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Asymptopia BlackJack 1.3
Asymptopia BlackJack is a casino style BlackJack in Python for education. more>>
Asymptopia BlackJack is a full-featured casino-style blackjack game written in Python using PyGame for graphics.
You play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
<<lessYou play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
Download (0.66MB)
Added: 2005-04-02 License: Free For Educational Use Price:
1667 downloads
CharGer 3.4b2
CharGer is a conceptual graph editor intended to support research projects and education. more>> <<less
Download (2.4MB)
Added: 2005-06-28 License: GPL (GNU General Public License) Price:
1579 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Edubuntu 7.04 (Feisty Fawn)
Edubuntu is a version of the Ubuntu operating system suitable for classroom use. more>>
Edubuntu is a version of the Ubuntu operating system suitable for classroom use. As an educator youll be able to set up a computer lab, or establish an online learning environment, in an hour or less -- then administer that environment without having to become a fully-fledged Linux geek.
Edubuntu is currently under development by the same development team that produces the wildly popular Ubuntu system. Edubuntu a customized version of Ubuntu.
Principal design goals of Edubuntu are centralized management of configuration, users, and processes, together with facilities for working collaboratively in a classroom setting. Equally important is the gathering together of the best available free software and digital materials for education.
<<lessEdubuntu is currently under development by the same development team that produces the wildly popular Ubuntu system. Edubuntu a customized version of Ubuntu.
Principal design goals of Edubuntu are centralized management of configuration, users, and processes, together with facilities for working collaboratively in a classroom setting. Equally important is the gathering together of the best available free software and digital materials for education.
Download (565MB)
Added: 2007-04-19 License: GPL (GNU General Public License) Price:
930 downloads
Other version of Edubuntu
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
Molecular Workbench 1.3
Molecular Workbench project is a piece of free, open-source modeling software specifically designed for use in education. more>>
Molecular Workbench project is a piece of free, open-source modeling software specifically designed for use in education. Powered by a set of real-time molecular simulation engines that compute and visualize the motion of particles interacting through force fields, in both 2D and 3D, it provides a simulation platform for teaching and learning science.
Many abstract concepts in physics, chemistry and biology can be dynamically visualized, and virtual experiments based on molecular simulations can be designed, limited only to your imagination.
The MW software consists of:
- a set of model builders, simulators and their associated scripting environments.
- a word processor for creating hypertext.
- an authoring system for constructing your own graphical user interfaces for your own simulations.
- an embedded-assessment system that allows you to design your own questions and collects student data.
- a special browser for you to deliver and for the users to access stuff created using the above sub-systems.
- Web services for collaboration among authors, students and teachers.
All these sub-systems are seamlessly integrated behind an easy-to-use graphical user interface. The customizability of models through the authoring system allows you to design user interfaces appropriate to your audience, without having to get them involved in the complexity of the modeling engines.
<<lessMany abstract concepts in physics, chemistry and biology can be dynamically visualized, and virtual experiments based on molecular simulations can be designed, limited only to your imagination.
The MW software consists of:
- a set of model builders, simulators and their associated scripting environments.
- a word processor for creating hypertext.
- an authoring system for constructing your own graphical user interfaces for your own simulations.
- an embedded-assessment system that allows you to design your own questions and collects student data.
- a special browser for you to deliver and for the users to access stuff created using the above sub-systems.
- Web services for collaboration among authors, students and teachers.
All these sub-systems are seamlessly integrated behind an easy-to-use graphical user interface. The customizability of models through the authoring system allows you to design user interfaces appropriate to your audience, without having to get them involved in the complexity of the modeling engines.
Download (MB)
Added: 2006-02-22 License: Freeware Price:
1527 downloads
RealVNC 4.1.2
RealVNC is remote control software which allows you to view and interact with one computer. more>>
VNC stands for Virtual Network Computing.
The two computers dont even have to be the same type, so for example you can use VNC to view an office Linux machine on your Windows PC at home. VNC is freely and publicly available and is in widespread active use by millions throughout industry, academia and privately.
RealVNC is a UK company founded in 2002 by a team from the world-leading AT&T Laboratories in Cambridge. The company was established to commercially develop, enhance and promote VNC, the innovative remote access software with a widespread international user base.
VNC (Virtual Network Computing) software makes it possible to view and fully-interact with one computer from any other computer or mobile device anywhere on the Internet. VNC software is cross-platform, allowing remote control between different types of computer. For ultimate simplicity, there is even a Java viewer, so that any desktop can be controlled remotely from within a browser without having to install software.
VNC has a wide range of applications including system administration, IT support and helpdesks. It can also be used to support the mobile user, both for hot desking within the enterprise and also to provide remote access at home, or on the road. The system allows several connections to the same desktop, providing an invaluable tool for collaborative or shared working in the workplace or classroom. Computer support within the geographically spread family is an ever popular use.
The open source version of VNC has been freely available since 1998, and more than 50 million copies of the software have been downloaded. The software has also appeared on numerous magazine cover disks, and for several years all popular versions of Linux have included VNC. It is in active use by many millions in industry, commerce, education and at home. Virtually all Fortune 500 companies use VNC, and installations of VNC across thousands of workstations are commonplace.
Enhancements:
- FIXED: Security vulnerability.
<<lessThe two computers dont even have to be the same type, so for example you can use VNC to view an office Linux machine on your Windows PC at home. VNC is freely and publicly available and is in widespread active use by millions throughout industry, academia and privately.
RealVNC is a UK company founded in 2002 by a team from the world-leading AT&T Laboratories in Cambridge. The company was established to commercially develop, enhance and promote VNC, the innovative remote access software with a widespread international user base.
VNC (Virtual Network Computing) software makes it possible to view and fully-interact with one computer from any other computer or mobile device anywhere on the Internet. VNC software is cross-platform, allowing remote control between different types of computer. For ultimate simplicity, there is even a Java viewer, so that any desktop can be controlled remotely from within a browser without having to install software.
VNC has a wide range of applications including system administration, IT support and helpdesks. It can also be used to support the mobile user, both for hot desking within the enterprise and also to provide remote access at home, or on the road. The system allows several connections to the same desktop, providing an invaluable tool for collaborative or shared working in the workplace or classroom. Computer support within the geographically spread family is an ever popular use.
The open source version of VNC has been freely available since 1998, and more than 50 million copies of the software have been downloaded. The software has also appeared on numerous magazine cover disks, and for several years all popular versions of Linux have included VNC. It is in active use by many millions in industry, commerce, education and at home. Virtually all Fortune 500 companies use VNC, and installations of VNC across thousands of workstations are commonplace.
Enhancements:
- FIXED: Security vulnerability.
Download (1.5MB)
Added: 2006-07-20 License: Public Domain Price:
1507 downloads
EvoJava 0.9.0
EvoJava is an program for interactively exploring intriguing concepts in computer science. more>>
EvoJava is an program for interactively exploring intriguing concepts in computer science. From cellular automata and rule-based systems to fractals and genetic algorithms, EvoJava is an education tool for anyone interested in the "edges" of science. Or, if nothing else, it makes lots of pretty pictures!
EvoJava has been developed and tested using Gentoo Linux on Opteron and Pentium systems; Ive also tested with Microsoft Internet Explorer and Firefox for Windows XP SP2 (where I have Suns Java installed.)
This is a preliminary beta version of EvoJava. It contains only four "universe" types, and lacks significant documentation. Im releasing this code "as is", hoping users will help me improve the final program.
Keep an eye on these pages for updates. I make no promises about schedules or about what the final program will include; all I can say is that EvoJava is moving along nicely. The final release will include full, documented source code, released under the GPL.
<<lessEvoJava has been developed and tested using Gentoo Linux on Opteron and Pentium systems; Ive also tested with Microsoft Internet Explorer and Firefox for Windows XP SP2 (where I have Suns Java installed.)
This is a preliminary beta version of EvoJava. It contains only four "universe" types, and lacks significant documentation. Im releasing this code "as is", hoping users will help me improve the final program.
Keep an eye on these pages for updates. I make no promises about schedules or about what the final program will include; all I can say is that EvoJava is moving along nicely. The final release will include full, documented source code, released under the GPL.
Download (0.29MB)
Added: 2005-11-16 License: GPL (GNU General Public License) Price:
1437 downloads
iScholar 1.0
iScholar is a content-neutral authoring and publishing system that can be used to write on-line or pen & paper exams. more>>
iScholar project is a content-neutral authoring and publishing system that can be used to write on-line or paper & pen exams and course pages on virtually any topic.
iScholar is ideally suited to deliver or supplement the courses and curriculum of
- Professional Training Programs
- Corporate Training Programs
- Distance Education and Continuing Education
- University Courses
- Grade School or High School Classes
Main features:
Standard Features
- WYSIWYG interface for creating and editing exams
- Print feature lets you print pen & paper versions of on-line exams
Supports many question types including:
- multiple choice, multiple answer, true/false, drop-down
- Fill in the blank, Essay, Number Check, Range Check,
- Expression Check, Function Check
Other Features
- Automated marking
- Hints & Hint Penalties
- Multiple Attempts & Attempt penalties
- Timed Exams
- Test and Exam Certifications
- Questions can include images and audio/video elements.
- Question content can be written in HTML, LaTeX (for equations and math symbols) or plain Text
- Grouping of exams and course pages into modules with prerequisites and anti-requisites
<<lessiScholar is ideally suited to deliver or supplement the courses and curriculum of
- Professional Training Programs
- Corporate Training Programs
- Distance Education and Continuing Education
- University Courses
- Grade School or High School Classes
Main features:
Standard Features
- WYSIWYG interface for creating and editing exams
- Print feature lets you print pen & paper versions of on-line exams
Supports many question types including:
- multiple choice, multiple answer, true/false, drop-down
- Fill in the blank, Essay, Number Check, Range Check,
- Expression Check, Function Check
Other Features
- Automated marking
- Hints & Hint Penalties
- Multiple Attempts & Attempt penalties
- Timed Exams
- Test and Exam Certifications
- Questions can include images and audio/video elements.
- Question content can be written in HTML, LaTeX (for equations and math symbols) or plain Text
- Grouping of exams and course pages into modules with prerequisites and anti-requisites
Download (13MB)
Added: 2006-01-09 License: GPL (GNU General Public License) Price:
1385 downloads
repasa 1.3
repasa is a set of three kind of tools for creation of contents directly in the XML format. more>>
repasa is a set of three kind of tools: For creation of contents directly in the XML format of repasa or in other file formats (DocBook and LaTeX) following some conventions, for checking the contents, and for studying the contents and registering progress.
The contents can be specified with definitions, classifications for the definitions (possibly along with exercises), and sequences of study. repasa project is especially well suited to organize information according to the current legislation for education in schools of Colombia
<<lessThe contents can be specified with definitions, classifications for the definitions (possibly along with exercises), and sequences of study. repasa project is especially well suited to organize information according to the current legislation for education in schools of Colombia
Download (1.1MB)
Added: 2006-01-23 License: Public Domain Price:
1371 downloads
BBCD - Bootable Cluster CD 2.2.1c
The BCCD was created to facilitate instruction of parallel computing aspects and paradigms. more>>
BCCD - Bootable Cluster CD was created to facilitate instruction of parallel computing aspects and paradigms. Part of the difficulty instructors face is lack of dedicated resources to explore distributed computing aspects lack of time to preconfigure and test the supporting environment.
The BCCD image addresses this problem by providing a non-destructive overlay way to run a full-fledged parallel computing environment on just about any workstation-class system...Were happy to say that this now includes the MAC too!
The BCCD does share similarities with a few diskless solutions for clustering, such as the Warewulf project, the thin-OSCAR approach, Cluster Knoppix (only an openMosix system, no MPI/LAM/PVM build tools, ...), and so on. This is definitely the trend in HPC. But the main differences are that the BCCD will always fit in your pocket, be highly customizable for specific institutions needs, and will always be geared toward education and not dedicated clusters.
The "gar" build system also sets the BCCD apart from other projects. "gar" is a mix between BSDs "ports" system, Linux from scratch, and gentoo Linux. With gar, you can build an entire BCCD image from net-fetched sources in about two hours (assuming you have a primed ccache!).
The BCCD is also distinctly different from NPACI-Rocks, OSCAR, Cluster in a box or other type of mass-imaging clustering project for two reasons:
1. Its a non-destructive overlay on top of the current hardware. Once a system is rebooted, it reverts back to its original state. It is intended to be booted "over top" of a currently-configured Windows/Linux/BSD/etc. system.
2. Its focus in on educational aspects of High-Performance Computing (HPC) instead of the HPC core. Students will have a much better appreciation and understanding of how to tweak an MTU setting or wire the topology across a cluster if they understand how a distributed computation is laid out! Emphasis is placed upon building, configuring, and running distributed applications.
<<lessThe BCCD image addresses this problem by providing a non-destructive overlay way to run a full-fledged parallel computing environment on just about any workstation-class system...Were happy to say that this now includes the MAC too!
The BCCD does share similarities with a few diskless solutions for clustering, such as the Warewulf project, the thin-OSCAR approach, Cluster Knoppix (only an openMosix system, no MPI/LAM/PVM build tools, ...), and so on. This is definitely the trend in HPC. But the main differences are that the BCCD will always fit in your pocket, be highly customizable for specific institutions needs, and will always be geared toward education and not dedicated clusters.
The "gar" build system also sets the BCCD apart from other projects. "gar" is a mix between BSDs "ports" system, Linux from scratch, and gentoo Linux. With gar, you can build an entire BCCD image from net-fetched sources in about two hours (assuming you have a primed ccache!).
The BCCD is also distinctly different from NPACI-Rocks, OSCAR, Cluster in a box or other type of mass-imaging clustering project for two reasons:
1. Its a non-destructive overlay on top of the current hardware. Once a system is rebooted, it reverts back to its original state. It is intended to be booted "over top" of a currently-configured Windows/Linux/BSD/etc. system.
2. Its focus in on educational aspects of High-Performance Computing (HPC) instead of the HPC core. Students will have a much better appreciation and understanding of how to tweak an MTU setting or wire the topology across a cluster if they understand how a distributed computation is laid out! Emphasis is placed upon building, configuring, and running distributed applications.
Download (200MB)
Added: 2006-03-26 License: GPL (GNU General Public License) Price:
1316 downloads
Googolplex 0.1.0
Googolplex is just a Python class to do a query on Google search engine, parse it and returns the result as a list. more>>
Googolplex is just a Python class to do a query on Google search engine, parse it and returns the result as a list.
My friend Matias Torchinsky wrote me a pretty brief history about the Googolplex:
"According to the penguin dictionary of curious and interesting Numbers a googol is a number that a child wrote on the board at the kindergarten: It is one followed by 100 zeros, the number the child considered the largest in the universe." The mathematician Edward Kastner , the uncle of the child who invented the googol, suggested that a much larger number will be called googolplex , and that it be defined as 1 followed by a googol of zeros. A googolplex is thus 10^googol. Indeed, we could propose the very large number defined by 10^googolplex or 10000^googolplex or googolplex^googolplex.
IMPORTANT!
Following the Google Terms of Service you cant use this kind of software, so use it for your education only!
<<lessMy friend Matias Torchinsky wrote me a pretty brief history about the Googolplex:
"According to the penguin dictionary of curious and interesting Numbers a googol is a number that a child wrote on the board at the kindergarten: It is one followed by 100 zeros, the number the child considered the largest in the universe." The mathematician Edward Kastner , the uncle of the child who invented the googol, suggested that a much larger number will be called googolplex , and that it be defined as 1 followed by a googol of zeros. A googolplex is thus 10^googol. Indeed, we could propose the very large number defined by 10^googolplex or 10000^googolplex or googolplex^googolplex.
IMPORTANT!
Following the Google Terms of Service you cant use this kind of software, so use it for your education only!
Download (0.010MB)
Added: 2006-03-24 License: GPL (GNU General Public License) Price:
1311 downloads
JA-SIG uPortal 2.5.1
uPortal is a free, sharable portal under development by institutions of higher-education. more>>
uPortal is a free, sharable portal under development by institutions of higher-education. This group sees an institutional portal as an abridged and customized version of the institutional Web presence... a "pocket-sized" version of the campus Web.
Portal technology adds "customization" and "community" to the campus Web presence. Customization allows each user to define a unique and personal view of the campus Web. Community tools, such as chat, forums, survey, and so on, build relationships among campus constituencies.
uPortal is an open-standard effort using Java, XML, JSP and J2EE. JA-SIG uPortal is a collaborative development project with the effort shared among several of the JA-SIG member institutions. You may download uPortal and use it on your site at no cost.
Enhancements:
- Various bugs were fixed.
- "Custom" is now displayed as a channel type in the Channel Manager.
- Version.java was modified to support security releases.
- The CAS uPortal security provider was moved into the source tree.
<<lessPortal technology adds "customization" and "community" to the campus Web presence. Customization allows each user to define a unique and personal view of the campus Web. Community tools, such as chat, forums, survey, and so on, build relationships among campus constituencies.
uPortal is an open-standard effort using Java, XML, JSP and J2EE. JA-SIG uPortal is a collaborative development project with the effort shared among several of the JA-SIG member institutions. You may download uPortal and use it on your site at no cost.
Enhancements:
- Various bugs were fixed.
- "Custom" is now displayed as a channel type in the Channel Manager.
- Version.java was modified to support security releases.
- The CAS uPortal security provider was moved into the source tree.
Download (27.8MB)
Added: 2006-04-13 License: Freeware Price:
1291 downloads
GtkHx 0.9.4
GtkHx project is a GTK+ Hotline Client based off of Hx. more>>
GtkHx project is a GTK+ Hotline Client based off of Hx.
After years of work on GtkHx, project founder and primary coder Misha Nasledov has handed over the project to Justin Turner Arthur on 2004-02-11. Misha is pursuing an education and is working on a new project concerning sound synthesis.
He will continue to contribute the Debian packages for future releases of GtkHx. This website and the GtkHx development team will be undergoing various changes in the next few weeks, so keep checking this site for the latest information. Once a few important bugs are resolved, I plan on releasing 0.9.5.
<<lessAfter years of work on GtkHx, project founder and primary coder Misha Nasledov has handed over the project to Justin Turner Arthur on 2004-02-11. Misha is pursuing an education and is working on a new project concerning sound synthesis.
He will continue to contribute the Debian packages for future releases of GtkHx. This website and the GtkHx development team will be undergoing various changes in the next few weeks, so keep checking this site for the latest information. Once a few important bugs are resolved, I plan on releasing 0.9.5.
Download (0.56MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1202 downloads
Mobile Device Information 1.2.2
The Mobile Device Information project is a Java Swing application that provides desktop interface access to the WURFL. more>>
Mobile Device Information project is a Java Swing application that provides desktop interface access to the WURFL (Wireless Universal Resource FiLe).
The WURFL contains information about the capabilities of a huge number of wireless devices.
The project has been created by me (Jim McLachlan), a software consultant specialising in Java projects for mobile devices (primarily J2METM clients with J2EETM back-ends).
Part of my consultancy work has been the "education" of clients to the limitations of the cross-platform nature of Java on mobile devices. I have regularly had to field questions like "Is the < mobile device > MIDP-1.0 or MIDP-2.0 compliant?" and "How many different MIDP-2.0 devices are there?".
As part of my recent web site development, where I intend to sell my J2ME applications, I found myself in need of some "rich content" that would be useful to consumers and not just developers. Hopefully, this tool will be useful to people wanting to know more about their devices.
Enhancements:
- This release finally resolves problems with the id pseudo-capability.
- Version 1.2 caused make/model data to be hidden; 1.2.1 fixed this, but added a bug which used the fallback instead of the current "id".
<<lessThe WURFL contains information about the capabilities of a huge number of wireless devices.
The project has been created by me (Jim McLachlan), a software consultant specialising in Java projects for mobile devices (primarily J2METM clients with J2EETM back-ends).
Part of my consultancy work has been the "education" of clients to the limitations of the cross-platform nature of Java on mobile devices. I have regularly had to field questions like "Is the < mobile device > MIDP-1.0 or MIDP-2.0 compliant?" and "How many different MIDP-2.0 devices are there?".
As part of my recent web site development, where I intend to sell my J2ME applications, I found myself in need of some "rich content" that would be useful to consumers and not just developers. Hopefully, this tool will be useful to people wanting to know more about their devices.
Enhancements:
- This release finally resolves problems with the id pseudo-capability.
- Version 1.2 caused make/model data to be hidden; 1.2.1 fixed this, but added a bug which used the fallback instead of the current "id".
Download (0.33MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1195 downloads
WaveSurfer 1.8.5
WaveSurfer is an Open Source tool for sound visualization and manipulation. more>>
WaveSurfer is an Open Source tool for sound visualization and manipulation. It has been designed to suit both novice and advanced users. WaveSurfer has a simple and logical user interface that provides functionality in an intuitive way and which can be adapted to different tasks.
It can be used as a stand-alone application for a wide range of tasks in speech research and education. Typical applications are speech/sound analysis and sound annotation/transcription. WaveSurfer can also serve as a platform for more advanced/specialized applications. This is accomplished either through extending the WaveSurfer application with new custom plug-ins or by embedding WaveSurfer visualization components in other applications.
Main features:
- Multi-platform - Linux, Windows 95/98/NT/2K/XP, Macintosh, Sun Solaris, HP-UX, FreeBSD, and SGI IRIX
- Flexible interface - handles multiple sounds
- Common sound file formats - reads, and writes WAV, AU, AIFF, MP3, CSL, SD, Ogg/Vorbis, and NIST/Sphere
- Transcription file formats - reads, and writes HTK (and MLF), TIMIT, ESPS/Waves+, and Phondat. Support for encodings and Unicode.
- Unlimited file size - playback and recording directly from/to disk
- Sound analysis - e.g. spectrogram and pitch analysis
- Customizable - users can create their own configurations. Localization support.
- Extensible - new functionality can be added through a plugin architecture
- Embeddable - WaveSurfer can be used as a widget in custom applications
- Scriptable - hosts a built-in script interpreter
Enhancements:
- Mouse- and key binding updates:
- shortcuts keys for recording
- support for multiple popup events (shift-left-button and right-button are now the default on all platforms)
- Misc. bug fixes including zoom in/out mixup
<<lessIt can be used as a stand-alone application for a wide range of tasks in speech research and education. Typical applications are speech/sound analysis and sound annotation/transcription. WaveSurfer can also serve as a platform for more advanced/specialized applications. This is accomplished either through extending the WaveSurfer application with new custom plug-ins or by embedding WaveSurfer visualization components in other applications.
Main features:
- Multi-platform - Linux, Windows 95/98/NT/2K/XP, Macintosh, Sun Solaris, HP-UX, FreeBSD, and SGI IRIX
- Flexible interface - handles multiple sounds
- Common sound file formats - reads, and writes WAV, AU, AIFF, MP3, CSL, SD, Ogg/Vorbis, and NIST/Sphere
- Transcription file formats - reads, and writes HTK (and MLF), TIMIT, ESPS/Waves+, and Phondat. Support for encodings and Unicode.
- Unlimited file size - playback and recording directly from/to disk
- Sound analysis - e.g. spectrogram and pitch analysis
- Customizable - users can create their own configurations. Localization support.
- Extensible - new functionality can be added through a plugin architecture
- Embeddable - WaveSurfer can be used as a widget in custom applications
- Scriptable - hosts a built-in script interpreter
Enhancements:
- Mouse- and key binding updates:
- shortcuts keys for recording
- support for multiple popup events (shift-left-button and right-button are now the default on all platforms)
- Misc. bug fixes including zoom in/out mixup
Download (1.6MB)
Added: 2006-07-22 License: GPL (GNU General Public License) Price:
1194 downloads
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