause, timer, display, and other standard features.
- You can view the pattern notes while playing.
- You can specify noise reduction, megabass, surround, reverb sound options specifying the grade and the delay of most of the options.
- You can create, save and edit playlists to play a selection of modules.
- You can read and export to a file the song builtin message, the song instrument names and the song sample names.
- Each user of your UNIX box can save all the sound options.
- And much more!
Supported Formats
Supported file formats on both Little Endian (Intel x86, etc.) and Big Endian (PowerPC, SPARC, MIPS, Motorola 68000, etc.) platforms:
Impulse Tracker (IT), Scream Tracker (STM), Scream Tracker 3 (S3M), Extended Modules (XM), Amiga Modules (MOD), OktaMED (MED), Oktalyzer (OKT), Unreal Modules (UMX), Composer 669 (669), DigiBooster Pro Modules (DBM), PolyTracker (PTM), and Farandole (FAR)
Additional file formats supported only on Little Endian platforms (support for Big Endian is on development):
MultiTracker Modules (MTM), AFM, AMS, DMF, DSM, DigiTracker (MDL), MadTracker 2.0 (MT2), PSM, ULT
Exporting Formats
You can export or convert any of the above formats to the following file types:
Impulse Tracker (IT)
WAVE Audio File (WAV)
Audio Interchange File Format (AIFF)
Raw Pulse Code Modulation (PCM)
Enhancements:
- Buffer length fixes.
- Playlist commands were a pain. Now we use the first letter of the command name. Also, pressing ENTER does not quit, the user has to explicitly specify to quit pressing q
- Hopefully fixed AIFF exporting bug.
- New section in the README about LibAo configuration, and some misc. rearrangements.
<<lessUniversal Module Player works in UNIX-like platforms, including Linux, Mac OS X, FreeBSD, Solaris...
It uses the Custom LibModPlug audio library, an improved version of the well-known LibModPlug library, supporting more than 20 formats and giving you high playing quality. It uses LibSDL to handle multiplatform sound support.
Main features:
- You can play the supported formats and seek to any order in the song. You have pause, timer, display, and other standard features.
- You can view the pattern notes while playing.
- You can specify noise reduction, megabass, surround, reverb sound options specifying the grade and the delay of most of the options.
- You can create, save and edit playlists to play a selection of modules.
- You can read and export to a file the song builtin message, the song instrument names and the song sample names.
- Each user of your UNIX box can save all the sound options.
- And much more!
Supported Formats
Supported file formats on both Little Endian (Intel x86, etc.) and Big Endian (PowerPC, SPARC, MIPS, Motorola 68000, etc.) platforms:
Impulse Tracker (IT), Scream Tracker (STM), Scream Tracker 3 (S3M), Extended Modules (XM), Amiga Modules (MOD), OktaMED (MED), Oktalyzer (OKT), Unreal Modules (UMX), Composer 669 (669), DigiBooster Pro Modules (DBM), PolyTracker (PTM), and Farandole (FAR)
Additional file formats supported only on Little Endian platforms (support for Big Endian is on development):
MultiTracker Modules (MTM), AFM, AMS, DMF, DSM, DigiTracker (MDL), MadTracker 2.0 (MT2), PSM, ULT
Exporting Formats
You can export or convert any of the above formats to the following file types:
Impulse Tracker (IT)
WAVE Audio File (WAV)
Audio Interchange File Format (AIFF)
Raw Pulse Code Modulation (PCM)
Enhancements:
- Buffer length fixes.
- Playlist commands were a pain. Now we use the first letter of the command name. Also, pressing ENTER does not quit, the user has to explicitly specify to quit pressing q
- Hopefully fixed AIFF exporting bug.
- New section in the README about LibAo configuration, and some misc. rearrangements.
Download (0.40MB)
Added: 2006-09-17 License: Public Domain Price:
1139 downloads
Fedora Linux Core 4
Fedora - Linux operating system built from open source software more>>
The Fedora Project is an openly-developed project designed by Red Hat, open for general participation, led by a meritocracy, following a set of project objectives.
The goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from open source software. Development will be done in a public forum.
The project will produce time-based releases of Fedora Core about 2-3 times a year, with a public release schedule.
The Red Hat engineering team will continue to participate in building Fedora Core and will invite and encourage more outside participation than in past releases.
By using this more open process, we hope to provide an operating system more in line with the ideals of free software and more appealing to the open source community.
Main features:
- Support for the PowerPC (PPC) architecture.
- GCC 4.0
- GNOME 2.10
- KDE 3.4 includes new accessibility features. You can manage these new features in KDS Control CenterRegional & AccessibilityAccessibility.
- Native Eclipse 3.1M6 (part of a free Java stack)
- MySQL 4.1
- PHP 5.0
- Xen 2 (virtualization to run multiple versions of an OS)
- GFS 6.1-0.pre22 (cluster file system)
- Evince 0.2.1 (universal document viewer)
- GDM 2.6 - Includes early login capability
- SELinux This release includes coverage for 80 new daemons by the targeted policy. There are changes to the handling of Booleans. The targeted policy is enabled by default.
<<lessThe goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from open source software. Development will be done in a public forum.
The project will produce time-based releases of Fedora Core about 2-3 times a year, with a public release schedule.
The Red Hat engineering team will continue to participate in building Fedora Core and will invite and encourage more outside participation than in past releases.
By using this more open process, we hope to provide an operating system more in line with the ideals of free software and more appealing to the open source community.
Main features:
- Support for the PowerPC (PPC) architecture.
- GCC 4.0
- GNOME 2.10
- KDE 3.4 includes new accessibility features. You can manage these new features in KDS Control CenterRegional & AccessibilityAccessibility.
- Native Eclipse 3.1M6 (part of a free Java stack)
- MySQL 4.1
- PHP 5.0
- Xen 2 (virtualization to run multiple versions of an OS)
- GFS 6.1-0.pre22 (cluster file system)
- Evince 0.2.1 (universal document viewer)
- GDM 2.6 - Includes early login capability
- SELinux This release includes coverage for 80 new daemons by the targeted policy. There are changes to the handling of Booleans. The targeted policy is enabled by default.
Download (naMB)
Added: 2009-04-10 License: Freeware Price:
229 downloads
XORP 1.4
XORP is the eXtensible Open Router Platform, an open- source router software stack. more>>
XORP is the eXtensible Open Router Platform, an open- source router software stack.
The goal is to develop a software router platform that is stable and fully featured enough for production use, and flexible and extensible enough to enable network research.
XORP project implements routing protocols for IPv4 and IPv6 and a unified means to configure them.
Enhancements:
- This release implements OSPFv3 (draft-ietf-ospf-ospfv3-update-14.txt).
- It also contains numerous bugfixes and cross-compilation support for various processors: IA-64, MIPS (Broadcom for Linksys WRT54G), PowerPC-603, Sparc64, and XScale. The new supported systems are: DragonFlyBSD 1.8, FreeBSD 6.2, Linux Fedora Core6, Linux Debian 3.1 (sarge), NetBSD 3.1, and OpenBSD 4.0.
<<lessThe goal is to develop a software router platform that is stable and fully featured enough for production use, and flexible and extensible enough to enable network research.
XORP project implements routing protocols for IPv4 and IPv6 and a unified means to configure them.
Enhancements:
- This release implements OSPFv3 (draft-ietf-ospf-ospfv3-update-14.txt).
- It also contains numerous bugfixes and cross-compilation support for various processors: IA-64, MIPS (Broadcom for Linksys WRT54G), PowerPC-603, Sparc64, and XScale. The new supported systems are: DragonFlyBSD 1.8, FreeBSD 6.2, Linux Fedora Core6, Linux Debian 3.1 (sarge), NetBSD 3.1, and OpenBSD 4.0.
Download (8.3MB)
Added: 2007-03-22 License: BSD License Price:
948 downloads
WMCPULoad 1.0.1
WMCPULoad is a CPU monitor dockapp which has an LCD look-alike user interface. more>>
WMCPULoad is a CPU monitor dockapp which has an LCD look-alike user interface, and displays the current usage, expressed as a percentile and a chart, The back-light may be turned on/off by clicking the mouse button over the application.
If the CPU usage hits a certain threshold, an alarm-mode will alert you by turning back-light on. WMCPULoad runs on GNU/Linux, FreeBSD, OpenBSD, NetBSD, BSDi, Solaris, Cygwin, IRIX and Darwin.
Supported Platforms:
(ie: Ive heard someone has compiled it on...)
- GNU/Linux Redhat 7.0, 7.1, 7.2, 7.3 (x86)
- GNU/Linux Mandrake 7.2, 8.0, 8.1, 8.2 (x86, ppc)
- Debian GNU/Linux 2.2 potato (x86)
- Debian GNU/Linux 3.0 woody, sarge, sid
(x86, alpha, arm, hppa, ia64, m68k, mips, ppc, s390, sparc)
- GNU/Linux SuSE 7.0, 7.1 (x86)
- GNU/Linux Gentoo 1.0, 1.0a (x86, powerpc)
- FreeBSD 3.5-STABLE (x86)
- FreeBSD 4-STABLE (x86, alpha)
- FreeBSD 5-CURRENT (x86, alpha)
- OpenBSD 2.9 (x86)
- NetBSD 1.5 (x86, amigappc, bebox, macppc, powerpc, prep, vax)
- BSDi 4.1
- Solaris 7, 8
- Cygwin 1.3.3 / Windows 98, Me
- Cygwin 1.3.10 / Windows 98, Me, 2000
- IRIX 6.5
- Darwin 6.0.1
Installation:
1: tar -zxvf wmcpuload-< version >.tar.gz
2: cd wmcpuload-< version >
3: ./configure
4: make
5: su root
6: make install (or make install-strip)
7: wmcpuload &
NOTE: Non-GNU make may not work. e.g., it doesnt work on OpenBSD when you run make clean
<<lessIf the CPU usage hits a certain threshold, an alarm-mode will alert you by turning back-light on. WMCPULoad runs on GNU/Linux, FreeBSD, OpenBSD, NetBSD, BSDi, Solaris, Cygwin, IRIX and Darwin.
Supported Platforms:
(ie: Ive heard someone has compiled it on...)
- GNU/Linux Redhat 7.0, 7.1, 7.2, 7.3 (x86)
- GNU/Linux Mandrake 7.2, 8.0, 8.1, 8.2 (x86, ppc)
- Debian GNU/Linux 2.2 potato (x86)
- Debian GNU/Linux 3.0 woody, sarge, sid
(x86, alpha, arm, hppa, ia64, m68k, mips, ppc, s390, sparc)
- GNU/Linux SuSE 7.0, 7.1 (x86)
- GNU/Linux Gentoo 1.0, 1.0a (x86, powerpc)
- FreeBSD 3.5-STABLE (x86)
- FreeBSD 4-STABLE (x86, alpha)
- FreeBSD 5-CURRENT (x86, alpha)
- OpenBSD 2.9 (x86)
- NetBSD 1.5 (x86, amigappc, bebox, macppc, powerpc, prep, vax)
- BSDi 4.1
- Solaris 7, 8
- Cygwin 1.3.3 / Windows 98, Me
- Cygwin 1.3.10 / Windows 98, Me, 2000
- IRIX 6.5
- Darwin 6.0.1
Installation:
1: tar -zxvf wmcpuload-< version >.tar.gz
2: cd wmcpuload-< version >
3: ./configure
4: make
5: su root
6: make install (or make install-strip)
7: wmcpuload &
NOTE: Non-GNU make may not work. e.g., it doesnt work on OpenBSD when you run make clean
Download (0.10MB)
Added: 2006-10-17 License: GPL (GNU General Public License) Price:
1103 downloads
MplayerXP 0.6.2
MplayerXP is a mplayer with extra performance. more>>
MplayerXP is a branch of the well known mplayer (http://mplayerhq.hu) which is based on the new (thread based) core. MplayerXP project was designed for x86 architecture but was ported on DecAlpha, SUN, PowerPC.
The new core provides better CPU utilization and excellently improves performance of video decoding. Main goal of this project is to get monotonous CPU loading during movie playback.
This project is a media player for *nix systems. It was designed for Linux, but works on other unices like: FreeBSD, QNX.
MplayerXP project was designed for x86 architecture but was ported on DecAlpha, SUN, PowerPC.
Enhancements:
- synchronized libloader with mplayerhq
- updated ffmpeg codecs (fixes some lacks of prev release)
- added support for new codecs
- fixed segfault in MPC demuxer
<<lessThe new core provides better CPU utilization and excellently improves performance of video decoding. Main goal of this project is to get monotonous CPU loading during movie playback.
This project is a media player for *nix systems. It was designed for Linux, but works on other unices like: FreeBSD, QNX.
MplayerXP project was designed for x86 architecture but was ported on DecAlpha, SUN, PowerPC.
Enhancements:
- synchronized libloader with mplayerhq
- updated ffmpeg codecs (fixes some lacks of prev release)
- added support for new codecs
- fixed segfault in MPC demuxer
Download (2.50MB)
Added: 2007-04-07 License: GPL (GNU General Public License) Price:
565 downloads

BottomFeeder for Solaris 4.4
BottomFeeder is a news aggregator client written in VisualWorks Smalltalk more>> BottomFeeder is a news aggregator client (RSS and Atom) written in VisualWorks Smalltalk. BottomFeeder runs on Linux x86, (also FreeBSD), PowerPC Linux, Sparc Linux, Windows (98/ME/NT/2000/XP/CE 4), Mac OS8/9, Mac OS X (PPC, intel), AIX, SGI Irix, HP-UX, and Solaris (SPARC and x86).
What sets BottomFeeder apart?
Full support for CSS, including user defined CSS
View news in 3 pane or 2 pane modes
Subscribe to any RSS or Atom format in use
View items in a summary Newspaper View
Synchronize 2 or more BottomFeeders via HTTP or file import
Subscribe to feeds or feedlists
Supports HTTPS, HTTP Authentication, and HTTP Digest Authentication
Plugins for blogging, IRC, and MSN Messenger contacts
Easy to update or upgrade from within BottomFeeder
Save as many or as few feed items for as long as you want
Import or Export in common OPML format
Binary compatible on every platform. No need to recompile<<less
Download (16.7MB)
Added: 2009-04-28 License: Freeware Price: Free
178 downloads
Peachtree Linux Atlanta
Peachtree Linux is a powerful, robust, and scalable distribution of the open source Linux operating system. more>>
Peachtree Linux is a new Linux distribution being developed by several students/former students at the Georgia Institute of Technology.
Since its inception in the fall of 2002, Peachtree Linux has aimed to be a small system for the seasoned Linux user. You wont find GNOME or KDE among Peachtree Linuxs packages, so it might not be the system for you. There are several simple rules we try to follow:
1. No GNOME or KDE.
2. All X11 programs have their binaries, libraries, and headers installed to the /usr/X11R6 tree.
3. All configuration files are placed in /etc.
4. /bin and /lib do not exist, they are soft links to /usr/bin and /usr/lib, respectively.
5. /sbin contains statically compiled programs that can bring a system up from a cold boot, nothing more.
6. We have one program per task. We do not like distributions which offer dozens of MP3 players, or mail clients, or window managers. We do have exceptions to this rule, but we generally stick to it.
Thats more or less the guiding ideas behind the distribution. It is developed in parallel on both PowerPC and i386. Work is being done to port the distribution to Alpha, PA-RISC, and MIPS platforms.
Were not out to change the world with this distribution. We just want to make a system that we like to use. If you like the sound of what were trying to put together, then Peachtree Linux may be for you. If the ideas really dont get you excited, you may want to find another distribution.
Enhancements:
- os/branches/RELENG_1/src/pkgs/httpd/files/httpd.htdigest.patch,
- os/branches/RELENG_1/src/pkgs/httpd/patchlist: (* Security Fix *)
- Fixed potential buffer overflow in htdigest (CAN-2005-1344).
<<lessSince its inception in the fall of 2002, Peachtree Linux has aimed to be a small system for the seasoned Linux user. You wont find GNOME or KDE among Peachtree Linuxs packages, so it might not be the system for you. There are several simple rules we try to follow:
1. No GNOME or KDE.
2. All X11 programs have their binaries, libraries, and headers installed to the /usr/X11R6 tree.
3. All configuration files are placed in /etc.
4. /bin and /lib do not exist, they are soft links to /usr/bin and /usr/lib, respectively.
5. /sbin contains statically compiled programs that can bring a system up from a cold boot, nothing more.
6. We have one program per task. We do not like distributions which offer dozens of MP3 players, or mail clients, or window managers. We do have exceptions to this rule, but we generally stick to it.
Thats more or less the guiding ideas behind the distribution. It is developed in parallel on both PowerPC and i386. Work is being done to port the distribution to Alpha, PA-RISC, and MIPS platforms.
Were not out to change the world with this distribution. We just want to make a system that we like to use. If you like the sound of what were trying to put together, then Peachtree Linux may be for you. If the ideas really dont get you excited, you may want to find another distribution.
Enhancements:
- os/branches/RELENG_1/src/pkgs/httpd/files/httpd.htdigest.patch,
- os/branches/RELENG_1/src/pkgs/httpd/patchlist: (* Security Fix *)
- Fixed potential buffer overflow in htdigest (CAN-2005-1344).
Download (700MB)
Added: 2005-05-17 License: GPL (GNU General Public License) Price:
1634 downloads
POV-Ray 3.6
POV-Ray is a high-quality tool for creating 3D graphics. more>>
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file.
The Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
<<lessThe Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
Download (8.8MB)
Added: 2005-05-04 License: GPL (GNU General Public License) Price:
4144 downloads

BottomFeeder for Solaris x86 4.4
BottomFeeder is a news aggregator client written in VisualWorks Smalltalk more>> BottomFeeder is a news aggregator client (RSS and Atom) written in VisualWorks Smalltalk. BottomFeeder runs on Linux x86, (also FreeBSD), PowerPC Linux, Sparc Linux, Windows (98/ME/NT/2000/XP/CE 4), Mac OS8/9, Mac OS X (PPC, intel), AIX, SGI Irix, HP-UX, and Solaris (SPARC and x86).
What sets BottomFeeder apart?
Full support for CSS, including user defined CSS
View news in 3 pane or 2 pane modes
Subscribe to any RSS or Atom format in use
View items in a summary Newspaper View
Synchronize 2 or more BottomFeeders via HTTP or file import
Subscribe to feeds or feedlists
Supports HTTPS, HTTP Authentication, and HTTP Digest Authentication
Plugins for blogging, IRC, and MSN Messenger contacts
Easy to update or upgrade from within BottomFeeder
Save as many or as few feed items for as long as you want
Import or Export in common OPML format
Binary compatible on every platform. No need to recompile<<less
Download (16.3MB)
Added: 2009-04-29 License: Freeware Price: Free
183 downloads
Fedora Linux
Fedora - Linux operating system built from open source software more>>
Fedora Linux brings you a powerful Linux operating system which is built from open source software. The Fedora Project is an openly-developed project designed by Red Hat, open for general participation, led by a meritocracy, following a set of project objectives.
The goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from open source software. Development will be done in a public forum. The project will produce time-based releases of Fedora Core about 2-3 times a year, with a public release schedule.
The Red Hat engineering team will continue to participate in building Fedora Core and will invite and encourage more outside participation than in past releases. By using this more open process, we hope to provide an operating system more in line with the ideals of free software and more appealing to the open source community.
Major Features:
- Support for the PowerPC (PPC) architecture.
- GCC 4.0
- GNOME 2.10
- KDE 3.4 includes new accessibility features. You can manage these new features in KDS Control CenterRegional & AccessibilityAccessibility.
- Native Eclipse 3.1M6 (part of a free Java stack)
- MySQL 4.1
- PHP 5.0
- Xen 2 (virtualization to run multiple versions of an OS)
- GFS 6.1-0.pre22 (cluster file system)
- Evince 0.2.1 (universal document viewer)
- GDM 2.6 Includes early login capability
- SELinux This release includes coverage for 80 new daemons by the targeted policy. There are changes to the handling of Booleans. The targeted policy is enabled by default.
Download (0KB)
Added: 2005-06-13 License: Freeware Price: FREE
13 downloads
Alpha Shooter 0.0.3
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
<<lessAlpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
eTcl 1.0 RC22
eTcl is a batteries-included , thread-enabled Tcl/Tk runtime, available as a single standalone executable. more>>
eTcl is a "batteries-included", thread-enabled Tcl/Tk runtime, available as a single standalone executable. eTcl includes several popular extensions (Sqlite, Thread, Zlib, ...), together with a Tcl wrapper for the Pixane image processing library.
Installation:
Just copy executable wherever you want on your device (memory or storage card), and launch it.
- Unobstrusive executable. No registry to set, no external dependencies.
- Standalone executable. Tcl and Tk scripts packed into executable (using VFS). Optimized startup time.
New Tcl user experience on PocketPC
- Optimized for XScale devices
- Faster Arc/Chord/Pie emulation, improved for ARM architecture without FPU
- Efficient WSAAsyncSelect() emulation. Sockets, and fileevents on sockets, should be fully functionnal (in both client and server modes)
- Support for native menu
- Improved native look and feel.
- Windows Mobile specific extension: manage SIP, change (X) button action (closing Correct handling of mouse (actually touchscreen) events
- Support for intercepting hotkeys (calendar, notes, etc...)
- New porting approach, based on very minor changes to generic Win32 port (and no changes to generic part of Tcl/Tk distrib).
- Patch to Tcl or Tk distribution is only few kilobytes large, everything else has been moved into a minimal emulation library. This should allow us to keep synced with future Tcl/Tk release.
- Easy build process. Nothing but Evc4 and a native Tcl interpreter required to build binaries for all target architectures supported by Evc (Cygwin, external libraries, etc... not required)
- Works fine into Microsoft Pocket PC 2003 Emulator. Debugging code made easier
Included native extensions:
- Pixane: script your image transformation, support for reading and writing several popular image formats (PNG, JPEG), support for TrueType fonts
- Sqlite 3: a self-contained, embeddable, zero-configuration SQL database engine
- Zlib: native deflate/inflate support
- Zipfs: easily Mount your ZIP files into Tcl Virtual Filesystem
Included Pure Tcl extensions:
- EvoTcl: A very large set of tcl utilities (OOP, Database, HTML/XML parsing, ...). See http://www.evolane.com/software/evotcl/
Enhancements:
- This release focuses on performance optimization (especially for WinCE) and code stabilization.
- It adds support for reading tclkits, together with an automatic tclkit to eTcl kit converter.
- It embeds up-to-date versions of several built-in packages, such as sqlite 3.4.1, libpng 1.2.18, and tile and tkhtml3 CVS snapshots.
- Tile has been moved into the normal version.
- The Mac OS X bundle declares associations so eTcl kits can be launched directly from the Finder.
- Binaries for linux-powerpc have been made compatible with Linux on Playstation 3.
<<lessInstallation:
Just copy executable wherever you want on your device (memory or storage card), and launch it.
- Unobstrusive executable. No registry to set, no external dependencies.
- Standalone executable. Tcl and Tk scripts packed into executable (using VFS). Optimized startup time.
New Tcl user experience on PocketPC
- Optimized for XScale devices
- Faster Arc/Chord/Pie emulation, improved for ARM architecture without FPU
- Efficient WSAAsyncSelect() emulation. Sockets, and fileevents on sockets, should be fully functionnal (in both client and server modes)
- Support for native menu
- Improved native look and feel.
- Windows Mobile specific extension: manage SIP, change (X) button action (closing Correct handling of mouse (actually touchscreen) events
- Support for intercepting hotkeys (calendar, notes, etc...)
- New porting approach, based on very minor changes to generic Win32 port (and no changes to generic part of Tcl/Tk distrib).
- Patch to Tcl or Tk distribution is only few kilobytes large, everything else has been moved into a minimal emulation library. This should allow us to keep synced with future Tcl/Tk release.
- Easy build process. Nothing but Evc4 and a native Tcl interpreter required to build binaries for all target architectures supported by Evc (Cygwin, external libraries, etc... not required)
- Works fine into Microsoft Pocket PC 2003 Emulator. Debugging code made easier
Included native extensions:
- Pixane: script your image transformation, support for reading and writing several popular image formats (PNG, JPEG), support for TrueType fonts
- Sqlite 3: a self-contained, embeddable, zero-configuration SQL database engine
- Zlib: native deflate/inflate support
- Zipfs: easily Mount your ZIP files into Tcl Virtual Filesystem
Included Pure Tcl extensions:
- EvoTcl: A very large set of tcl utilities (OOP, Database, HTML/XML parsing, ...). See http://www.evolane.com/software/evotcl/
Enhancements:
- This release focuses on performance optimization (especially for WinCE) and code stabilization.
- It adds support for reading tclkits, together with an automatic tclkit to eTcl kit converter.
- It embeds up-to-date versions of several built-in packages, such as sqlite 3.4.1, libpng 1.2.18, and tile and tkhtml3 CVS snapshots.
- Tile has been moved into the normal version.
- The Mac OS X bundle declares associations so eTcl kits can be launched directly from the Finder.
- Binaries for linux-powerpc have been made compatible with Linux on Playstation 3.
Download (3.4MB)
Added: 2007-08-07 License: Other/Proprietary License Price:
811 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above powerpc leopard search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed
