points
Rally Point 1.0
Rally Point is a community collaboration site designed for homeowners associations. more>>
Main features:
- Reduce costs by communicating by the web instead of mail
- Increase collaborative activities by getting everyone involved
- Solve parking problems
- Post financial information for each unit
- Post files
- Provide a convenient place to post frequently asked questions
- Update everyone automatically with RSS
- Extract the information in Rally Point for other uses with CSV and XML
SPindent 1.1
SPindent is a JSP/PHP template structural validator and indenter. more>>
It allows for those HTML branches to have different entry and exit HTML stack points, as far as the branches are compatible.
This allows for verification and proper indentation of handy workarounds, as well as rusty pyramids. It is based on MixedCC (Mixed Compiler Compiler).
Quake 4 1.1 Point Release
Quake 4 is a highly appreciated FPS game. more>>
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
Quake 4 1.2 Point Release
Quake offers you an easy-to-play and highly appreciated FPS game which is an easy way to relax. more>> <<less
Point Location 6709 1.1
Point Location 6709 project is a Java library for parsing and formatting geographic point locations in ISO 6709:1983 format. more>>
Enhancements:
- A minor release that adds better error checking and more ISO 6709:1983 compliant output formats.
OriginalSynth 2.0.2
OriginalSynth allows users to manipulate a small portion of a sound wave (one 44th approximately or 1000/44100 of a second). more>>
This is commonly referred to as a "wave table". Users can manipulate the wave table itself by drawing a line with two end points, drawing a point, drawing a curve, moving a point, or deleting a point. What the user makes is then repeated (oscillated) and sounds pitched.
Additonal features include the ability to combine multiple wave tabs (add/multiply), insert typical waves (sine, square, etc.), make pitch variations, and make duration variations.
goblinhack 1.11
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling. more>>
Goblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
Banihstypos 0.2
Banihstypos (yes, that is the name) is a simple game to teach you typing, FAST. more>>
The project helps you improve your typing by letting you type in a randomly selected word which scrolls by on the screen at an increasing speed. If the word hits the laser, youll loose points.
Enhancements:
- fixed a incorrect declared array
- the first word was always the same
- counting of correctly typed words was incorrect
Wx::Polygon 0.06
Wx::Polygon can draw and manipulate polygons for wxPerl. more>>
ABSTRACT
This module provides functions for manipulating polygons in wxPerl.
new( POLYGON = (Wx::Point,...) | ELLIPSE => (x_offset,y_offset,width,heigth) ) --> Wx::Polygon>
Instantiates a new Wx::Polygon with an array of Wx::Points for a given POLYGON or an ellipse with given parameters.
add_point(x,y,recalc=1) --> void
Adds a point to the polygon. If scale and rotation have been used, rescales and rerotates the polygon after adding the point. If recalc is set to 0, this will not be done, which is better when a lot of points need added.
recalc() --> void
Rescales and rerotates the polygon. This method should be used when a lot of points need to be added. Recalculation can than be done after adding the points.
set_color(r,g,b) --> void
Sets the fill color to wxSOLID with the given r, g and b values.
mid() --> (midx:integer,midy:integer)
Calculates the middle of the polygon (not point z) and returns a list with x and y position.
in(x,y) --> boolean
Calculates if (x,y) falls within the edges of the polygon. Returns true if so. Uses algorithm of Randolph Franklin, http://astronomy.swin.edu.au/~pbourke/geometry/insidepoly.
draw( dc:Wx::DC ) --> void
Draws the polygon at given offsets and with given colour(s) to the current DC.
copy() --> Wx::Polygon
Returns a copy of the object.
scale(scale-factor) --> void
Scales the polygon with scale-factor.
rotate(degrees) --> void
Rotates the polygon by degrees degrees (0-360).
offset(x,y) --> void
Sets the offset for drawing. This can be used to transpose the polygon.
Performous 0.3.1
A free Linux karaoke game more>>
Performous 0.3.1 is created to be a karaoke program that can both display the lyrics, notes but also display how well you actually hit the notes. Unlike in many other games in this genre, you will also see the pitch that you are singing, so that you can see what you are doing wrong and easily (well, everything is relative) correct your pitch.
Most of the songs available also contain the original vocals and actual karaoke versions are rare.How it works? The game records your voice via a microphone, attached to your computer. The audio is recorded and realtime FFT analysis is done on it. This analysis reveals which frequency bands contain audio (peaks).
Further analysis is used to find out the exact audio frequencies inside each band, and to combine base frequencies and their harmonics into single tones. Finally, some temporal (over time) filtering is applied to the detected tones to smooth out the output. It doesn't matter if you didn't take university courses on acoustics and mathematics, and none of that makes any sense: you will get a wave on screen, displaying your singing pitch.
Scoring and note types
- Regular notes: displayed in light blue (1x points)
- Golden notes: displayed in gold (2x points)
- Freestyle notes: displayed in green, pitch does not matter (1x points)
The singing octave does not matter, so as long as you get the right note in any octave, you will get full points. Singing near the correct note also gives some points, but the amount of points per second decreases as you get farther from the right tone. Singing within the right semitone always gives full points, so you may actually be off by a quarter tone and still get the points.
The maximum number of points is always 10000, but it is practically unreachable in real songs, usual scores being in the range of 2000-9000, depending mostly on the skills of the singer, but also on the song: even though the maximum is the same, slower songs are generally easier to sing.
Oh, and in case you were wondering: you will not get full points by placing the microphone near a speaker, because it will also pick up other instruments, which usually have incorrect pitch. Expect to get about 3000 points with this method.
Major Features :
- Should work on almost any platform
- Primary platform is Linux (where the development is done)
- OS X is known to work well
- Windows should be possible by just compiling the program from source (please let us know if you try)
- Playstation 3 works but is unplayable (needs OpenGL acceleration)
- Very accurate singing pitch detection
- Noisy environments are not an issue
- Multiple simultaneous tones can be detected and separated properly
- OpenGL-based graphics rendering
- Music videos as backgrounds
- Based on ffmpeg (supports almost all formats)
Enhancements:
- Multiplayer with Singstar mics or any other stereo input
- Dramatically improved performance, runs fine on very slow machines now
- Fully OpenGL-based (some kind of 3D acceleration is now mandatory, but even Intel works fine)
- Heavily pimped graphics in singing screen
- Automatically zooming notelines in singing screen
- Real widescreen support (adaptive layout instead of stretching or cropping)
- Song folders are now scanned recursively, in the background without blocking the UI
- Ingame and preview volume may be controlled
- Audio roundtrip latency and audio/video sync controls added
- New score window (still no highscores)
- New menu theme song
- Separate game engine thread, so that slow graphics rendering should no longer affect pitch detection
- Our own audio library libda, supporting ALSA, Pulseaudio, JACK and others
- FFMPEG-based video and audio decoding (together with libda replaces Xine and GStreamer)
- CMake-based build (Autotools are gone for good)
Requirements:
- Graphics chip with OpenGL acceleration (e.g. GF2 MX400)
- Pentium III 700 MHz or comparable CPU
- A microphone
daloRADIUS 0.9-2
daloRADIUS is an advanced RADIUS web management application aimed at managing hotspots and general-purpose ISP deployments. more>>
daloRADIUS is written in PHP and JavaScript and utilizes a MySQL database. It is based on a FreeRADIUS deployment with MySQL serving as the backend. Among other features it implements ACLs, GoogleMaps integration for locating hotspots/access points visually and many more features.
Hugin 0.7 Beta 4
Hugin is a toolkit for stitching photographs and assembling panoramas, together with an easy to use graphical front end. more>>
Goal: an easy to use cross-platform GUI for Panorama Tools.
With hugin you can assemble a mosiac of photographs into a complete immersive panorama, stitch any series of overlapping pictures and much more.
Main Window
This window consists of a toolbar that provides quick access to important functions. It also contains the Images, Lens, Control Point, Optimizer and Panorama Tab, which will be explained below.
Images Tab
Images can either be added with the Add button, or via drag and drop. To change the orientation of one or more images, select them in the list on the left. The image will be show in the preview area, and its orientation (yaw, pitch and roll values) can be edited on the left.
It is possible to select multiple images at the same time. Changes in orientation will be applied to all selected images
Lens Tab
The lens tab looks a lot like the Images tab, except that the lens settings can be edited here. As in the Images Tab, multiselection can be used to change the parameters for multiple images.
Currently only one lens is supported. The idea is that the Lens describes the process that was used to create the image. The most important parameters are the Lens type and the HFOV (Horizontal Field of View). Hugin will read the EXIF information in jpg files created by digital cameras, so usually it is filled out correctly.
Photographers do not use a HFOV in degrees, but the focal length. The focal length can be entered and it will be converted to HFOV in degrees, like the panorama tool require it. The focal length entered is taken to be for 35 mm film cameras.
Usually images are more or less distorted. This can be seen especially if there are long straight lines close to the image border, which are usually not completely straight but bent a little. The a b and c parameters are used to remove that distortion. They are applied radially from the image center, which can be moved by changing the d and e parameters.
During image capture, it is possible that the parameters vary, that is are not the same for each image. This can have many reasons, one of the could be a scanner that cuts a way a few pixel more at one side than the other. Other parameters stay the same, like usually the a,b and c parameters (if the zoom and focus for the images is the same).
The inherit checkmark means that this parameter doesnt vary between the images that were captures with that lens setting. If a parameter is inheritied it is forced to be the same for all images. When inherited parameters are optimized they are kept the same for all images, whereas parameters that are not inherited can get values specific for a single picture.
Control Point Tab
Control Points are probably the most important thing when using panorama tools. The Tab consists of two image displays and tab bars to switch images to be editied. The bottom contains a list view where Points can be selected and some fields to edit a selected point. Points can also be selected by clicking or dragging on them in the images. It is possible to zoom out to show the full image.
Adding a control point works by clicking into one image to select a point and then into the other image. If auto add is not set, the points can be moved by clicking at some other place in the images. They are added to the list of control points by pressing the right mouse button. If you press the right mouse button when only one point is slected, the point selection will be aborted. auto add adds the control point as soon as both points have been specified.
Control point creation is influenced by the following checkboxes:
auto fine tune hugin helps you to find the second point by looking for it in a search region (shown by a rectange around the cursor). This might not always work, but usually is reliable, if the image distortions are not too big. Try and play with it.
auto add A control point is automatically added when both points are know. You wont have time to refine the selection before adding the point.
auto estimate Tries to estimate the position of the second point by estimating the translation between the two images. This is very crude and probably only works for single row panoramas created from rectilinear images.
All these flags can be combined. I typically use auto fine tune and auto estimate at the same time. Then hugin usually automatically selects the second point correctly. Well for single row panos that is...
The images are zoomed out, the first click zooms to a temporary 100% view to give you the chance to refine your selection. Note that only the second click will trigger the auto estimate.
The Fine Tune button can be used to find a better position for the point in the right image for already selected point. Contrary to auto fine tune it only looks in a very small area around the point. This function is especially useful if you moved both points by hand, but want to have fine tuned control points.
Press the middle mouse button to pan the image. If you press shift key while paning, both images will move.
This window supports some keyboard shortcuts:
a add a new point that has been selected in both images, and the auto add is switched off.
cursor keys scroll image under the mouse cursor
shift + cursor keys scroll both images at the same time
f fine tune currently selected control point pair. Same as the Fine Tune button
Del Remove currently selected control point.
0 Zoom out to full view.
1 100% view.
Mouse function
Function
control key + mouse movement Scroll image under cursor
shift key + mouse movement Scroll both images
left button Use left mouse button to select new points or drag existing points.
right mouse button Add control point, if auto add is switched off
middle mouse button Scroll image under cursor
shift + middle mouse button Scroll both images
Optimizer Tab
The optimizer moves the images into the right position, so that they can be assembled into a hopefully seamless panorama.
To select what the optimiser should try to estimate, use the Optimize combo box, then click the Optimize Button. If you select the "custom" setting, you can change
Pano Panel
Options concerning the output panorama can be set here.
Geo::Spline 0.16
Geo::Spline is a Perl module to calculate geographic locations between GPS fixes. more>>
SYNOPSIS
use Geo::Spline;
my $p0={time=>1160449100.67, #seconds
lat=>39.197807, #degrees
lon=>-77.263510, #degrees
speed=>31.124, #m/s
heading=>144.8300}; #degrees clockwise from North
my $p1={time=>1160449225.66,
lat=>39.167718,
lon=>-77.242278,
speed=>30.615,
heading=>150.5300};
my $spline=Geo::Spline->new($p0, $p1);
my %point=$spline->point(1160449150);
print "Lat:", $point{"lat"}, ", Lon:", $point{"lon"}, "nn";
my @points=$spline->pointlist();
foreach (@points) {
print "Lat:", $_->{"lat"}, ", Lon:", $_->{"lon"}, "n";
}
This program was developed to be able to calculate the position between two GPS fixes using a 2-dimensional 3rd order polynomial spline.
f(t) = A + B(t-t0) + C(t-t0)^2 + D(t-t0)^3 #position in X and Y
f(t) = B + 2C(t-t0) + 3D(t-t0)^2 #velocity in X and Y
I did some simple Math (for an engineer with a math minor) to come up with these formulas to calculate the unknowns from our knowns.
A = x0 # when (t-t0)=0 in f(t)
B = v0 # when (t-t0)=0 in f(t)
C = (x1-A-B(t1-t0)-D(t1-t0)^3)/(t1-t0)^2 # solve for C from f(t)
C = (v1-B-3D(t1-t0)^2)/2(t1-t0) # solve for C from f(t)
D = (v1(t1-t0)+B(t1-t0)-2x1+2A)/(t1-t0)^3 # equate C=C then solve for D
Access Point Utilities for Unix 1.5.1 pre3
Access Point Utilities for Unix are utilites to configure and monitor a Wireless Access Point under Unix. more>>
Utilites knownly compiles by GCC and IBM C compiler and run under Linux, FreeBSD, NetBSD, MacOS-X, AIX, QNX, OpenBSD.
Utilites writen by Roman Festchook and released under the terms GNU General Public License version 2.0. A copy of the file is included with this distribution package.
Main features:
- ap-config - to config and get stats from Atmel-MIB based APs and devices that support IEEE 802.11 MIB and NWN DOT11EXT MIB;
- ap-mrtg - to get stat from AP and return it in MRTG parsable format;
- ap-trapd - to receive, parse and log trap messages from AP.
Enhancements:
- Dutch and Swedish translations have been added.
GUPnP 0.4
GUPnP application is an object-oriented open source framework for creating UPnP devices and control points. more>>
The GUPnP framework consists of the following two libraries:
GSSDP implements resource discovery and announcement over SSDP.
GUPnP implements the UPnP specification: resource announcement and discovery, description, control, event notification, and presentation (GUPnP includes basic web server functionality through libsoup). GUPnP does not include helpers for construction or control of specific standardized resources (e.g. MediaServer); this is left for higher level libraries utilizing the GUPnP framework.
The GUPnP framework was born out of frustration with libupnp and its mess of threads. GUPnP is entirely single-threaded (though asynchronous), integrates with the GLib main loop, and provides the same set of features as libupnp while hiding most of the UPnP internals through an elegant object-oriented design.
This project is free software released under the GNU LGPL.