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Sudoku solver 0.1
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. more>>
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. Instead of using a 9 x 9 matrix, it extends the matrix to 10 x 36 (10 rows, 36 columns), storing information in the extra cells.
The last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
<<lessThe last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
Download (MB)
Added: 2007-08-20 License: GPL (GNU General Public License) Price:
1712 downloads
pdnmesh 0.2.1
pdnmesh is a finite element program. more>>
pdnMesh is an automatic mesh generator and solver for Finite Element problems. It will also do post-processing to generate contour plots and Postscript printouts. GUI support using GTK or MFC (Win32) is available.
The problem definition can be done in any form and given to pdnMesh as an input data file. Drawing Exchange Format (DXF) files can be directly imported to pdnmesh. The quality and the coarseness of the mesh can be controlled by giving input parameters.
<<lessThe problem definition can be done in any form and given to pdnMesh as an input data file. Drawing Exchange Format (DXF) files can be directly imported to pdnmesh. The quality and the coarseness of the mesh can be controlled by giving input parameters.
Download (1.5MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
KMines 2.1.5
KMines is an adaptation of the classic Minesweeper game. more>>
KMines is an adaptation of the classic Minesweeper game.
You must uncover all the empty cases without blowing on a mine. When you uncover a case, a number appears : it indicates how many mines surround this case.
If there is no number the neighbour cases are automatically uncovered. In your process of uncovering secure cases, it is very useful to put a flag on the cases which contain mines.
Main features:
- Easy, normal, expert and custom levels.
- Keyboard-only game possible.
- Configurable colors, mouse buttons and tile size.
- World-wide highscores!
- Solver and adviser.
- "Magic reveal" mode that only let you the non trivial cases.
- Game log: save/load/replay a game.
<<lessYou must uncover all the empty cases without blowing on a mine. When you uncover a case, a number appears : it indicates how many mines surround this case.
If there is no number the neighbour cases are automatically uncovered. In your process of uncovering secure cases, it is very useful to put a flag on the cases which contain mines.
Main features:
- Easy, normal, expert and custom levels.
- Keyboard-only game possible.
- Configurable colors, mouse buttons and tile size.
- World-wide highscores!
- Solver and adviser.
- "Magic reveal" mode that only let you the non trivial cases.
- Game log: save/load/replay a game.
Download (0.40MB)
Added: 2005-06-20 License: GPL (GNU General Public License) Price:
1587 downloads
Java Sudoku 1.0.1
Java Sudoku is a cross platform version of the popular Sudoku logic game. more>>
Java Sudoku is a cross platform version of the popular Sudoku logic game. Java Sudoku features an advanced user interface that is both easy to use and appealing to the eye.
It allows you to generate completely random Sudoku puzzles, enter your own puzzles from newspapers and magazines, or load them from Sudoku XML files. Java Sudoku can also be used as a Sudoku generator and solver.
Main features:
- Random puzzles every time you play
- Helping lines mode in the option menu, so You can see easier, if there is a collision
- 2 different systems of selecting cells and entering numbers
- 3 difficulty levels and an user custom level
- 3 Different Numbers Distributions
- Load/Save Sudoku games without any kind of losses
- Design your own puzzles - Under construction
<<lessIt allows you to generate completely random Sudoku puzzles, enter your own puzzles from newspapers and magazines, or load them from Sudoku XML files. Java Sudoku can also be used as a Sudoku generator and solver.
Main features:
- Random puzzles every time you play
- Helping lines mode in the option menu, so You can see easier, if there is a collision
- 2 different systems of selecting cells and entering numbers
- 3 difficulty levels and an user custom level
- 3 Different Numbers Distributions
- Load/Save Sudoku games without any kind of losses
- Design your own puzzles - Under construction
Download (0.071MB)
Added: 2006-08-04 License: GPL (GNU General Public License) Price:
1449 downloads
Kaiketsu 0.5
Kaiketsu is a simple sudoku solver. more>>
Kaiketsu is a simple sudoku solver. You only have to insert a scheme and press the solve button.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean
Enhancements:
- Cedric LeGloannec improved the speed and now it is possible to find all the solutions of a scheme and save them into a file.
<<lessInstallation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean
Enhancements:
- Cedric LeGloannec improved the speed and now it is possible to find all the solutions of a scheme and save them into a file.
Download (0.38MB)
Added: 2005-11-09 License: GPL (GNU General Public License) Price:
1444 downloads
LinAl 1.0
LinAl was designed to bring together C++ and FORTRAN. more>>
LinAl was designed to bring together C++ and FORTRAN. At the same time LinAl is supposed to be easy to use, fast, and reasonably safe.
LinAl library is based on STL techniques and uses the STL containers for the storage of matrix data and STL algorithms where feasible.
Low level, algebraic operators, linear solvers, and eigenvalue solvers are implemented, based on calls to BLAS, LAPACK, and CGSOLX.
At the same time LinAl is supposed to be easy to use, fast and, to a certain extent, type save. While certain compromises were made in the class layout and design, strong emphasis was put on simplicity and speed.
The library is based on STL techniques and uses STL containers for the storage of matrix data furthermore STL algorithms are used where feasible. Low level, algebraic operators as well as linear solvers and eigenvalue solvers are implemented, based on calls to BLAS, LAPACK and CGSOLX and LANCZOS. These packages can be found on netlib.
Interested? Fantastic, download the package, get them compiler hummin and see whats this all about. Problems? Thats what the mailing list is for. So what are you waiting for?
<<lessLinAl library is based on STL techniques and uses the STL containers for the storage of matrix data and STL algorithms where feasible.
Low level, algebraic operators, linear solvers, and eigenvalue solvers are implemented, based on calls to BLAS, LAPACK, and CGSOLX.
At the same time LinAl is supposed to be easy to use, fast and, to a certain extent, type save. While certain compromises were made in the class layout and design, strong emphasis was put on simplicity and speed.
The library is based on STL techniques and uses STL containers for the storage of matrix data furthermore STL algorithms are used where feasible. Low level, algebraic operators as well as linear solvers and eigenvalue solvers are implemented, based on calls to BLAS, LAPACK and CGSOLX and LANCZOS. These packages can be found on netlib.
Interested? Fantastic, download the package, get them compiler hummin and see whats this all about. Problems? Thats what the mailing list is for. So what are you waiting for?
Download (0.12MB)
Added: 2006-02-17 License: LGPL (GNU Lesser General Public License) Price:
1347 downloads
LFMat 0.1.1
LFMats goal is to furnish convenient matrix tools for the finite element methods. more>>
LFMats goal is to furnish convenient matrix tools for the finite element methods. Actually, theres a lot of libraries for linear algebra on the net, but it seems that its still hard to find flexible and high performance free software for the required procedures (genericity, speed, adaptated storage, ...).
LFMat is a generic purpose, fully templated open source C++ matrix library. Particular attention has been furnished to get convenient storage for SIMD instructions like 3Dnow! and SSE2 on x86 processors and Altivec on PowerPC ones. It means that theres specializations for severals important types like float or double in order to get the deserving performances.
Furthermore, important routines make careful use of cache, leading -- as example -- to solvers up to 8 times faster than standard lapack ones in the same situation (see benchmarks).
Matrices can contain any kind of data (double, float, symbolic expressions, ...) and user can choose orientation, storage style and structure (see tutorial). Furthermore, matrices can be of fixed size (known at compilation time), allowing compilers to make additional optimizations.
Main features:
For now, storage styles can be:
- dense (n*m elements for a rectangular matrix, n*(n+1)/2 for a square symmetric matrix),
- dense uncompressed (n*n for a symmetric matrix),
- sky line (user gives the beginning and/or the end of each lines),
- sparse, row or column compressed,
- band.
Structures can be:
- generic (no particular properties),
- diagonal.
- symmetric,
- antisymmetric,
- hermitian,
- triangular, upper or lower,
- The number of reserved elements depends on both storage and structure.
Furthermore, matrices can be:
- row oriented,
- column oriented,
- diagonal oriented (still in progress).
- Some useful procedures have been coded for different kind of matrices:
- solvers (cholesky, ... see Table 1.2 ),
- operators (*, ... see Table 1.3),
- eigen values finders.
- converter between different kind of matrices
All these procedures have been designed to be fast, using cache and SIMD instruction where possible.
<<lessLFMat is a generic purpose, fully templated open source C++ matrix library. Particular attention has been furnished to get convenient storage for SIMD instructions like 3Dnow! and SSE2 on x86 processors and Altivec on PowerPC ones. It means that theres specializations for severals important types like float or double in order to get the deserving performances.
Furthermore, important routines make careful use of cache, leading -- as example -- to solvers up to 8 times faster than standard lapack ones in the same situation (see benchmarks).
Matrices can contain any kind of data (double, float, symbolic expressions, ...) and user can choose orientation, storage style and structure (see tutorial). Furthermore, matrices can be of fixed size (known at compilation time), allowing compilers to make additional optimizations.
Main features:
For now, storage styles can be:
- dense (n*m elements for a rectangular matrix, n*(n+1)/2 for a square symmetric matrix),
- dense uncompressed (n*n for a symmetric matrix),
- sky line (user gives the beginning and/or the end of each lines),
- sparse, row or column compressed,
- band.
Structures can be:
- generic (no particular properties),
- diagonal.
- symmetric,
- antisymmetric,
- hermitian,
- triangular, upper or lower,
- The number of reserved elements depends on both storage and structure.
Furthermore, matrices can be:
- row oriented,
- column oriented,
- diagonal oriented (still in progress).
- Some useful procedures have been coded for different kind of matrices:
- solvers (cholesky, ... see Table 1.2 ),
- operators (*, ... see Table 1.3),
- eigen values finders.
- converter between different kind of matrices
All these procedures have been designed to be fast, using cache and SIMD instruction where possible.
Download (0.40MB)
Added: 2006-03-02 License: GPL (GNU General Public License) Price:
1333 downloads
A Sudoku Solver in C 1.11
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. more>>
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. It will only resort to trial-and-error and backtracking approaches upon exhausting its deductive moves.
Puzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
<<lessPuzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
Download (0.025MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1332 downloads
GetDP 1.2.0
GetDP is a general finite element solver using mixed elements to discretize de Rham-type complexes in one, two, and 3 dimensions more>>
GetDP is a general finite element solver using mixed elements to discretize de Rham-type complexes in one, two, and three dimensions.
GetDP has features like closeness between the input data defining discrete problems (written by the user in ASCII data files) and the symbolic mathematical expressions of these problems.
Enhancements:
- This release simplifies the parser by using standard loops instead of the multi-index constructs, and removes the Cygwin dependency for the Windows version.
<<lessGetDP has features like closeness between the input data defining discrete problems (written by the user in ASCII data files) and the symbolic mathematical expressions of these problems.
Enhancements:
- This release simplifies the parser by using standard loops instead of the multi-index constructs, and removes the Cygwin dependency for the Windows version.
Download (0.74MB)
Added: 2006-03-11 License: GPL (GNU General Public License) Price:
1323 downloads
Template Numerical Toolkit 1.26
Template Numerical Toolkit (TNT) is a collection of interfaces and reference implementations of numerical objects. more>>
Template Numerical Toolkit (TNT) is a collection of interfaces and reference implementations of numerical objects useful for scientific computing in C++.
The toolkit defines interfaces for basic data structures, such as multidimensional arrays and sparse matrices, commonly used in numerical applications. Template Numerical Toolkits goal is to provide reusable software components that address many of the portability and maintennace problems with C++ codes.
TNT provides a distinction between interfaces and implementations of TNT components. For example, there is a TNT interface for two-dimensional arrays which describes how individual elements are accessed and how certain information, such as the array dimensions, can be used in algorithms; however, there can be several implementations of such an interface: one that uses expression templates, or one that uses BLAS kernels, or another that is instrumented to provide debugging information.
By specifying only the interface, applications codes may utilize such algorithms, while giving library developers the greatest flexibility in employing optimization or portability strategies.
TNT Data Structures
- C-style arrays
- Fortran-style arrays
- Sparse Matrices
- Vector/Matrix
TNT utilities
- array I/O
- math routines (hypot(), sign(), etc.)
- Stopwatch class for timing measurements
Libraries that utilize TNT
- JAMA: a linear algebra library with QR, SVD, Cholesky and Eigenvector solvers.
- old (pre 1.0) TNT routines for LU, QR, and Eigenvalue problems
<<lessThe toolkit defines interfaces for basic data structures, such as multidimensional arrays and sparse matrices, commonly used in numerical applications. Template Numerical Toolkits goal is to provide reusable software components that address many of the portability and maintennace problems with C++ codes.
TNT provides a distinction between interfaces and implementations of TNT components. For example, there is a TNT interface for two-dimensional arrays which describes how individual elements are accessed and how certain information, such as the array dimensions, can be used in algorithms; however, there can be several implementations of such an interface: one that uses expression templates, or one that uses BLAS kernels, or another that is instrumented to provide debugging information.
By specifying only the interface, applications codes may utilize such algorithms, while giving library developers the greatest flexibility in employing optimization or portability strategies.
TNT Data Structures
- C-style arrays
- Fortran-style arrays
- Sparse Matrices
- Vector/Matrix
TNT utilities
- array I/O
- math routines (hypot(), sign(), etc.)
- Stopwatch class for timing measurements
Libraries that utilize TNT
- JAMA: a linear algebra library with QR, SVD, Cholesky and Eigenvector solvers.
- old (pre 1.0) TNT routines for LU, QR, and Eigenvalue problems
Download (0.028MB)
Added: 2006-03-30 License: Public Domain Price:
1308 downloads
Anagram Solver 0.1
Anagram Solver is a simple anagram solver program. more>>
Anagram Solver is a simple anagram solver program.
You can use it against any spelling dictionary that is formatted:
- one word per line
- in alphabetical order
If its not in alphabetical order, you could send it through pipe.
The basic algorithm tries all possible combinations of a word, in such a way that the combinations are generated in alphabetical order.
It also knows the next real word in the list, so it can tell whether or not it is futile to pursue a certain node. These optimizations make it possible for it to solve a 8+ letter word in a few seconds
To use it, simply point it to your aspell dictionary file, usually located in /usr/share/dict/linux.words
<<lessYou can use it against any spelling dictionary that is formatted:
- one word per line
- in alphabetical order
If its not in alphabetical order, you could send it through pipe.
The basic algorithm tries all possible combinations of a word, in such a way that the combinations are generated in alphabetical order.
It also knows the next real word in the list, so it can tell whether or not it is futile to pursue a certain node. These optimizations make it possible for it to solve a 8+ letter word in a few seconds
To use it, simply point it to your aspell dictionary file, usually located in /usr/share/dict/linux.words
Download (0.47MB)
Added: 2006-04-06 License: GPL (GNU General Public License) Price:
1306 downloads
Open Tax Solver 4.07
OpenTaxSolver (OTS) project is a free program for calculating Tax Form entries. more>>
OpenTaxSolver (OTS) project is a free program for calculating Tax Form entries and tax-owed or refund-due, such as Federal or State personal income taxes.
An optional graphical front-end, OTS_GUI, has been added. Currently, TaxSolver has been updated for the 2005 tax-year for the following forms: US 1040 and Schedules A, B, C, & D.
As well as for California, Massachusetts, New Jersey, and Pennsylvania State Taxes for 2005 tax-year, thanks to contributors. Updates for the following additional states are expected to be posted soon: North Carolina, New York, Ohio, and Virginia. Preliminary versions for Canada and the United Kingdom were posted in previous years and may be updated with help from volunteers.
Motivations:
- To make tax preparation software available for all platforms.
- To provide insight into how our taxes are calculated in clear unambiguous equations/code.
- To avoid invasive, bloated commercial software packages.
- To avoid rewriting our own individual programs each year by combining efforts.
- To provide a simple reliable tax-package requiring only rudimentary knowledge to maintain.
Enhancements:
- Automatic phone credit was added to US1040.
- It will automatically calculate standard one-time phone credit, if not otherwise specified on US1040 line 71.
- The NJ State form F line 5 was fixed.
<<lessAn optional graphical front-end, OTS_GUI, has been added. Currently, TaxSolver has been updated for the 2005 tax-year for the following forms: US 1040 and Schedules A, B, C, & D.
As well as for California, Massachusetts, New Jersey, and Pennsylvania State Taxes for 2005 tax-year, thanks to contributors. Updates for the following additional states are expected to be posted soon: North Carolina, New York, Ohio, and Virginia. Preliminary versions for Canada and the United Kingdom were posted in previous years and may be updated with help from volunteers.
Motivations:
- To make tax preparation software available for all platforms.
- To provide insight into how our taxes are calculated in clear unambiguous equations/code.
- To avoid invasive, bloated commercial software packages.
- To avoid rewriting our own individual programs each year by combining efforts.
- To provide a simple reliable tax-package requiring only rudimentary knowledge to maintain.
Enhancements:
- Automatic phone credit was added to US1040.
- It will automatically calculate standard one-time phone credit, if not otherwise specified on US1040 line 71.
- The NJ State form F line 5 was fixed.
Download (0.36MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
953 downloads
Other version of Open Tax Solver
License:GPL (GNU General Public License)
dnAnalytics Numerical Library 0.2
dnAnalytics Numerical Library is a numerical library for the .NET Framework. more>>
dnAnalytics Numerical Library is a numerical library for the .NET Framework. The library is written in C# and is available as a fully managed library, but also provides an interface to native BLAS and LAPACK libraries.
dnAnalytics Numerical Library is compatible with Mono and has been tested on Windows, and various Linux distributions. The current release includes matrix, vector and complex number classes, and support for basic linear algebra routines (such as LU, Cholesky, QR, Levinson, and SVD).
We will be adding optimization, calculus, random number, statistical, option pricing, genetic programming, and neural network components in the future.
Main features:
- Fully managed mode.
- Optional support for the native numerical libraries:
- Intel Math Kernel Library (MKL)
- AMD Core Math Library (ACML)
- ATLAS and CLAPACK
- Support for sparse matrices and vectors.
- Dense and sparse solvers.
- QR, LU, SVD, Cholesky, Levinson, and Symmetric Levinson decomposition classes.
- Matrix IO classes that read and write matrices form/to Matrix Market and delimited files.
- Complex and "special" math routines.
- Overload mathematical operators to simplify complex expressions.
- Runs under Microsoft Windows and Linux.
- Works with Mono.
<<lessdnAnalytics Numerical Library is compatible with Mono and has been tested on Windows, and various Linux distributions. The current release includes matrix, vector and complex number classes, and support for basic linear algebra routines (such as LU, Cholesky, QR, Levinson, and SVD).
We will be adding optimization, calculus, random number, statistical, option pricing, genetic programming, and neural network components in the future.
Main features:
- Fully managed mode.
- Optional support for the native numerical libraries:
- Intel Math Kernel Library (MKL)
- AMD Core Math Library (ACML)
- ATLAS and CLAPACK
- Support for sparse matrices and vectors.
- Dense and sparse solvers.
- QR, LU, SVD, Cholesky, Levinson, and Symmetric Levinson decomposition classes.
- Matrix IO classes that read and write matrices form/to Matrix Market and delimited files.
- Complex and "special" math routines.
- Overload mathematical operators to simplify complex expressions.
- Runs under Microsoft Windows and Linux.
- Works with Mono.
Download (MB)
Added: 2006-04-27 License: BSD License Price:
1276 downloads
Master Math Word Problems 1.6
Master Math Word Problems can help sharpen skills through practice. more>>
Solving word problems is an area where elementary students overwhelmingly display difficulties. Master Math Word Problems program can help sharpen skills through practice. Third through fifth graders learn to watch for key words and translate those into mathematical operations.
Students can learn new math skills, practice logic, get extended practice with word problems, but most of all they learn that they must read the problem. With regular practice your students may become master math word problem solvers.
Download and try out Master Math Word Problems.
<<lessStudents can learn new math skills, practice logic, get extended practice with word problems, but most of all they learn that they must read the problem. With regular practice your students may become master math word problem solvers.
Download and try out Master Math Word Problems.
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Added: 2006-05-17 License: GPL (GNU General Public License) Price: $12
1262 downloads
Meta Matrix Library 0.7.2
Meta Matrix Library is a modular designed collection of C libraries. more>>
Meta Matrix Library is a modular designed collection of C libraries. Meta Matrix Library was developed as part of the Free Finite Element Package to provide easy and consistent access to numerical linear algebra software for sparse and dense matrices.
The dense matrix and vector operations of the package are based on LAPACK and BLAS (focused upon ATLAS). For more details of LAPACK and BLAS see Related Links. Beyond this MEML supports UMFPACK ( SuperLU projected ) as solver for linear systems of equations with sparse matrices.
<<lessThe dense matrix and vector operations of the package are based on LAPACK and BLAS (focused upon ATLAS). For more details of LAPACK and BLAS see Related Links. Beyond this MEML supports UMFPACK ( SuperLU projected ) as solver for linear systems of equations with sparse matrices.
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Added: 2006-05-21 License: BSD License Price:
1256 downloads
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