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SMILGen 0.9.9
SMILGen is an XML editor designed for use with SMIL 2.0, RealPix, and RealText. more>>
SMILGen is a SMIL (and XML) authoring tool designed to ease the process of XML content creation. SMILGen understands XML syntax and handles the nesting and formatting XML.
This allows authors to worry about the content that they are trying to author with out having to remember each quote and closing brace. SMILGen also understands the languages it authors, it knows what attributes a specific element uses or what child elements a given element may contain.
Both of these features help eliminate a number of common XML syntax errors as well as making it easier to edit with out having a reference to the language right by your side.
Internally SMILGen uses objects to represent each known element. The element objects know what children they may contain or what attributes they have. SMILGen uses this information to assist content authors by letting them know what children an element may contain or by displaying the attributes for a given element when it is edited.
SMILGen also has namespace support both for known namespaces and unknown namespaces. Known namespaces can be imported into any document at which point all of their attributes and elements become available to the document. Unknown namespaces can be parsed as well.
Although SMILGen is not psychic and will not know about elements or attributes that are NOT in the document, it will generate a namespace representation of the imported namespace and it will deduce what elements and attributes are available in the namespace based upon the data in the document.
SMILGen currently supports SMIL 1, SMIL 2 and RealPix. It is designed to be modular. Any xml language that does not use #PCDATA can have a class representation created with out a great deal of effort. Future versions (1.5-2.0 time frame) will also have support for xml languages that allow #PCDATA and inline attributes.
Version restrictions:
- Active element highlight doesnt stretch to full window width if the window is widened past the width of the widest element. Need to find a way to get the window width if its larger and update to that.
- Line wrapping isnt doing a great job, doesnt seem to take into account the indent and line number width on lines after the first (except with in comments).
- Windows versions have a focus issue with tear off menus where the last selected menu stays selected and you need to select a diferent menu in order to be able to re select the first one.
- Does not happen on PPC Linux sys. Tkinter issue?
- Test document functionality uses temp files in a temp directory. This doesnt work well if valid relitive paths are used cause they wont actualy be relitive. Test doc only works for fully qualified paths. Need to write temp docs to temp file in same location as saved doc and then remember them to clean them up when done.
- Documents containing qualified namespace attributes that are child attributes of an element of the current namespace will fail. ( This work is in development right now and will be fixed by 1.0 ).
- Pop-up menus on Windows platforms seem to "drop through" some times when they are clicked, causeing the underlying window to recieve the click.
- Does not happen on Linux sys. Win Tkinter issue?
<<lessThis allows authors to worry about the content that they are trying to author with out having to remember each quote and closing brace. SMILGen also understands the languages it authors, it knows what attributes a specific element uses or what child elements a given element may contain.
Both of these features help eliminate a number of common XML syntax errors as well as making it easier to edit with out having a reference to the language right by your side.
Internally SMILGen uses objects to represent each known element. The element objects know what children they may contain or what attributes they have. SMILGen uses this information to assist content authors by letting them know what children an element may contain or by displaying the attributes for a given element when it is edited.
SMILGen also has namespace support both for known namespaces and unknown namespaces. Known namespaces can be imported into any document at which point all of their attributes and elements become available to the document. Unknown namespaces can be parsed as well.
Although SMILGen is not psychic and will not know about elements or attributes that are NOT in the document, it will generate a namespace representation of the imported namespace and it will deduce what elements and attributes are available in the namespace based upon the data in the document.
SMILGen currently supports SMIL 1, SMIL 2 and RealPix. It is designed to be modular. Any xml language that does not use #PCDATA can have a class representation created with out a great deal of effort. Future versions (1.5-2.0 time frame) will also have support for xml languages that allow #PCDATA and inline attributes.
Version restrictions:
- Active element highlight doesnt stretch to full window width if the window is widened past the width of the widest element. Need to find a way to get the window width if its larger and update to that.
- Line wrapping isnt doing a great job, doesnt seem to take into account the indent and line number width on lines after the first (except with in comments).
- Windows versions have a focus issue with tear off menus where the last selected menu stays selected and you need to select a diferent menu in order to be able to re select the first one.
- Does not happen on PPC Linux sys. Tkinter issue?
- Test document functionality uses temp files in a temp directory. This doesnt work well if valid relitive paths are used cause they wont actualy be relitive. Test doc only works for fully qualified paths. Need to write temp docs to temp file in same location as saved doc and then remember them to clean them up when done.
- Documents containing qualified namespace attributes that are child attributes of an element of the current namespace will fail. ( This work is in development right now and will be fixed by 1.0 ).
- Pop-up menus on Windows platforms seem to "drop through" some times when they are clicked, causeing the underlying window to recieve the click.
- Does not happen on Linux sys. Win Tkinter issue?
Download (0.81MB)
Added: 2005-04-03 License: BSD License Price:
1664 downloads
DOOM 3 1.3.1.1304 Patch
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
<<lessid Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Download (20.2MB)
Added: 2007-02-04 License: Freeware Price:
1642 downloads
WebVCR+ 0.9.2.9 RC1
WebVCR+ is a TV Guide-like interface to record TV shows. more>>
WebVCR+ is a Web frontend to record your TV shows from, which has a TV Guide-like interface. You can record your shows to many different formats, and convert them during the idle time your computer isnt recording.
You can also add favorites and manage your video library through the Web interface. Listings can be specified in XMLTV format, or grabbed from advalvas/eurotv. You can also easily add different commandline video recorders.
Main features:
Record TV Shows Automatically
- WebVCR+ can record TV shows for you automatically, at any time.
View TV Schedule
- WebVCR+ will list your TV schedule and let you choose which shows to record.
View Movies Running on TV
- WebVCR+ keeps track of movies in your listings and has links to the IMDB so that you can find information about a particular movie.
Search by title, subtitle, channel, categoriesor description
- Now you can search your listings database by keywords, categories, channel or any combination of the three, and have the results displayed ready to record or unrecord.
Automatic Conversion of Videos
- Now you can record in an uncompressed format and compress it later into any codec you want using FFMPEG and WebVCR+. You dont have to put up with low bitrates, just have your computer compress the video in the idle time it isnt recording!
XMLTV Support
- The schedule can now be specified in XMLTV format, which has schedules for Canada, UK and the USA.
nvrec Support
- WebVCR+ supports divx4rec and vcr both of which record to DivX format. NuppelVideo support has also been added with nuvrec. You can add any command line recorder easily, just see the recorder help under Config.
MJPEG tools Support
- WebVCR+ supports lavrec for recording into MJPEG format.
Mplayer Support
- WebVCR+ supports mencoder for recording into the various formats that Mplayer supports.
Favorites Support
- Now you can click the "Add to Favorites" button, and a show will be recorded every time it is aired. You can then use the Favorites menu to adjust the priority of the favorites, or adjust the channel, time and weekday settings for the favorite.
Video Library Management
- You can also rename and delete files in your video library from the web interface, and check the amount of space each takes up.
<<lessYou can also add favorites and manage your video library through the Web interface. Listings can be specified in XMLTV format, or grabbed from advalvas/eurotv. You can also easily add different commandline video recorders.
Main features:
Record TV Shows Automatically
- WebVCR+ can record TV shows for you automatically, at any time.
View TV Schedule
- WebVCR+ will list your TV schedule and let you choose which shows to record.
View Movies Running on TV
- WebVCR+ keeps track of movies in your listings and has links to the IMDB so that you can find information about a particular movie.
Search by title, subtitle, channel, categoriesor description
- Now you can search your listings database by keywords, categories, channel or any combination of the three, and have the results displayed ready to record or unrecord.
Automatic Conversion of Videos
- Now you can record in an uncompressed format and compress it later into any codec you want using FFMPEG and WebVCR+. You dont have to put up with low bitrates, just have your computer compress the video in the idle time it isnt recording!
XMLTV Support
- The schedule can now be specified in XMLTV format, which has schedules for Canada, UK and the USA.
nvrec Support
- WebVCR+ supports divx4rec and vcr both of which record to DivX format. NuppelVideo support has also been added with nuvrec. You can add any command line recorder easily, just see the recorder help under Config.
MJPEG tools Support
- WebVCR+ supports lavrec for recording into MJPEG format.
Mplayer Support
- WebVCR+ supports mencoder for recording into the various formats that Mplayer supports.
Favorites Support
- Now you can click the "Add to Favorites" button, and a show will be recorded every time it is aired. You can then use the Favorites menu to adjust the priority of the favorites, or adjust the channel, time and weekday settings for the favorite.
Video Library Management
- You can also rename and delete files in your video library from the web interface, and check the amount of space each takes up.
Download (0.07MB)
Added: 2005-05-03 License: GPL (GNU General Public License) Price:
1636 downloads
eBayAgent 0.9.9
eBayAgent is a Perl script to bid at the last moment in an eBay auction. more>>
eBayAgent aims to help users who are bidding in an eBay auction by giving them an automated way of bidding in the dying moments of an auction.
<<less Download (0.044MB)
Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1633 downloads
Boycott Adv./SDL 0.2.8 R1
Boycott Advance is a SDL based Gameboy Advance Emulator. more>>
Boycott Advance is a SDL based Gameboy Advance Emulator.
Boycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
<<lessBoycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
Download (0.44MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1562 downloads
SDL_sound 1.0.1
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. more>>
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmers sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
<<lessIf resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
Download (0.097MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1504 downloads
Dave Gnukem 0.56
Dave Gnukem is a 2D scrolling platform shooter. more>>
Dave Gnukem is a 2D scrolling platform shooter. It is inspired by and similar to Duke Nukem 1, one of my all-time favourite games. It currently runs on Windows, Linux and BeOS.
Although this is by no means a finished game, it is playable. You can walk, jump, shoot baddies, collect stuff, die, teleport, open doors, use lifts, open boxes etc. There is also a level editor.
I started writing this back in 1995 in my first year at university (actually it goes back longer than that, before that there was a pascal/assembly version), and work on it intermittently whenever I get time and inspiration.
It was originally a DOS-based 16 color EGA game; I then converted it to Linux/GGI, then I did a DirectX-based Windows port, and then I converted it to SDL. The code is a bit messy due to its colourful history, Im slowly trying to clean it up.
Let me know if you would like to help with this project; comments, code, graphics, sound and levels are all very welcome.
<<lessAlthough this is by no means a finished game, it is playable. You can walk, jump, shoot baddies, collect stuff, die, teleport, open doors, use lifts, open boxes etc. There is also a level editor.
I started writing this back in 1995 in my first year at university (actually it goes back longer than that, before that there was a pascal/assembly version), and work on it intermittently whenever I get time and inspiration.
It was originally a DOS-based 16 color EGA game; I then converted it to Linux/GGI, then I did a DirectX-based Windows port, and then I converted it to SDL. The code is a bit messy due to its colourful history, Im slowly trying to clean it up.
Let me know if you would like to help with this project; comments, code, graphics, sound and levels are all very welcome.
Download (2.5MB)
Added: 2005-09-23 License: GPL (GNU General Public License) Price:
1495 downloads
Raydium 0.680
Raydium is a small/useless/ugly 3D engine which uses OpenGL. more>>
Raydium is a game engine. It provides a set of functions wich allow quick and flexible games creation.
Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (theres a lot more things to manage, in fact
The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
Main features:
- Portability (ANSI C) : Linux / Win32 (and probably some others)
- OpenGL rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, ...
- Totally simplified API : simple learning curve (example: raydium_object_draw_name("objet.tri"), raydium_sound_load_music("musique.ogg"), ...)
- ODE integration (Open Dynamics Engine) in Raydiums core, providing a simple access to a physics engine (see RayODE)
- Ingame console, allowing access to Raydium or application on the fly.
- PHP Support: PHP/Raydium interface, for a full interaction between PHP and applications. Its possible to write almost all the application with PHP (see RayPHP and RegAPI).
- Integrated network API, for multiplayer games in all simplicity.
- OpenAL support : sound, music (streaming OGG), 3D source positioning) in a few function calls.
- Simplified building scripts and static binaries support for an easy distribution.
- Import/export solutions to other 3D formats: 3DStudio, Blender and DirectX (see ImportExportTri).
- Joysticks and wheels fore feedback support (Linux only, for now).
- Data repositories : Raydium applications can download (or update) missing files. Data uploading is also supported (see R3S).
- Lightmaps support, radiosity lightmaps calculations, with FsRadRay (example : http://ftp.cqfd-corp.org/radiosity_tex.png)
Raydium is free software, available under GPL License.
Raydium is designed to be the engine used behind the MeMak project, but some tests were already created with this engine (see references at the bottom of this page), and a "complete" game: NewSkyDiver.
There are a lot of others 3D/game engines (and some are very complete, such as Ogre, Crystal Space, ...). Raydium does not try to be as complex as these engines, but contrary, is aiming quick and simple developpement. A good example of this simplicity is NewSkyDiver, a game in less than 750 lines of code.
Enhancements:
- This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
<<lessFunctions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (theres a lot more things to manage, in fact
The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
Main features:
- Portability (ANSI C) : Linux / Win32 (and probably some others)
- OpenGL rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, ...
- Totally simplified API : simple learning curve (example: raydium_object_draw_name("objet.tri"), raydium_sound_load_music("musique.ogg"), ...)
- ODE integration (Open Dynamics Engine) in Raydiums core, providing a simple access to a physics engine (see RayODE)
- Ingame console, allowing access to Raydium or application on the fly.
- PHP Support: PHP/Raydium interface, for a full interaction between PHP and applications. Its possible to write almost all the application with PHP (see RayPHP and RegAPI).
- Integrated network API, for multiplayer games in all simplicity.
- OpenAL support : sound, music (streaming OGG), 3D source positioning) in a few function calls.
- Simplified building scripts and static binaries support for an easy distribution.
- Import/export solutions to other 3D formats: 3DStudio, Blender and DirectX (see ImportExportTri).
- Joysticks and wheels fore feedback support (Linux only, for now).
- Data repositories : Raydium applications can download (or update) missing files. Data uploading is also supported (see R3S).
- Lightmaps support, radiosity lightmaps calculations, with FsRadRay (example : http://ftp.cqfd-corp.org/radiosity_tex.png)
Raydium is free software, available under GPL License.
Raydium is designed to be the engine used behind the MeMak project, but some tests were already created with this engine (see references at the bottom of this page), and a "complete" game: NewSkyDiver.
There are a lot of others 3D/game engines (and some are very complete, such as Ogre, Crystal Space, ...). Raydium does not try to be as complex as these engines, but contrary, is aiming quick and simple developpement. A good example of this simplicity is NewSkyDiver, a game in less than 750 lines of code.
Enhancements:
- This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
Download (0.17MB)
Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1493 downloads
Datastream Pro 0.9.0.9
Datastream Pro is a database browser and SQL client for JDBC databases. more>>
Datastream Pro is a database browser and SQL client for JDBC databases.
It is intuitive and easy to use.
Datastream Pro is avaliable on both Linux and Windows
Main features:
- Browse and edit the data in your database.
- Run and edit SQL scripts in a user friendly environment.
- Use the query editor to edit your SQL queries.
- Simultaneously connect to multiple databases
- Supports almost any JDBC compliant database (tested on Oracle, MySQL, postgreSQL and HSQLDb)
- Easy to use connection wizard.
- Secure, personalised settings for connections and preferences
- Built in text editor
- Reliable and stable
<<lessIt is intuitive and easy to use.
Datastream Pro is avaliable on both Linux and Windows
Main features:
- Browse and edit the data in your database.
- Run and edit SQL scripts in a user friendly environment.
- Use the query editor to edit your SQL queries.
- Simultaneously connect to multiple databases
- Supports almost any JDBC compliant database (tested on Oracle, MySQL, postgreSQL and HSQLDb)
- Easy to use connection wizard.
- Secure, personalised settings for connections and preferences
- Built in text editor
- Reliable and stable
Download (5.5MB)
Added: 2005-10-29 License: The Apache License 2.0 Price:
1470 downloads
XDrawChem 1.9.9
XDrawChem is a chemical drawing program. more>>
XDrawChem is a two-dimensional molecule drawing program for Unix operating systems. XDrawChem is similar in functionality to other molecule drawing programs such as ChemDraw (TM, CambridgeSoft).
It can read and write MDL Molfiles, and read ChemDraw text and binary files, to allow sharing between XDrawChem and other chemistry applications, and it can create images in popular formats like PNG and EPS. XDrawChem has been tested on Linux, SGI IRIX 6.5, Sun Solaris, Mac OS X, and Windows.
Main features:
- 100% compatible Windows 95/98/NT version
- Fixed length, fixed angle drawing.
- Automatic alignment of figures. Detects structures, text, and arrows and places them automatically.
- Can automatically draw rings and other structures - has all standard amino acids and nucleic acids in built-in library.
- Can retrieve structures from a network database based on CAS number, formula, or name.
- Can draw symbols such as partial charge, radicals, etc.
- Can read MDL Molfiles, CML [Chemical Markup Language, defined in J. Chem. Inf. Comput. Sci.39(1999), 928-942], ChemDraw(TM) binary format, ChemDraw(TM) XML text format.
- Can write MDL Molfiles, CML, ChemDraw(TM) XML text format.
- Can also read and write any format supported by the current release of OpenBabel.
- Can export pictures in PNG, Windows bitmap (*.bmp), Encapsulated PostScript (EPS), and Scalable Vector Graphics (SVG).
- Can generate 3-D structures with the help of the external program BUILD3D.
- Online help, including tool tips.
- 13C-NMR prediction, based on Bremser W, Mag. Res. Chem.23(4):271-275
- 1H-NMR prediction, based on additive rules and functional group lookup methods, described in Pretsch, Clerc, Seibl, Simon, "Tables of Spectral Data for Structure Determination of Organic Compounds", 2ed., 1989, Springer-Verlag
- Simple IR prediction.
- Simple pKa estimation.
- Octanol-water partition coefficient estimation.
- Reaction analysis: gas-phase enthalpy change estimate, 1H NMR and 13C NMR comparison.
- Integration with OpenBabel, allowing XDrawChem to read and write over 20 different chemical file formats.
<<lessIt can read and write MDL Molfiles, and read ChemDraw text and binary files, to allow sharing between XDrawChem and other chemistry applications, and it can create images in popular formats like PNG and EPS. XDrawChem has been tested on Linux, SGI IRIX 6.5, Sun Solaris, Mac OS X, and Windows.
Main features:
- 100% compatible Windows 95/98/NT version
- Fixed length, fixed angle drawing.
- Automatic alignment of figures. Detects structures, text, and arrows and places them automatically.
- Can automatically draw rings and other structures - has all standard amino acids and nucleic acids in built-in library.
- Can retrieve structures from a network database based on CAS number, formula, or name.
- Can draw symbols such as partial charge, radicals, etc.
- Can read MDL Molfiles, CML [Chemical Markup Language, defined in J. Chem. Inf. Comput. Sci.39(1999), 928-942], ChemDraw(TM) binary format, ChemDraw(TM) XML text format.
- Can write MDL Molfiles, CML, ChemDraw(TM) XML text format.
- Can also read and write any format supported by the current release of OpenBabel.
- Can export pictures in PNG, Windows bitmap (*.bmp), Encapsulated PostScript (EPS), and Scalable Vector Graphics (SVG).
- Can generate 3-D structures with the help of the external program BUILD3D.
- Online help, including tool tips.
- 13C-NMR prediction, based on Bremser W, Mag. Res. Chem.23(4):271-275
- 1H-NMR prediction, based on additive rules and functional group lookup methods, described in Pretsch, Clerc, Seibl, Simon, "Tables of Spectral Data for Structure Determination of Organic Compounds", 2ed., 1989, Springer-Verlag
- Simple IR prediction.
- Simple pKa estimation.
- Octanol-water partition coefficient estimation.
- Reaction analysis: gas-phase enthalpy change estimate, 1H NMR and 13C NMR comparison.
- Integration with OpenBabel, allowing XDrawChem to read and write over 20 different chemical file formats.
Download (0.85MB)
Added: 2005-12-01 License: GPL (GNU General Public License) Price:
1436 downloads
CheeseTracker 0.9.9
Cheesetracker is a portable Impulse Tracker clone. more>>
Cheesetracker is a portable Impulse Tracker clone. CheeseTracker supports all Impulse Tracker features except a few.
For now the main goal is to remain at IT Feature set level, but very soon we might be adding new features to it.
Main features:
- Modular source code
- Per-track lowpass filter (cutoff/resonance), with greater range than IT.
- Per-instrument modular effect core (own effects/and ladspa) (WIP!)
- Wave export (dump your song to wavs and post process) (WIP!)
- Super-Clean mixing using the CheeseMusic lib.
- All IT editing shortcuts (or most of them)
- Very cool sample editor
And Lacks:
- MIDI Out - (go check ShakeTracker if you want this)
- Sample Sustain Loops (maybe someday)
<<lessFor now the main goal is to remain at IT Feature set level, but very soon we might be adding new features to it.
Main features:
- Modular source code
- Per-track lowpass filter (cutoff/resonance), with greater range than IT.
- Per-instrument modular effect core (own effects/and ladspa) (WIP!)
- Wave export (dump your song to wavs and post process) (WIP!)
- Super-Clean mixing using the CheeseMusic lib.
- All IT editing shortcuts (or most of them)
- Very cool sample editor
And Lacks:
- MIDI Out - (go check ShakeTracker if you want this)
- Sample Sustain Loops (maybe someday)
Download (0.82MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1424 downloads
AsmFile 0.9.15
AsmFile is a small and fast file manager written in assembler. more>>
AsmFile is a small and fast file manager written in assembler.
AsmFile project uses a two pane interface like "mc" and other file managers. AsmFile runs in a console or a terminal window.
Assembly has been ignored by much of the Unix/Linux community and is almost never found in desktop applications. Some of the reasons for this are historical and related to portability. Other reasons include negative images of assembly and lack of tools. Today a small niche exists for assembly on the desktop. This will be explored here along with the supporting tools.
The resources section provides links to more information and places to discuss assembler topics. Of special interest to the author is a section of predictions and history. A email list for programmers interested in Desktop assembly is described in the resources section.
The AsmIDE family of programs are currently underdevelopment and some have reached a useful state.
<<lessAsmFile project uses a two pane interface like "mc" and other file managers. AsmFile runs in a console or a terminal window.
Assembly has been ignored by much of the Unix/Linux community and is almost never found in desktop applications. Some of the reasons for this are historical and related to portability. Other reasons include negative images of assembly and lack of tools. Today a small niche exists for assembly on the desktop. This will be explored here along with the supporting tools.
The resources section provides links to more information and places to discuss assembler topics. Of special interest to the author is a section of predictions and history. A email list for programmers interested in Desktop assembly is described in the resources section.
The AsmIDE family of programs are currently underdevelopment and some have reached a useful state.
Download (0.32MB)
Added: 2005-12-30 License: GPL (GNU General Public License) Price:
1395 downloads
FluxConf 0.9.9
FluxConf is a set of 3 programs for configuring fluxbox. more>>
FluxConf is a set of 3 programs for configuring fluxbox. FluxConf project is simple but you can configure almost everything.
HOWTO:
fluxconf:
Run fluxconf, then make your changes. When you want to apply your changes press the "Save" button, go to the fluxbox menu (configuration section) and press "Restart". This is needed to make fluxbox reading your changes.
Once everything Ive just wrote is done, you can press "Let fluxbox change the conf" button then quit the app ("Quit" button)
fluxkeys:
Nothing complicated, to add a keybind line press the "Add" button, fill the entry as desired. To remove an entry just let the first textbox of the line blank. Once youre done, press "Save" button.
fluxmenu: Gtk2 ONLY !!
Its heavily based on drag&drop, you can edit each entry, add or del what you want. "Save" will just save, the changes are made instantly.
Enhancements:
- This release adds recent actions for fluxkeys.
<<lessHOWTO:
fluxconf:
Run fluxconf, then make your changes. When you want to apply your changes press the "Save" button, go to the fluxbox menu (configuration section) and press "Restart". This is needed to make fluxbox reading your changes.
Once everything Ive just wrote is done, you can press "Let fluxbox change the conf" button then quit the app ("Quit" button)
fluxkeys:
Nothing complicated, to add a keybind line press the "Add" button, fill the entry as desired. To remove an entry just let the first textbox of the line blank. Once youre done, press "Save" button.
fluxmenu: Gtk2 ONLY !!
Its heavily based on drag&drop, you can edit each entry, add or del what you want. "Save" will just save, the changes are made instantly.
Enhancements:
- This release adds recent actions for fluxkeys.
Download (0.22MB)
Added: 2006-01-24 License: GPL (GNU General Public License) Price:
1370 downloads
K-3D 0.6.7.0
K-3D is a 3D modeling, animation, and rendering system. more>>
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the Aqsis render engine for use with K-3D.
K-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
<<lessK-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
Download (6.2MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1323 downloads
JamDB 0.9.9
JamDB (Just another music DB) is a fast PHP-based music database. more>>
JamDB (Just another music DB) is a fast PHP-based music database that can be used with many different databases. (JamDB is well tested with MySQL and PostgreSQL). All MP3s can easily be searched for artists, albums, and songs.
A user can choose to download a song or add a single song, an album, all songs of an artist, or his search result directly to the playlist of XMMS/Winamp/etc. This can be done via the Web, NFS, Samba, or any other possibilty to access the MP3 files. JamDB has a simple session-based user management and other neat features.
<<lessA user can choose to download a song or add a single song, an album, all songs of an artist, or his search result directly to the playlist of XMMS/Winamp/etc. This can be done via the Web, NFS, Samba, or any other possibilty to access the MP3 files. JamDB has a simple session-based user management and other neat features.
Download (0.097MB)
Added: 2006-05-12 License: GPL (GNU General Public License) Price:
1264 downloads
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