playstation
PlayStation Portable Video Converter 0.3
PlayStation Portable Video Converter (PSPVC) is a FFMPEG front-end to convert video files for the PSP. more>>
Formats:
* MPEG4/SP (all firmware)
* H264/AVC (firmware 2.0+)
Gslist 0.8.1
Gslist is a command-line game servers browser and heartbeats sender with multiple options and functions. more>>
It can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
Python library for PS3 0.1.2
Python library for PS3 (Sony Playstation 3) game development under Linux. more>>
As you may know, Ive been writing my PS3 stuff with a view to building up a library suitable for writing games and as I thought about it more the idea of using a scripting language for the game seemed the most logical way forward. I plumped on python as Id used it before for a couple of small jobs and it seemed like a nice language with a lot of support. Plus, it has the advantage of being pre-installed on most Linux distributions and very easy to extend, and so the PS3 library for python was born...
Brief bullet points of the current build:
Support for the PS3 frame buffer on a per pixel basis
Support for blittable objects (solid, masked or alpha blended)
Support for the PS3 controllers
Easy integration with PIL for image manipulation and text rendering
A proof-of-concept breakout game
After about a day and a half development, the core of the library was in place but in a not very visible way. It seemed that the only way I could actually demonstrate this to all be good stuff is by writing a quick game. And breakout is one of the simplest, so I spent another day writing that. Its important to have a good demo on release... So, Ill settle for this half-hearted attempt at a breakout game whose main redeeming feature is that it has alpha transparency on all the blocks!
Just to whet your interest, heres an example of how easy the code can be (taken directly from the test.py file):
image = Blittable(Image.open("miglu.jpg"))
for count in xrange(screen.height-image.height):
screen.clear()
screen.blit(image, (count,count) )
screen.flip()
screen.wait()
Enhancements:
- Adds support for image blitting with the SPUs.
- Currently, using 4 SPUs the alpha blended breakout demo runs at 30fps at 720p.
TinySID 0.965
TinySID project is the smallest SID player available. more>>
- exact C64 PC cycle syncronizing
- multispeed tunes will use the same timing a real C64 does
- improved HardSID sample output (includes mixer)
- support for multiprocessor systems
- Previous versions required just 20kbyte disk space. This was however skipped due to 64bit support.
Main features:
- Multiplatform
- Native 32/64 bit windows support
- Runs on Unix/linux platform
- Playstation Portable (PSP) version available
- Also incorporated in rockbox for portable mp3 players
- Accurate playback on both hardsid and software emulation, includes multispeed tunes
- Digitized sample playback on both hardsid and software emulation
- 99% 6510 cpu emulation (still some bugs to fix)
- Fat 6581 SID emulation, including filters. Sounds different than other players!
Please note that TinySID has nothing to do with other projects such as SIDPlay. The 6510/6581 emulation is based on routines by Tammo Hinrichs (kb) and has been further developed.
Enhancements:
- This release added support for multi-speed tunes and digi-playback.
- Bugs in CPU emulation and endian neutral code were fixed.
- Speedups were achieved in the synth renderer.
BlackRhino GNU/Linux 1.0
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. more>>
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 Linux kit.
The programs range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
The software distribution was created by xRhino for a commercial Sony PlayStation 2 title. It is released in the hopes that the distribution will help hobbyists create their own games and applications that utilize the advanced programmable hardware of the PS2.
Warzone 2100 2.2.1
A RTS game, developed by Pumpkin Studios and published by Eidos Interactive. more>> A RTS game, developed by Pumpkin Studios and published by Eidos Interactive.
Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
Main features:
- 400+ Technologies to research
- 2,000+ different units to design
- 3 Large campaign maps to conquer
- 24 Fast play mission maps for extra action
- Intelligence Display sets objectives dynamically
- Interactive message system
- Fast Play Interface graphically Based
- Quick Screen Navigation
- Fast Find System for units & structures
- Set Factories to constant production
- Automatically send each factorys units to where you want them
System requirements:
- gawk
- SDL
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- MAD
- OpenGL
Enhancements
General:
- Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
- Fix: Various crashes related to failing orders (r7699)
- Fix: Show translations for finished research display (r7730)
- Change: Add more information to the crash dump file (r7740, 7745)
- Fix: Mac users can read in .wz files (r7754)
- Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
- Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
- Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
- Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
- Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
- Fix: Make sure we take xOffset into account, we dont always start at 0 for the FMV text. (r7780, ticket:625)
- Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
- Fix: Make sure either parameter isnt below the minimum screen res. that we support. (r7786)
- Fix: Make sure we take xOffset into account, we dont always start at 0 for the FMV text. (r7780, ticket:625)
- Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
AI:
- Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
Campaign:
- Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
Translations:
- Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
Build system:
- Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
Graphics:
- Fix: No more ugly texture seams (r7718, r7724, r7757)
MyTunesRSS 3.0 RC8
MyTunesRSS is a application for configuring and starting a server. more>>
MyTunesRSS is 100% pure Java, i.e. it runs on any system with Java 1.5 and up.
MyTunesRSS supports MP3 and unprotected AAC files from your iTunes library. You can also create RSS feeds directly from your existing iTunes playlists. Access to the web application and therefor your library can be protected with a password.
With MyTunesRSS you can for example use a Playstation Portable to listen to the music from your iTunes library. The songs are streamed to the PSP through the WLAN feature. Also any other device with a web browser and capable of receiving podcasts can be used. Listen to your music with any such device even if it is not iTunes enabled.
Since MyTunesRSS is pure Java, you can run it on any platform supporting Java 1.5 and iTunes.
Gentoo PPC64 PS3 LiveCD Beta
Gentoo PPC64 PS3 LiveCD is a Gentoo-based linux distribution for PlayStation 3 gaming console. more>>
This project page is commited to Linux running on the PS3. Here you will find all kinds of information related to Gentoo for the PS3, Cell processors, toolchains, and the Gentoo LiveCD for PS3 and PowerMacs.
The latest Livecd is very close to working. Join us on IRC for the latest. To wet your appetite, check out nickthecooks screenshot of the livecd working. Notice the full gnome desktop. You can also see a hi-res screen shot of the gnome-desktop here.
With the right equipment and a little hack (soon), the PS3 should boot into high resolution and include among other things:
- Full gnome desktop 2.16.x
- Sound support with audacious and rythmbox
- Firefox 2 and thunderbird, evolution, epihany, seamonkey
KPSP 0.1.1
KPSP provides an IOSlave for the PSP (Playstation Portable). more>>
You just simply connect your PSP to your computer, start Konqueror and type "psp:/".
Installation from source:
Get the source-package from the download page.
tar xfvz kio_psp-< VERSION >.tar.gz
cd kio_psp-< VERSION >
./configure --prefix=< where KDE is installed >
make
make install # Probably you need root-privileges
Installation from CVS:
You have to download the sources from CVS:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/kpsp co -P kio_psp
Get the admin-directory, used by the build-system.
cd kio_psp
svn co svn://anonsvn.kde.org/home/kde/branches/KDE/3.3/kde-common/admin
Compile and install.
make -f Makefile.cvs
./configure --prefix=
make
make install # Probably you need root-privileges
Enhancements:
- Virtual root-folders have an access-type
- Creation of a folder failed when the media-folder wasnt created before.
- Better integration into the KDE Control Center
TEKlib 1.04
TEKlib is a games operating system and cross-development SDK for games. more>>
TEKlib is an open-source library and operating system effort under the terms of the free MIT software license. This project has a many of facets; it is a
virtual operating system that runs hosted on platforms such as Linux, Windows, BSD and MorphOS,
freestanding operating system on architectures such as the Playstation 2, where it runs on a thin layer of ROM calls,
middleware providing a constistent interface across all hosting environments,
component library in that it is not strictly limited to OS services,
development platform that comes with a cross-platform build system and documentation tools.
TEKlib was started around the year 1999 out of frustration from the ended lifecycle of the AmigaOS and the lack of a worthy successor for its most basic principle, excellence by simplicity. Today, TEKlib is a virtual operating system, distributed over a set of portable libraries. You can use it as your sole environment on the Playstation 2 (provided that you are hardcore enough); most people however will use it as a development platform under Linux or Windows.
By picking from its facilities, it can serve as
a games operating system and cross-development SDK for games and everything multimedia,
a hosting environment for libraries that depend on non-trivial features like plugins and threads, striving for portability and durability,
a virtual OS target as a backend for applications that would have to be ported to many individual hosts,
a toolkit to provide an extensible virtual filesystem,
an ubiquitous component architecture that allows plugins and their host to compile from the same source on all platforms,
a small and powerful replacement for standard C libraries in embedded applications.
TEKlib is both an architecture and component library. In short, it can be embedded into any kind of library and application, and conversely, any kind of library and application can be based on TEKlib.
Audio Overload 2.0b5a6
Audio Overload is a player for various types of music files which you may find on the Internet. more>>
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
uCON64 2.0.0
uCON64 project is a game backup tool and emulator Swiss Army knife program. more>>
uCON64 is a tool to backup all kinds of video games (cartridges and CDs).
It supports most available backup units for cartridge-based consoles. It also performs many other tasks, like ROM hacking and conversion of proprietary CD images for use with cdrecord.
Support for many different backup units to backup/restore ROM(s) and SRAM(s) is also continuously added and updated (if their manufacturers cooperate).
Supports all common patch file formats like IPS (with RLE compression), APS, BSL (Baseline Patch format), PPF (Playstation Patch File), and Game Genie
Support for use and creation of RomCenter Data files (DAT) for secure detection of bad dumps.
Has many options for every kind of ROM or SRAM handling, modification, and management .
Supports gzip and zip.
Enhancements:
- updated (GBA) fixed F2A USB send code (by dbjh; many thanks to David Gauchard for feedback, testing and sending a patch to fix the problem)
- updated (N64) cleaned up Doctor V64 Junior transfer source code (by dbjh; thanks to TenOfTen and GameCopierUser0666 for testing)
- updated (SNES) added new SWC "I/O mode" 0x100, dump BIOS (by dbjh)
- updated (GB) improved ROM info (by dbjh)
- updated (GB) fixed problem with dumping "Rocket Games" cartridges with the Game Boy Xchanger (by dbjh; thanks to Anna Kubisty for reporting the problem and testing, and thanks to Cowering for his help and providing us with the necessary information)
- updated (GB) cleaned up Game Boy Xchanger transfer source code (by dbjh; many thanks to Anna Kubisty for testing)
- added (DC) --scr scramble 1ST_READ.BIN for selfboot CDs (by NoisyB)
- added (DC) --unscr unscramble 1ST_READ.BIN for non-selfboot CDs (by NoisyB)
- added (DC) --mkip generate IP.BIN file with default values (by NoisyB)
- added (DC) --parse=TEMPLATE parse TEMPLATE file into a IP.BIN (by NoisyB)
UDP Bridge 1.0
UDP-Bridge is a transparent proxy for UDP traffic, designed for use with Linux 2.2.x kernels. more>>
This program was actually developed to solve a problem with handling Playstation 2 network traffic through a Linux firewall. According to testimonials, most games worked fine with this kind of configuration, but the one that I had tried (ATV Offroad Fury 2) would not work. The problem was apparently the UDP port mangling done by Linux IP masquerading, hence the need for this proxy.
To build the proxy, simply run make from within the source directory:
make
To install the proxy, run the following command as root:
make install
This will install the proxy executable (udpbridge) into /usr/local/sbin, and the man page into /usr/local/man/man8.
The last step is to create and install a configuration file. The included example.conf file is a good template for this. The default location for the configuration file is /etc/udpbridge.conf.
GMonsters 0.5.1
GMonsters project is a little monster-breeding game for GNOME. more>>
GMonsters is a game somewhat like Monster Rancher on Playstation. You can breed, train, raise, and battle virtual monsters.
Planned features include multiplayer, trading, and internet battle capabilities.
NOTE: You will need both client and server.
Enhancements:
- Many bugfixes, and now battle buttons have pixmaps for the type of attack.
Matchball 0.33b
Matchball is a little puzzle game. more>>
You have to click to remove all adjacent balls with the same color and reach as many points as possible. Sounds easy, but beware, this game is extremely addictive.
Matchball has full rendered backgrounds and translucent balls, supports different ballschemes, different levels, music and fx, a setup menu and a complete highscore system for each level.
Matchball is available for Linux and Windows (also with an installer). The sources should also compile on MacOS, BeOS and every other platform supported by libsdl (even the PlayStation 2).
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