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Tremulous 1.1.0

Tremulous 1.1.0


Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. more>>
Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS.
These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
Main features:
- New flexible particle system for Q3 - can create smoke, water, fire easily in Q3 maps.
- 16 buildable structures with in-game functions.
- Play as several alien classes with unique abilities.
- Customize your setup as a human and buy new weapons, armour and items.
- Scale the walls and ceilings as an alien waiting for an unsuspecting human.
- Realistic physics and motion - no bunny hopping or quick back peddling.
- Flexible map system - animated mapobjects, triggering, light flares, etc.
- Large weapons system - dont like the weapon you have? Sell it and buy a different one, dozens of options.
Enhancements:
- New stand alone version -- Q3 no longer required
- New trail rendering system
- New tutorial system
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Download (101MB)
Added: 2006-04-01 License: Open Software License Price:
3156 downloads
glTron 0.70

glTron 0.70


glTron project is a tron-like game with a 3D view. more>>
glTron project is a tron-like game with a 3D view.

glTron is a tron-like lightcycle game with a nice 3D perspective. 3D acceleration is recommended.

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Download (3.9MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
2473 downloads
DOOM 3 1.3.1.1304 Patch

DOOM 3 1.3.1.1304 Patch


DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
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Download (20.2MB)
Added: 2007-02-04 License: Freeware Price:
1642 downloads
The Snake Game 1.0

The Snake Game 1.0


The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.

Installation:

download
chmod +x snake(gl).rb
run it.

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Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
KBall Final 2004

KBall Final 2004


KBall is a game of skill and reflexes, non violent, suitable for all ages. more>>
KBall is a game of skill and reflexes, non violent, suitable for all ages.
The idea is to move a ball around the map, without falling, without running out of time, and getting the prizes, in order to reach the exit.
The map has different traps, such as slides, pushers, jumps, falls, walls, etc.
Maps are viewed from top view, and the walls and players ball are real-time rendered in beautiful 3D.
Main features:
- Is 100% non-violent FUN - Suitable for ALL ages.
- Also, a easy to use, full map editor included! You can do your OWN maps!!!
- Available with cross-platform support for DOS, Windows, Unix, Linux, BeOS, QNX and MacOS systems.
- Source code also available (under open source license)
- Made in C++, using Allegro game library and other open source tools.
Enhancements:
- New speech sounds for game over and won screen.
- Fixed some engine bugs.
- New levels.
- Removed the "demo" message.
- Entering final stage of release.
- F11 key toggles show or not fps.
- New Windows installer.
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Download (0.067MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1539 downloads
The Hunted Chronicle 2

The Hunted Chronicle 2


The Hunted is a single player FPS game based off of the Darkplaces engine. more>>
The Hunted is a single player FPS game based off of the Darkplaces engine. It is completely standalone, meaning that you do not need any prior files to run it, and it comes in a series called chronicles.
These chronicles are used for having a continuously flowing story and a difference in weaponry and in other things found in-game.
Each chronicle tells the story of a lone survivor escaping the city that has been overcome by the infected.
The symptoms of the infected at the time of the survivors adventure are not clear but as the chronicles are released, the story unfolds to make it quite clear as to why, where, when, and how this survivor came to be in a horror show such as this.
Main features:
- Completely recreated zombie and zombie code. Much more "realistic" in attack, range, and response time.
- Added random skin generator so zombies will be wearing different attire no matter how many times you play a map
- Added "Use" key, used to pick up boxes and move them to get to previously unattainable areas
- Added "story driven comics" used to help further the story and gives hints on puzzles
- Added all new weapon models
- Added fully functionable "secondary attack" (zoom with Mercs Gun, large swing with meathook)
- Added zombie footsteps
- FIXED**bug where zombies faking dead on ground would still block a players way
- FIXED**HUD/glock-pistol ammo malfunctions
- Added place_model attributes to have spatialization options and other effects to create global audio ambience and better effects using DarkPlaces extensions
- Added muzzleflash
- Added flashlight
- Added multiple new enemies
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Added: 2005-09-19 License: Freeware Price:
1527 downloads
Cube 2005-08-29

Cube 2005-08-29


Cube is an open source multiplayer and singleplayer first person shooter game. more>>
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine.

Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.

Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows.

Doesnt need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.

Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.

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Download (29MB)
Added: 2005-10-06 License: GPL (GNU General Public License) Price:
1510 downloads
Easy Game Library 20040323

Easy Game Library 20040323


Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.

It should compile on different platforms because it uses SDL library as backend.

Installation:

To install run such sequence of commands:

make - Compiles library and tests

make install - Installs library and tests
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Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
WESTBANG

WESTBANG


WESTBANG is a western FPS style game for Linux. more>>
WESTBANG is a western FPS style game for Linux.

Comics

Files: DATA/COMIX/*.CMX

Comics are simple animations with given images made by a script file.
Comics are used for intro and outro animation and for interlevel shots.
There are these reserved comics:

intro.cmx played after the start of the program
gameover.cmx played, when a player loose his last life
goodbye.cmx played after the quit

You can modify these files as you wish, but you have to keep these names,
because they are called directly from the program. Other comics, their
names or number, is random.

Any of the *.cmx file can contain these commands:

delay < ticks >

Specifies the time the computer will wait before he does the next
command.

image < index > < name >

Image loads the specified bitmap and gives it an index number. In the
< name > can be just the name of the bitmap (the *.bmp file) or the path
and the name. The path starts in ../WESTBANG/DATA/COMIX, so all your
bitmaps and dirs have to be in the COMIX directory.

Note: The color 255,0,255 is transparent.

destroy < index >

Removes the image from the memory. Dont forget to destroy images,
or you can glut the memory.

virtual < v_index > < index > < pos_X > < pos_Y > < width > < height >

Virtual is the quad shaped object taken out of the image you can work
with by the commands of the comics. You can define more than one virtual
in one image.
< v_index > is the index given to the new virtual.
< index > is the index of the source bitmap.
< pox_X > < pos_Y > are the coords of the upper left corner of the virtual
in the image.
< width > < height > set the size of the virtual.

anime < v_inde x> < frames > < delay >

Makes the specified virtual the animated one. < Frames > is the number of
the frames and < delay > sets the pause between the two frames (speed of
animation).
Animated virtuals are made of bitmaps with all the frames placed in the
row. So the height of the bitmap is the same as the frames height and
width equals to times width of the frame.

anime_type < v_index > < type >

Sets the type of the animation of the specified virtual.
1: from first to last (1->2->3->...)
2: zig zag (1->2->3->2->1->...)
3: random

Example: These three commands make a short animated virtual.
virtual 3 1 0 0 10 10 //defines the first frame (size 10x10)
//taken from the image 1 (size 40x10)
anime 3 4 18 //makes 4-frames animation
anime_type 3 1 //sets the type of the animation to normal

setxy < v_index > < x > < y >

Puts the specified virtual on the given coords.

vis_on < v_index >

Shows the specified virtual. New created virtuals are hiden. You have to
use vis_on, if you want to see them on the screen.

vis_off < v_index >

Hides the specified virtual.

move < v_index > < tx > < ty > < sx > < sy > < tempo >

Sets the virtual as "the moving" one. Moving virtual goes automaticaly
from actual coords to target coords < tx >,< ty >. The speed of the motion
can be controled by the length of the single step (< sx >: step along the
x-axis, < sy >: step along the y-axis in pixels), or by the < tempo > - the
delay between the two steps.

resize < v_index> < sw> < sh> < speed_x> < speed_y>

Sets the virtual as "the resizing" one. < Sw> and < sh> are starting
height and witdth. Resizing can go by the very small steps, thats why
you have to set sw=100000 and sh=100000 if you want the starting size
of the virtual to be 100% x 100%.

sound < index> < name>

This is the same as the image command for the bitmaps.

play_sound < index> < volume> < panning>

Plays the sound once.

repeat_sound < index> < volume> < panning>

Repeats the sound, until you stop it by the command:

stop_sound < index>

destroy_sound < index>

Removes the sound from the memory.

pause

Waits for input. The script wont continue, until the user presses any key.

include < file_name>

Plays the < file_name> comics file. You can make the hierarchy in the files by this command. Its usefull for the good control of the long comics to create one "main" cmx file, that calls the single scenes as you can see in the "intro.cmx".

If you want to learn more, how to create the script look in our *.cmx files. Note: Max number of images is 50. Max number of virtuals is 50. Max number of samples is 20.
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Download (6.8MB)
Added: 2005-11-30 License: Freeware Price:
1423 downloads
A Jacks Game 1.0

A Jacks Game 1.0


A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.

Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.

A Jacks Game is free software released under GNU/GPL Open Source License.
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Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Hell World 0.1.5

Hell World 0.1.5


Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
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Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Quake 4 1.1 Point Release

Quake 4 1.1 Point Release


Quake 4 is a highly appreciated FPS game. more>>
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
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Download (321.7MB)
Added: 2006-03-29 License: Freeware Price:
1304 downloads
Gallipoli: The Game 0.7.0

Gallipoli: The Game 0.7.0


Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. more>>
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. As a commander in the Great War (WWI), you take on the role of leading the prime of Australias armed forces as they launch an all-out assault on the Central Powers (the Germans, Austrians and the Ottomans).
Gameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
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Download (15.4MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1291 downloads
Asteroids3D 0.5.0

Asteroids3D 0.5.0


Asteroids3D is a 3D, first-person game of blowing up asteroids. more>>
Asteroids3D is a 3D FPS game of blowing up asteroids.
The object of the game is to stay alive and destroy all the asteroids in the asteroid field.
To view the available command line options type:
asteroids3D -help
Installation:
Unfortunately theres no configure script for this program yet. If you have installed mesa3d in some place other than /usr/local/opengl, you should edit the INC and LIB lines of the make file and change them appropratly. Other than that, A3D should compile without a problem. Type make.
If you want to install the program somewhere else, copy the asteroids3D binary, *.ppm, and *.ub to a directory of your choice.
Enhancements:
- This release fixes compilation when -DDATADIR or the enhanced LDFLAGS line are used.
- An extended debugging grid and spherical/tetrahedronal bounding boxes for asteroids have been added.
- The view depth has been increased.
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Download (0.49MB)
Added: 2006-04-30 License: GPL (GNU General Public License) Price:
1274 downloads
etvis 0.03

etvis 0.03


etvis is a demo viewer/commenter for Wolfenstein: Enemy Territory FPS game. more>>
etvis is a demo viewer/commenter for Wolfenstein: Enemy Territory FPS game.
Demos recorded with ET can be sorted, renamed, deleted, and viewed. Comments can be stored for each demo individually.
Comments will remain no matter if a demo-file gets renamed by etvis or by another application.
For now you have to edit some things by hand before compiling, this will be changed in a later release:
Edit src/main.h EXECPARAMS for options to give to ET
src/main.c line 174 for the dir that is filled with your demos
src/main.c line 184 for your ET executable
Usage:
double-click on the filename to rename it
delete-key to delete the selected demo files
double-click views the selected demo in ET
Enhancements:
- A demo file can now be given as a command line parameter to omit the GUI, which is nice for associating etvis with .dm_84 files in your favorite file manager.
- In addition, basic gettext functionality was added.
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Download (0.089MB)
Added: 2006-05-05 License: GPL (GNU General Public License) Price:
1267 downloads
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