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DeSmuME 0.7.3
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications. more>>
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications.
The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
<<lessThe original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
Download (0.15MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
3070 downloads
ggiterm 0.7.1
ggiterm is a software terminal emulator like xterm. more>>
ggiterm is a terminal emulator which uses the platform-agnostic GGI library for its input and display.
This enables ggiterm to be run unmodified on any target supported by GGI, including X Window, the Linux framebuffer, Windows and more exotic setups...
Ever dreamed of typing your command lines on a fully anti-aliased, unicode-enabled, 3x3 TV display wall?
Main features:
- Anti-aliased rendering through Freetype
- Side effect of the above: use any font format supported by Freetype (TrueType, Type1, ...)
- Fully internationalized
- Backward compatible with the widespread DEC vt100 terminal
- Multiple architectures support
Enhancements:
- Tremendous speedups in this release. Many longstanding bugs have been fixed as well. It is not bug free, but I think our patient users have been waiting for an update long enough...
<<lessThis enables ggiterm to be run unmodified on any target supported by GGI, including X Window, the Linux framebuffer, Windows and more exotic setups...
Ever dreamed of typing your command lines on a fully anti-aliased, unicode-enabled, 3x3 TV display wall?
Main features:
- Anti-aliased rendering through Freetype
- Side effect of the above: use any font format supported by Freetype (TrueType, Type1, ...)
- Fully internationalized
- Backward compatible with the widespread DEC vt100 terminal
- Multiple architectures support
Enhancements:
- Tremendous speedups in this release. Many longstanding bugs have been fixed as well. It is not bug free, but I think our patient users have been waiting for an update long enough...
Download (0.37MB)
Added: 2005-06-30 License: GPL (GNU General Public License) Price:
1577 downloads
GnomeBoyAdvance 0.4
GnomeBoyAdvance is a GNOME frontend for the Visual Boy Advance emulator. more>>
GnomeBoyAdvance is a GNOME frontend for the Visual Boy Advance emulator.
All the options of VisualBoyAdvance are graphically configurable and stored using Gconf.
The controls are configurable with a pressing on the wished key or joystick button.
You can easily manage your roms collection and associate a screenshot to each game.
<<lessAll the options of VisualBoyAdvance are graphically configurable and stored using Gconf.
The controls are configurable with a pressing on the wished key or joystick button.
You can easily manage your roms collection and associate a screenshot to each game.
Download (0.044MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1565 downloads
Boycott Adv./SDL 0.2.8 R1
Boycott Advance is a SDL based Gameboy Advance Emulator. more>>
Boycott Advance is a SDL based Gameboy Advance Emulator.
Boycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
<<lessBoycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
Download (0.44MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1562 downloads
SharpNES 0.3
SharpNES is a clean-room NES emulator using SDL and GTK#. more>>
SharpNES is a clean-room NES emulator using SDL and GTK#.
SharpNES supports:
- A number of NES mappers
- SaveRAM using the .sav files other NES emulators use
- Play/pause
SharpNES is 100% clean room, no proprietary information was harmed in the making of this emulator.
<<lessSharpNES supports:
- A number of NES mappers
- SaveRAM using the .sav files other NES emulators use
- Play/pause
SharpNES is 100% clean room, no proprietary information was harmed in the making of this emulator.
Download (0.17MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1556 downloads
KStella 0.9.1
KStella is a KDE frontend to the Atari 2600 emulator, Stella. more>>
KStella is a KDE frontend to the Atari 2600 emulator, Stella. It currently supports the display of snapshots, labels, manuals, the configuration of individual game settings and of course, the ability to play games with just a click of the mouse.
All these features are fully customizable to allow maximum flexibility.
KStella is NOT an emulator. It is merely a frontend to Stella, a multi-platform, Atari 2600 emulator.
Enhancements:
- Fixed a bug where ROMs with the #" symbol wouldnt appear in the ROM list.
- Added a progress dialog box when loading ROM information from disk.
- Fixed problem with compiling on Mandrake 9.2 when using older versions of QT.
- Finally fixed the long-standing bug where KDE items (icons, rc files, etc.) would be installed in the wrong places. This was due to a bug in the configure script generated by KDevelop. Thats what I get for relying on a GUI development environment.
- Tested this release on Mandrake 9.2 and 10.0, Libranet 2.8.1 (Debian) and Suse 9.0.
<<lessAll these features are fully customizable to allow maximum flexibility.
KStella is NOT an emulator. It is merely a frontend to Stella, a multi-platform, Atari 2600 emulator.
Enhancements:
- Fixed a bug where ROMs with the #" symbol wouldnt appear in the ROM list.
- Added a progress dialog box when loading ROM information from disk.
- Fixed problem with compiling on Mandrake 9.2 when using older versions of QT.
- Finally fixed the long-standing bug where KDE items (icons, rc files, etc.) would be installed in the wrong places. This was due to a bug in the configure script generated by KDevelop. Thats what I get for relying on a GUI development environment.
- Tested this release on Mandrake 9.2 and 10.0, Libranet 2.8.1 (Debian) and Suse 9.0.
Download (0.10MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1505 downloads
PHPterm 0.3.0
PHPterm is a PHP Shell Terminal. more>>
PHPterm is a terminal/shell emulator for PHP which lets you execute shell commands just like in a shell, but all within your browser window over the HTTP protocol.
It aims to provide the look and feel of konsole, the KDE terminal.
<<lessIt aims to provide the look and feel of konsole, the KDE terminal.
Download (0.014MB)
Added: 2005-09-27 License: GPL (GNU General Public License) Price:
1490 downloads
mupen64 0.5
Mupen64 is a n64 emulator desgined to be multi-OS. more>>
Mupen64 is a n64 emulator desgined to be multi-OS. It has been developped on/for Linux originally but the emulator has already been ported succesfully on Windows and MacOSX for example. Actually the program can be easily ported on all OS supported by the SDL library.
mupen64 emulator is highly compatible and uses a plugin system. With the correct plugins (``correct can be computer dependent), it can achieve nearly perfect graphics and sound in many games.
The biggest problem of this emulator until now was its speed but now its progressively changing with a totally new core and theres still a huge room for improvements. Anyway if you have a fast machine, you should already be able to get many games running fullspeed.
<<lessmupen64 emulator is highly compatible and uses a plugin system. With the correct plugins (``correct can be computer dependent), it can achieve nearly perfect graphics and sound in many games.
The biggest problem of this emulator until now was its speed but now its progressively changing with a totally new core and theres still a huge room for improvements. Anyway if you have a fast machine, you should already be able to get many games running fullspeed.
Download (1.8MB)
Added: 2005-11-25 License: GPL (GNU General Public License) Price:
1474 downloads
AdvanceMENU 2.4.12
AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any other emulator. more>>
AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any other emulator.
AdvanceMENU runs in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library.
Main features:
- Simply download and run. Copy the executable and run it!
- Auto update of the rom info.
- Vertical and horizontal orientation.
- Support for any TV/Arcade Monitor like AdvanceMAME but its good also for a normal PC monitor.
- Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192 images at the same time!
- Sound preview. (MP3/WAV). You can select a special sound for every game played when the cursor move on it.
- Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in background.
- Sound effects (MP3/WAV) for key press, program start, game start, program exit...
- Support for zipped images and sounds archives.
- Screensaver. A slide show of the game images.
- Selectable background and help images with translucency.
Enhancements:
- This release fixes some bugs for 64-bit platforms, allowing it to work on these platforms.
<<lessAdvanceMENU runs in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library.
Main features:
- Simply download and run. Copy the executable and run it!
- Auto update of the rom info.
- Vertical and horizontal orientation.
- Support for any TV/Arcade Monitor like AdvanceMAME but its good also for a normal PC monitor.
- Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192 images at the same time!
- Sound preview. (MP3/WAV). You can select a special sound for every game played when the cursor move on it.
- Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in background.
- Sound effects (MP3/WAV) for key press, program start, game start, program exit...
- Support for zipped images and sounds archives.
- Screensaver. A slide show of the game images.
- Selectable background and help images with translucency.
Enhancements:
- This release fixes some bugs for 64-bit platforms, allowing it to work on these platforms.
Download (2.1MB)
Added: 2005-12-05 License: GPL (GNU General Public License) Price:
1427 downloads
jcinc 0.2.0
jcinc is an emulator for the Bell Labs CARDIAC (Cardboard Illustrative Aid to Computation) computer. more>>
jcinc is an emulator for the Bell Labs CARDIAC (Cardboard Illustrative Aid to Computation) computer.
The CARDIAC kit was published in 1969 to teach the internal workings of a digital computer and machine code programming.
jcinc emulates the CARDIAC computer and allows the user to run CARDIAC programs.
Enhancements:
- Single step mode and button controls.
<<lessThe CARDIAC kit was published in 1969 to teach the internal workings of a digital computer and machine code programming.
jcinc emulates the CARDIAC computer and allows the user to run CARDIAC programs.
Enhancements:
- Single step mode and button controls.
Download (0.71MB)
Added: 2005-12-13 License: GPL (GNU General Public License) Price:
1414 downloads
Banteng 0.1.1
Banteng is cross-platform, visual JavaScript IDE. more>>
Banteng is a cross platform visual javascript for building native desktop applications on Windows, Linux, and Mac OS X.
The 0.1.1 release includes the core runtime engine and some basic examples.
<<lessThe 0.1.1 release includes the core runtime engine and some basic examples.
Download (2.2MB)
Added: 2005-12-28 License: BSD License Price:
1395 downloads
Cross Platform Toolkit Library (xtklib) 0.2.0 Alpha
Cross Platform Toolkit Library(xtklib) is a C++ based framework for highly object-oriented cross-platform programming. more>>
Cross Platform Toolkit Library (xtklib) is a C++ based framework for highly object-oriented cross-platform programming.
In particular, the library provides a full abstraction layer between its API and the main services offered by the underlying operating system(Thread, processes,GUI,Filesystem,etc.) plus a set of generic utilities (Strings,Data structures,etc.).
Unlike other famous libraries, xtklib makes full use of all features of C++ like RTTI, Templates, Exceptions thus obtaining a strongly object-oriented design with a Java-like sensation.
The library is composed by two main modules: "Base" and "Widgets". The target operating systems are Windows and Unix(Linux and BSD in primis) with a plan to move also towards other systems.
Main features:
- Use of modern C++ - use of many powerfull features offered by modern C++ like exceptions,RTTI,templates and namespaces allows faster development,improves code readability,and reduces programming errors.
- Strong Object-Oriented design - designed to meet requirements of modern software industry: modularity, low coupling, high cohesion,information hiding. Design patterns and advanced class hierarchies are extensively used in all the library.
- Ease of use - Clean and intuitive programming interface with a Java-like sensation.
- Complete - Features supported includes:
- Basic services: Thread, Synchronization, Filesystem access, Processes, Networking.
- Advanced services: I/O Streams, Logging.
- Debugging tools: Stack tracing, Memory Leak detection.
- Gui widgets (Work in progress): Windows,Frames,Layout managers,common controls,advanced controls.
- Generic utilities: complete data structures framework, String class with unicode support.
- Full unicode support: native support to unicode, conversion to/from different charsets.
- And many others: the list is too much long to enumerate all minor but extremely usefull features.
- Cross Platform - Supports various systems and compilers.
- XTKlib is known to work under:
- Windows XP (x86)
- Visual C++ versions 7.1, 8.0
- MinGW32
- Linux (x86, x86_64)
- GCC 3.4
- Compatibility with other platforms and compilers are not excluded.(If you can compile/use xtklib with a non listed compiler/platform let us know about that, thanks)
- Fast - Although performance are not the main goal of this library (exceptions and RTTI have a tradeoff in this meaning), code agility and execution speed are often taken in consideration during development, thus leaving a performance advantage compared to interpreted programming languages(eg. Java,C#) or scripting languages(eg. Python,Ruby,Perl).
Enhancements:
- This is the first release with a working "Widgets" module, although it has only basic features.
- This release is provided for testing and development only.
<<lessIn particular, the library provides a full abstraction layer between its API and the main services offered by the underlying operating system(Thread, processes,GUI,Filesystem,etc.) plus a set of generic utilities (Strings,Data structures,etc.).
Unlike other famous libraries, xtklib makes full use of all features of C++ like RTTI, Templates, Exceptions thus obtaining a strongly object-oriented design with a Java-like sensation.
The library is composed by two main modules: "Base" and "Widgets". The target operating systems are Windows and Unix(Linux and BSD in primis) with a plan to move also towards other systems.
Main features:
- Use of modern C++ - use of many powerfull features offered by modern C++ like exceptions,RTTI,templates and namespaces allows faster development,improves code readability,and reduces programming errors.
- Strong Object-Oriented design - designed to meet requirements of modern software industry: modularity, low coupling, high cohesion,information hiding. Design patterns and advanced class hierarchies are extensively used in all the library.
- Ease of use - Clean and intuitive programming interface with a Java-like sensation.
- Complete - Features supported includes:
- Basic services: Thread, Synchronization, Filesystem access, Processes, Networking.
- Advanced services: I/O Streams, Logging.
- Debugging tools: Stack tracing, Memory Leak detection.
- Gui widgets (Work in progress): Windows,Frames,Layout managers,common controls,advanced controls.
- Generic utilities: complete data structures framework, String class with unicode support.
- Full unicode support: native support to unicode, conversion to/from different charsets.
- And many others: the list is too much long to enumerate all minor but extremely usefull features.
- Cross Platform - Supports various systems and compilers.
- XTKlib is known to work under:
- Windows XP (x86)
- Visual C++ versions 7.1, 8.0
- MinGW32
- Linux (x86, x86_64)
- GCC 3.4
- Compatibility with other platforms and compilers are not excluded.(If you can compile/use xtklib with a non listed compiler/platform let us know about that, thanks)
- Fast - Although performance are not the main goal of this library (exceptions and RTTI have a tradeoff in this meaning), code agility and execution speed are often taken in consideration during development, thus leaving a performance advantage compared to interpreted programming languages(eg. Java,C#) or scripting languages(eg. Python,Ruby,Perl).
Enhancements:
- This is the first release with a working "Widgets" module, although it has only basic features.
- This release is provided for testing and development only.
Download (0.25MB)
Added: 2006-01-09 License: GPL (GNU General Public License) Price:
1383 downloads
BlogTrader Platform 1.0.2 Build2052
BlogTrader Platform is a free, open source stock technical analysis platform. more>>
BlogTrader Platform is a free, open source stock technical analysis platform with a pluggable architecture that is ideal for extensions such as indicators and charts. BlogTrader Platform is built on pure java.
It supports parallel quote data retrieval from Yahoo! or ASCII text files, historical, intra-day, and real-time charts, and candle, bar, and line charts. It has a natural date/trading date view model. "MACD", "OBV", "ROC", "KD", "BIAS", "DMI", "RSI", "MTM", and "WMS" indicators and drawing of "Line", "Parallel", "Gann Angle", and "Fibonacci Line" are supported. You can easily write your own indicators.
Main features:
- Retrieve quote data in parallel from Yahoo! Finance, netfonds.se, or CSV files.
- Save quote data to local database (hsqldb).
- Adjust quote chart for splits and dividents if possibale (Yahoo! quote data only).
- Daily, Weekly, Monthly charts (Weekly, Monthly data are composed automatically from Daily data)
- Historical/Intra-Day/Real-Time Chart
- Real-time Ticker Board
- Update Daily, Weekly, Monthly Charts and their indicators automatically according to the newest tickers.
- Multiple quote-charts comparison
- Candle/Bar/Line
- Calendar/Trading date view
- Define indicators parameters separately for Daily, Weekly and Monthly charts, parameters can be saved as default or apply to all
- Add layer drawings separately for Daily, Weekly and Monthly. Save/Restore drawings.
- Carefully design for writing your own indicator easy, but in java (maybe will support scripts some day)
- Supports multiple platforms, includes windows, linux, macos, solaris, etc. (Java JRE 1.5 required)
- More to be come ...
Enhancements:
- Minor bugfixes
<<lessIt supports parallel quote data retrieval from Yahoo! or ASCII text files, historical, intra-day, and real-time charts, and candle, bar, and line charts. It has a natural date/trading date view model. "MACD", "OBV", "ROC", "KD", "BIAS", "DMI", "RSI", "MTM", and "WMS" indicators and drawing of "Line", "Parallel", "Gann Angle", and "Fibonacci Line" are supported. You can easily write your own indicators.
Main features:
- Retrieve quote data in parallel from Yahoo! Finance, netfonds.se, or CSV files.
- Save quote data to local database (hsqldb).
- Adjust quote chart for splits and dividents if possibale (Yahoo! quote data only).
- Daily, Weekly, Monthly charts (Weekly, Monthly data are composed automatically from Daily data)
- Historical/Intra-Day/Real-Time Chart
- Real-time Ticker Board
- Update Daily, Weekly, Monthly Charts and their indicators automatically according to the newest tickers.
- Multiple quote-charts comparison
- Candle/Bar/Line
- Calendar/Trading date view
- Define indicators parameters separately for Daily, Weekly and Monthly charts, parameters can be saved as default or apply to all
- Add layer drawings separately for Daily, Weekly and Monthly. Save/Restore drawings.
- Carefully design for writing your own indicator easy, but in java (maybe will support scripts some day)
- Supports multiple platforms, includes windows, linux, macos, solaris, etc. (Java JRE 1.5 required)
- More to be come ...
Enhancements:
- Minor bugfixes
Download (6.1MB)
Added: 2006-04-02 License: BSD License Price:
1379 downloads
QTVBA 0.2
QTVBA is a Qt 3.x and C++-based graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator. more>>
QTVBA project is a graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator.
Main features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
<<lessMain features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
Download (0.18MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1369 downloads
SIMD Cross-platform headers 2004.10.26
SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection. more>>
SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection that aids the creation portable vectorized (SIMD) C/C++ code.
SIMD Cross-platform headerst supports (or partially supports) x86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC and CodeWarrior, ARM GCC, and software-emulated SIMD.
NOTE: Code must be 16-byte aligned. Align to 16 when allocating memory.
X86/XSCALE (Intel) vs. PowerPC/MIPS
While the PowerPC and MIPS SIMD instructions take 2 source vectors and a destination vector, the Intel platforms only take a source and destination. Example:
PPC/MIPS can do:
C = A + B
X86 can only do:
A = A + B (or A+=B)
Code written either way will work on the X86, and still be faster than 387 math, but preserving the registers takes significant overhead (Disassemble the test program for an example. The prints preserve, the disassembly test does not.) For the fastest code between systems, write your SIMD math as the X86 expects, manually preserving SIMD variables.
At least GCC for PPC doesnt seem to have any issues figuring out how to deal with a source and destination memory address being the same.
Enhancements:
- Created file with some i386, GCC dialect
<<lessSIMD Cross-platform headerst supports (or partially supports) x86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC and CodeWarrior, ARM GCC, and software-emulated SIMD.
NOTE: Code must be 16-byte aligned. Align to 16 when allocating memory.
X86/XSCALE (Intel) vs. PowerPC/MIPS
While the PowerPC and MIPS SIMD instructions take 2 source vectors and a destination vector, the Intel platforms only take a source and destination. Example:
PPC/MIPS can do:
C = A + B
X86 can only do:
A = A + B (or A+=B)
Code written either way will work on the X86, and still be faster than 387 math, but preserving the registers takes significant overhead (Disassemble the test program for an example. The prints preserve, the disassembly test does not.) For the fastest code between systems, write your SIMD math as the X86 expects, manually preserving SIMD variables.
At least GCC for PPC doesnt seem to have any issues figuring out how to deal with a source and destination memory address being the same.
Enhancements:
- Created file with some i386, GCC dialect
Download (0.008MB)
Added: 2006-03-17 License: zlib/libpng License Price:
1319 downloads
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