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Sirius 0.8.0

Sirius 0.8.0


Sirius is a program for playing the game of othello. more>>
Sirius is a program for playing the game of othello. The program includes an AI (Artificial Intelligence) opponent which plays at a very challenging level and is actually quite hard to beat. The AI opponents strength can therefore be adjusted in several ways to give you a suitable opponent.
The AI opponent uses a plain alpha-beta search with hashing to figure out which move to make. To be able to tell a god position from a bad one, it uses a pattern based evaluation function.
The pattern used is the 9 discs surrounding each corner and the 8 discs creating the edge of the board. The evaluation function also takes mobility, potential mobility and parity into count. For the initial 9 moves the AI opponent optionally uses a simple opening book.
During midgame it searches and evaluates about 200.000 nodes per second on a PIII 750 MHz, in the endgame this number is significantly higher due to more transpositions and a less expensive evaluation function.
Enhancements:
- Russian translation. (Alexandre Prokoudine)
- Fixed problem with non-latin UTF-8 characters. (Vyacheslav Sdiconov)
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
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Download (0.60MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1554 downloads
QTruco 1.1

QTruco 1.1


QTruco is an implementation of games played with Spanish cards. more>>
QTruco is an implementation of games played with Spanish cards. It currently supports "Truco" and "Casita Robada" games, player vs. computer AI, and player vs. remote player modes, with multiple AIs available for each game. It includes game rules in English and Spanish.
Main features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
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Download (0.22MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1502 downloads
JPexeso 0.7

JPexeso 0.7


JPexeso is a memory training game in which the player gets to reveal two cards in each turn. more>>
JPexeso is a memory training game in which the player gets to reveal two cards in each turn. The goal of the game is to collect as many pairs of similar cards as possible.

The game can be played either against a human opponent or an AI and there are different levels of AI for the computer opponent.

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Download (15MB)
Added: 2005-09-19 License: GPL (GNU General Public License) Price:
1495 downloads
Biloba 0.4

Biloba 0.4


Biloba is a turn-based game for 2 to 4 players. more>>
Biloba is a turn-based game for 2 to 4 players. Each player moves pawns on a hexagonal board and attempts to eliminate opponents pawns.
Biloba includes an AI opponent and supports local or network play.
Installation:
./configure && make && sudo make install
Enhancements:
- This release adds new sound support, the ability to use other network servers, a bugfix in the rules implementation, and a new Spanish translation.
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Download (1.9MB)
Added: 2005-10-17 License: GPL (GNU General Public License) Price:
1467 downloads
GLLS 0.7.5

GLLS 0.7.5


GLLS is a simple game where you have to complete the squares drawing one line per turn. more>>
GLLS is a simple game where you have to complete the squares drawing one line per turn, you can play versus a human or an AI player.

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Added: 2005-10-26 License: GPL (GNU General Public License) Price:
1458 downloads
SchafKopf 0.7

SchafKopf 0.7


Schafkopf is a popular Bavarian card game. more>>
Schafkopf is a popular Bavarian card game. It is also know as Sheepshead in parts of the USA. SchafKopf is a KDE version of this game.
SchafKopf is freely available under the GPL. (In addition to the source code we also provide binary packages for SuSE Linux and Debian.)
SchafKopf has an easy to use GUI, a custom Bavarian Card Deck, an advanced AI, a network mode and much more, but when it will be complete.
Enhancements:
- good looking card deck
- improved AI
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Added: 2006-02-10 License: GPL (GNU General Public License) Price:
1357 downloads
World Domination 0.3

World Domination 0.3


World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. more>>
World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine.
World Domination will emphasize strategy and not "see who can build the most units the fastest." Resources are not gathered like in other RTSs, rather they are distributed after a fixed interval of time based on how much land a player occupies.
Enhancements:
- Added support for AI.
- Fixed may bugs and desyncs so you should be able to finish a network game without it crashing.
- New Graphics.
- Some new Maps
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Download (3.3MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1348 downloads
AlphaBeta 0.1

AlphaBeta 0.1


AlphaBeta is a framework that implements MiniMax search with Alpha-Beta pruning. more>>
AlphaBeta is a framework that implements MiniMax search with Alpha-Beta pruning and is designed to make it simple to create two-player zero-sum perfect information games in Objective-C.

Both fixed-depth and iterative search is supported.

I created this project using Xcode, and the project checkout also includes the Reversi and TicTacToe frameworks. These are used in AlphaBetas test suite. The Reversi framework is additionally used by Desdemona, a Reversi game using AlphaBeta for its AI.
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Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1324 downloads
NeoDraughts 0.3

NeoDraughts 0.3


NeoDraughts is a simple draughts game embeded in 3D environment. more>>
NeoDraughts is a simple draughts game embeded in 3D environment.

"NeoDraughts" is a game that implements Checkers rules and puts it into 3D environment. Game itself can be played against the AI player as well as Human opponent.

It is written using Opengl/SDL technology what makes it portable. So far Linux and Windows version are available. Game is completely free and can be distributed under GNU Public License.

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Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1251 downloads
LGeneral 1.2 Beta12

LGeneral 1.2 Beta12


LGeneral is a turn-based strategy engine heavily inspired by Panzer General. more>>
LGeneral is a turn-based strategy engine heavily inspired by Panzer General. With LGeneral you play single scenarios or whole campaigns turn by turn against a human player or the AI.

Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game.

The engine itself has no playable data but there is a converter for Panzer General (DOS version).

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Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1246 downloads
Finger 1.37

Finger 1.37


Finger is a utility program designed to allow users of Unix hosts on the Internet network to get information about each other. more>>
Finger is a utility program designed to allow users of Unix hosts on the Internet network to get information about each other.

Finger is a direct replacement for the Berkeley 4.3 finger code, although it produces different looking output and is designed to run on a wide variety of systems.

The basic argument to Finger is a user@host pair. The user portion is the name of the user about whom you would like information. The host is a machine that the user has an account on. When invoked in this manner, GNU Finger displays the list of hosts that this user is currently logged in on, or, if the user is not logged in, the last time and location that he or she was. host may be expressed as any valid Internet address (i.e. dot-notation, host.domain, etc).

If host is non-existent, the local host is assumed. If user is blank or unspecified, it is assumed that you want information about all users.

The content and format of the output of GNU finger depends on what is being fingered:

User Displays login information about user. If `--info or `--l is also specified, finger will display the full name, home directory, shell, mail forwarding, and `.plan and/or `.project file. This is what the output will look like:

bash$ finger --info bson@gnu.ai.mit.edu
[apple-gunkies.gnu.ai.mit.edu]

Jan Brittenson (bson)
Home: /home/fsf/bson
Shell: /usr/local/bin/bash
Mail forwarded to bson@ai.mit.edu.
No mail.

User Real Name What Idle TTY Host Console Location
bson Jan Brittenson fgrep *p0 apple-gu (nutrimat.gnu.ai.)
bson Jan Brittenson 1:57 *sb nutrimat
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Download (0.23MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1240 downloads
Fantasy Chess v2 Revision 11

Fantasy Chess v2 Revision 11


Fantasy Chess is a chess game environment with a game server. more>>
Fantasy Chess is a chess game environment with a game server, GTK GUI, private and public AI, and a lot of libraries to help developers.
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Added: 2006-06-16 License: GPL (GNU General Public License) Price:
1234 downloads
AI::NeuralNet::BackProp 0.77

AI::NeuralNet::BackProp 0.77


AI::NeuralNet::BackProp is a simple back-prop neural net that uses Deltas and Hebbs rule. more>>
AI::NeuralNet::BackProp is a simple back-prop neural net that uses Deltas and Hebbs rule.

SYNOPSIS

use AI::NeuralNet::BackProp;
# Create a new network with 1 layer, 5 inputs, and 5 outputs.
my $net = new AI::NeuralNet::BackProp(1,5,5);

# Add a small amount of randomness to the network
$net->random(0.001);

# Demonstrate a simple learn() call
my @inputs = ( 0,0,1,1,1 );
my @ouputs = ( 1,0,1,0,1 );

print $net->learn(@inputs, @outputs),"n";

# Create a data set to learn
my @set = (
[ 2,2,3,4,1 ], [ 1,1,1,1,1 ],
[ 1,1,1,1,1 ], [ 0,0,0,0,0 ],
[ 1,1,1,0,0 ], [ 0,0,0,1,1 ]
);

# Demo learn_set()
my $f = $net->learn_set(@set);
print "Forgetfulness: $f unitn";

# Crunch a bunch of strings and return array refs
my $phrase1 = $net->crunch("I love neural networks!");
my $phrase2 = $net->crunch("Jay Lenno is wierd.");
my $phrase3 = $net->crunch("The rain in spain...");
my $phrase4 = $net->crunch("Tired of word crunching yet?");

# Make a data set from the array refs
my @phrases = (
$phrase1, $phrase2,
$phrase3, $phrase4
);

# Learn the data set
$net->learn_set(@phrases);

# Run a test phrase through the network
my $test_phrase = $net->crunch("I love neural networking!");
my $result = $net->run($test_phrase);

# Get this, it prints "Jay Leno is networking!" ... LOL!
print $net->uncrunch($result),"n";

AI::NeuralNet::BackProp is the flagship package for this file. It implements a nerual network similar to a feed-foward, back-propagtion network; learning via a mix of a generalization of the Delta rule and a disection of Hebbs rule. The actual neruons of the network are implemented via the AI::NeuralNet::BackProp::neuron package

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Download (0.094MB)
Added: 2006-06-16 License: Perl Artistic License Price:
1225 downloads
Six 0.5.3

Six 0.5.3


Six is a Hex playing program for Linux/Un*x systems running KDE. more>>
Six is a Hex playing program for Linux/Un*x systems running KDE. Six project has a strong AI, an easy to use GUI and can import emails from Richards PBEM server.
Enhancements:
- An Italian translation was added.
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Download (0.90MB)
Added: 2006-06-18 License: GPL (GNU General Public License) Price:
1223 downloads
s_wagele 0.1

s_wagele 0.1


s_wagele is a little raceing game. more>>
s_wagele is a little racing game. It requires 3d acceleration. Its in a early development satdium.

Keys:

F1 -> splitscreen (very experimental)
F2 -> respawn at last checkpoint
F3 -> change track
1 -> view car
2 -> view other cars

Player 1 -> arrow keys
Player 2 -> wasd keys

Known bugs:

please run the game from the shell
too much to list

Todo:

Collision detection
Menues
Wheel problem
AI opponents
More levels
Other cars (this one is from a tutorial)
Better particles
Better physics
Better graphics
Better distant LOD
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Download (13.8MB)
Added: 2006-08-17 License: GPL (GNU General Public License) Price:
1165 downloads
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