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wxSand 4
wxSand is a Falling Sand Game. more>>
wxSand is a Falling Sand Game is a particle toy - you can play with different elements, explore how they interact, and, in some reimplementations, make your own elements.
It is great fun to make interactive structures, ecosystems, and toys in a Falling Sand Game.
First of all, mad props go out to the original creator of this game. Great idea. I only wish I could read Japanese... Heres a link to the original, or at least as close to the original as I can find (Again, without knowing how to read Japanese.)
http://ishi.blog2.fc2.com/blog-entry-158.html
Having wasted hours of productivity on the Java verison of the Falling Sand Game, I began to think of improvements that could be made from the original. No source was available for the original, and Java isnt my choice programming language, that I decided to start de novo with C/C++ and the cross-platform wxWidgets.
(I leave it to you Java fans out there to make your own improved Falling Sand Game.)
I tend to feel that The Falling Sand Game should be more of a Zen experience than anything else. I also belive that the game should be as cyclic as possible, so that environments can run and evolve for long periods of time. Finally, I realized the close connection of The Sand Game with the game of Life: Whereby, with a few very simple rules, and some starting conditions, you can create a very unpredictable outcome.
Of course, the original is pretty sweet. So Ive make a version with my own rules, and one with the original rules, and then one with the original rules plus some neat extra items. I have implemented many, many more interactions and elements than the original version. Discover them as you play.
Version 2 has no fire (Versions 3 & 4 do, though.) I dont like how easy it is to destroy everything. It also doesnt have any free-moving characters. I feel they distract attention from the evolution of the field.
Originally, I didnt want to make this Open Source. I think it takes away from the mysticism of the game. Those of you that are so inclined should be able to see the simple algorithm. Note the close connection with the game of Life. Also note the impossible situations, like unequalized water levels. These arent shortcomings of the game, but instead interesting artifacts of the rules of this alternate reality!
<<lessIt is great fun to make interactive structures, ecosystems, and toys in a Falling Sand Game.
First of all, mad props go out to the original creator of this game. Great idea. I only wish I could read Japanese... Heres a link to the original, or at least as close to the original as I can find (Again, without knowing how to read Japanese.)
http://ishi.blog2.fc2.com/blog-entry-158.html
Having wasted hours of productivity on the Java verison of the Falling Sand Game, I began to think of improvements that could be made from the original. No source was available for the original, and Java isnt my choice programming language, that I decided to start de novo with C/C++ and the cross-platform wxWidgets.
(I leave it to you Java fans out there to make your own improved Falling Sand Game.)
I tend to feel that The Falling Sand Game should be more of a Zen experience than anything else. I also belive that the game should be as cyclic as possible, so that environments can run and evolve for long periods of time. Finally, I realized the close connection of The Sand Game with the game of Life: Whereby, with a few very simple rules, and some starting conditions, you can create a very unpredictable outcome.
Of course, the original is pretty sweet. So Ive make a version with my own rules, and one with the original rules, and then one with the original rules plus some neat extra items. I have implemented many, many more interactions and elements than the original version. Discover them as you play.
Version 2 has no fire (Versions 3 & 4 do, though.) I dont like how easy it is to destroy everything. It also doesnt have any free-moving characters. I feel they distract attention from the evolution of the field.
Originally, I didnt want to make this Open Source. I think it takes away from the mysticism of the game. Those of you that are so inclined should be able to see the simple algorithm. Note the close connection with the game of Life. Also note the impossible situations, like unequalized water levels. These arent shortcomings of the game, but instead interesting artifacts of the rules of this alternate reality!
Download (4.4MB)
Added: 2006-11-17 License: Freeware Price:
3374 downloads
PlayStation Portable Video Converter 0.3
PlayStation Portable Video Converter (PSPVC) is a FFMPEG front-end to convert video files for the PSP. more>>
PlayStation Portable Video Converter (PSPVC) is a FFMPEG front-end to convert video files for the PSP. PlayStation Portable Video Converter allow you to queue severals conversions with different parameters for each.
Formats:
* MPEG4/SP (all firmware)
* H264/AVC (firmware 2.0+)
<<lessFormats:
* MPEG4/SP (all firmware)
* H264/AVC (firmware 2.0+)
Download (2.6MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
985 downloads
Glan 0.4.4
Glan is a toolkit for developing network GUI applications. more>>
Glan is a toolkit for developing network GUI applications. It consists of a remote Qt toolkit, a network (client-server) wrapper for Qt classes, and a Qt-based Application Server development platform for creating GUI oriented client-server applications.
Glan allows the developer to just write code using the Qt programming style for the server side and forget about the client side.
<<lessGlan allows the developer to just write code using the Qt programming style for the server side and forget about the client side.
Download (0.13MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
836 downloads
Slibo 0.4.4
Slibo project is a chess interface and engine for KDE. more>>
Slibo project is a chess interface and engine for KDE.
Slibo aims to be a comfortable replacement for the xboard chess interface, written for OpenGL and KDE.
It uses the xboard protocol and can be used with common chess engines like crafty or gnuchess, but it provides its own chess engine too.
Though its designed to be easy to use for the new chess player, it supports playing multiple games the same time, or anaylzing PGN files with multiple engines.
<<lessSlibo aims to be a comfortable replacement for the xboard chess interface, written for OpenGL and KDE.
It uses the xboard protocol and can be used with common chess engines like crafty or gnuchess, but it provides its own chess engine too.
Though its designed to be easy to use for the new chess player, it supports playing multiple games the same time, or anaylzing PGN files with multiple engines.
Download (0.87MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1080 downloads
Subversion 1.4.4
Subversion project goal is to build a version control system that is a compelling replacement for CVS. more>> <<less
Download (8.4MB)
Added: 2007-06-10 License: The Apache License Price:
882 downloads
LinCVS 1.4.4
LinCVS is an easy to use graphical CVS client. more>>
LinCVS is a graphical Interface for the cvs client commandline tool on the Unix, Windows and Mac OS X platform. LinCVS allows to load modules from a server (checkout), create modules on the server (import), as well as checking the state of directories and individual files or updating them.
Basic operations like add, remove and commit are supported as matter of course, just like showing the actual differences between the server version and the local sandbox, graphical display of the version tree, and manifoldy graphical support of project maintenance. All actions are logged on the cvs server (configurable via history), and are therewith comprehensible.
To keep LinCVS independant of the cvs version, LinCVS uses the local but separat installed cvs and therewith always should work with the latest version.
After choosing a startup dir, the project-explorer searches the subdirectories for cvs projects, and displays these on the workbench. Now all functions on one/many files or whole directories can be accessed over pulldown menues or simply a right mouseclick. The state of the individual directories is continuously scanned by LinCVS.
This means the symbol of the dir tells the user that there are for example still uncommited changes somewhere in the depth of a dir hierarchy, even without having opened them yet. So the project state is visualized right after a cvs status call. Completed with on-the-fly dir scanning, LinCVS is qualified for large projects with many thousand files.
Because of the continuous efforts of network administrators, to encrease network security, LinCVS supports all standard cvs connection protocols. Proxy support is also available, this requires a patched cvs. This is of course available on our download page.
Because LinCVS does not affect the cvs internal project maintenance, a concurrent use with cvs commandline is possible. The function of the LinCVS dir state display is not impaired therewith.
Even though LinCVS graphically supports almost the whole cvs range of functions (and is continuously under development;-), it is easy to customize the GUI to the individual needs. Popup menues are freely configurable, while the menues always provide full feature access. An extra toolbar enables direct access to often used features.
In contrast to other programs this one is really easy to use.
Enhancements:
- This version fixes a lot of bugs.
<<lessBasic operations like add, remove and commit are supported as matter of course, just like showing the actual differences between the server version and the local sandbox, graphical display of the version tree, and manifoldy graphical support of project maintenance. All actions are logged on the cvs server (configurable via history), and are therewith comprehensible.
To keep LinCVS independant of the cvs version, LinCVS uses the local but separat installed cvs and therewith always should work with the latest version.
After choosing a startup dir, the project-explorer searches the subdirectories for cvs projects, and displays these on the workbench. Now all functions on one/many files or whole directories can be accessed over pulldown menues or simply a right mouseclick. The state of the individual directories is continuously scanned by LinCVS.
This means the symbol of the dir tells the user that there are for example still uncommited changes somewhere in the depth of a dir hierarchy, even without having opened them yet. So the project state is visualized right after a cvs status call. Completed with on-the-fly dir scanning, LinCVS is qualified for large projects with many thousand files.
Because of the continuous efforts of network administrators, to encrease network security, LinCVS supports all standard cvs connection protocols. Proxy support is also available, this requires a patched cvs. This is of course available on our download page.
Because LinCVS does not affect the cvs internal project maintenance, a concurrent use with cvs commandline is possible. The function of the LinCVS dir state display is not impaired therewith.
Even though LinCVS graphically supports almost the whole cvs range of functions (and is continuously under development;-), it is easy to customize the GUI to the individual needs. Popup menues are freely configurable, while the menues always provide full feature access. An extra toolbar enables direct access to often used features.
In contrast to other programs this one is really easy to use.
Enhancements:
- This version fixes a lot of bugs.
Download (1.2MB)
Added: 2005-12-16 License: GPL (GNU General Public License) Price:
1448 downloads
LogMon 0.4.4
LogMon project will monitor one or more log files. more>>
LogMon project will monitor one or more log files, updating when more data is available ala tail -f , within a common terminal window via a "split window". User can scroll up/down/left/right through all the windows.
A header displays each frames file name, and number of lines in the file. Very useful when watching several log files at the same time. Ive tested this under Linux and FreeBSD (as of 0.3.3) and I have had reports of it working under MacOS X 10.4.7, but it should work under other Unices. Please let me know if you get it working on another OS.
Enhancements:
- Fixed a scroll-back bug when using page-up
- Added individual frame selection
<<lessA header displays each frames file name, and number of lines in the file. Very useful when watching several log files at the same time. Ive tested this under Linux and FreeBSD (as of 0.3.3) and I have had reports of it working under MacOS X 10.4.7, but it should work under other Unices. Please let me know if you get it working on another OS.
Enhancements:
- Fixed a scroll-back bug when using page-up
- Added individual frame selection
Download (0.028MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
839 downloads
pam_ccreds 4
The pam_ccreds module provides the means for Linux workstations to locally authenticate . more>>
The pam_ccreds module provides the means for Linux workstations to locally authenticate using an enterprise identity when the network is unavailable. Used in conjunction with the nss_updatedb utility, it provides a mechanism for disconnected use of network directories. They are designed to work with pam_ldap and nss_ldap, also available from PADL.
Here are some benefits of using pam_ccreds:
Uses the Pluggable Authentication Module API defined in OSF DCE RFC 86.0 (with Linux-PAM extensions)
Supports any PAM authentication module
Secure cached credentials provides for verification only
The pam_ccache module supports Linux only.
The present implementation requires Linux-PAM as it takes advantage of the extended configuration syntax of pam.conf. (See the example configuration file included with the
software for an example of configuring it with pam_ldap.) On platforms that do not use Linux-PAM you would need a wrapper PAM module to choose an action based on the
previous modules return code.
Enhancements:
- build fix (include syslog.h)
<<lessHere are some benefits of using pam_ccreds:
Uses the Pluggable Authentication Module API defined in OSF DCE RFC 86.0 (with Linux-PAM extensions)
Supports any PAM authentication module
Secure cached credentials provides for verification only
The pam_ccache module supports Linux only.
The present implementation requires Linux-PAM as it takes advantage of the extended configuration syntax of pam.conf. (See the example configuration file included with the
software for an example of configuring it with pam_ldap.) On platforms that do not use Linux-PAM you would need a wrapper PAM module to choose an action based on the
previous modules return code.
Enhancements:
- build fix (include syslog.h)
Download (0.068MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1198 downloads
XPilot 4.5.4
XPilot is a multi-player 2D client/server space game. more>>
XPilot project is a multi-player 2D client/server space game.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
<<lessXPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
Download (MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1191 downloads
JClaim 4.4.37
JClaim is an instant message client, tools, and development framework. more>>
JClaim is an instant message client, tools, and development framework. JClaim supports AIM, Yahoo!, MSN, ICQ, Jabber, and SMS.
The framework can be used for designing your own tools. The UI includes spell checking and a lot more. A Web interface is included for remote access.
<<lessThe framework can be used for designing your own tools. The UI includes spell checking and a lot more. A Web interface is included for remote access.
Download (MB)
Added: 2007-06-26 License: GPL (GNU General Public License) Price:
874 downloads
WvStreams 4.4
WvStreams is a library set composed of a number of parts. more>>
WvStreams is a library set composed of a number of parts. WvStreams is a network programming library in C++.
It was constructed over the lifetime of the NetIntegrator mostly by apenwarr but also with tons of help from dcoombs. More recently, just about everyone in NITI R&D, as well as several people from the WvStreams MailingList have contributed many features, or helped us improve existing features.
WvStreams aims to be an efficient, secure, easy-to-use, and OS-independent library for doing network applications development, and we think that it has pretty much lived up to those goals. Currently all or parts of it work under Linux, *BSD, Solaris, and MAC OS X. Some parts have been ported to Windows, with a more complete port coming really soon.
Most people who have read WvStreams-based code seem to be very impressed with how readable it makes application programs. It would have been impossible to build WvDial, TunnelVision, Retchmail, and the rest of the programs found on this site as quickly as we did without a good framework library.
Currently, what documentation exists is a bit sporadic. The header files from the source code are fairly well documented, and, for those looking for examples, all of the programs on this site have been developed using this library, so you should be able to get some ideas from them.
Enhancements:
- The event loop model has been changed to allow for greater performance in the future.
- The X509 certificate and CRL API have been extended to support more features required for comprehensive X509 path validation.
<<lessIt was constructed over the lifetime of the NetIntegrator mostly by apenwarr but also with tons of help from dcoombs. More recently, just about everyone in NITI R&D, as well as several people from the WvStreams MailingList have contributed many features, or helped us improve existing features.
WvStreams aims to be an efficient, secure, easy-to-use, and OS-independent library for doing network applications development, and we think that it has pretty much lived up to those goals. Currently all or parts of it work under Linux, *BSD, Solaris, and MAC OS X. Some parts have been ported to Windows, with a more complete port coming really soon.
Most people who have read WvStreams-based code seem to be very impressed with how readable it makes application programs. It would have been impossible to build WvDial, TunnelVision, Retchmail, and the rest of the programs found on this site as quickly as we did without a good framework library.
Currently, what documentation exists is a bit sporadic. The header files from the source code are fairly well documented, and, for those looking for examples, all of the programs on this site have been developed using this library, so you should be able to get some ideas from them.
Enhancements:
- The event loop model has been changed to allow for greater performance in the future.
- The X509 certificate and CRL API have been extended to support more features required for comprehensive X509 path validation.
Download (9.1MB)
Added: 2007-07-21 License: LGPL (GNU Lesser General Public License) Price:
840 downloads
Clarence 0.4.4
Clarence is a small programmers calculator. more>>
Clarence project is a small programmers calculator.
Clarence is a PyGTK-based frontend to the eval function with some enhancements. It uses all Pythons operators, math module functions and constants.
It can handle all basic numerical formats including Dec, Hex, Bin, Oct, and ASCII. Expressions can be entered in an entry field without mouse operations.
<<lessClarence is a PyGTK-based frontend to the eval function with some enhancements. It uses all Pythons operators, math module functions and constants.
It can handle all basic numerical formats including Dec, Hex, Bin, Oct, and ASCII. Expressions can be entered in an entry field without mouse operations.
Download (0.020MB)
Added: 2005-08-03 License: GPL (GNU General Public License) Price:
1543 downloads
CMSmod .4
CMSmod is a content management class for PHP developers. more>>
CMSmod is a content management class for PHP developers.
It is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
<<lessIt is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
Download (0.022MB)
Added: 2006-02-17 License: Freely Distributable Price:
1347 downloads
TestMaker 4.4.1
TestMaker is functionality, scalability, and performance testing for Web-enabled applications. more>>
TestMaker delivers a rich environment for building and running intelligent test agents that test Web-enabled applications for scalability, functionality, and performance.
TestMaker comes with a friendly graphical user environment, an object-oriented scripting language (Jython) to build intelligent test agents, an extensible library of protocol handlers (HTTPS, HTTP, SOAP, XML-RPC, SMTP, POP3, IMAP), a new agent wizard featuring an Agent Recorder to write scripts for you, a library of fully-functional sample test agents, and shell scripts to run test agents from the command line and from unit test utilities.
Enhancements:
- This release requires Java 1.5 or greater.
- It provides a workaround for servers that do not correctly implement RFC 2116 for HTTP redirect commands.
- It solves a problem in the start-up script for Windows NT and 2000 users.
- It solves bugs in the agentbase.py support library for responses with no return parameters or invalid image tags, and now allows optional parameters to set the content-type of a POST.
- It also solves a problem where XSTest ran out of memory on long running load tests.
<<lessTestMaker comes with a friendly graphical user environment, an object-oriented scripting language (Jython) to build intelligent test agents, an extensible library of protocol handlers (HTTPS, HTTP, SOAP, XML-RPC, SMTP, POP3, IMAP), a new agent wizard featuring an Agent Recorder to write scripts for you, a library of fully-functional sample test agents, and shell scripts to run test agents from the command line and from unit test utilities.
Enhancements:
- This release requires Java 1.5 or greater.
- It provides a workaround for servers that do not correctly implement RFC 2116 for HTTP redirect commands.
- It solves a problem in the start-up script for Windows NT and 2000 users.
- It solves bugs in the agentbase.py support library for responses with no return parameters or invalid image tags, and now allows optional parameters to set the content-type of a POST.
- It also solves a problem where XSTest ran out of memory on long running load tests.
Download (24.1MB)
Added: 2007-01-16 License: GPL (GNU General Public License) Price:
1016 downloads
Scavenger 1.4.4
Scavenger project is a Lode Runner arcade game clone. more>>
Scavenger project is a Lode Runner arcade game clone.
Youve got to run around and collect objects while avoiding enemies. Some objects are buried and youve got to dig down to get at them.
Its an addictive game and some of the levels are devilishly (cruelly) complicated to solve.
The game runs under Linux/Xwindows. It comes with a level editor so you can make your own levels.
There is also a graphics/sprite editor built into the game to allow you to paint your own graphics.
Enhancements:
- Fix for if sound fork doesnt open successfully, it exits and doesnt bog down the cpu or something.
- Icon for if the program is minimized.
<<lessYouve got to run around and collect objects while avoiding enemies. Some objects are buried and youve got to dig down to get at them.
Its an addictive game and some of the levels are devilishly (cruelly) complicated to solve.
The game runs under Linux/Xwindows. It comes with a level editor so you can make your own levels.
There is also a graphics/sprite editor built into the game to allow you to paint your own graphics.
Enhancements:
- Fix for if sound fork doesnt open successfully, it exits and doesnt bog down the cpu or something.
- Icon for if the program is minimized.
Download (0.18MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1137 downloads
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