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Glest 2.0
Glest is a project for making a free 3d real-time customizable strategy game. more>>
Glest is a project for making a free 3D real-time customizable strategy game.
Current version is fully playable, includes single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps.
Main features:
Customize every aspect of the game
- Custom units can be defined using XML files. Its posible to define its basic parameters (hp, mp, armor, sight, requirements and much more), its skills and commands and the 3d models associated with them.
- Custom upgrades can be defined. Its posibble to define how and what units they affect, its requirements and more.
- Custom factions can be defined by grouping a set of units and upgrades.
- Custom resources can be defined.
- Custom tech-trees can be defined by grouping a set of factions and resources.
- Custom tilesets can be defined. Its posible to define the surface textures, object 3d models (such as trees os rocks), ambient sounds and more.
- Maps can be edited with the glest map editor.
Graphics: OpenGL 1.3 graphics
- Heightmap terrain.
- Free camera movement (translation, rotation and zoom).
- Own 3d format that can be exported from 3dsmax using the g3d export plugin.
- Real-time shadows, projected or shadow mapped.
- Keyframe animated 3d models.
- Particle systems for rain, snow, fire and spells.
- Classical 3d effects: transparency, lighting, fog etc...
A.I.: ARTIFICIAL INTELIGENCY
- A* based pathfinding algorithm.
- Basic AI for computer controlled players.
Enhancements:
- New Magic units:Tower of Souls, Golem, Daemon giant, Drake rider
- New Tech units:Aerodrome, Air ballista, Rider, Ornithopter, Airship
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
<<lessCurrent version is fully playable, includes single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps.
Main features:
Customize every aspect of the game
- Custom units can be defined using XML files. Its posible to define its basic parameters (hp, mp, armor, sight, requirements and much more), its skills and commands and the 3d models associated with them.
- Custom upgrades can be defined. Its posibble to define how and what units they affect, its requirements and more.
- Custom factions can be defined by grouping a set of units and upgrades.
- Custom resources can be defined.
- Custom tech-trees can be defined by grouping a set of factions and resources.
- Custom tilesets can be defined. Its posible to define the surface textures, object 3d models (such as trees os rocks), ambient sounds and more.
- Maps can be edited with the glest map editor.
Graphics: OpenGL 1.3 graphics
- Heightmap terrain.
- Free camera movement (translation, rotation and zoom).
- Own 3d format that can be exported from 3dsmax using the g3d export plugin.
- Real-time shadows, projected or shadow mapped.
- Keyframe animated 3d models.
- Particle systems for rain, snow, fire and spells.
- Classical 3d effects: transparency, lighting, fog etc...
A.I.: ARTIFICIAL INTELIGENCY
- A* based pathfinding algorithm.
- Basic AI for computer controlled players.
Enhancements:
- New Magic units:Tower of Souls, Golem, Daemon giant, Drake rider
- New Tech units:Aerodrome, Air ballista, Rider, Ornithopter, Airship
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
Download (0.49MB)
Added: 2006-04-11 License: GPL (GNU General Public License) Price:
1751 downloads
Gridlock 1.10
Gridlock is a collection of 30 grid-based strategy board games for Linux. more>>
Gridlock is a collection of 30 grid-based strategy board games for Linux, including Ataxx, Reversi, Checkers, Gomoku, Connect Four, and more. They are individually described in the "Games" section.
After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different variations (board size, layout, etc); when one of those games are selected a "Variations" popup menu will appear from which you can select a variation.
The bottom right displays the color and status of the two players. Each players color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score, the scores are shown next to the player labels. Popup windows underneath each players label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" and "Very Hard" computer opponents may take several seconds to make each move).
The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Some games require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. (In some games such as Checkers you may be able to make a move containing several jumps; to do this click on each cell you wish to jump to in sequence).
For all games, cells that are legal moves will become highlighted when you move the mouse over them. A black dot indicates the position of the last move. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress.
The "Preferences..." menu item in the main Gridlock menu opens the Preferences window, which allows you to change the appearance of the game pieces, and to enable or disable the animation when they are captured. Game pieces can either be bitmap images chosen from the popup menus, or solid colors chosen from the color wells.
Games can be saved and restored using the "Save" and "Open" commands in the Game menu. Games are saved with their full move history, so you can save a game after it is finished, open it later, and undo moves back to the beginning.
The Edit menu contains Undo and Redo commands. Selecting Undo will back the game up to the last time it was a human players turn. There is no limit to how many moves can be undone. Selecting Redo will redo a move that was previously undone, but only if no new moves were made after the undo.
The Window menu contains commands to toggle the display of network and statistics drawers. The network drawer is described below and is primarily used to chat with your opponent during a network game. The statistics drawer shows a table listing all the moves that have been made in the current game, and information on the analysis performed during the last move made by a computer player.
<<lessAfter launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different variations (board size, layout, etc); when one of those games are selected a "Variations" popup menu will appear from which you can select a variation.
The bottom right displays the color and status of the two players. Each players color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score, the scores are shown next to the player labels. Popup windows underneath each players label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" and "Very Hard" computer opponents may take several seconds to make each move).
The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Some games require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. (In some games such as Checkers you may be able to make a move containing several jumps; to do this click on each cell you wish to jump to in sequence).
For all games, cells that are legal moves will become highlighted when you move the mouse over them. A black dot indicates the position of the last move. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress.
The "Preferences..." menu item in the main Gridlock menu opens the Preferences window, which allows you to change the appearance of the game pieces, and to enable or disable the animation when they are captured. Game pieces can either be bitmap images chosen from the popup menus, or solid colors chosen from the color wells.
Games can be saved and restored using the "Save" and "Open" commands in the Game menu. Games are saved with their full move history, so you can save a game after it is finished, open it later, and undo moves back to the beginning.
The Edit menu contains Undo and Redo commands. Selecting Undo will back the game up to the last time it was a human players turn. There is no limit to how many moves can be undone. Selecting Redo will redo a move that was previously undone, but only if no new moves were made after the undo.
The Window menu contains commands to toggle the display of network and statistics drawers. The network drawer is described below and is primarily used to chat with your opponent during a network game. The statistics drawer shows a table listing all the moves that have been made in the current game, and information on the analysis performed during the last move made by a computer player.
Download (0.22MB)
Added: 2005-11-29 License: BSD License Price:
1631 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Tenes Empanadas Graciela 0.11.1
Tenes Empanadas Graciela (TEG) is a turn-based strategy game based on Risk. more>>
Tenes Empanadas Graciela (TEG) is a turn-based strategy game based on Risk.
Tenes Empanadas Graciela (TEG) is a turn-based strategy game, a clone of "Plan Tactico y Estrategico de la Guerra" based on Risk.
<<lessTenes Empanadas Graciela (TEG) is a turn-based strategy game, a clone of "Plan Tactico y Estrategico de la Guerra" based on Risk.
Download (3.7MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1558 downloads
Civil 0.83
Civil is a cross-platform, turn-based, networked strategy game, developed using Python, Pygame and SDL. more>>
Civil is a cross-platform, turn-based, networked strategy game, developed using Python, Pygame and SDL. Civil allows players to take part in scenarios set in historical battle theatres. To date, the U.S. Civil war has been the primary focus.
<<less Download (15MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1536 downloads
Ophiuchus 0.3.2.1
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series. more>>
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series.
Ophiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
<<lessOphiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
Download (0.007MB)
Added: 2005-11-24 License: Freeware Price:
1429 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
FreeOrion 0.3.1
FreeOrion is a turn-based game of epic space strategy game inspired by Master of Orion. more>>
FreeOrion is a turn-based game of epic space strategy game witch is inspired by Master of Orion.
It builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.
While its modular design allows for a significant degree of customization of the game engine and the story elements by the community, the development team is dedicated to the construction of a living, breathing universe in a grand campaign model.
<<lessIt builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.
While its modular design allows for a significant degree of customization of the game engine and the story elements by the community, the development team is dedicated to the construction of a living, breathing universe in a grand campaign model.
Download (0.68MB)
Added: 2005-12-24 License: GPL (GNU General Public License) Price:
1406 downloads
OpenAnno 3.5
OpenAnno project is an opensource strategy game. more>>
OpenAnno project is an opensource strategy game.
By now the game is not playable but there is already a techdemo for you to play around with. The game will be playable under Windows, Linux and MacOSX.
We are still searching for talented artists and programmers - we still ne a lot of code, a lot of images and even a lot of music.
Keyboardshortcuts:
o = Options
s = Save
p = Set start-position for mainship
TAB = Switch between terrain and vegetation
Mausrad = Choose a new tile from terrain or vegetation
q/b = Quit (Beware - Quit with no saving)
Linksklick = Place terrain or vegetation
Rechtsklick = Remove terrain and/or vegetation
Commandlineparameters:
-name - Filename to load/save
-cols - Specifies the cols the map should have - please bigger than 40
-rows - Specifies the rows the map should have - please bigger than 40
+seta [cvar] [value] - set a config-var [cvar] to [value]
<<lessBy now the game is not playable but there is already a techdemo for you to play around with. The game will be playable under Windows, Linux and MacOSX.
We are still searching for talented artists and programmers - we still ne a lot of code, a lot of images and even a lot of music.
Keyboardshortcuts:
o = Options
s = Save
p = Set start-position for mainship
TAB = Switch between terrain and vegetation
Mausrad = Choose a new tile from terrain or vegetation
q/b = Quit (Beware - Quit with no saving)
Linksklick = Place terrain or vegetation
Rechtsklick = Remove terrain and/or vegetation
Commandlineparameters:
-name - Filename to load/save
-cols - Specifies the cols the map should have - please bigger than 40
-rows - Specifies the rows the map should have - please bigger than 40
+seta [cvar] [value] - set a config-var [cvar] to [value]
Download (10.4MB)
Added: 2006-01-06 License: Freeware Price:
1387 downloads
World Domination 0.3
World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. more>>
World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine.
World Domination will emphasize strategy and not "see who can build the most units the fastest." Resources are not gathered like in other RTSs, rather they are distributed after a fixed interval of time based on how much land a player occupies.
Enhancements:
- Added support for AI.
- Fixed may bugs and desyncs so you should be able to finish a network game without it crashing.
- New Graphics.
- Some new Maps
<<lessWorld Domination will emphasize strategy and not "see who can build the most units the fastest." Resources are not gathered like in other RTSs, rather they are distributed after a fixed interval of time based on how much land a player occupies.
Enhancements:
- Added support for AI.
- Fixed may bugs and desyncs so you should be able to finish a network game without it crashing.
- New Graphics.
- Some new Maps
Download (3.3MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1348 downloads
OpenRTS 0.2
OpenRTS is an open source realtime strategy game. more>>
OpenRTS is an open source realtime strategy game. OpenRTS game features isometric graphics, networked multiplayer and single-player scenarios. The game is being developed using Python and SDL.
Main features:
- Creating an exciting realtime strategy gameplay is the goal of the project.
- Isometric graphics, using an improvement called isometric mouse maps. See the Screenshots.
- Networked multiplayer using a client/server architecture.
- Single-player scenarios for skirmish games.
Enhancements:
- Network game support using the Twisted framework, new animations and selection of multiple units, support for psyco just-in-time compolation, improved path finding using Astar, and many bugfixes.
- New translations to Norwegian and German were included.
<<lessMain features:
- Creating an exciting realtime strategy gameplay is the goal of the project.
- Isometric graphics, using an improvement called isometric mouse maps. See the Screenshots.
- Networked multiplayer using a client/server architecture.
- Single-player scenarios for skirmish games.
Enhancements:
- Network game support using the Twisted framework, new animations and selection of multiple units, support for psyco just-in-time compolation, improved path finding using Astar, and many bugfixes.
- New translations to Norwegian and German were included.
Download (1.7MB)
Added: 2006-04-23 License: GPL (GNU General Public License) Price:
1280 downloads
Spice Trade 1.2
Spice Trade is a RPG/strategy/adventure game. more>>
Spice Trade project is an RPG/strategy/adventure game.
Spice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
<<lessSpice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
Download (194.8MB)
Added: 2007-01-04 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
Rescue! Max 1.0.0.2
Rescue Max is a Action Adventure in Space written in java. more>>
Rescue Max is a Action Adventure in Space written in java.
Rescue! Max is a 2D space, real-time, action/strategy game in which you are in control of a ship that you fly around space, fighting enemies and making friends on your way.
Rescue! Maxs main objective is to rescue people from planets and take them to star bases.
Enhancements:
- made select enimies default
- added particle explosions
- redone SpaceObjects inheritance
- added wait curser when new mission is laoding
- Rescue theme: maximum energy to 9999 instead of 10000
- Rescue theme: added better romulan warbird
- Rescue theme: added original main ship
- Rescue max theme: less of those evil nutrals as default
- Fixed: make auto impulse and auto warp clear when the ship is killed (that is set as the destination)
- game ends when u get killed
- game does not start when u start the app
<<lessRescue! Max is a 2D space, real-time, action/strategy game in which you are in control of a ship that you fly around space, fighting enemies and making friends on your way.
Rescue! Maxs main objective is to rescue people from planets and take them to star bases.
Enhancements:
- made select enimies default
- added particle explosions
- redone SpaceObjects inheritance
- added wait curser when new mission is laoding
- Rescue theme: maximum energy to 9999 instead of 10000
- Rescue theme: added better romulan warbird
- Rescue theme: added original main ship
- Rescue max theme: less of those evil nutrals as default
- Fixed: make auto impulse and auto warp clear when the ship is killed (that is set as the destination)
- game ends when u get killed
- game does not start when u start the app
Download (3.6MB)
Added: 2006-06-04 License: GPL (GNU General Public License) Price:
1239 downloads
GQuiz 1.03
GQuiz project is a GTK+ based tool for helping with memorization. more>>
GQuiz project is a GTK+ based tool for helping with memorization.
GQuiz is a generic question/answer drilling program.
You provide a program that displays the question and answer, given as a single filename on the command line, and gquiz randomizes, prevents immediate repetition, and temporarily eliminates questions youve answered correctly "enough" times in a row.
The author uses GQuiz with cgoban to study go, the Asian strategy game, but it could just as well be used to memorize States and their Capitals, or foreign language vocabulary, etc.
<<lessGQuiz is a generic question/answer drilling program.
You provide a program that displays the question and answer, given as a single filename on the command line, and gquiz randomizes, prevents immediate repetition, and temporarily eliminates questions youve answered correctly "enough" times in a row.
The author uses GQuiz with cgoban to study go, the Asian strategy game, but it could just as well be used to memorize States and their Capitals, or foreign language vocabulary, etc.
Download (0.089MB)
Added: 2006-10-24 License: GPL (GNU General Public License) Price:
1097 downloads
DarkWorld 0.2.0
DarkWorld is a space based massively multiplayer realtime strategy game. more>>
DarkWorld is a space based massively multiplayer realtime strategy game.
Each player starts off with their own home planet. From there they can build ships, start exploring the universe, colonize other planets, and attack other players.
What makes this game unique is that the game is always running at a very slow speed even when you are not connected. When you send a ship to another planet it may not arrive for hours or days and likewise the message it sends back may not arrive for hours or days.
This allows many players to engage in a realtime strategy game that could last for months. Also, new players can join the game at any time.
Enhancements:
- It has been a long time since the 0.1.0 release. Alot of changes have been made in the guts of the server. I think the game will be a bit more interesting now that players can attack each other. Hopefully the next release will not be so long in the making. I am planning on finding and fixing bugs that occur in 0.2.0 and then releasing 0.2.1, 0.2.2, etc. The idea is to stabilize the 0.2.X series since it is minimally playable before embarking on new features for 0.3.X. This strategy was not adopted for 0.1.0 because I did not feel it was worths spending the time to stabilize, too much needed to change so I immediately started working on 0.2.0.
<<lessEach player starts off with their own home planet. From there they can build ships, start exploring the universe, colonize other planets, and attack other players.
What makes this game unique is that the game is always running at a very slow speed even when you are not connected. When you send a ship to another planet it may not arrive for hours or days and likewise the message it sends back may not arrive for hours or days.
This allows many players to engage in a realtime strategy game that could last for months. Also, new players can join the game at any time.
Enhancements:
- It has been a long time since the 0.1.0 release. Alot of changes have been made in the guts of the server. I think the game will be a bit more interesting now that players can attack each other. Hopefully the next release will not be so long in the making. I am planning on finding and fixing bugs that occur in 0.2.0 and then releasing 0.2.1, 0.2.2, etc. The idea is to stabilize the 0.2.X series since it is minimally playable before embarking on new features for 0.3.X. This strategy was not adopted for 0.1.0 because I did not feel it was worths spending the time to stabilize, too much needed to change so I immediately started working on 0.2.0.
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1095 downloads
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