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Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
QCad 2.0.5.0
QCad is an application for computer aided drafting in two dimensions. more>>
QCad is an application for computer aided drafting in two dimensions. With QCad you can create technical drawings such as plans for buildings, interiors or mechanical parts. QCad works under Linux, Unix Systems, Mac OS X and Windows. The source code of QCad is released under the GPL (Open Source).
QCad was designed with modularity, extensibility and portability in mind. But what people notice most often about QCad is its intuitive user interface. QCad is a simple 2D CAD system for everyone. You dont need any CAD experience to get started with QCad immediately.
Main features:
- Various modes for creating lines, arcs, circles, ellipses, parallels, angle bisectors, ...
- DXF Format (DXF 2004, R12)
- Texts in many different CAD fonts
- Dimensioning of distances, angles, diameters, tolerances, ...
- Hatches and solid fills
- Splines
- Full support of Layers and Blocks (Inserts)
- Powerful selection and modification tools (move, rotate, mirror, trim, stretch, ...)
- Snapping to objects (endpoints, centers, intersections, ...)
- Console for co-ordinate positioning and launching commands
- Multiple undo / redo levels
- Support for various units including metric, imperial, degrees, grad, rad, ...
- Import and Export of Bitmaps (JPEG, PNG, ...)
- Creation of PS files which can be easily converted to PDF
- Translations of the user interface: Czech, Danish, Dutch, English, Estonian, French, German, Greek, Hungarian, Italian, Polish, Russian, Slovak, Spanish, Turkish
- Scripting interface
Enhancements:
- This update features improved DXF compatibility, improved support for ellipses, and some fixes for OS X.
<<lessQCad was designed with modularity, extensibility and portability in mind. But what people notice most often about QCad is its intuitive user interface. QCad is a simple 2D CAD system for everyone. You dont need any CAD experience to get started with QCad immediately.
Main features:
- Various modes for creating lines, arcs, circles, ellipses, parallels, angle bisectors, ...
- DXF Format (DXF 2004, R12)
- Texts in many different CAD fonts
- Dimensioning of distances, angles, diameters, tolerances, ...
- Hatches and solid fills
- Splines
- Full support of Layers and Blocks (Inserts)
- Powerful selection and modification tools (move, rotate, mirror, trim, stretch, ...)
- Snapping to objects (endpoints, centers, intersections, ...)
- Console for co-ordinate positioning and launching commands
- Multiple undo / redo levels
- Support for various units including metric, imperial, degrees, grad, rad, ...
- Import and Export of Bitmaps (JPEG, PNG, ...)
- Creation of PS files which can be easily converted to PDF
- Translations of the user interface: Czech, Danish, Dutch, English, Estonian, French, German, Greek, Hungarian, Italian, Polish, Russian, Slovak, Spanish, Turkish
- Scripting interface
Enhancements:
- This update features improved DXF compatibility, improved support for ellipses, and some fixes for OS X.
Download (4.3MB)
Added: 2005-11-23 License: GPL (GNU General Public License) Price:
3000 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Civil 0.83
Civil is a cross-platform, turn-based, networked strategy game, developed using Python, Pygame and SDL. more>>
Civil is a cross-platform, turn-based, networked strategy game, developed using Python, Pygame and SDL. Civil allows players to take part in scenarios set in historical battle theatres. To date, the U.S. Civil war has been the primary focus.
<<less Download (15MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1536 downloads
Project: Starfighter 1.1
Project: Starfighter is a 2D mission-based shoot-em-up game. more>>
After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement.
Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
<<lessUsing far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
Download (2.3MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1508 downloads
Fid Core Library 0.2
Fid Core Library is the core library for the Frigand Imperial Desktop. more>>
Fid Core Library is the core library for the Frigand Imperial Desktop, a genuine Unix desktop environment based around multiprocessing, text-stream IPC, and the "everything is a file" concept.
It supports Emacs-like extensibility, customizability, and built-in multi-buffer support.
Enhancements:
- This release adds testing support for the axioms over buffer implementations and user interfaces, a better implementation of interactive, and a new cursor movement mechanism that allows the user interface to manage point itself (and, hence, keep it always on a widget).
<<lessIt supports Emacs-like extensibility, customizability, and built-in multi-buffer support.
Enhancements:
- This release adds testing support for the axioms over buffer implementations and user interfaces, a better implementation of interactive, and a new cursor movement mechanism that allows the user interface to manage point itself (and, hence, keep it always on a widget).
Download (0.070MB)
Added: 2005-10-27 License: Other/Proprietary License Price:
1458 downloads
fid-listbuffer 0.1.3
fid-listbuffer is a buffer implementation for the Frigand Imperial Desktop. more>>
fid-listbuffer is a buffer implementation for the Frigand Imperial Desktop. Fid buffers are typically mutable monoids over particular unit types; the exact unit type and the equations satisfied by the monoid determine the particular buffer type.
This package defines a parametric buffer type for the simple case of a free monoid over a unit type that is to be exposed to the programmer, where replaceableRegion additionally is equivalent to ( r d -> return True).
Enhancements:
- This release maintains compatibility with fid-core 0.2.
<<lessThis package defines a parametric buffer type for the simple case of a free monoid over a unit type that is to be exposed to the programmer, where replaceableRegion additionally is equivalent to ( r d -> return True).
Enhancements:
- This release maintains compatibility with fid-core 0.2.
Download (0.031MB)
Added: 2005-10-27 License: Other/Proprietary License Price:
1458 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
Dwarf HTTP Server 1.3.1
Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1. more>>
Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1 implementation.
Dwarf HTTP Server can be used either standalone or embed in a larger hosting application, free of charge for the binary redistribution
Since the server is based on the Dwarf framework, it shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- multi-threaded design
- dynamically adjusted number of active threads
- Java Servlet API 2.2 implementation
- Java Server Pages 1.1 (by Apache Tomcat/Jasper)
- HTTP/1.1 and CGI/1.1 implementation
- WebDAV Class 1 implementation
- built-in SSL/TLS support
- IP-based and name-based virtual hosts
- customizable authentication and authorization
- standard and custom HTTP log formats
- extensible session management
- Basic and Form-based HTTP authentication
- automatic deploying of WAR archives
- runtime server configuration
- full documentation with guides and tutorials
- web application examples with source code
<<lessDwarf HTTP Server can be used either standalone or embed in a larger hosting application, free of charge for the binary redistribution
Since the server is based on the Dwarf framework, it shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- multi-threaded design
- dynamically adjusted number of active threads
- Java Servlet API 2.2 implementation
- Java Server Pages 1.1 (by Apache Tomcat/Jasper)
- HTTP/1.1 and CGI/1.1 implementation
- WebDAV Class 1 implementation
- built-in SSL/TLS support
- IP-based and name-based virtual hosts
- customizable authentication and authorization
- standard and custom HTTP log formats
- extensible session management
- Basic and Form-based HTTP authentication
- automatic deploying of WAR archives
- runtime server configuration
- full documentation with guides and tutorials
- web application examples with source code
Download (0.91MB)
Added: 2005-12-08 License: Freely Distributable Price:
1415 downloads
Intelligent Wardialer 0.07
Intelligent Wardialer is a war dialer used for auditing your PSTN (phone) network. more>>
Intelligent Wardialer is a "war dialer" used for auditing your PSTN (phone) network. Its features include random/sequential dialing, Voice over IP using the IAX2 (Intra-Asterisk eXchange) protocol, ASCII flat file and MySQL logging, a curses-based front end, key stroke marking, multiple modem support, several methods of "tone detection", save/load state, banner detections (to determine remote system types) and blacklist support.
Main features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
<<lessMain features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
Download (1.6MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1399 downloads
Tagneto 0.4.0
Tagneto is a web developer tool and JavaScript libraries to aid MVC development of XML user interfaces. more>>
Tagneto is a web developer tool and JavaScript libraries to aid MVC development of XML user interfaces, with HTML web applications (DHTML, AJAX, RIA, Web 2.0, etc...) being the primary target. It is available under the GNU Lesser General Public License (LGPL).
Tagneto includes a "View Assembly" web developer tool written in Java (1.4+ supported). Tagneto doesnt require Java to run on a web server or to be installed on the end users computer.
The Java tool is an HTML/XML parser that allows the web developer to assemble the HTML/XML source into the final set of pages that will be used as the web application. The source does not have to be valid HTML or XML, but the tags that Tagneto handles do have to be well-formed, as defined by one of the supported syntaxes.
Similar technologies to Tagneto would be Java Server Pages (JSP), Active Server Pages (ASP) or PHP. Read the Why document to understand the motivation for Tagneto and how it is different.
Tagneto also comes with some JavaScript (JS) libraries that aid building the Controller in JavaScript ("JavaScript" is used on this web site, even though ECMAScript is the proper name). The helper JS libraries are not required to use the View assembly part of the tool.
Tagneto was designed to support internationalization (I18N) and localization (L10N), both in the output pages and in the syntax and wording of the actual Tagneto tags. However, the I18N and L10N support has the least amount of testing, so you may find issues. We are eager to find and fix these issues though.
Enhancements:
- Significant changes to the Dynamic Script Request (DSR) API. Decided to go with a reserved global callback handler, onscriptload, to simplify things. Other browser events and the XMLHttpRequest object were used to guide the format and names of the methods and parameters. The result is a much simpler API. A sample usage of the API for RSS and ATOM feeds is described.
- The Tagneto distribution includes a server/dsr directory. This directory contains a DSR jar that helps servers implement the DSR API for use in web applications that use Java Servlets. A sample WAR file that uses the jar is also included. The JAR and WAR file should run with JRE 1.4+.
- The Dsr.js file has been updated to the new API.
- The Tagneto distribution includes the JavaScript libraries in a js directory at the top of the distribution.
- Tagnetos home page has been updated to use the new DSR js and jar libraries for the "Recent Blog Entries" section.
<<lessTagneto includes a "View Assembly" web developer tool written in Java (1.4+ supported). Tagneto doesnt require Java to run on a web server or to be installed on the end users computer.
The Java tool is an HTML/XML parser that allows the web developer to assemble the HTML/XML source into the final set of pages that will be used as the web application. The source does not have to be valid HTML or XML, but the tags that Tagneto handles do have to be well-formed, as defined by one of the supported syntaxes.
Similar technologies to Tagneto would be Java Server Pages (JSP), Active Server Pages (ASP) or PHP. Read the Why document to understand the motivation for Tagneto and how it is different.
Tagneto also comes with some JavaScript (JS) libraries that aid building the Controller in JavaScript ("JavaScript" is used on this web site, even though ECMAScript is the proper name). The helper JS libraries are not required to use the View assembly part of the tool.
Tagneto was designed to support internationalization (I18N) and localization (L10N), both in the output pages and in the syntax and wording of the actual Tagneto tags. However, the I18N and L10N support has the least amount of testing, so you may find issues. We are eager to find and fix these issues though.
Enhancements:
- Significant changes to the Dynamic Script Request (DSR) API. Decided to go with a reserved global callback handler, onscriptload, to simplify things. Other browser events and the XMLHttpRequest object were used to guide the format and names of the methods and parameters. The result is a much simpler API. A sample usage of the API for RSS and ATOM feeds is described.
- The Tagneto distribution includes a server/dsr directory. This directory contains a DSR jar that helps servers implement the DSR API for use in web applications that use Java Servlets. A sample WAR file that uses the jar is also included. The JAR and WAR file should run with JRE 1.4+.
- The Dsr.js file has been updated to the new API.
- The Tagneto distribution includes the JavaScript libraries in a js directory at the top of the distribution.
- Tagnetos home page has been updated to use the new DSR js and jar libraries for the "Recent Blog Entries" section.
Download (4.6MB)
Added: 2006-01-16 License: LGPL (GNU Lesser General Public License) Price:
1376 downloads
Metal Mech 0.2.6
Metal Mech is a Web-based mass multiplayer game of battle between robots and space exploration. more>>
Metal Mech is a fully web-based mass multiplayer game of battle between robots and space exploration. Metal Mech is a game of strategy, economic, role-playing and combat.
Each player can handle own war robot and battle against other players to be the Emperor of the Universe. Players war against each other for resources, energy, money, buildings and other.
In the game players can build fabrics, mines, buildings and product robots, weapons, devices & etc. Also players can trade with each other.
Project will be fully written in PHP and XML(XSLT).
<<lessEach player can handle own war robot and battle against other players to be the Emperor of the Universe. Players war against each other for resources, energy, money, buildings and other.
In the game players can build fabrics, mines, buildings and product robots, weapons, devices & etc. Also players can trade with each other.
Project will be fully written in PHP and XML(XSLT).
Download (0.055MB)
Added: 2006-02-17 License: GPL (GNU General Public License) Price:
1345 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Program D 4.6
Program D is the most widely used free AIML bot platform in the world. more>>
Program D is the most widely used free ("open source") AIML bot platform in the world. Program D project is the most feature-complete, best-tested implementation of the current AIML specification.
It supports unlimited multiple bots in a single server instance, and has an open-ended architecture for interacting via any interface imaginable. The standard release provides a J2EE web application implementation that can be deployed as a .war file. Drop-in listeners are available for IRC, ICQ/AIM, and Yahoo.
It includes an automated testing framework for testing knowledge bases, and is packaged with an AIML Test Suite that verifies that the program itself complies to the AIML specification.
Program D is known to work with many different languages / character sets.
Its component-oriented architecture allows it to be integrated into any application framework desirable. It is implemented in Java, and uses many features of the latest JDK to provide optimum code reliability. It is actively maintained and supported.
Enhancements:
- This is a highly-recommended release which introduces some interesting performance improvements, fixes a number of important bugs, and brings some major architectural improvements.
- Most notably, Program D can now be deployed as a .war file to a Web application server, and can interact with a Web client using "AJAX" technologies.
- This final release follows three release candidates which ironed out a few minor issues.
<<lessIt supports unlimited multiple bots in a single server instance, and has an open-ended architecture for interacting via any interface imaginable. The standard release provides a J2EE web application implementation that can be deployed as a .war file. Drop-in listeners are available for IRC, ICQ/AIM, and Yahoo.
It includes an automated testing framework for testing knowledge bases, and is packaged with an AIML Test Suite that verifies that the program itself complies to the AIML specification.
Program D is known to work with many different languages / character sets.
Its component-oriented architecture allows it to be integrated into any application framework desirable. It is implemented in Java, and uses many features of the latest JDK to provide optimum code reliability. It is actively maintained and supported.
Enhancements:
- This is a highly-recommended release which introduces some interesting performance improvements, fixes a number of important bugs, and brings some major architectural improvements.
- Most notably, Program D can now be deployed as a .war file to a Web application server, and can interact with a Web client using "AJAX" technologies.
- This final release follows three release candidates which ironed out a few minor issues.
Download (1.9MB)
Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1331 downloads
Claros Downloader 1.0
Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. more>>
Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. You can download files to your desktop, corporate server, wherever you are. You simply point your browser to Claros Downloader, login, add new urls. It forks a new thread downloading the remote file to the server running the web application. Thats it.
Installation:
For Tomcat Users:
Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder
Start Tomcat
For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.
All configuration is done in WEB-INF/resources directory. Open config.properties with your favorite editor, and follow the instructions.
Please Note: There is a Java class called AddUser.class in WEB-INF/classes/org/claros/downloader/admin directory. Run this class from console to add a new user to the system.
<<lessInstallation:
For Tomcat Users:
Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder
Start Tomcat
For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.
All configuration is done in WEB-INF/resources directory. Open config.properties with your favorite editor, and follow the instructions.
Please Note: There is a Java class called AddUser.class in WEB-INF/classes/org/claros/downloader/admin directory. Run this class from console to add a new user to the system.
Download (2.1MB)
Added: 2006-03-20 License: GPL (GNU General Public License) Price:
1316 downloads
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