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glTron 0.70
glTron project is a tron-like game with a 3D view. more>>
glTron project is a tron-like game with a 3D view.
glTron is a tron-like lightcycle game with a nice 3D perspective. 3D acceleration is recommended.
<<lessglTron is a tron-like lightcycle game with a nice 3D perspective. 3D acceleration is recommended.
Download (3.9MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
2473 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
GXMame 0.35 beta2
GXMame is a Gtk frontend for XMame. more>>
GXMame is a frontend for XMame using the GTK library, the goal is to provide the same GUI than mame32. For the moment it will just have the same gui, the final goal is to be able to share config files with Mame32k (or any version of mame32 that write config files instead of saving data into windows registry) allowing dual booter to have the same environment (favorite, timeplayed, last game selected, gui preference...) under windows and Linux.
I wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
<<lessI wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
Download (0.27MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1573 downloads
gTVListings 0.8 beta
gTVListings is a TV listings management program. more>>
TV listings management program
gTVListings is a TV listings management program constructed in Mono for Gnome using XMLTV to download the listings.
Key features include Searching, Favorites, Show Category, Reminders and Now & Next.
<<lessgTVListings is a TV listings management program constructed in Mono for Gnome using XMLTV to download the listings.
Key features include Searching, Favorites, Show Category, Reminders and Now & Next.
Download (0.12MB)
Added: 2005-07-19 License: GPL (GNU General Public License) Price:
1559 downloads
sdb - show database 0.1
SDB is an utility for traders to manage a collection of live shows. more>>
SDB is an utility for traders to manage a collection of live shows.
SDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
<<lessSDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
Download (0.10MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1555 downloads
KGeography 0.4
KGeography is a geography learning tool. more>>
KGeography is a geography learning tool.
Main features:
- Browse the maps clicking in a map division to see its name
- The game tells you a map division name and you have to click on it
- The game tells you a capital and you have to guess the division it belongs to
- The game tells you a division and you have to guess its capital
- The game shows you a map division flag and you have to guess its name
- The game tells you a map division name and you have to guess its flag
Maps available in current release are:
- Africa
- Europe
- France
- Germany
- Italy
- North and Central America
- South America
- Spain
- USA
Enhancements:
New maps included:
- Asia
- Austria
- Brazil
- Canada
- China
- Italy by provinces
- Netherlands
- Norway
- Poland
- World
<<lessMain features:
- Browse the maps clicking in a map division to see its name
- The game tells you a map division name and you have to click on it
- The game tells you a capital and you have to guess the division it belongs to
- The game tells you a division and you have to guess its capital
- The game shows you a map division flag and you have to guess its name
- The game tells you a map division name and you have to guess its flag
Maps available in current release are:
- Africa
- Europe
- France
- Germany
- Italy
- North and Central America
- South America
- Spain
- USA
Enhancements:
New maps included:
- Asia
- Austria
- Brazil
- Canada
- China
- Italy by provinces
- Netherlands
- Norway
- Poland
- World
Download (1.0MB)
Added: 2005-09-20 License: GPL (GNU General Public License) Price:
1499 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
AdvanceMENU 2.4.12
AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any other emulator. more>>
AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any other emulator.
AdvanceMENU runs in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library.
Main features:
- Simply download and run. Copy the executable and run it!
- Auto update of the rom info.
- Vertical and horizontal orientation.
- Support for any TV/Arcade Monitor like AdvanceMAME but its good also for a normal PC monitor.
- Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192 images at the same time!
- Sound preview. (MP3/WAV). You can select a special sound for every game played when the cursor move on it.
- Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in background.
- Sound effects (MP3/WAV) for key press, program start, game start, program exit...
- Support for zipped images and sounds archives.
- Screensaver. A slide show of the game images.
- Selectable background and help images with translucency.
Enhancements:
- This release fixes some bugs for 64-bit platforms, allowing it to work on these platforms.
<<lessAdvanceMENU runs in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library.
Main features:
- Simply download and run. Copy the executable and run it!
- Auto update of the rom info.
- Vertical and horizontal orientation.
- Support for any TV/Arcade Monitor like AdvanceMAME but its good also for a normal PC monitor.
- Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192 images at the same time!
- Sound preview. (MP3/WAV). You can select a special sound for every game played when the cursor move on it.
- Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in background.
- Sound effects (MP3/WAV) for key press, program start, game start, program exit...
- Support for zipped images and sounds archives.
- Screensaver. A slide show of the game images.
- Selectable background and help images with translucency.
Enhancements:
- This release fixes some bugs for 64-bit platforms, allowing it to work on these platforms.
Download (2.1MB)
Added: 2005-12-05 License: GPL (GNU General Public License) Price:
1427 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
WebSwf Slide Show Creator 1.0
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. more>>
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. WebSwf Slide Show Creator is a multi-user application with a client-server architecture. SWF generation is done with PHPs Ming extensions.
Main features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
<<lessMain features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
Download (MB)
Added: 2006-02-22 License: GPL (GNU General Public License) Price:
1362 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Got Word Database Maker 1.3
Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
<<lessThat is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
Download (1.3MB)
Added: 2006-04-21 License: Freeware Price:
1283 downloads
Avanor, the Land of Mystery 0.5.8
Avanor is rapidly-growing Rogue-like game with an easy ADOM-like user interface. more>>
Avanor, the Land of Mystery is rapidly-growing Rogue-like game with an easy ADOM-like user interface. It has countryside and subterranean areas to explore, a quest system, and some original features.
Moving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
<<lessMoving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
Download (MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1243 downloads
Yet Another Dungeon-game 0.0.2.2
Yet Another Dungeon-game is a maze (or dungeon) game with a flexible text-based map format and interface plugins. more>>
Yet Another Dungeon-game is a maze (or dungeon) game with a flexible text-based map format and interface plugins.
Installation:
yad/ $ ./configure
yad/ $ make
(as per usual)
Now, to run it --
The environment variable YAD_MODULES needs to point to the full path of interface/.libs in the
root source folder.
For example, I (developer) would use
yad/ $ export YAD_MODULES="/home/dustin/c/yad/interface/.libs"
cd to src, and run ./yad with a map file (currently, neat.map is the test map, neat.map links to woot.map, and vice-versa.)
src/ $ ./yad neat.map
Enhancements:
- The libltdl dependency was removed from the configure script.
<<lessInstallation:
yad/ $ ./configure
yad/ $ make
(as per usual)
Now, to run it --
The environment variable YAD_MODULES needs to point to the full path of interface/.libs in the
root source folder.
For example, I (developer) would use
yad/ $ export YAD_MODULES="/home/dustin/c/yad/interface/.libs"
cd to src, and run ./yad with a map file (currently, neat.map is the test map, neat.map links to woot.map, and vice-versa.)
src/ $ ./yad neat.map
Enhancements:
- The libltdl dependency was removed from the configure script.
Download (0.66MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
1220 downloads
Enemy Lines 7 0.6
Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.
Shoot down enemy bombers threatening your city.
<<lessShoot down enemy bombers threatening your city.
Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
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