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FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Phaos 0.9.4
Phaos is a browser-based MMORPG. more>>
Phaos application is a browser-based MMORPG. Current features include character creation, the ability to purchase/sell/drop potions, weapons and armor, traveling, inter-player chat, the ability to fight in the arena, explorable dungeons, an admin system, the ability to trade with other players, and the ability to fight other players. Future releases will include a storyline and quests.
Enhancements:
- This release makes Phaos frameless, which should improve the appearance and make new modifications easier.
<<lessEnhancements:
- This release makes Phaos frameless, which should improve the appearance and make new modifications easier.
Download (3.2MB)
Added: 2005-08-29 License: Free for non-commercial use Price:
1521 downloads
Sacred 2.2
SACRED is an enhanced version of the ROM 2.4b6 codebase. more>>
SACRED is an enhanced version of the ROM 2.4b6 codebase. Sacred enhancements include new player skills, spells, classes, and races.
Also included are arenas, OLC, Mud Compression Protocol, a Clan system, new flags, questing, color, automatic auctions, enhanced immortal utilities, spellchecking, hints, and many more features.
To play the the Mageslair you will need a good client. You are able to play it with simple stuff like the standard windows client or the java applet, but this will not show so good results, as playing with a special mud client.
There are a lot of good mud clients to find one just run a search on google, or check our download section for a link to a good client. You should also make sure that you get compression.
When having downloaded and installed a mud client, click on connect to server and simply enter as address www.mageslair.net and as port 7060. Then your set.
Enhancements:
- The 2500 item limit has been removed.
- Exits no longer show closed doors.
- There is now a README file update for proper installation.
<<lessAlso included are arenas, OLC, Mud Compression Protocol, a Clan system, new flags, questing, color, automatic auctions, enhanced immortal utilities, spellchecking, hints, and many more features.
To play the the Mageslair you will need a good client. You are able to play it with simple stuff like the standard windows client or the java applet, but this will not show so good results, as playing with a special mud client.
There are a lot of good mud clients to find one just run a search on google, or check our download section for a link to a good client. You should also make sure that you get compression.
When having downloaded and installed a mud client, click on connect to server and simply enter as address www.mageslair.net and as port 7060. Then your set.
Enhancements:
- The 2500 item limit has been removed.
- Exits no longer show closed doors.
- There is now a README file update for proper installation.
Download (1.1MB)
Added: 2006-11-29 License: Other/Proprietary License with Source Price:
1494 downloads
Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
G.u.e.s.s.o 0.3
G.u.e.s.s.o is a simple guess-the-number game. more>>
G.u.e.s.s.o is a simple guess-the-number game.
I was playing this game since years , and I liked its simplicity, it was on my electronic translater (Atlas) device, but I couldnt find any PC version of it, so I decided to code it.
And it is also a project to help me learn programming with Qt.
If you like it please just drop me an email saying so.
Installation:
First you need to compile guesso, you must have qt3-devel 3.3 or later in order to compile it, open the console and type the following commands:
./make-guesso
if everything went successfuly , you can run it with the following command:
./src/guesso
and finaly if you want to install it just copy it to any folder in your $PATH variable like /use/bin :
su
cp ./src/guesso /usr/bin/guesso
Enhancements:
- made Guesso translatable (as requested :)
- added arabic translation
- added better install/uninstall scripts
- code clean up
- other minor changes
<<lessI was playing this game since years , and I liked its simplicity, it was on my electronic translater (Atlas) device, but I couldnt find any PC version of it, so I decided to code it.
And it is also a project to help me learn programming with Qt.
If you like it please just drop me an email saying so.
Installation:
First you need to compile guesso, you must have qt3-devel 3.3 or later in order to compile it, open the console and type the following commands:
./make-guesso
if everything went successfuly , you can run it with the following command:
./src/guesso
and finaly if you want to install it just copy it to any folder in your $PATH variable like /use/bin :
su
cp ./src/guesso /usr/bin/guesso
Enhancements:
- made Guesso translatable (as requested :)
- added arabic translation
- added better install/uninstall scripts
- code clean up
- other minor changes
Download (0.027MB)
Added: 2005-11-02 License: GPL (GNU General Public License) Price:
1454 downloads
phpMMORPG 0.2.1
phpMMORPG is a Web interface that can be used to create an MMORPG. more>>
phpMMORPG is a Web interface that can be used to create an MMORPG with a back-end which permits users of the interface to create their own games.
phpMMORPG project features real-time chat, a map editor, a template system, a quest box, PVP, PVE, a loot system, and other functions. Except for the use of "marquee", it uses 100% XHTML 1.0.
Enhancements:
- A bug that prevented the script from working on the Apache HTTP server when "Short Tags" was turned off was corrected.
- The way of making the character was modified by adding four races, sex, and new characteristics.
- A first sketch was created of the install script that creates the MAP files automatically.
<<lessphpMMORPG project features real-time chat, a map editor, a template system, a quest box, PVP, PVE, a loot system, and other functions. Except for the use of "marquee", it uses 100% XHTML 1.0.
Enhancements:
- A bug that prevented the script from working on the Apache HTTP server when "Short Tags" was turned off was corrected.
- The way of making the character was modified by adding four races, sex, and new characteristics.
- A first sketch was created of the install script that creates the MAP files automatically.
Download (4.0MB)
Added: 2005-12-14 License: GPL (GNU General Public License) Price:
1414 downloads
Daimonin 0.9.7
Daimonin is a isometric real-time massive multiplayer Online RPG game. more>>
Daimonin is a FREE isometric real-time massive multiplayer Online RPG. 2d/3d graphics, 3d sound effects, digital ambient music.
Fast expanding world and community. Thousands of items, spells, monsters, quests... Group playing, guilds and clans. Monster AI and factions. The game play allows great object interaction.
You can open every chest or shelf you found somewhere in the game. Torches on the wall can be turned on or off. Items have detailed and complex description.
Enhancements:
- group playing
- instance maps
- new talk interface
- complex quest system
- several times bigger game world
- about 40-50 news monsters
- more and better animations
- many hundred new objects
- new map editor
- map wizard system
- VOL/GM volunteer system
- new spells
- DPS/THAC system
- and much more including many technical changes
<<lessFast expanding world and community. Thousands of items, spells, monsters, quests... Group playing, guilds and clans. Monster AI and factions. The game play allows great object interaction.
You can open every chest or shelf you found somewhere in the game. Torches on the wall can be turned on or off. Items have detailed and complex description.
Enhancements:
- group playing
- instance maps
- new talk interface
- complex quest system
- several times bigger game world
- about 40-50 news monsters
- more and better animations
- many hundred new objects
- new map editor
- map wizard system
- VOL/GM volunteer system
- new spells
- DPS/THAC system
- and much more including many technical changes
Download (24MB)
Added: 2007-05-25 License: Freeware Price:
1336 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
VAS Apps 0.7.2q1
VAS Apps consists of TELNET, FTP, RSH/RCP clients and servers packaged for VAS-enabled platforms. more>>
VAS Apps consists of FTP, RSH/RCP, TELNET clients and servers packaged for VAS-enabled platforms. These tools give users the benefits of single sign-on for the more traditional remote access tools.
Clients: telnet, ftp, rsh, rcp
Servers: telnetd, ftpd, rshd
This software is derived from the apps component of Heimdal Kerberos.
This release should be considered as a beta.
<<lessClients: telnet, ftp, rsh, rcp
Servers: telnetd, ftpd, rshd
This software is derived from the apps component of Heimdal Kerberos.
This release should be considered as a beta.
Download (0.15MB)
Added: 2006-04-20 License: BSD License Price:
1283 downloads
Formido 1.0.1
Formido is one of those games, where you are loaded with some guns and you go shooting different things. more>>
Formido is one of those games, where you are loaded with some guns and you go shooting different things. Things in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible.
Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.
Formido project is free software released under the terms of the GNU General Public License (GPL). Read the included documentation for details.
If you get a super high score, send me some proof (a screenshot will do) and Ill include you to the Hall of Fame.
Enhancements:
- Highscores and configuration are now saved in ~/.formido.
- A memory leak was corrected.
<<lessEventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.
Formido project is free software released under the terms of the GNU General Public License (GPL). Read the included documentation for details.
If you get a super high score, send me some proof (a screenshot will do) and Ill include you to the Hall of Fame.
Enhancements:
- Highscores and configuration are now saved in ~/.formido.
- A memory leak was corrected.
Download (3.0MB)
Added: 2006-05-29 License: GPL (GNU General Public License) Price:
1243 downloads
Avanor, the Land of Mystery 0.5.8
Avanor is rapidly-growing Rogue-like game with an easy ADOM-like user interface. more>>
Avanor, the Land of Mystery is rapidly-growing Rogue-like game with an easy ADOM-like user interface. It has countryside and subterranean areas to explore, a quest system, and some original features.
Moving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
<<lessMoving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
Download (MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1243 downloads
Thunderbird send as attachment(s) service menu 1.0
Thunderbird send as attachment(s) service menu permits you to send selected file(s) as attachment(s) with thunderbird. more>>
Thunderbird send as attachment(s) service menu permits you to send selected file(s) as attachment(s) with thunderbird.
Untar it and create a link in ~/.kde/share/apps/konqueror/servicemenu to the file email.desktop.
<<lessUntar it and create a link in ~/.kde/share/apps/konqueror/servicemenu to the file email.desktop.
Download (0.010MB)
Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1193 downloads
Chart::Graph::Xrt2d 3.2
Chart::Graph::Xrt2d is a Perl module for creating graph charts. more>>
Chart::Graph::Xrt2d is a Perl module for creating graph charts.
SYNOPSIS
#Include module
use Chart::Graph::Xrt2d qw(xrt2d);
# Function call
xrt2d(%options,
[%data_options1, @data_set1],
[%data_options2, @data_set2],
.
.
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt2d(). The Perl function xrt2d() provides access to the two dimensional graphing capabilities of XRT from Perl. To access the three dimensional graphing using XRT, use xrt3d() also supplied in the Chart::Graph package.
<<lessSYNOPSIS
#Include module
use Chart::Graph::Xrt2d qw(xrt2d);
# Function call
xrt2d(%options,
[%data_options1, @data_set1],
[%data_options2, @data_set2],
.
.
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt2d(). The Perl function xrt2d() provides access to the two dimensional graphing capabilities of XRT from Perl. To access the three dimensional graphing using XRT, use xrt3d() also supplied in the Chart::Graph package.
Download (0.24MB)
Added: 2006-08-01 License: Perl Artistic License Price:
1179 downloads
Yasminas Quest 2005-11-17
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure. more>>
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
<<lessYasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Download (2.4MB)
Added: 2006-08-18 License: MPL (Mozilla Public License) Price:
1169 downloads
Media-S 1.0 Beta 2
Media-S is an open-source development project that aims to create an open Digital Rights interface. more>>
Media-S project is an open-source development project that aims to create an open Digital Rights interface for the creation, playback, and management of multimedia files.
Because of its open nature, Ogg Vorbis will be the first format to be protected by this initiative.
<<lessBecause of its open nature, Ogg Vorbis will be the first format to be protected by this initiative.
Download (0.10MB)
Added: 2006-08-22 License: GPL (GNU General Public License) Price:
1160 downloads
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