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Asymptopia BlackJack 1.3
Asymptopia BlackJack is a casino style BlackJack in Python for education. more>>
Asymptopia BlackJack is a full-featured casino-style blackjack game written in Python using PyGame for graphics.
You play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
<<lessYou play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
Download (0.66MB)
Added: 2005-04-02 License: Free For Educational Use Price:
1667 downloads
Kraps 0.3
Kraps is a KDE version of the popular casino dice game. more>>
Kraps is a KDE version of the popular casino dice game. This is beta-quality software at the moment, but many features are implemented (like off-and-on, place, and come bets).
Enhancements:
- added buy bets
- fixed hardway bets
- added ability to remove bets (right click)
- added ability to bet either $1 or $5 (ctrl+mouse)
<<lessEnhancements:
- added buy bets
- fixed hardway bets
- added ability to remove bets (right click)
- added ability to bet either $1 or $5 (ctrl+mouse)
Download (0.55MB)
Added: 2005-07-08 License: GPL (GNU General Public License) Price:
1568 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Ugly Poker 1.0
Ugly Poker is a free video poker game for linux. more>>
Ugly Poker is a free video poker game for linux.
Ugly Poker is a Free Linux Game of Video Poker that might remind you of your favorite casino video poker machine youve played in Las Vegas or another casino somewhere in the world like gold studded Monaco, on a steamboat near Louisiana, around beautiful Lake Tahoe in Nevada, or Atlantic City on the boardwalk along the Atlantic Ocean.
With Ugly Poker, you can be reminded of those places just mentioned - without leaving your home. Call it ugly and convenient!
<<lessUgly Poker is a Free Linux Game of Video Poker that might remind you of your favorite casino video poker machine youve played in Las Vegas or another casino somewhere in the world like gold studded Monaco, on a steamboat near Louisiana, around beautiful Lake Tahoe in Nevada, or Atlantic City on the boardwalk along the Atlantic Ocean.
With Ugly Poker, you can be reminded of those places just mentioned - without leaving your home. Call it ugly and convenient!
Download (1.8MB)
Added: 2005-12-09 License: Freeware Price:
1418 downloads
Firefly Casino 0.0.1 Alpha
Firefly Casino is a casino client and server framework designed with security in mind. more>>
Firefly Casino is a casino client and server framework designed with security in mind.
The client aims to be multi-platform and there are plans to include the major casino games like slots or black jack.
Actual stage... Theres avaiable for download an alfa stage of firefly casino (the first fork from vcasino).
I work freelance so any time spent on Firefly Casino is time I am not doing paid work for someone else, and sometimes thats a lot of time! This includes continuing development as well as answering queries and providing support to current and prospective users.
Therefore if you would like to see Firefly Casino ready and have found it an useful ideia, and maybe feel like giving something back and contributing to the cause then please feel free to click on one of the donate links.
The more that is donated the more time I can spend making Firefly Casino even better for everyone. If, on clicking one of the links you are asked for an email address for the recipient please choose djsb@neonisp.com. I thank you in advance for your contribution.
<<lessThe client aims to be multi-platform and there are plans to include the major casino games like slots or black jack.
Actual stage... Theres avaiable for download an alfa stage of firefly casino (the first fork from vcasino).
I work freelance so any time spent on Firefly Casino is time I am not doing paid work for someone else, and sometimes thats a lot of time! This includes continuing development as well as answering queries and providing support to current and prospective users.
Therefore if you would like to see Firefly Casino ready and have found it an useful ideia, and maybe feel like giving something back and contributing to the cause then please feel free to click on one of the donate links.
The more that is donated the more time I can spend making Firefly Casino even better for everyone. If, on clicking one of the links you are asked for an email address for the recipient please choose djsb@neonisp.com. I thank you in advance for your contribution.
Download (2.7MB)
Added: 2006-03-24 License: GPL (GNU General Public License) Price:
1315 downloads
Games::Go::Dg2Ps 4.026
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.
SYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
<<lessSYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2ASCII 4.026
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams. more>>
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams.
SYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
<<lessSYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2PDF 4.026
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format). more>>
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format).
SYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
<<lessSYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TkPs 4.026
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript. more>>
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript.
SYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
<<lessSYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
Download (0.43MB)
Added: 2006-08-11 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Mp 4.026
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost. more>>
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost (which is adapted from Donald Knuths Metafont).
SYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
<<lessSYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TeX 4.026
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX. more>>
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX.
SYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
<<lessSYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1172 downloads
Games::Go::Dg2Tk 4.026
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows. more>>
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows.
SYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
<<lessSYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
Download (0.43MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1172 downloads
Games::Cards::Poker 1.2.565CHh5
Games::Cards::Poker is a Perl module for Pure Perl Poker functions. more>>
Games::Cards::Poker is a Perl module for Pure Perl Poker functions.
SYNOPSIS
use Games::Cards::Poker;
# Deal Four (4) players hands and score them...
my $players = 4; # number of players to get hands dealt
my $hand_size = 5; # number of cards to deal to each player
my @hands = ();# player hand data
my @deck = Shuffle(Deck());
while($players--) {
push(@{$hands[$players]}, pop(@deck)) foreach(1..$hand_size);
printf("Player$players score:%4d hand:@{$hands[$players]}n",
ScoreHand(@{$hands[$players]}));
}
Poker provides a few functions for creating decks of cards and manipulating them for simple Poker games or simulations.
<<lessSYNOPSIS
use Games::Cards::Poker;
# Deal Four (4) players hands and score them...
my $players = 4; # number of players to get hands dealt
my $hand_size = 5; # number of cards to deal to each player
my @hands = ();# player hand data
my @deck = Shuffle(Deck());
while($players--) {
push(@{$hands[$players]}, pop(@deck)) foreach(1..$hand_size);
printf("Player$players score:%4d hand:@{$hands[$players]}n",
ScoreHand(@{$hands[$players]}));
}
Poker provides a few functions for creating decks of cards and manipulating them for simple Poker games or simulations.
Download (0.072MB)
Added: 2006-09-19 License: Perl Artistic License Price:
1138 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
Games::Bingo::Column 0.13
Games::Bingo::Column is a Perl module with a column class used for generating bingo cards. more>>
Games::Bingo::Column is a Perl module with a column class used for generating bingo cards.
SYNOPSIS
my $c = Games::Bingo::Column-E< gt >new();
foreach my $number(@numbers) {
$c-E< gt >populate($number);
}
my @numbers = qw(1 2 3 4 5 6 7 8 9);
my $c = Games::Bingo::Column-E< gt >new(@numbers);
my $number = $c-E< gt >get_highest_number();
The Column is used when building the bingo cards and is a temporary data structure.
The class has two attributes:
_array
_array is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag.
label
The label being the group to which the numbers in the array belong.
<<lessSYNOPSIS
my $c = Games::Bingo::Column-E< gt >new();
foreach my $number(@numbers) {
$c-E< gt >populate($number);
}
my @numbers = qw(1 2 3 4 5 6 7 8 9);
my $c = Games::Bingo::Column-E< gt >new(@numbers);
my $number = $c-E< gt >get_highest_number();
The Column is used when building the bingo cards and is a temporary data structure.
The class has two attributes:
_array
_array is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag.
label
The label being the group to which the numbers in the array belong.
Download (0.020MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1119 downloads
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