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Audio File Library 0.2.6

Audio File Library 0.2.6


Audio File Library is a uniform API for accessing standard digital audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.

Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.

The Audio File Library distributed under the GNU Library General Public License.
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Added: 2005-04-14 License: LGPL (GNU Lesser General Public License) Price:
1655 downloads
Audio Overload 2.0b5a6

Audio Overload 2.0b5a6


Audio Overload is a player for various types of music files which you may find on the Internet. more>>
Audio Overload is a player for various types of music files which you may
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
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Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1580 downloads
Cactus Audio Player 0.2.4

Cactus Audio Player 0.2.4


Cactus is just an audio file player. more>>
Cactus is just an audio file player. But it has some features that makes it different from other players.
There are music databases and there are players like xmms with a small and leightweight, skinable GUI.
Cactus combines these two types in one player! With Cactus you can read your music collection into a database, create a playlist by browsing/searching it and finally switch to player view(F2-Key).
Main features:
- Plattform independent
- Browse your music collection by artist, albums and titles
- Tiny lightweight player combined with a powerful database for organizing mp3-files
- Save and Load m3u Playlists
- Supports ID3v1(read/write) and ID3v2(read)
- Easy tagging of mp3-files
Enhancements:
- Some bugs concerning the playlist/tag-editing now fixed...
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Added: 2005-08-18 License: GPL (GNU General Public License) Price:
1532 downloads
Audio Convert 0.3.1.1

Audio Convert 0.3.1.1


audio convert is a script to convert Wav, Ogg, MP3, MPC, FLAC, APE, or WMA files into Wav, Ogg, MP3, MPC, FLAC, or APE files. more>>
Audio Convert is a script to convert Wav, Ogg, MP3, MPC, FLAC, APE, or WMA files into Wav, Ogg, MP3, MPC, FLAC, or APE files.
It has an easy-to-use interface that makes it possible to fill in the tags for a few formats and choose the quality of compression.
The script was initially designed for the nautilus file browser, and can be easily installed into nautilus by copying it to the nautilus-scripts directory, at which point you can right click on the desired audio file(s) and choose "audio-convert" from the "scripts" menu.
The script is also known to work on rox or directly from a shell.
Enhancements:
- The installer was modified to create the directory it is supposed to create.
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Added: 2005-11-12 License: GPL (GNU General Public License) Price:
1446 downloads
nautilus-audio-convert 0.1

nautilus-audio-convert 0.1


Nautilus-audio-convert is an extension of the Gnome desktop manager Nautilus. more>>
Nautilus-audio-convert is an extension of the Gnome desktop manager Nautilus. nautilus-audio-convert introduces contextual menus hen clicking on an audio file.

The new menus permit to convert the audio file into other audio formats.

Supported audio formats are:

- Microsoft ASF (input)
- Microsoft PCM Waves (input/output)
- Mpeg3 (input/output)
- Ogg Vorbis (input/output)
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Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1365 downloads
Q-Audio 2.3

Q-Audio 2.3


Q-Audio is a digital audio interface for Q. more>>
Q-Audio is a digital audio interface for Q. Q-Audio project contains three modules which together provide the basic functionality needed to write digital audio applications.
The audio module implements a (nearly) real-time audio interface on top of the PortAudio library. The sndfile module allows you to access sound files in various formats using libsndfile.
The wave module provides basic operations for creating and manipulating wave data, including operations to convert sample rates, to calculate Fourier transforms, and to display wave data in a GGI visual.
About Q language:
Q is a functional programming language based on term rewriting. Thus, a Q program or "script" is simply a collection of equations which are used to evaluate expressions in a symbolic fashion. The equations establish algebraic identities and are interpreted as rewriting rules in order to reduce expressions to "normal forms". For instance, here is how you define a function sqr which squares its argument by multiplying it with itself:
sqr X = X*X;
Note that, as in Prolog, capitalized identifiers are used to indicate the variables in an equation, which are bound to the actual values when an equation is applied. Equations may also include a condition part, as in the following definition of the factorial function:
fact N = N*fact (N-1) if N>0;
= 1 otherwise;
Functions on structured arguments are defined by "pattern matching". E.g., the product of a list (denoted in Prolog-like syntax) can be computed with these two equations:
prod [] = 1;
prod [X|Xs] = X*prod Xs;
With this definition, the factorial can now also be defined as follows (the notation [1..N], as in Haskell, denotes an arithmetic sequence):
fact N = prod [1..N];
As you can see, the definitions are really just like mathematical equations. The syntax is superficially similar to other modern functional languages like Miranda and Haskell, except that Q is "free-format", i.e., it does not use layout to indicate syntactical structure (thus the semicolon is used to terminate an equation).
Due to its term rewriting heritage, Q goes well beyond most other functional languages in that it also allows you to perform computations with symbolic expressions. For instance, with the definition of the sqr function from above, you will find that sqr (X+1) evaluates to (X+1)*(X+1). This might first look like an arcane feature, but it is actually quite useful, because you can try your definitions with symbolic inputs, too.
Enhancements:
- src/wave.c: minor fixes for compatibility with latest gcc versions
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Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1348 downloads
Bristol Audio 0.9.1

Bristol Audio 0.9.1


Bristol is an emulator for diverse existing synthesisers and organs. more>>
Bristol is an emulator for diverse existing synthesisers and organs. Currently, ten are implemented and a mixer is under development.
Bristol Audio software consists of an audio engine and an associated photo realistic graphical user interface called Brighton.
You may also want to chown/chmod bin/bristolengine to suid root, to allow it to use low latency scheduling. This will reduce audio underruns. You can also consider increasing bufsize and preload to reduce this effect, but this will lead to increased latency. Also, if you are using an SB Live! card with ALSA drivers you may need to configure a bufsize of 2048 (ie. 512 samples), which can be compensated for by reducing preload to 2 or 1.
Bristol will currently run 16 voices on a P-II 450, and this is the default voicecount. You can run any number of simultaneous synths - they all connect to the same engine, they will all run with the same polyphony since the MIDI voice structures allow for dynamic assignment of sounds to voices. You can run with split keyboard (no interface at the moment), layering of multiple synths on a single midi channel, etc. Some of the synths max out my P-II 450 CPU when there is a lot of MIDI activity, notably the DX and Explorer at 16 voices.
You can start different synths with different voicecounts, so you could have a 16 voice hammond, a monophonic minimoog, and a 5 voice prophet running at the same time - the GUI will negotiate the voice allocation requirements with the engine. The first synth you start will create the voice count. Subequent synths can have less than the initial value. If you start a monophonic synth first, you will only have one voice available at any time for all synths. If you layer synths you will reduce your polyphony since the engine will allocate multiple voices per keyed note.
Pressing the single letter q in the GUI will send a quit signal and the app will exit gracefully(?). When the last synths quits the engine will also exit. If you press the single letter p then libbrighton will dump a screenshot to /tmp/ .xpm (in XPM format only).
There is a LOT of debugging sent to stdout. You may want to consider adding redirects to /dev/null in the bin/startBristol script to get rid of it. When the final rev-1 is uploaded most of this will be taken out.
Enhancements:
- The graphics were cleaned up, some bugs were fixed, and work on a pair of Oberheim emulators was started.
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Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1339 downloads
Audio Transcriber 0.9.2B

Audio Transcriber 0.9.2B


Audio Transcriber records large audio samples, like a tape or radio broadcast, to your hard drive and splits it into tracks. more>>
Audio Transcriber records large audio samples, like a tape or radio broadcast, to your hard drive and splits it into tracks to be burned onto CD-R media.

The goal of Audio Transcriber is to make it easy to transfer audio tapes, LPs, or radio broadcasts to tracks on CD-R/CD-RW.

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Added: 2006-03-16 License: GPL (GNU General Public License) Price:
1318 downloads
Linux Audio Backstop 2.1.6

Linux Audio Backstop 2.1.6


Linux Audio Backstop project is a system for automated scheduling of audio recording and playback in a broadcast environment. more>>
Linux Audio Backstop project is a system for automated scheduling of audio recording and playback in a broadcast environment.
It includes features for controlling external audio switcher devices by means of serial and TCP/IP commands, as well as the ability to record and playback relay closures by means of the line of digital GPIO cards manufactured by MeasurementComputing.
The Linux Audio Backstop runs on the popular GNU/Linux operating system. It is freely available under the GNU General Public License.
Main features:
- Record and Playback up to four feeds simultaneously.
- Programmable from any web browser.
- Supports capture and playout of up to twenty-four discrete relay closures.
- Very lightweight and efficient - a Pentium 1 system is capable of hosting a complete system
- Runs on the rock-solid GNU/Linux operating system.
- Totally free and open -- No dongles, unlock codes, software keys or other arbitrary limitations.
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Added: 2006-05-26 License: GPL (GNU General Public License) Price:
1248 downloads
Audio::AMR::Decode 0.01

Audio::AMR::Decode 0.01


Audio::AMR::Decode is a Perl extension do decode .amr files. more>>
Audio::AMR::Decode is a Perl extension do decode .amr files.

SYNOPSIS

use Audio::AMR::Decode;
Audio::AMR::Decode::amr2raw(infile.amr, outfile.pcm);

This module will attempt to decode an amr encoded audio file to a raw pcm audio encoded file.

The package contains C-source files for the optimized fixed-point speech decoder. The optimized fixed-point speech decoder is bit-exact with 3GPP TS 26.073 fixed-point speech decoder version 4.1.0.

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Added: 2006-06-27 License: GPL (GNU General Public License) Price:
1229 downloads
Audio::ESD 0.02

Audio::ESD 0.02


Audio::ESD is a Perl extension for talking to the Enlightened Sound Daemon. more>>
Audio::ESD is a Perl extension for talking to the Enlightened Sound Daemon.

SYNOPSIS

use Audio::ESD;
my $stream = Audio::ESD->play_stream({ # these are the defaults
sample_rate => 16000,
channels => 1,
fallback => 0,
bits_sample => 16,
encoding => linear })
or die "Failed to open ESD stream: $!n";
print $stream $data; # etcetera

This module provides a Perl wrapper around the Enlightened Sound Daemons client library. Input, output, and monitoring streams are supported, as well as some (but not all) of the control functions. Samples are supported but untested.

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Added: 2006-06-23 License: Perl Artistic License Price:
1228 downloads
Audio::M4P 0.30

Audio::M4P 0.30


Audio::M4P is a Perl module that provides M4P/MP4/M4A QuickTime audio music format modules. more>>
Audio::M4P is a Perl module that provides M4P/MP4/M4A QuickTime audio music format modules.

M4P is a QuickTime protected audio file format.

SYNOPSIS

use Audio::M4P::QuickTime;

my $mp4file = "file.m4p";
my $qt = new Audio::M4P::QuickTime(file => $mp4file);
my $tags = $qt->GetMetaInfo;
print "Artist is $tags->{ARTIST}n" if $tags->{ARTIST};


use Audio::M4P::Decrypt;

my $outfile = mydecodedfile;
my $deDRMS = new Audio::M4P::Decrypt;
$deDRMS->DeDRMS($mp4file, $outfile);

See also the individual pod documentation for Audio::M4P::QuickTime
and Audio::M4P::Decrypt.

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Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1226 downloads
Audio::DSP 0.02

Audio::DSP 0.02


Audio::DSP is a Perl interface to *NIX digital audio device. more>>
Audio::DSP is a Perl interface to *NIX digital audio device.

SYNOPSIS

use Audio::DSP;

($buf, $chan, $fmt, $rate) = (4096, 1, 8, 8192);

$dsp = new Audio::DSP(buffer => $buf,
channels => $chan,
format => $fmt,
rate => $rate);

$seconds = 5;
$length = ($chan * $fmt * $rate * $seconds) / 8;

$dsp->init() || die $dsp->errstr();

# Record 5 seconds of sound
for (my $i = 0; $i < $length; $i += $buf) {
$dsp->read() || die $dsp->errstr();
}

# Play it back
for (;;) {
$dsp->write() || last;
}

$dsp->close();

Audio::DSP is built around the OSS (Open Sound System) API and allows perl to interface with a digital audio device. It provides, among other things, an initialization method which opens and handles ioctl messaging on the audio device file. Audio::DSP also provides some rudimentary methods for the storage and manipulation of audio data in memory.

In order to use Audio::DSP, youll need to have the necessary OSS drivers/libraries installed. OSS is available for many popular Unices, and a GPLed version (with which this extension was initially developed and tested) is distributed with with the Linux kernel.

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Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1226 downloads
Audio::Ao 0.01

Audio::Ao 0.01


Audio::Ao is a Perl wrapper for the Ao audio library. more>>
Audio::Ao is a Perl wrapper for the Ao audio library.

SYNOPSIS

use Audio::Ao qw(:all);

initialize_ao;
my $device = open_live(default_driver_id(), 16, $rate, $channels,
is_big_endian(), {});
while (#have data) {
play($device, $data_buffer, $len_of_buffer);
}
close_ao($device($device));
shutdown_ao;

Provides access to Libao, "a cross-platform library that allows programs to output PCM audio data to the native audio devices on a wide variety of platforms." Libao currently supports OSS, ESD, ALSA, Sun audio, and aRts.

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Added: 2006-06-20 License: Perl Artistic License Price:
1225 downloads
Audio::MPEG 0.04

Audio::MPEG 0.04


Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3). more>>
Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3).

SYNOPSIS

use Audio::MPEG;

Audio::MPEG is a Perl interface to the LAME and MAD MPEG audio Layers I, II, and III encoding and decoding libraries.

Rationale

I have been building a fairly extensive MP3 library, and decided to write some software to help manage the collection. Its turned out to be a rather cool piece of software (incidentally, I will be releasing it under the GPL shortly), with both a web and command line interface, good searching, integrated ripping, archive statistics, etc.

However, I also wanted to be able to stream audio, and verify the integrity of files in the archive. It is certainly possible to stream audio (even with re-encoding at a different bitrate) without resorting to writing interface glue like this module, but verification of the files was clumsy at best (e.g. scanning stdout/err for strings), and useless at worst.
Thus, Audio::MPEG was born.

LAME

This is arguably the best quality MPEG encoder available (certainly the best GPL encoder). Portions of the code have been optimized to take advantage of some of the advanced features for Intel/AMD processors, but even on non-optimized machines, such as the PowerPC, it performs quite well (faster than real-time on late 90s (and later) machines).

MAD

This is a relatively new MPEG decoding library. I chose it after struggling to clean up the MPEG decoding library included with LAME (which is based on Michael Hipps mpg123(1) implementation). In the end, I was very pleased with the results. MAD performs its decoding with an internal precision of 24 bits (pro-level quality) with fixed-point arithmetic. The code is very clean, and seems rock-solid. Although it may seem that it should be faster than the mpg123(1) library due to the use of fixed-point arithmetic, it is in fact about 60% or so of the speed (due to the higher resolution audio). However, the ease of coding against MAD, and the higher precision of the output more than makes up for the slower decoding.

Audio::MPEG can export the data at its highest precision for programs that wish to manipulate the data at the higher resolution.

Operating System Environment

I have only tested this on a Linux 2.4.x system so far, but I see no reason why it should not work on any Un*x variant. In fact, it may actually even work on a Windoze box (the underlying LAME and MAD libraries apparently compile somehow on them). I am doing no special magic with the interface, so presumably it will work under Windows. As you can probably tell, I dont really care if it does (Ill may start caring if M$ releases the source code to Windows under GPL, BSD, or Artistic licenses...). But, for you poor, misguided souls that insist upon running Windows, I expect that there should be little problem getting it to work.

Performance

You would think that with encoding/decoding audio, which is quite a compute-intensive task, Perl would be much slower than the equivalent pure C programs. Surprise... it is only about 3% slower (!) Even with the mechanism I use here (Perl->C->Perl for every frame, Perl 5.6.1 and Linux 2.4.4 (PowerPC 7500) performs just fantastic. So, the moral of this paragraph is to run your own performance tests, but theres no need to think of your own Perl encoder/decoder will be inferior to a pure C/C++ implementation. The only drawback is that, depending upon how much buffer space you use for reading, memory usage will be at least 3 times as much (eh... RAM is cheap...)

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Added: 2006-06-19 License: GPL (GNU General Public License) Price:
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