blue planet 0.4
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WW2D 0.99.5
WW2D is cross-platform port of NASA WorldWind application. more>>
WW2D is cross-platform, free and open-source version of NASA World Wind software, see http://worldwind.arc.nasa.gov for details. WW2D allows you to explore Earth using satellite imagery, topographic maps and image from other data sources also providing large placenames and boundaries database and allowing you to install additional data packs for even more information about our planet.
In basic configuration WW2D uses images from Blue Marble (1 km/pixel), LandSat7 (15 m/pixel), USGS Topo Maps, USGS Digital Ortho imagery, USGS Urban Area imagery.
WW2D is designed to dynamically download needed data from internet, however you can download data you want for faster access and offline usage.
Main features:
- Cross-platform code
- BlueMarble, LandSat 7, USGS imagery
- World, US, Canadian, Norwegian, Swedish boundaries
- Large Placenames database
- Search and Quicksearch
- Semi-transparent layers
- Support for worldwind:// links
- Partial support for WorldWind data (conversion needed)
<<lessIn basic configuration WW2D uses images from Blue Marble (1 km/pixel), LandSat7 (15 m/pixel), USGS Topo Maps, USGS Digital Ortho imagery, USGS Urban Area imagery.
WW2D is designed to dynamically download needed data from internet, however you can download data you want for faster access and offline usage.
Main features:
- Cross-platform code
- BlueMarble, LandSat 7, USGS imagery
- World, US, Canadian, Norwegian, Swedish boundaries
- Large Placenames database
- Search and Quicksearch
- Semi-transparent layers
- Support for worldwind:// links
- Partial support for WorldWind data (conversion needed)
Download (4.5MB)
Added: 2005-08-27 License: GPL (GNU General Public License) Price:
1737 downloads
AmigaSHELL 2.3
AmigaSHELL is a linux shell replacement. more>>
AmigaSHELL makes your boring gray on black colored bash shell revive like in the old days. Just like on Amiga(tm), blue, white, orange, black at its finest. With a nice informational bar at the top.
Installation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
<<lessInstallation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
Download (0.02MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1665 downloads
Pontoon 1.0
Pontoon is a PHP CMS framework. more>>
Pontoon is a PHP CMS framework. Pontoon supports you, when you develop in PHP.
Enhancements:
- A minor fix was made to html/classes/textpage.class.
- Error handling was made tighter.
- Error handling was added to Web pages.
- "die" statements were removed from MySQL function calls.
- html/libs/.htaccess and html/styles/blue.css were added.
- The default slogan in html/classes/config.class was changed.
- The nodename variable was fixed for the case where Pontoon isnt installed in document root.
<<lessEnhancements:
- A minor fix was made to html/classes/textpage.class.
- Error handling was made tighter.
- Error handling was added to Web pages.
- "die" statements were removed from MySQL function calls.
- html/libs/.htaccess and html/styles/blue.css were added.
- The default slogan in html/classes/config.class was changed.
- The nodename variable was fixed for the case where Pontoon isnt installed in document root.
Download (0.009MB)
Added: 2007-01-23 License: GPL (GNU General Public License) Price:
1622 downloads
Planets 3D 1.3
Planets 3D is a graphical tool for the simulation of the solar system. more>>
The purpose of Planets 3D is to show a simulation of our solar system. The focus lies on a nice graphic (3D OpenGL) and the possibility to modify the objects of the solar system to see what happens.
This program is written on Linux using C++. In theory it should be portable to windows, because Ive used only plattform independent libraries. Anyone who tries to port it please contact me even if unsuccessful, perhaps I can help overcome arising errors.
By now there is included a small program which converts different coordinate systems into each other. It is called Astroconvert.
Main features:
- simulate the development of the solar system based on calculations of the gravity power
- take screenshots
- load and save solar systems
- modify solarsystem
- switch between different cameras to view the solar system (e.g. look through a shuttle window)
<<lessThis program is written on Linux using C++. In theory it should be portable to windows, because Ive used only plattform independent libraries. Anyone who tries to port it please contact me even if unsuccessful, perhaps I can help overcome arising errors.
By now there is included a small program which converts different coordinate systems into each other. It is called Astroconvert.
Main features:
- simulate the development of the solar system based on calculations of the gravity power
- take screenshots
- load and save solar systems
- modify solarsystem
- switch between different cameras to view the solar system (e.g. look through a shuttle window)
Download (0.60MB)
Added: 2005-06-08 License: GPL (GNU General Public License) Price:
1605 downloads
Cool Blue 1.0
Cool Blue is a desktop widget for SuperKaramba for system monitoring. more>>
Cool Blue is a desktop widget for SuperKaramba for system monitoring.
It has cool blue translucent background (which I made with help of Karbon14, Krita and the mighty Gimp) and displays everything I need (and probably what you need too).
It can interact with XMMS. Well, its a matter of personal taste, but I still like XMMS more than AmaroK...
Anyway, if you want, it should be easy changing it to use amaroK. Maybe even Ill do this if I have free time and appropriate mood.
<<lessIt has cool blue translucent background (which I made with help of Karbon14, Krita and the mighty Gimp) and displays everything I need (and probably what you need too).
It can interact with XMMS. Well, its a matter of personal taste, but I still like XMMS more than AmaroK...
Anyway, if you want, it should be easy changing it to use amaroK. Maybe even Ill do this if I have free time and appropriate mood.
Download (0.066MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1557 downloads
Dynamite 1.1
Dynamite is an isometric puzzle game. more>>
Dynamite is an isometric puzzle game. The evil potentate is ruining everyones lives! You can use the power of dynamite to destroy his strongholds.
Detonate dynamite by the blue load bearing pilars to bring down the castles. Watch out for the guards, hide next to walls but not too close to guards, and escape via windows.
Enhancements:
- This release includes improved graphics and rendering engine.
- Two new gigantic levels were added.
- The game includes per-level high score.
- There have been numerous interface improvements as well as some minor bugfixes.
<<lessDetonate dynamite by the blue load bearing pilars to bring down the castles. Watch out for the guards, hide next to walls but not too close to guards, and escape via windows.
Enhancements:
- This release includes improved graphics and rendering engine.
- Two new gigantic levels were added.
- The game includes per-level high score.
- There have been numerous interface improvements as well as some minor bugfixes.
Download (3.7MB)
Added: 2005-09-16 License: LGPL (GNU Lesser General Public License) Price:
1502 downloads
KAstrHorloge 2.0.1
KAstrHorloge is an astronomy program for Linux & KDE. more>>
KAstrHorloge is an astronomy software for Linux & KDE.
KAstrHorloge is provided with a 10000 stars database. For any of these stars or planets, the software can compute its position in the sky of your observation site. It displays the object location both in a map and in terms of coordinates (alpha and delta)
For each star or planet, you can add your own comments (for example, some physical data, or observation comments) and even a CCD image of the object !
All functions of KAstrHorloge are intuitive and easily accessible, so you can use this software without reading the doc !
Good observations !
Enhancements:
- Added a dialog to choose the geographic location
- Used libAstronomy and libnova for calculations
<<lessKAstrHorloge is provided with a 10000 stars database. For any of these stars or planets, the software can compute its position in the sky of your observation site. It displays the object location both in a map and in terms of coordinates (alpha and delta)
For each star or planet, you can add your own comments (for example, some physical data, or observation comments) and even a CCD image of the object !
All functions of KAstrHorloge are intuitive and easily accessible, so you can use this software without reading the doc !
Good observations !
Enhancements:
- Added a dialog to choose the geographic location
- Used libAstronomy and libnova for calculations
Download (1.07MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
1500 downloads
RSS-Planet 1.3
RSS-Planet is a script which fetches headlines from various news Web sites. more>>
RSS-Planet is a custom marker file generator for xplanet which uses RSS feeds from news websites to plot the current headlines on a world map.
By default, Yahoo! News and CNN.com are supported, but other feeds that point to articles with easily-discoverable place names (such as the Washington Post) should work as well.
<<lessBy default, Yahoo! News and CNN.com are supported, but other feeds that point to articles with easily-discoverable place names (such as the Washington Post) should work as well.
Download (0.085MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1472 downloads
Ophiuchus 0.3.2.1
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series. more>>
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series.
Ophiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
<<lessOphiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
Download (0.007MB)
Added: 2005-11-24 License: Freeware Price:
1429 downloads
Blue Frog 1.9.1.1151
Blue Frog allows you to actively demand spammers to stop sending you spam. more>>
Blue Frog allows you to actively demand spammers to stop sending you spam. Blue Frog automatically and securely posts complaints and opt-out requests at spam sites asking spammers to remove Blue Community members from their mailing lists.
The Do Not Intrude Registry creates an incentive for spammers to stop sending unsolicited e-mail to members of the Blue Community.
Consumers and businesses may register their e-mail addresses or their entire e-mail domains, and receive less spam simply because spammers would remove them from their mailing lists.
Consumers and businesses alike can join the service, free of charge, by becoming active members of the Blue community. As an active member of the community, you download the Blue Frog client and actively complain and request to opt-out of spam. The Do Not Intrude Registry empowers you to exercise your right to opt out of spam safely and automatically.
Businesses may also subscribe with the Do Not Intrude Registry without being active members of the community. This paid subscription service allows you to register your e-mail domain in the Registry and receive less spam without installing software in your network.
The Blue Frog is a simple and straightforward solution to spam:
1. Users join the Blue Community
Blue Community members add their e-mail addresses or e-mail domains to the Registry. Active members install Blue Frog on their machines.
2. Spammers use mailing lists
Spammers are required to stop sending spam to all Blue Community members. Non-complying spammers maintain mailing lists that may contain addresses of Blue Community members.
3. Members receive spam
When a spammer sends bulk e-mail using his lists, some Blue Community members may receive this spam message to their mailboxes.
4. Members report their spam
Our experts identify the merchants using spam to advertise their sites and prepare scripts instructing Blue Frog how to post complaints. Additionally, Reports are sent to government agencies and ISPs asking them to take action against these sites.
5. Members complain about spam
Blue Frog clients, installed on active Community Members machines, automatically post complaints at spam sites by filling forms they contain. Posting complaints is safe and does not expose your identity.
6. Merchants process complaints
A single opt-out complaint is posted per each spam message received. Merchants process complaints posted by active community Members rather than process potential customers purchase orders.
7. Spammers comply with the Registry
Spammers and merchants choose to stop sending spam to the all Blue community members. It allows them to avoid receiving complaints and to stop sending spam to people who will never buy their products.
8. Members stop receiving spam
Blue Community members will no longer receive spam simply because spammers will stop sending it to them!
Enhancements:
- Linux compilation fixes
- Documentation changes
<<lessThe Do Not Intrude Registry creates an incentive for spammers to stop sending unsolicited e-mail to members of the Blue Community.
Consumers and businesses may register their e-mail addresses or their entire e-mail domains, and receive less spam simply because spammers would remove them from their mailing lists.
Consumers and businesses alike can join the service, free of charge, by becoming active members of the Blue community. As an active member of the community, you download the Blue Frog client and actively complain and request to opt-out of spam. The Do Not Intrude Registry empowers you to exercise your right to opt out of spam safely and automatically.
Businesses may also subscribe with the Do Not Intrude Registry without being active members of the community. This paid subscription service allows you to register your e-mail domain in the Registry and receive less spam without installing software in your network.
The Blue Frog is a simple and straightforward solution to spam:
1. Users join the Blue Community
Blue Community members add their e-mail addresses or e-mail domains to the Registry. Active members install Blue Frog on their machines.
2. Spammers use mailing lists
Spammers are required to stop sending spam to all Blue Community members. Non-complying spammers maintain mailing lists that may contain addresses of Blue Community members.
3. Members receive spam
When a spammer sends bulk e-mail using his lists, some Blue Community members may receive this spam message to their mailboxes.
4. Members report their spam
Our experts identify the merchants using spam to advertise their sites and prepare scripts instructing Blue Frog how to post complaints. Additionally, Reports are sent to government agencies and ISPs asking them to take action against these sites.
5. Members complain about spam
Blue Frog clients, installed on active Community Members machines, automatically post complaints at spam sites by filling forms they contain. Posting complaints is safe and does not expose your identity.
6. Merchants process complaints
A single opt-out complaint is posted per each spam message received. Merchants process complaints posted by active community Members rather than process potential customers purchase orders.
7. Spammers comply with the Registry
Spammers and merchants choose to stop sending spam to the all Blue community members. It allows them to avoid receiving complaints and to stop sending spam to people who will never buy their products.
8. Members stop receiving spam
Blue Community members will no longer receive spam simply because spammers will stop sending it to them!
Enhancements:
- Linux compilation fixes
- Documentation changes
Download (0.69MB)
Added: 2006-05-10 License: Freeware Price:
1262 downloads
xplanets 1.0.0
xplanets shows a simulation of a spacecraft flying through the solar system. more>>
xplanets shows a simulation of a spacecraft flying through the solar system. With the controls next to the simulation screen you can control the simulation and steer the spacecrafts flight.
The following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
<<lessThe following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
Download (0.029MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1235 downloads
NAmpel 0.4
NAmpel is a daemon for visualizing the state of a network using Nagios and a set of status LEDs attached to a parallel port. more>>
NAmpel is a daemon for visualizing the state of a network using Nagios and a set of status LEDs attached to a parallel port.
NAmpel is the Nagios Ampel Project, started by me to keep a closer eye on my net.
Nagios is an open source host, service and network monitoring program. Ampel is the german word for traffic lights, which is the intended hardware part of this project.
NAmpel will resemble traffic lights, indicating the state of affairs by means of three lights.
Green: everything is ok, no need to check Nagios.
Orange: there are at least one warnings from Nagios. Better take a look.
Red: One or more services are in critical state. Panic.
The project was inspired by an idea once published at the Nagios website. There was an image of a device doing just the same and the announcement, it would be published as soon as it was ready.
The software part is a Perl script, checking the Tactical Overview of Nagios at certain intervals and writing the results to the parallel port. It uses four bits to do so: Bit 0 for the green, 1 for the yellow and 2 for the red light.
Finally a fourth light (I chose blue) is available as a heartbeat signal, flashing once every second to show the daemon is still running. Detailed instructions how to build the hardware part will be available at my website soon. soon. It is derived from a project which can be found at: easy-mod (in german).
Enhancements:
- There is no longer need to edit the script itself, since there is a decent configuration file and handling of default values.
- Debugging also becomes significantly easier with the brand new debug configuration directive.
<<lessNAmpel is the Nagios Ampel Project, started by me to keep a closer eye on my net.
Nagios is an open source host, service and network monitoring program. Ampel is the german word for traffic lights, which is the intended hardware part of this project.
NAmpel will resemble traffic lights, indicating the state of affairs by means of three lights.
Green: everything is ok, no need to check Nagios.
Orange: there are at least one warnings from Nagios. Better take a look.
Red: One or more services are in critical state. Panic.
The project was inspired by an idea once published at the Nagios website. There was an image of a device doing just the same and the announcement, it would be published as soon as it was ready.
The software part is a Perl script, checking the Tactical Overview of Nagios at certain intervals and writing the results to the parallel port. It uses four bits to do so: Bit 0 for the green, 1 for the yellow and 2 for the red light.
Finally a fourth light (I chose blue) is available as a heartbeat signal, flashing once every second to show the daemon is still running. Detailed instructions how to build the hardware part will be available at my website soon. soon. It is derived from a project which can be found at: easy-mod (in german).
Enhancements:
- There is no longer need to edit the script itself, since there is a decent configuration file and handling of default values.
- Debugging also becomes significantly easier with the brand new debug configuration directive.
Download (0.010MB)
Added: 2006-06-09 License: GPL (GNU General Public License) Price:
1232 downloads
Term::ANSIScreen 1.42
Term::ANSIScreen is a Perl module for terminal control using ANSI escape sequences. more>>
Term::ANSIScreen is a Perl module for terminal control using ANSI escape sequences.
SYNOPSIS
# qw/:color/ is exported by default, i.e. color() & colored()
use Term::ANSIScreen qw/:color :cursor :screen :keyboard/;
print setmode(1), setkey(a,b);
print "40x25 mode now, with a mapped to b.";
; resetkey; setmode 3; cls;
locate 1, 1; print "@ This is (1,1)", savepos;
print locate(24,60), "@ This is (24,60)"; loadpos;
print down(2), clline, "@ This is (3,15)n";
setscroll 1, 20;
color black on white; clline;
print "This line is black on white.n";
print color reset; print "This text is normal.n";
print colored ("This text is bold blue.n", bold blue);
print "This text is normal.n";
print colored [bold blue], "This text is bold blue.n";
print "This text is normal.n";
use Term::ANSIScreen qw/:constants/; # constants mode
print BLUE ON GREEN . "Blue on green.n";
$Term::ANSIScreen::AUTORESET = 1;
print BOLD GREEN . ON_BLUE "Bold green on blue.", CLEAR;
print "nThis text is normal.n";
# Win32::Console emulation mode
# this returns a Win32::Console object on a Win32 platform
my $console = Term::ANSIScreen->new;
$console->Cls; # also works on non-Win32 platform
Term::ANSIScreen is a superset of Term::ANSIColor (as of version 1.04 of that module). In addition to color-sequence generating subroutines exported by :color and :constants, this module also features :cursor for cursor positioning, :screen for screen control, as well as :keyboard for key mapping.
NOTES
All subroutines in Term::ANSIScreen will print its return value if called under a void context.
The cursor position, current color, screen mode and keyboard mappings affected by Term::ANSIScreen will last after the program terminates. You might want to reset them before the end of your program.
<<lessSYNOPSIS
# qw/:color/ is exported by default, i.e. color() & colored()
use Term::ANSIScreen qw/:color :cursor :screen :keyboard/;
print setmode(1), setkey(a,b);
print "40x25 mode now, with a mapped to b.";
; resetkey; setmode 3; cls;
locate 1, 1; print "@ This is (1,1)", savepos;
print locate(24,60), "@ This is (24,60)"; loadpos;
print down(2), clline, "@ This is (3,15)n";
setscroll 1, 20;
color black on white; clline;
print "This line is black on white.n";
print color reset; print "This text is normal.n";
print colored ("This text is bold blue.n", bold blue);
print "This text is normal.n";
print colored [bold blue], "This text is bold blue.n";
print "This text is normal.n";
use Term::ANSIScreen qw/:constants/; # constants mode
print BLUE ON GREEN . "Blue on green.n";
$Term::ANSIScreen::AUTORESET = 1;
print BOLD GREEN . ON_BLUE "Bold green on blue.", CLEAR;
print "nThis text is normal.n";
# Win32::Console emulation mode
# this returns a Win32::Console object on a Win32 platform
my $console = Term::ANSIScreen->new;
$console->Cls; # also works on non-Win32 platform
Term::ANSIScreen is a superset of Term::ANSIColor (as of version 1.04 of that module). In addition to color-sequence generating subroutines exported by :color and :constants, this module also features :cursor for cursor positioning, :screen for screen control, as well as :keyboard for key mapping.
NOTES
All subroutines in Term::ANSIScreen will print its return value if called under a void context.
The cursor position, current color, screen mode and keyboard mappings affected by Term::ANSIScreen will last after the program terminates. You might want to reset them before the end of your program.
Download (0.015MB)
Added: 2006-06-14 License: Perl Artistic License Price:
1227 downloads
Net::UP::Notify 1.01
Net::UP::Notify is a Perl module that can send Net Alerts to cellular phones with the Unwired Planet browser. more>>
Net::UP::Notify is a Perl module that can send "Net Alerts" to cellular phones with the "Unwired Planet" browser (AKA phone.com, AKA OpenWave UP.Browser).
SYNOPSIS
use Net::UP::Notify;
$blah=new Net::UP::Notify;
$blah->subscriberid("111111111-9999999_atlsnup2.adc.nexteldata.net");
$blah->location("http://www.perl.com/");
$blah->description("The Perl.com Homepage");
print $blah->send;
This allows you to send a Net Alert to a cellular phone, provided you know the subscriber ID of the user. This also requires the end user to have the Wireless Web service on their phone, and they also must have it provisioned by the carrier.
This was designed and tested using a Nextel phone, but I think that both Cingular and Sprint PCS should be supported here when given the proper subscriberid string.
My intention is to completely support the entire UP SDK, but for right now, I can only support the sending of Net Alerts.
<<lessSYNOPSIS
use Net::UP::Notify;
$blah=new Net::UP::Notify;
$blah->subscriberid("111111111-9999999_atlsnup2.adc.nexteldata.net");
$blah->location("http://www.perl.com/");
$blah->description("The Perl.com Homepage");
print $blah->send;
This allows you to send a Net Alert to a cellular phone, provided you know the subscriber ID of the user. This also requires the end user to have the Wireless Web service on their phone, and they also must have it provisioned by the carrier.
This was designed and tested using a Nextel phone, but I think that both Cingular and Sprint PCS should be supported here when given the proper subscriberid string.
My intention is to completely support the entire UP SDK, but for right now, I can only support the sending of Net Alerts.
Download (0.003MB)
Added: 2006-06-27 License: Perl Artistic License Price:
1218 downloads
MMap 0.0.10
MMap is a GTK2 map viewer. more>>
MMap is a GTK2 map viewer. MMap project supports Blue Marble, Land Sat 7, Watchizu, SRTM. You can show a part of World Wind data with OpenGL 3D graphics.
It supports (a part of) these maps:
- Watchizu
- Blue Marble
- Land Sat 7
- SRTM
== WARNING ==
MMap+ stores map data in ~/.mmap/ .
Its so huge.
<<lessIt supports (a part of) these maps:
- Watchizu
- Blue Marble
- Land Sat 7
- SRTM
== WARNING ==
MMap+ stores map data in ~/.mmap/ .
Its so huge.
Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
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