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Results 1 - 15 of about 27
DeSmuME 0.7.3
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications. more>>
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications.
The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
<<lessThe original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
Download (0.15MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
3070 downloads
Audio Overload 2.0b5a6
Audio Overload is a player for various types of music files which you may find on the Internet. more>>
Audio Overload is a player for various types of music files which you may
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
<<lessfind on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
Download (0.64MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1580 downloads
Pingus 0.6.0
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. more>>
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. Pingus uses ClanLib and libxml and might also be usable on some other OSs like FreeBSD, but hasnt been tested there.
Pingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
<<lessPingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
Download (11MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1536 downloads
KVBA 0.6.3
KVBA is a VisualBoy Advance frontend for KDE. more>>
A frontend for VisualBoy Advance, a Nintendo GameBoyAdvance emulator using SDL. The first versions was qt-dependent, instead the new is better integrated in KDE and so depends on it.
It has a dialog for all the settings of the emulator (by command line), and a favorites tab for the most played roms. My TODO list in the package is quite blank, but this is because Im not the time to actually work a lot on it, the feature Im taking a look for is custom options for favorites, but I need to take a look best for them.
Important note! KVBA 0.6.1 and future versions will need KDE 3.2, instead KVBA 0.6 and earliers might work also on earlier KDE versions.
It also has a partially-working keypad configuration option.
Important! I stopped maintaining this app. I have no more time for develop it as I wish, so Im simply giving up.
<<lessIt has a dialog for all the settings of the emulator (by command line), and a favorites tab for the most played roms. My TODO list in the package is quite blank, but this is because Im not the time to actually work a lot on it, the feature Im taking a look for is custom options for favorites, but I need to take a look best for them.
Important note! KVBA 0.6.1 and future versions will need KDE 3.2, instead KVBA 0.6 and earliers might work also on earlier KDE versions.
It also has a partially-working keypad configuration option.
Important! I stopped maintaining this app. I have no more time for develop it as I wish, so Im simply giving up.
Download (0.58MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1501 downloads
Gslist 0.8.1
Gslist is a command-line game servers browser and heartbeats sender with multiple options and functions. more>>
Gslist is a game servers browser which supports an incredible amount of games (over 800) for many platforms.
It can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
<<lessIt can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
Download (0.15MB)
Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1496 downloads
Nosefart 2.5
Nosefart is a player for NES Sound Format. more>>
Nosefart is a player for NES Sound Format (NSF) files (which consist of audio data ripped from Nintendo Entertainment System games).
It runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
<<lessIt runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
Download (0.50MB)
Added: 2005-09-21 License: LGPL (GNU Lesser General Public License) Price:
1495 downloads
Ultra NES Manager 1.0-pre4
Ultra NES Manager (UNM) is an application for managing Nintendo Entertainment System ROM files. more>>
Ultra NES Manager (UNM) is an application for managing "Nintendo Entertainment System" ROM files. It is also a frontend for "tuxnes" emulator.
It provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
<<lessIt provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
Download (0.041MB)
Added: 2005-09-30 License: GPL (GNU General Public License) Price:
1493 downloads
gbsplay 0.0.8
gbsplay emulates the sound hardware of the Nintendo Gameboy. more>>
gbsplay emulates the sound hardware of the Nintendo Gameboy.
Also included is an XMMS input plugin and a tool to display information about a .GBS file.
gbsplay is written in C and runs on a variety of platforms: Linux, FreeBSD, Cygwin and MacOS X have been reported to work so far.
Enhancements:
- The sound routine now uses a bandwidth limited synthesizer, which results in truer emulation.
- Channel 2 was updated to interpolation and dc offset.
- The NAS output now honors a requested endianness.
- Several enhancements were made to the player code, including for 64-bit architectures, and the build process was improved and now has an easier ebuild implementation.
<<lessAlso included is an XMMS input plugin and a tool to display information about a .GBS file.
gbsplay is written in C and runs on a variety of platforms: Linux, FreeBSD, Cygwin and MacOS X have been reported to work so far.
Enhancements:
- The sound routine now uses a bandwidth limited synthesizer, which results in truer emulation.
- Channel 2 was updated to interpolation and dc offset.
- The NAS output now honors a requested endianness.
- Several enhancements were made to the player code, including for 64-bit architectures, and the build process was improved and now has an easier ebuild implementation.
Download (0.055MB)
Added: 2006-01-23 License: GPL (GNU General Public License) Price:
1370 downloads
QTVBA 0.2
QTVBA is a Qt 3.x and C++-based graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator. more>>
QTVBA project is a graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator.
Main features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
<<lessMain features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
Download (0.18MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1369 downloads
Snes9X 1.5
Snes9X is a Super Nintendo Entertainment System emulator. more>>
Snes9X is a Super Nintendo Entertainment System emulator.
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
<<lessSnes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
Download (0.51MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1286 downloads
Kamefu 0.1.1
Kamefu is the emulator frontend and collection manager for KDE. more>>
Kamefu is the collection manager and emulator frontend for KDE. The direct inspiration for this application is the audio player amaroK. It supports emulators for systems like MAME, NES, SNES, Nintendo 64, Game Boy Advance, Master System, Megadrive, PC Engine and more.
Planned features are:
Configuration for each emulator is handled by modules created with a script language like Python, Perl and Kommander. The collection manager can check if your games are valid via an XML database. New emulator configuration modules and databases can be downloaded with KHotNewStuff.
Supported systems(as 0.1):
- NES (Nintendo Entertainment System)
- SNES (Super Nintendo Entertainment System)
- GB/GBC (Game Boy/Game Boy Color)
- GBA (Game Boy Advance)
- MAME (Multiple Arcade Machine Emulator)
<<lessPlanned features are:
Configuration for each emulator is handled by modules created with a script language like Python, Perl and Kommander. The collection manager can check if your games are valid via an XML database. New emulator configuration modules and databases can be downloaded with KHotNewStuff.
Supported systems(as 0.1):
- NES (Nintendo Entertainment System)
- SNES (Super Nintendo Entertainment System)
- GB/GBC (Game Boy/Game Boy Color)
- GBA (Game Boy Advance)
- MAME (Multiple Arcade Machine Emulator)
Download (0.72MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1269 downloads
FCE Ultra 0.98.15
FCE Ultra is a NES emulator. more>>
FCE Ultra is a NES (Nintendo Entertainment System) and Famicom (Family Computer) emulator for a variety of different platforms, based on Beros FCE. Game compatibility is very high, provided you provide non-corrupt ROM/disk images.
It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
<<lessIt has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
Download (0.52MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1235 downloads
Crack Atack! 1.1.15
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack. more>>
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack.
You can swap only two bricks. Put at least 3 together to explode them.
<<lessYou can swap only two bricks. Put at least 3 together to explode them.
Download (0.58MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1205 downloads
BoboBot preview3
BoboBot project is a one-player side-view game. more>>
BoboBot project is a one-player side-view game in the style of Capcoms excellent "MegaMan" series of Nintendo, PlayStation and PC games.
As "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
<<lessAs "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
Download (1.3MB)
Added: 2006-11-17 License: Freeware Price:
1071 downloads
Gamefu 0.2 Beta 1
Gamefu is a (old-school)game collection manager and emulator frontend. more>>
Gamefu project was previously know as Kamefu. Please update your SVN checkout. No release with the new name yet.
Gamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
<<lessGamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
Download (0.74MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1070 downloads
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