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systuner 0.1

systuner 0.1


systuner is a performance tuning tool for generic FreeBSD setups. more>>
systuner is a (very) simple tool to unset Distribution-Defaults and tweak a server installation of FreeBSD by simple answer some y/n questions. Systuner checks only 9 basic performance tweaks atm, so stay tuned for new releases.

systuner must run by root to set values in sysctl and loader.conf

SYSTUNER IS PUBLISHED UNTER THE BDS LICENSE (rev)!

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Added: 2005-04-04 License: BSD License Price:
1664 downloads
The UNIX Man Slak Paks 0.5

The UNIX Man Slak Paks 0.5


The UNIX Man Slak Paks is a Slackware package creation framework. more>>
This is a collection of scripts which is used to manage the creation of Slackware packages. This framework is designed to make it easy to add packages to the collection and to easily tweak package parameters for testing and deployment.
The framework currently has a lot of parameters, and also has basic frameworks for CPAN packages. It is possible to add more frameworks and tweaks for other package networks as well, such as the PHP and Python archives, and these are in the works currently.
Enhancements:
- This marks the start of the new style of build scripts. These are much more modular, and have a consistent set of shell functions and variables which work in their defaults for most situations, and can be redefined by a package file to do special setup or other functions
- which some packages may require.
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Download (0.26MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1663 downloads
KWordQuiz 0.6

KWordQuiz 0.6


KWordQuiz is the KDE version of the flashcard and vocabulary learning program WordQuiz. more>>
KWordQuiz is the KDE version of the flashcard and vocabulary learning program WordQuiz. KWordQuiz is published under the GPL.
KWordQuiz can read and write WordQuiz files. KWordQuiz also supports the KDE vocabulary document format .kvtml. KWordQuiz features Flashcard, Multiple Choice and Question & Answer functions. Question & Answer also has a special Fill-in-the-blank mode.
You can view several screen shots of KWordQuiz to get an idea of the interface and most functions.
Enhancements:
- Special characters support.
- Bug fixes and minor tweaks.
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Download (1.3MB)
Added: 2005-06-01 License: GPL (GNU General Public License) Price:
1609 downloads
GNOME Advanced Preferences 1.2

GNOME Advanced Preferences 1.2


GNOME Advanced Preferences is an UI to tweak advanced GNOME preferences. more>>
GNOME Advanced Preferences is an UI to tweak advanced GNOME preferences.

GNOME Advanced Preferences allows you to tweak hidden GNOME preferences, including custom keyboard shortcuts to execute specific commands, etc.

Stuff generally only available through GConf.

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Download (0.012MB)
Added: 2005-08-14 License: GPL (GNU General Public License) Price:
1533 downloads
The Picture Transfer Protocol library 1.1.0

The Picture Transfer Protocol library 1.1.0


libptp2 is a library used to communicate with PTP devices like still imaging cameras or MP3 players (KODAK mc3). more>>
libptp2 is a library used to communicate with PTP devices like still imaging cameras or MP3 players (KODAK mc3).
You can download files or tweak camera properties using ptpcam program boundled with libptp2.
Supported Cameras
The list of cameras implementing PTP is constantly growing. Most (if not all) USB still cameras designed after 2002 are supporting PTP. Below is the list of vendors implementing PTP in their cameras:
- Kodak
- HP
- Nikon
- Canon
- Panasonic
- Olympus
- Konica
- Minolta
- Fuji
- Ricoh
- Sony
More are comming...
Please note that if your camera is supporting PTP it does not mean that it is capable of performing all PTP operations (like trigerring capture, uploading files or tweaking properties). Sony cameras are good example of poor PTP implementation where the only thing you can do is downloading files. Sony even breaks the USB specification assigning all its cameras the same product/vendor IDs so dont buy Sony if you want to stay out of problems.
Currently most PTP features are supported. Uploading/downloading files, taking pictures and setting camera properties is supported as long as your camera supports it. However there are many Vendor Extensions that are not supported.
For example Canon uses some proprietary extension operations to take pictures (entering capture mode, extending lens and so on), Nikon introduces proprietary PTP properties.
Unfortunately I have access to couple of Kodak cameras only so to help support extension features you may send me a patch or donate/lend the camera.
Enhancements:
- A number of bugs were fixed, including leaving the camera in an unpredictable state when an I/O error occurs.
- The projects own reimplementation of the old libusb interface (IOCTL_USB_BULK) is used instead of the new URB interface, which is 20% to 50% slower and sometime leads to I/O errors.
- File time preservation across download was added.
- Better capture support was added.
- A bug that caused files over 2MB to be corrupted while downloading was fixed.
- The --loop-capture feature was added.
- Configure errors and parralel build with make -j were fixed.
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Download (0.35MB)
Added: 2005-09-09 License: GPL (GNU General Public License) Price:
1526 downloads
vidprofile 0.80

vidprofile 0.80


vidprofile project is a collection of a few components designed to fully test mpeg2enc from mjpegtools. more>>
vidprofile project is a collection of a few components designed to fully test mpeg2enc from mjpegtools.
vidprofile was made to answer the question:
Given a file size limit, what are the best mpeg2enc options (and values) to use which give the highest possible quality?
Every component is written in sh, making modification and patching relatively easy.
The package is released under the GNU General Public License.
Encoding any given video to MPEG-2 is a complex thing, just type man mpeg2enc at a prompt and youll see just how deep the hole goes. mpeg2enc has an abundance of command line options, and each one tweaks the encoded output (some options tweak to larger degrees than others). vidprofile offers a set of tools to let you fully test each of the options in mpeg2enc and quantify the output. The tools in vidprofile will let you:
- Find the output video bitrate for every mpeg2enc option for a given input video
- Find the time factor when encoding (Will it be faster than real time? Slower? By how much? 2.3x?)
- Find the Peak-Signal-to-Noise Ratio between the original video and the encoded one.
- Capture and keep a frame from each encoding to compare with the best measurement tool - your eyes.
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Download (0.076MB)
Added: 2005-12-15 License: GPL (GNU General Public License) Price:
1412 downloads
BackPack 2.0.20060813

BackPack 2.0.20060813


BackPack is a little script that performs a selective backup of selected directories and Debian package configurations. more>>
BackPack is a little script that performs a selective backup of selected directories and Debian package configurations. BackPack can regularly add support for more backup options such as MySQL, GPG encryption, etc.
Enhancements:
- Backpack now supports selective backup encoding options.
- GPG options were tweaked a bit more to speed up the encryption.
- Lots of fixes were made here and there, and code cleanup was done.
- A new bug tracker is also up.
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Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1388 downloads
NameSpawner 0.6

NameSpawner 0.6


NameSpawner can be used to generate random names with a specific theme. more>>
NameSpawner can be used to generate random names with a specific theme. Some of the themes included in the main distribution are: elvish, barbaric, dwarvish, angelic, demonic, and Tolkien-like.

Names are "spawned" via random walks on Markov Chains. New themes can be created using existing lists of names. Random walk settings can be tweaked to obtain more variance in the output names or more faithfulness to the original list of names.

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Download (0.18MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1367 downloads
Q4W 0.1 Beta1

Q4W 0.1 Beta1


Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. more>>
The Q4W Mod project came in our minds a few days after the release of Quake 4. Out of the box, the whole gameplay wasnt very exciting for a part of the french Q3 community. After some chatting, we found out that we were many looking for the same kind of game and also ready to spend some time to tweak it in that way.

Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. So, what is it ? A return in the past to make Q4 feels like QW ? Yes and no, as we want to bring back some features of QW, but not only :

Q3 and Q4 have also great features we still want to find.

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. Theyll hurt you bad. Its about domination, its not really newbie friendly, because spawnfrags are back. Our goal is to offer to the Quake Community a different kind of game, tricks, base on speed, fun and what we think a better gameplay.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 110/0 with only a MG with not much ammunitions... youll learn how to win the hard way.

The weapons

In simple words, you have a new Rocket Launcher firing at a greater rate (.75), with faster rockets (1100), doing more damage (110). You also have a Lightning Gun doing a great amount of damage on short range fight, way more than Q3 and Q4, but a bit less than QW (250 damage/s) and you still have the RailGun. But its reload time is slower (1.8") and you have less slugs (5), so camping with it is shorten.

Oh yes, the hitbox is smaller. Other weapons are a bit changed also, ShotGun reloads slower, Grenade Launcher is basically the same but doing more damage (110) and the base weapon is no more a big threat (5 damage per bullet).

The armors

With so much powerful weapons, you need to gain a good protection if you want to live long. There again, one armor type is clearly the choice : Red Armor. It gives you 200 armor points and will protects you by 80%. Oh, did I mention that armor points do not tickdown ? Then you have the Yellow Armor, giving 100 armor points, and protecting less than the RA. And at the bottom, the Green Armor, a new one for Q4, giving 50 armor points and again less protection.

So the whole armor system is new, not only because of the value of the armors and their protection level, but also because you are stick to the type of armor you have, and if you can always pick a better armor, if you need to take a weaker one, youll have to have less than 25% left of your armor type value (for example, if you pick a RA, you will need to have less than 50 armor points left to grab a YA).

Read me clearly : an armor sets you to its value, its not an add. If you have 75 armor points, taking a YA (supposing you can) will set you at 100 armor points. Shards are still there, and they inherit your armor type when you grab them. The maximum armor you can have is 200. Of course, to take an armor you need to have less than its value, as well as the correct rights (explained above).

Of course, RA spawns less often than YA and GA. On team games if you lose RA control, I recommend to check for the Quad. It respawns sooner (every 90") and deserve its name : four times the damage.

The beauty of movements

You move faster in Q4W than in vQ4. Not only your speed has been increased, but also all the movements that make Quake what it is are there : straffe-jump of course, circle-jump, ramp-jump, slide-jump but we bring back also bunny-hop and multiple-jump (double-jump is the most famous). Air control is greater also, so you can make very nice moves and being a bit less an easy target while in the air. Thats a lot of work on the physics of the game, but its worth the effort.

On a fun side, we also offer the ability to run over the water at a certain speed, with some restriction in movements, and that could really be an upside for differents type of game (CTF and Defrag seem the more obvious).

To increase again the speed of the game, and make movements less predictable, we make the teleporters able to keep your speed and directions vector through them : so, yes, you can Rocket Jump through teleporters ! And they contribute to increase your speed, making a little push on you.

The more you are, the more fun you have

Arent you tired of fighting one on one ? Or team A versus Team B ? Why should we stick to 2 teams ? Q4W bring the ability to play at up to 8 different teams on the same game ! What about a TDM game with three teams ? How about a 2v2v2v2 game, heh ? Its up to you.

Standard look and feel

Of course, brightskins are in standard (white, pink, blue, red, yellow, orange, green and purple), HUD is new with a weapons control bar to know at any time what weapon you have in stock, and how many ammunitions left in it. Simple items are also provided, fov is unlocked, admin and team control is provided, game statistics, timer works in the same way than Q3, overtime has been corrected, etc, etc.
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Download (53.4MB)
Added: 2006-03-21 License: Freeware Price:
1337 downloads
The Pure Perl RayCaster 1.0b

The Pure Perl RayCaster 1.0b


The Pure Perl RayCaster is a small simple Ray casting application. more>>
The Pure Perl RayCaster is a small simple Ray casting application written completely in Perl without using any 3D API library or OpenGL. For the GUI, Pure Perl RayCaster uses wxPerl (WxWindows port to Perl).

Pure Perl RayCaster can load a 3D object from a file (in RAW format), display the object in wireframe perspective view, allow to orbit and zoom your camera and produce a user defined size ray casting image of the current view in a predefined color theme with or without smooth shading.

Pure Perl RayCaster is not a professional production tool for 3D image generation. It is well suited for educational purposes, in order to study, understand, tweak and try well known fundamental 3D Computer Graphics techniques.

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Download (0.029MB)
Added: 2006-03-03 License: Artistic License Price:
1331 downloads
sux0r 1.6

sux0r 1.6


sux0r is a Bayesian filtering RSS aggregator. more>>
sux0r project is a Bayesian filtering RSS aggregator. Users classify news under different categories, and after gathering enough data, the computer will be able to automatically pick out interesting news.
Enhancements:
- The ability to check for dead feeds was added.
- MagpieRSS was upgraded to 0.72 (for a security fix).
- Minor tweaks and bugfixes were done.
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Download (0.19MB)
Added: 2006-03-03 License: Public Domain Price:
1331 downloads
Matchbox 1.0

Matchbox 1.0


Matchbox provides a lightweight, flexible base user environment for X11 applications on non-desktop embedded platforms. more>>
Matchbox provides a lightweight, flexible base user environment for X11 applications on non-desktop embedded platforms.
Matchbox is an Open Source base environment for the X Window System running on non-desktop embedded platforms such as handhelds, set-top boxes, kiosks and anything else for which screen space, input mechanisms or system resources are limited.
Matchbox consists of a number of interchangable and optional applications that can be tailored to a specific non desktop platform to enhance usability in a constrained enviroment.
The core and most developed application is a window manager with a classic stack based PDA like management policy. It supports modern window management standards, cutting edge X capabilities, advanced themeing and various window types.
Other Matchbox applications include a panel ( with many example applets ), a PDA style desktop launcher, a shared utility library, software input mechanisms and more.
All matchbox applications are designed to be fast, light and flexible. They are not tied no any GUI toolkit with all dependencies being controllable at build time.
Matchbox includes a PDA-style "stacking" Window Manager, a panel and applets, a PDA "desktop" launcher, and more.
Who uses Matchbox?
Matchbox is used to form a base for various handheld user interface enviroments such as Maemo used on the Nokia 770 Internet Tablet and GPE - a popular Open Source GTK based Palmtop Environment.
Usage extends beyond handhelds to other non desktop devices including industrial tools like the Drewtech ScanDAQ, Web Kiosks and set-top boxes.
Youll find Matchbox available in embedded distributions such as OpenEmbedded and Familiar and more general purpose Linux distributions such as Debian.
Enhancements:
- This release adds improvements to themeing, a maemo-related tweak, and various other minor enhancements throughout.
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Download (0.24MB)
Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1320 downloads
BBCD - Bootable Cluster CD 2.2.1c

BBCD - Bootable Cluster CD 2.2.1c


The BCCD was created to facilitate instruction of parallel computing aspects and paradigms. more>>
BCCD - Bootable Cluster CD was created to facilitate instruction of parallel computing aspects and paradigms. Part of the difficulty instructors face is lack of dedicated resources to explore distributed computing aspects lack of time to preconfigure and test the supporting environment.

The BCCD image addresses this problem by providing a non-destructive overlay way to run a full-fledged parallel computing environment on just about any workstation-class system...Were happy to say that this now includes the MAC too!

The BCCD does share similarities with a few diskless solutions for clustering, such as the Warewulf project, the thin-OSCAR approach, Cluster Knoppix (only an openMosix system, no MPI/LAM/PVM build tools, ...), and so on. This is definitely the trend in HPC. But the main differences are that the BCCD will always fit in your pocket, be highly customizable for specific institutions needs, and will always be geared toward education and not dedicated clusters.

The "gar" build system also sets the BCCD apart from other projects. "gar" is a mix between BSDs "ports" system, Linux from scratch, and gentoo Linux. With gar, you can build an entire BCCD image from net-fetched sources in about two hours (assuming you have a primed ccache!).

The BCCD is also distinctly different from NPACI-Rocks, OSCAR, Cluster in a box or other type of mass-imaging clustering project for two reasons:

1. Its a non-destructive overlay on top of the current hardware. Once a system is rebooted, it reverts back to its original state. It is intended to be booted "over top" of a currently-configured Windows/Linux/BSD/etc. system.
2. Its focus in on educational aspects of High-Performance Computing (HPC) instead of the HPC core. Students will have a much better appreciation and understanding of how to tweak an MTU setting or wire the topology across a cluster if they understand how a distributed computation is laid out! Emphasis is placed upon building, configuring, and running distributed applications.
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Download (200MB)
Added: 2006-03-26 License: GPL (GNU General Public License) Price:
1316 downloads
NINJAM 0.01a

NINJAM 0.01a


NINJAM is a Realtime Music Collaboration Software. more>>
NINJAM is a program to allow people to make real music together via the Internet. Every participant can hear every other participant. Each user can also tweak their personal mix to his or her liking. NINJAM is cross-platform, with clients available for Mac OS X and Windows.

NINJAM uses compressed audio which allows it to work with any instrument or combination of instruments. You can sing, play a real piano, play a real saxophone, play a real guitar with whatever effects and guitar amplifier you want, anything. If your computer can record it, then you can jam with it (as opposed to MIDI-only systems that automatically preclude any kind of natural audio collaboration1).

Since the inherent latency of the Internet prevents true realtime synchronization of the jam2, and playing with latency is weird (and often uncomfortable), NINJAM provides a solution by making latency (and the weirdness) much longer.

Latency in NINJAM is measured in measures, and thats what makes it interesting. The NINJAM client records and streams synchronized intervals of music between participants. Just as the interval finishes recording, it begins playing on everyone elses client. So when you play through an interval, youre playing along with the previous interval of everybody else, and theyre playing along with your previous interval. If this sounds pretty bizarre, it sort of is, until you get used to it, then it becomes pretty natural. In many ways, it can be more forgiving than a normal jam, because mistakes propagate differently.

Part tool, part toy, NINJAM is designed with an emphasis on musical experimentation and expression.

How does NINJAM work?

NINJAM uses OGG Vorbis audio compression to compress audio, then streams it to a NINJAM server, which can then stream it to the other people in your jam. This architecture requires a server with adequate bandwidth, but has no firewall or NAT issues. OGG Vorbis is utilized for its great low bitrate characteristics and performance.

Each user receives a copy of other users audio streams, allowing for each user to adjust the mix to their liking, as well as remix later. This uses more bandwidth than having a server encode a single stream, but has numerous benefits (including lower server CPU use and the client having the full multichannel data for later use).
NINJAM can also save all of the original uncompressed source material, for doing full quality remixes after the jam.
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Download (0.072MB)
Added: 2006-03-23 License: GPL (GNU General Public License) Price:
1312 downloads
Apache Intrusion Detection Module 1.0

Apache Intrusion Detection Module 1.0


Apache Intrusion Detection Module is a simple tool to find out intrusion attempts by examining the client requests in real time. more>>
Apache Intrusion Detection Module is a simple tool to find out intrusion attempts by examining the client requests in real time.

This is a simple attempt to build an Intrusion Detection Module for Apache. It is being run at two different sites successfully but there is a performance penalty as the module intercepts all object requests and examines with the list of vulnerable CGI applications.

Issuing a simple make should do in most cases; at worst tweak with the Makefile. The make process will compile mod-id as a apache DSO module, if your server has no DSO support you will need more time...

Any suggestions and improvements are welcome.

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Download (0.031MB)
Added: 2006-04-04 License: GPL (GNU General Public License) Price:
1304 downloads
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