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Grid Wars 2 20060309

Grid Wars 2 20060309


Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.

Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.

Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.

The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
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Added: 2006-09-26 License: Freeware Price:
4094 downloads
Ultratron 1.5

Ultratron 1.5


Ultratron is an arcade game where you have to destroy the four evil robots of the Apocalypse! more>>
Ultratron is an arcade game where you have to destroy the four evil robots of the Apocalypse!
The last human has been slain by evil killer robots. You are the one remaining humanoid battle droid. Your mission is to avenge the human race, and destroy the four bots of the Apocalypse - Ieiunitas, Bellum, Lues and Letum!
Power up your droid with ever more powerful weaponry as you blast your way through the levels, avoiding Chasers, Turrets, Spawners, Minelayers, bombs, and bullets!
Main features:
- 70+ different robots to destroy
- 40+ levels of frantic shooter action
- 4 giant boss robots
- 10 powerups
- Bonus stages
- Online hiscore table
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Added: 2006-03-16 License: Freeware Price:
1604 downloads
Gnome Attacks 0.3

Gnome Attacks 0.3


Gnome Attacks is a bomb them down to the ground with one finger game. more>>
Bomb them down to the ground with one finger
Gnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
- To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
- Keys: press any key to drop a bomb. Thats it.
- Objective: bomb all the buildings down to the ground. Thats it.
Enhancements:
- linc
Enhancements:
- A new level set using real photos of London was created.
- The capability to control the heights of buildings was introduced.
- The user can now create n
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Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1556 downloads
Gem Drop X 0.9

Gem Drop X 0.9


Gem Drop X is a fast-paced puzzle game where its your job to clear the screen of gems before they squash you! more>>
Gem Drop X is a fast-paced puzzle game where its your job to clear the screen of gems before they squash you! (Youre at the bottom, theyre at the top, and they keep coming!)
Gem Drop X was directly ported from the original GemDrop for the Atari 8-bit, which was based on "Magical Drop III" by SNK.
You grab gems (up to 10) of the same color and use them to knock more gems off the screen. Match 3 or more of the same color in a column and >BAM!< they explode! Any adjacent gems of the same color also explode, causing a chain reaction that might cover the entire screen!
The more gems that disappear with one shot, the higher the score you get!
Main features:
- Special objects, which help (or hinder) you on the way. Activate them by including them in a match:
Bombs - stop the chain reaction and destory any gems on either side and above and blow it.
Wildcards - cause more chain reactions with adjacent pieces.
Stopwatches - freezes the gems so no more appear from the top for a few seconds, giving you precious time with which to clear more of the screen!
- Progressive levels. More gems when you start, and less time before new ones appear.
- Expert levels. Levels 15 to 20 have twice as many different colored gems as levels 1 to 14, making it even more difficult to get matches!
- Play with keyboard, joystick, or mouse.
- Beautiful graphics, most 3D rendered
- Stereo music and sound effects.
- Includes source code for both Gem Drop X (in C, using libSDL), as well as the original "Gem Drop" code (in Action!, for the Atari 8bit)!
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Download (0.86MB)
Added: 2005-08-17 License: Freeware Price:
1532 downloads
Plonx 0.03

Plonx 0.03


Plonx is a simple puzzle game for Linux console. more>>
Plonx is a simple puzzle game for Linux console.

Plonx is a small puzzle game, where youll have to avoid bombs and collect points.
You control the white @-sign.

The red asterisks are bombs. Youll have to collect the green numbers, while avoiding the bombs, the upper and lower edges of the map, and the blue trail you leave behind.

The left and right edges of the map wrap around. Youll move 1-6 spaces forward, depending on what number you first pick up on that move.

During game, you can press ? to get help, use the number-keys to move, or press q to quit.

Plonx also accepts some commandline parameters:

--wid X Sets the map width to X. Default is 20.
--hei Y Sets the map height to Y. Default is 20.
--level N Sets the number of bombs on the level to N. Default is 10.
--seed N Sets the random number seed used to generate the map.
--delay N Sets the delay for moving on the map. Default is 50000.

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Download (0.003MB)
Added: 2005-11-22 License: GPL (GNU General Public License) Price:
1431 downloads
Slime Bomber 0.0.2

Slime Bomber 0.0.2


Slime Bomber is a fun little game where you drop slime bombs on buildings. more>>
Slime Bomber is a fun little game where you drop slime bombs on buildings.

Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.

Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.

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Download (5.3MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1419 downloads
Snoopy vs. the Red Baron 1.0

Snoopy vs. the Red Baron 1.0


Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
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Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
Bomba, Bechere! 1.0.1

Bomba, Bechere! 1.0.1


Bomba, Bechere! is a 3rd person shooter. more>>
Bomba, Bechere! is a 3rd person shooter. Kill terrorists, defuse bombs,save hostages.Save Becherovka!

Terrorists has infiltrated the Becherovka factory. You have stop them! Terrorists are armed with 12g shotguns or UZI submashine guns. You have these weapons too and 9mm pistol.

Game is controled by keyoboard+mouse. Single player game only. (we work on multiplayer game).

Creators:

Programming: Ladislav "BigBoss" Dobrovsky
Level design: Daniel "Dan S." Sercel
Graphics: BigBoss and Dan S.
Linux port: Ondra "pyromanOV" Voves

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Added: 2006-01-27 License: Freeware Price:
1367 downloads
Hot Potato Online 1.2.0

Hot Potato Online 1.2.0


Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. more>>
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
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Download (15.1MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1356 downloads
Mad Bomber 0.2.5

Mad Bomber 0.2.5


Mad Bomber project is a SDL-based clone of Activisions 2600 game. more>>
Mad Bomber project is a SDL-based clone of Activisions 2600 game.
Mad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
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Download (2.6MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1338 downloads
Kobo Deluxe 0.4pre10

Kobo Deluxe 0.4pre10


Kobo Deluxe is a port of XKobo to SDL, with considerable enhancements. more>>
Kobo Deluxe is a port of XKobo to SDL, with considerable enhancements.
Kobo Deluxe is a port of XKobo to SDL. XKobo itself is a descendant of Namcos old Bosconian, which can be seen as part of the Galaxian/Galaga family of space shooters.
In both XKobo and Kobo Deluxe, you fly a ship around in 2D space, destroying other ships, dodging bullets, and destroying massive space platforms by shooting their cores.
There are literally hundreds of levels, and each level is different every time you play--the platforms are randomly generated. Kobo Deluxe adds sound, better graphics, and much more to the original game.
Main features:
- Fast paced retro arcade style game play
- Smooth, high speed 8-way scrolling
- Very simple controls - the game is about speed and strategy
- 17 different enemies; fighters, kamikaze attackers, proxy bombs and more
- 50 maps, each with its own feel and strategies to figure out
- Maps are built as you enter them - each game is unique!
- Beat the 50 maps - and get a new wave of even more aggressive enemies
- Music and sound effects with real time reverberation
- Structured audio technology - hi-fi sound in a tiny download
- OpenGL support for extremely fast and smooth animation
- High resolution support up to 2048x1536 - five types of scaling
- Supports any display color depth - dithering for 15 and 16 bpp
- Supports control by keyboard, mouse or joystick
- Runs on pretty much any hardware and operating system
- All code and data is Free! Source code available. (GPL or LGPL)
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Download (0.78MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
1334 downloads
Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Paratim 0.1.2

Paratim 0.1.2


Paratim is the abbreviation of Paratrooper improved. more>>
Paratim is the abbreviation of Paratrooper improved.

Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.

The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.

In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.

After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.

The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up

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Download (0.29MB)
Added: 2006-05-16 License: GPL (GNU General Public License) Price:
1257 downloads
XPilot 4.5.4

XPilot 4.5.4


XPilot is a multi-player 2D client/server space game. more>>
XPilot project is a multi-player 2D client/server space game.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
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Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1191 downloads
Bomb 1.26

Bomb 1.26


Bomb is a visual-musical instrument. more>>
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
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Download (2.8MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
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