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PlayStation Portable Video Converter (PSPVC) is a FFMPEG front-end to convert video files for the PSP. PlayStation Portable Video Converter allow you to queue severals conversions with different parameters for each.
Formats:
* MPEG4/SP (all firmware)
* H264/AVC (firmware 2.0+)
Formats:
* MPEG4/SP (all firmware)
* H264/AVC (firmware 2.0+)
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2.
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 Linux kit.
The programs range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
The software distribution was created by xRhino for a commercial Sony PlayStation 2 title. It is released in the hopes that the distribution will help hobbyists create their own games and applications that utilize the advanced programmable hardware of the PS2.
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 Linux kit.
The programs range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
The software distribution was created by xRhino for a commercial Sony PlayStation 2 title. It is released in the hopes that the distribution will help hobbyists create their own games and applications that utilize the advanced programmable hardware of the PS2.
Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
Here are some key features of "Warzone 2100":
· 400+ Technologies to research
· 2,000+ different units to design
· 3 Large campaign maps to conquer
· 24 Fast play mission maps for extra action
· Intelligence Display sets objectives dynamically
· Interactive message system
· Fast Play Interface graphically Based
· Quick Screen Navigation
· Fast Find System for units & structures
· Set Factories to constant production
· Automatically send each factorys units to where you want them
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
Here are some key features of "Warzone 2100":
· 400+ Technologies to research
· 2,000+ different units to design
· 3 Large campaign maps to conquer
· 24 Fast play mission maps for extra action
· Intelligence Display sets objectives dynamically
· Interactive message system
· Fast Play Interface graphically Based
· Quick Screen Navigation
· Fast Find System for units & structures
· Set Factories to constant production
· Automatically send each factorys units to where you want them
uCON64 project is a game backup tool and emulator Swiss Army knife program.
uCON64 is a tool to backup all kinds of video games (cartridges and CDs).
It supports most available backup units for cartridge-based consoles. It also performs many other tasks, like ROM hacking and conversion of proprietary CD images for use with cdrecord.
Support for many different backup units to backup/restore ROM(s) and SRAM(s) is also continuously added and updated (if their manufacturers cooperate).
Supports all common patch file formats like IPS (with RLE compression), APS, BSL (Baseline Patch format), PPF (Playstation Patch File), and Game Genie
Support for use and creation of RomCenter Data files (DAT) for secure detection of bad dumps.
Has many options for every kind of ROM or SRAM handling, modification, and management .
Supports gzip and zip.
Whats New in This Release:
· updated (GBA) fixed F2A USB send code (by dbjh; many thanks to David Gauchard for feedback, testing and sending a patch to fix the problem)
· updated (N64) cleaned up Doctor V64 Junior transfer source code (by dbjh; thanks to TenOfTen and GameCopierUser0666 for testing)
· updated (SNES) added new SWC "I/O mode" 0x100, dump BIOS (by dbjh)
· updated (GB) improved ROM info (by dbjh)
· updated (GB) fixed problem with dumping "Rocket Games" cartridges with the Game Boy Xchanger (by dbjh; thanks to Anna Kubisty for reporting the problem and testing, and thanks to Cowering for his help and providing us with the necessary information)
· updated (GB) cleaned up Game Boy Xchanger transfer source code (by dbjh; many thanks to Anna Kubisty for testing)
· added (DC) --scr scramble 1ST_READ.BIN for selfboot CDs (by NoisyB)
· added (DC) --unscr unscramble 1ST_READ.BIN for non-selfboot CDs (by NoisyB)
· added (DC) --mkip generate IP.BIN file with default values (by NoisyB)
· added (DC) --parse=TEMPLATE parse TEMPLATE file into a IP.BIN (by NoisyB)
uCON64 is a tool to backup all kinds of video games (cartridges and CDs).
It supports most available backup units for cartridge-based consoles. It also performs many other tasks, like ROM hacking and conversion of proprietary CD images for use with cdrecord.
Support for many different backup units to backup/restore ROM(s) and SRAM(s) is also continuously added and updated (if their manufacturers cooperate).
Supports all common patch file formats like IPS (with RLE compression), APS, BSL (Baseline Patch format), PPF (Playstation Patch File), and Game Genie
Support for use and creation of RomCenter Data files (DAT) for secure detection of bad dumps.
Has many options for every kind of ROM or SRAM handling, modification, and management .
Supports gzip and zip.
Whats New in This Release:
· updated (GBA) fixed F2A USB send code (by dbjh; many thanks to David Gauchard for feedback, testing and sending a patch to fix the problem)
· updated (N64) cleaned up Doctor V64 Junior transfer source code (by dbjh; thanks to TenOfTen and GameCopierUser0666 for testing)
· updated (SNES) added new SWC "I/O mode" 0x100, dump BIOS (by dbjh)
· updated (GB) improved ROM info (by dbjh)
· updated (GB) fixed problem with dumping "Rocket Games" cartridges with the Game Boy Xchanger (by dbjh; thanks to Anna Kubisty for reporting the problem and testing, and thanks to Cowering for his help and providing us with the necessary information)
· updated (GB) cleaned up Game Boy Xchanger transfer source code (by dbjh; many thanks to Anna Kubisty for testing)
· added (DC) --scr scramble 1ST_READ.BIN for selfboot CDs (by NoisyB)
· added (DC) --unscr unscramble 1ST_READ.BIN for non-selfboot CDs (by NoisyB)
· added (DC) --mkip generate IP.BIN file with default values (by NoisyB)
· added (DC) --parse=TEMPLATE parse TEMPLATE file into a IP.BIN (by NoisyB)
gimpShop project is a fork of GIMP which changes the layout of the user interface to resemble Adobe Photoshop.
Version 2.2 is an update on GIMP 2.0. GIMP 2.2 is fully backward compatible to GIMP 2.0. Plug-ins and scripts written for GIMP 2.0 will continue to work and dont need to be changed nor recompiled to be used with GIMP 2.2. We do however hope that plug-in authors will update their plug-ins for GIMP 2.2 and adapt the GUI changes we did with this version.
GIMP 2.2 replaces GIMP 2.0. It is advised that you uninstall GIMP 2.0 before installing GIMP 2.2. If you want to keep GIMP 2.0 installed in parallel to GIMP 2.2, you have to choose a separate prefix which is not in your default library search path.
This code has already seen quite some testing but a lot has changed since version GIMP 2.0 and we could very well have introduced new bugs. If you find any , make sure you report them at bugzilla.gnome.org (after checking that it isnt reported already).
The GIMP 2.2 API is guaranteed to be backward compatible (source and binary) with the GIMP 2.0 API. If you find that your 2.0 plug-in break when used with the GIMP 2.2 libraries, or if you cannot compile a GIMP 2.0 plug-in against the GIMP 2.2 header files, please report that as a
bug.
Whats New in This Release:
· Keeping up with GIMP releases.
Version 2.2 is an update on GIMP 2.0. GIMP 2.2 is fully backward compatible to GIMP 2.0. Plug-ins and scripts written for GIMP 2.0 will continue to work and dont need to be changed nor recompiled to be used with GIMP 2.2. We do however hope that plug-in authors will update their plug-ins for GIMP 2.2 and adapt the GUI changes we did with this version.
GIMP 2.2 replaces GIMP 2.0. It is advised that you uninstall GIMP 2.0 before installing GIMP 2.2. If you want to keep GIMP 2.0 installed in parallel to GIMP 2.2, you have to choose a separate prefix which is not in your default library search path.
This code has already seen quite some testing but a lot has changed since version GIMP 2.0 and we could very well have introduced new bugs. If you find any , make sure you report them at bugzilla.gnome.org (after checking that it isnt reported already).
The GIMP 2.2 API is guaranteed to be backward compatible (source and binary) with the GIMP 2.0 API. If you find that your 2.0 plug-in break when used with the GIMP 2.2 libraries, or if you cannot compile a GIMP 2.0 plug-in against the GIMP 2.2 header files, please report that as a
bug.
Whats New in This Release:
· Keeping up with GIMP releases.
The benchmark program takes less than 10 minutes to run (on most machines) and compares the system it is run on to two benchmark systems (a Dell Pentium 90 with 256 KB cache running MSDOS and an AMD K6/233 with 512 KB cache running Linux).
The archive contains the complete source, documentation, and a binary (Linux elf). The source has been successfully compiled on various operating systems, including SunOS, DEC Unix 4.0, DEC OSF1, HP-UX, DEC Ultrix, MS-DOS, and of course Linux.
This release is based on the Unix port of beta release 2 of BYTE Magazines BYTEmark benchmark program (previously known as BYTEs Native Mode Benchmarks). The port to Linux/Unix was done by Uwe F. Mayer.
Additional changes to the code were made to make the code work with egcs compiler and to make the software packagable. This is a CPU benchmark providing indexes for integer, floating, and memory performance. It is single-threaded and is not designed to measure the performance gain on multi-processor machines.
Running a "make" will create the binary if all goes well. It is called "nbench" and performs a suite of 10 tests and compares the results to a Dell Pentium 90 with 16 MB RAM and 256 KB L2 cache running MSDOS and compiling with the Watcom 10.0 C/C++ compiler.
If you define -DLINUX during compilation (the default) then you also get a comparison to an AMD K6/233 with 32 MB RAM and 512 KB L2-cache running Linux 2.0.32 and using a binary which was compiled with GNU gcc version 2.7.2.3 and GNU libc-5.4.38.
The algorithms were not changed from the source which was obtained from the BYTE web site at http://www.byte.com/bmark/bmark.htm on December 14, 1996. However, the source was modified to better work with 64-bit machines (in particular the random number generator was modified to always work with 32 bit, no matter what kind of hardware you run it on).
Furthermore, for some of the algorithms additional resettings of the data was added to increase the consistency across different hardware. Some extra debugging code was added, which has no impact on normal runs.
In case there is uneven system load due to other processes while this benchmark suite executes, it might take longer to run than on an unloaded system.
This is because the benchmark does some statistical analysis to make sure that the reported results are statistically significant, and an increased variation in individual runs requires more runs to achieve the required statistical confidence.
This is a single-threaded benchmark and is not designed to measure the performance gain on multi-processor machines.
The archive contains the complete source, documentation, and a binary (Linux elf). The source has been successfully compiled on various operating systems, including SunOS, DEC Unix 4.0, DEC OSF1, HP-UX, DEC Ultrix, MS-DOS, and of course Linux.
This release is based on the Unix port of beta release 2 of BYTE Magazines BYTEmark benchmark program (previously known as BYTEs Native Mode Benchmarks). The port to Linux/Unix was done by Uwe F. Mayer.
Additional changes to the code were made to make the code work with egcs compiler and to make the software packagable. This is a CPU benchmark providing indexes for integer, floating, and memory performance. It is single-threaded and is not designed to measure the performance gain on multi-processor machines.
Running a "make" will create the binary if all goes well. It is called "nbench" and performs a suite of 10 tests and compares the results to a Dell Pentium 90 with 16 MB RAM and 256 KB L2 cache running MSDOS and compiling with the Watcom 10.0 C/C++ compiler.
If you define -DLINUX during compilation (the default) then you also get a comparison to an AMD K6/233 with 32 MB RAM and 512 KB L2-cache running Linux 2.0.32 and using a binary which was compiled with GNU gcc version 2.7.2.3 and GNU libc-5.4.38.
The algorithms were not changed from the source which was obtained from the BYTE web site at http://www.byte.com/bmark/bmark.htm on December 14, 1996. However, the source was modified to better work with 64-bit machines (in particular the random number generator was modified to always work with 32 bit, no matter what kind of hardware you run it on).
Furthermore, for some of the algorithms additional resettings of the data was added to increase the consistency across different hardware. Some extra debugging code was added, which has no impact on normal runs.
In case there is uneven system load due to other processes while this benchmark suite executes, it might take longer to run than on an unloaded system.
This is because the benchmark does some statistical analysis to make sure that the reported results are statistically significant, and an increased variation in individual runs requires more runs to achieve the required statistical confidence.
This is a single-threaded benchmark and is not designed to measure the performance gain on multi-processor machines.
TEKlib is a games operating system and cross-development SDK for games.
TEKlib is an open-source library and operating system effort under the terms of the free MIT software license. This project has a many of facets; it is a
virtual operating system that runs hosted on platforms such as Linux, Windows, BSD and MorphOS,
freestanding operating system on architectures such as the Playstation 2, where it runs on a thin layer of ROM calls,
middleware providing a constistent interface across all hosting environments,
component library in that it is not strictly limited to OS services,
development platform that comes with a cross-platform build system and documentation tools.
TEKlib was started around the year 1999 out of frustration from the ended lifecycle of the AmigaOS and the lack of a worthy successor for its most basic principle, excellence by simplicity. Today, TEKlib is a virtual operating system, distributed over a set of portable libraries. You can use it as your sole environment on the Playstation 2 (provided that you are hardcore enough); most people however will use it as a development platform under Linux or Windows.
By picking from its facilities, it can serve as
a games operating system and cross-development SDK for games and everything multimedia,
a hosting environment for libraries that depend on non-trivial features like plugins and threads, striving for portability and durability,
a virtual OS target as a backend for applications that would have to be ported to many individual hosts,
a toolkit to provide an extensible virtual filesystem,
an ubiquitous component architecture that allows plugins and their host to compile from the same source on all platforms,
a small and powerful replacement for standard C libraries in embedded applications.
TEKlib is both an architecture and component library. In short, it can be embedded into any kind of library and application, and conversely, any kind of library and application can be based on TEKlib.
TEKlib is an open-source library and operating system effort under the terms of the free MIT software license. This project has a many of facets; it is a
virtual operating system that runs hosted on platforms such as Linux, Windows, BSD and MorphOS,
freestanding operating system on architectures such as the Playstation 2, where it runs on a thin layer of ROM calls,
middleware providing a constistent interface across all hosting environments,
component library in that it is not strictly limited to OS services,
development platform that comes with a cross-platform build system and documentation tools.
TEKlib was started around the year 1999 out of frustration from the ended lifecycle of the AmigaOS and the lack of a worthy successor for its most basic principle, excellence by simplicity. Today, TEKlib is a virtual operating system, distributed over a set of portable libraries. You can use it as your sole environment on the Playstation 2 (provided that you are hardcore enough); most people however will use it as a development platform under Linux or Windows.
By picking from its facilities, it can serve as
a games operating system and cross-development SDK for games and everything multimedia,
a hosting environment for libraries that depend on non-trivial features like plugins and threads, striving for portability and durability,
a virtual OS target as a backend for applications that would have to be ported to many individual hosts,
a toolkit to provide an extensible virtual filesystem,
an ubiquitous component architecture that allows plugins and their host to compile from the same source on all platforms,
a small and powerful replacement for standard C libraries in embedded applications.
TEKlib is both an architecture and component library. In short, it can be embedded into any kind of library and application, and conversely, any kind of library and application can be based on TEKlib.
OTRS (Open Ticket Request System) is an open source Ticket Request System and email management system with many features to manage customer telephone calls and email.
The system is built to allow your support, sales, pre-sales, billing, internal IT, helpdesk, etc. department to react quickly to inbound inquiries. It is useful for people who receive many emails and want to answer them with a team of agents.
OTRS project has been tested on Linux, Solaris, AIX, FreeBSD, OpenBSD, Mac OS 10.x, and Windows.
Here are some key features of "OTRS":
· Agent web interface for viewing and working on all customer requests
· Admin web interface for changing system things
· Customer web interface for viewing and sending infos to the agents
· Webinterface with themes support
· Webinterface with Single sign on (e. g. HTTPBasicAuth or LogonTickets)
· Multi language support (Brazilian Portuguese, Bulgarian, Czech, Dutch, English, Finnish, French, German, Italian, Polish, Portuguese, Russian and Spanish)
· customize the output templates (dtl) release independently
· Webinterface with multi attachment support
· easy and logical to use
· MIME support (attachments)
· dispatching of incoming email via email addess or x-header
· autoresponders for customers by incoming emails (per queue)
· auto convert of incoming html only emails to text/plain (to get it easier searchable)
· email-notification to the agent by new tickets, follow ups or lock timeouts
· follow up check based on references and in-reply-to header
· custom queue view and queue view of all requests
· Ticket locking
· Ticket replies (standard responses)
· Ticket autoresponders per queue
· Ticket history, evolution of ticket status and actions taken on ticket
· abaility to add notes (with different note types) to a ticket
· Ticket zoom feature
· Tickets can be bounced or forwarded to other email addresses
· Ticket can be moved to a different queue (this is helpful if emails are for a specific subject)
· Ticket priority
· Ticket time accounting
· Ticket print view
· Ticket pending feature
· Ticket bulk feature
· Generic agent to do automatically actions on tickets (based on scheduled jobs)
· content fulltext search
· ASP (activ service providing) support
· Customer Source can be used from a SQL databases or LDAP (e. g. eDirectory, AD, OpenLDAP)
· TicketHook free setable like Call#, MyTicket#, Request# or Ticket#
· Ticket number format free setable
· central database, support of different SQL databases (e. g. MySQL, PostgeSQL, SAPDB, Oracle, ...)
· a stats framework
· utf-8 support for frontend and backend
· agent authentication against database, ldap, httpauth or radius
· customer authentication against database, ldap, httpauth or radius
· creation and configuration of user accounts, and groups
· creation of standard responses
· creation of sub queue
· signature configuration per queue
· salutation configuration per queue
· email-notification of administrators
· email-notification sent to problem reporter (by create, locked, deleted, moved and closed)
· submitting update-info (via email or webinterface)
· deadlines for trouble tickets
· global TimeZone feature
· different levels of permissions/access-rights
· easy to develope you own addons (OTRS API)
· easy to write different frontends (e. g. X11, console, ...)
· a fast and usefull application
Whats New in This Release:
· Definition and administration of BP related services and SLAs.
· Enhanced classification of service and support requests by native ticket types.
· Flexible and sequential authentication against multiple sources (LDAP/SQL).
· Optimization of internal customer data administration.
· Enhanced PostMaster administration allows a system search for headers, strings, or regular expressions within the mail.
· Fully automated actions can be executed on the search results.
· Flexible password encryption [unix_crypt(), md5(), and plain()].
· OTRS 2.2 is the underlying framework to run the ITIL compliant ITSM solution OTRS::ITSM.
The system is built to allow your support, sales, pre-sales, billing, internal IT, helpdesk, etc. department to react quickly to inbound inquiries. It is useful for people who receive many emails and want to answer them with a team of agents.
OTRS project has been tested on Linux, Solaris, AIX, FreeBSD, OpenBSD, Mac OS 10.x, and Windows.
Here are some key features of "OTRS":
· Agent web interface for viewing and working on all customer requests
· Admin web interface for changing system things
· Customer web interface for viewing and sending infos to the agents
· Webinterface with themes support
· Webinterface with Single sign on (e. g. HTTPBasicAuth or LogonTickets)
· Multi language support (Brazilian Portuguese, Bulgarian, Czech, Dutch, English, Finnish, French, German, Italian, Polish, Portuguese, Russian and Spanish)
· customize the output templates (dtl) release independently
· Webinterface with multi attachment support
· easy and logical to use
· MIME support (attachments)
· dispatching of incoming email via email addess or x-header
· autoresponders for customers by incoming emails (per queue)
· auto convert of incoming html only emails to text/plain (to get it easier searchable)
· email-notification to the agent by new tickets, follow ups or lock timeouts
· follow up check based on references and in-reply-to header
· custom queue view and queue view of all requests
· Ticket locking
· Ticket replies (standard responses)
· Ticket autoresponders per queue
· Ticket history, evolution of ticket status and actions taken on ticket
· abaility to add notes (with different note types) to a ticket
· Ticket zoom feature
· Tickets can be bounced or forwarded to other email addresses
· Ticket can be moved to a different queue (this is helpful if emails are for a specific subject)
· Ticket priority
· Ticket time accounting
· Ticket print view
· Ticket pending feature
· Ticket bulk feature
· Generic agent to do automatically actions on tickets (based on scheduled jobs)
· content fulltext search
· ASP (activ service providing) support
· Customer Source can be used from a SQL databases or LDAP (e. g. eDirectory, AD, OpenLDAP)
· TicketHook free setable like Call#, MyTicket#, Request# or Ticket#
· Ticket number format free setable
· central database, support of different SQL databases (e. g. MySQL, PostgeSQL, SAPDB, Oracle, ...)
· a stats framework
· utf-8 support for frontend and backend
· agent authentication against database, ldap, httpauth or radius
· customer authentication against database, ldap, httpauth or radius
· creation and configuration of user accounts, and groups
· creation of standard responses
· creation of sub queue
· signature configuration per queue
· salutation configuration per queue
· email-notification of administrators
· email-notification sent to problem reporter (by create, locked, deleted, moved and closed)
· submitting update-info (via email or webinterface)
· deadlines for trouble tickets
· global TimeZone feature
· different levels of permissions/access-rights
· easy to develope you own addons (OTRS API)
· easy to write different frontends (e. g. X11, console, ...)
· a fast and usefull application
Whats New in This Release:
· Definition and administration of BP related services and SLAs.
· Enhanced classification of service and support requests by native ticket types.
· Flexible and sequential authentication against multiple sources (LDAP/SQL).
· Optimization of internal customer data administration.
· Enhanced PostMaster administration allows a system search for headers, strings, or regular expressions within the mail.
· Fully automated actions can be executed on the search results.
· Flexible password encryption [unix_crypt(), md5(), and plain()].
· OTRS 2.2 is the underlying framework to run the ITIL compliant ITSM solution OTRS::ITSM.
Bobot++ project is the C++ version of the IRC bot bobot written by Etienne Bernard and Bartman.
Here are some key features of "bobot plusplus":
· No backdoor: there are no backdoors in the bobot++. You are free to believe me or not, but unlike many other bots, this one has no backdoor (you can always read the source). Note that there is an hidden command, but this command is not designed to take control of the bot
· Multichannel: A bobot++ can join as many channels as you want
· Flood control: It will ignore people flooding it
· Output rate control and priority handling: The bobot++ will send its commands to the server at the highest possible rate (ie as fast as possible without making an ``excess flood). The most important commands (MODEs, etc.) are sent first
· Time dependant commands: you can ban people for a fixed amount of time. This is really useful in order not to fill the banlist
· Complex online help system: each user can have the list of the commands he can execute. Each command has its description in the help system
· Four user levels (user, trusted user, friend and master), three different protections (no kick, no ban and no deop) and possible auto-op. Note that trusted user is created to permit the use of wildcards on dangerous commands such as kick, or ban
· Support for combined join and channel op of 2.9 servers on IRCNet (this feature will be suppressed from the servers, but it may remain useful...)
· Logging of commands and events
· ``Intelligent ban and deban
· Password protection on accounts, expiration dates on user accounts
· Anti-spoof: one can not acquire operator priviledges spoofing the bot
· Optional support of scripts written in Scheme (using guile)
Whats New in This Release:
· No longer segfaults when loading bobot-utils.scm
· bot:match-to-me produces a valid regexp again
· scripts/uname now properly uses (ice-9 rdelim) instead of redelim
· bot:load now loads files properly
Here are some key features of "bobot plusplus":
· No backdoor: there are no backdoors in the bobot++. You are free to believe me or not, but unlike many other bots, this one has no backdoor (you can always read the source). Note that there is an hidden command, but this command is not designed to take control of the bot
· Multichannel: A bobot++ can join as many channels as you want
· Flood control: It will ignore people flooding it
· Output rate control and priority handling: The bobot++ will send its commands to the server at the highest possible rate (ie as fast as possible without making an ``excess flood). The most important commands (MODEs, etc.) are sent first
· Time dependant commands: you can ban people for a fixed amount of time. This is really useful in order not to fill the banlist
· Complex online help system: each user can have the list of the commands he can execute. Each command has its description in the help system
· Four user levels (user, trusted user, friend and master), three different protections (no kick, no ban and no deop) and possible auto-op. Note that trusted user is created to permit the use of wildcards on dangerous commands such as kick, or ban
· Support for combined join and channel op of 2.9 servers on IRCNet (this feature will be suppressed from the servers, but it may remain useful...)
· Logging of commands and events
· ``Intelligent ban and deban
· Password protection on accounts, expiration dates on user accounts
· Anti-spoof: one can not acquire operator priviledges spoofing the bot
· Optional support of scripts written in Scheme (using guile)
Whats New in This Release:
· No longer segfaults when loading bobot-utils.scm
· bot:match-to-me produces a valid regexp again
· scripts/uname now properly uses (ice-9 rdelim) instead of redelim
· bot:load now loads files properly
ACASUserFolder is a User Folder implementing the Yale CAS Single Sign On (SSO) Authentication method.
It aims are interoperability, robustness, security and end user simplicity. This project started at the Bordeaux 1 University as a proof of concept for Plone integration in a CASified esup-portal environment.
This Product was formerly known as CASUserFolder but has been renamed to avoid name conflict with another similar product.
Here are some key features of "ACASUserFolder":
· Yale CAS architectures 1.0 & 2.0
· Plone Support
· GroupUserFolder support (patch for versions < 3.3)
· Support for POST and GET methods arguments
· Auto-login without adding login button to your site
· clean implementation : doesnt patch anything in the running zope instance
· management tab for testing CAS login
· default roles for CAS Users
· optional persistent users for assigning local roles
· online help
Compatibility:
· python 2.1 (see note below) / 2.2 / 2.3
· Zope : tested with 2.6.2 / 2.7.1 / 2.7.4 / 2.7.5 / 2.8.0 / 2.8.1
· Plone : tested with 2.0.5 & 2.1
· GoupUserFolder (need patch for versions < 3.3)
· CookieCrumbler
· VirtualHostMonster proof (groarrrr)
Installation:
Uncompress the tarball in your Zope Products directory. Under GNU/Linux This is something like:
/usr/lib/zope/lib/python/Products/
Next restart Zope to take the product into account.
Whats New in This Release:
· FIX: deactivated verbose debug output
It aims are interoperability, robustness, security and end user simplicity. This project started at the Bordeaux 1 University as a proof of concept for Plone integration in a CASified esup-portal environment.
This Product was formerly known as CASUserFolder but has been renamed to avoid name conflict with another similar product.
Here are some key features of "ACASUserFolder":
· Yale CAS architectures 1.0 & 2.0
· Plone Support
· GroupUserFolder support (patch for versions < 3.3)
· Support for POST and GET methods arguments
· Auto-login without adding login button to your site
· clean implementation : doesnt patch anything in the running zope instance
· management tab for testing CAS login
· default roles for CAS Users
· optional persistent users for assigning local roles
· online help
Compatibility:
· python 2.1 (see note below) / 2.2 / 2.3
· Zope : tested with 2.6.2 / 2.7.1 / 2.7.4 / 2.7.5 / 2.8.0 / 2.8.1
· Plone : tested with 2.0.5 & 2.1
· GoupUserFolder (need patch for versions < 3.3)
· CookieCrumbler
· VirtualHostMonster proof (groarrrr)
Installation:
Uncompress the tarball in your Zope Products directory. Under GNU/Linux This is something like:
/usr/lib/zope/lib/python/Products/
Next restart Zope to take the product into account.
Whats New in This Release:
· FIX: deactivated verbose debug output
GnoTime provides a to-do list organizer and project timer.
GnoTime is a to-do list tracker and project timer with a built-in invoice generator. It allows users to keep track of how much time they have spent working on particular tasks, maintain a diary of that work, and create invoices with task-specific billing fees and rates.
Here are some key features of "GnoTime":
· Multiple To-Do Lists that can be sorted by the priority/importance of the tasks in the list. The to-do items can be organized into categories, arranged in a hierarchical way. This makes it easy to maintain both business and personal items in the list, or handle many different projects, while keeping them separate from each other.
· A pair of Diary/Journal areas that can be used to keep long and detailed notes and diary entries. The project description area allows a multi-paragraph description or status to be typed in. The diary area allows day-to-day notes to be associated with a set of timestamps, so that one has a record of what one did on any given day.
· A Running Timer, with time totals, for each project/task. One starts the timer by clicking on a task: it will measure the amount of time that you are in front of the computer. If it detects that the keyboard/mouse are idle, it will stop the clock. If the clock stays stopped too long, it will nag you to start it up again. You can view time totals by day, week, month or year.
· A Billing Status dialog for each diary entry. You can mark any given diary entry as bill-able/non-bill-able, paid or pending, and set the billing rate. Each project can also be marked up with a set of project-planning information: planed start, end and due dates, hours to finish, percent-complete. This is in addition to assigning an urgency/importance to each project, as well as a status (completed/in-progress not-started/canceled).
· A half-dozen different HTML Reports that can slice and dice your lists. Theres a Journal report that shows all of the diary entries for one given project. Theres an Invoice report that summarizes the time spent on each entry, and computes a dollar amount for it. Theres a Status Report that prints the title of each project, together with the paragraph-long descriptions of each. Theres a ToDo report, which prints only the project title, the importance/urgency, and the completed/in-progress/not-started status. The Daily report summarizes the total time spent on a day-by-day basis, and lists each of the projects that were worked on in a given day. Each of these reports can be customized. And, because theyre HTML, you can even publish them as web pages. (Yes, Ive thought of using GnoTime as a weblog management/publishing tool).
Whats New in This Release:
· Build against QOF version 0.6.0, if available.
· Fix issue where yelp doesnt display an entry for gnotime when browsing because it doesnt recognize the entry
· Fix sourceforge bug [ 799077 ] projects blanked when first time user tries to sort
· fix broken leap-year calculation, leading to bugs sourceforge bugs [ 983408 ] and [ 1114205 ]
· Fix crash due to hoverhelp timer popping after a report window is closed.
· Change activity report to display date/time in two distinct html table columns (prettier alignment)
· Bug fix: sourceforge bug report fixed [ 877193 ] toolbar wont go to/stay in text-only mode
· Bug fix: editing time brings up wrong report
· fedora .spec file is out of date and rpm cannot build rpm
· Fix bug involving copy of old gnotime files to a new machine on which gnotime has never been run before.
· Fix sourceforge bug [ 1276458 ] "Empty" appears in diary entry
· Apply sourceforge patch 1176719 Extensible fix for gtkhtml3 building
· Apply 1171394 Adds separate timeout for "No Project" dialog
· Apply sourceforge patch 085911 Add "-" value for status field
· Apply sourceforge patch 074658 Add wordwrapping to diary entry boxes
· Apply sourceforge patch 1074458 Fix a crash when invoking help
· Apply sourceforge patch 1038701 Fix to Activity item in popup menu
· Apply sourceforge patch 1027582 Build system update for qof inclusion
· Fix idle time so that it works with Linux 2.6 kernel /proc/interrupts
· use %e to see the estimated sizing of a project in the logfiles
· Apply new pt_BR translation from Goedson Teixeira Paixao
· Fix for Debian Bug #250776, change widget visibility in the edit interval dialog
GnoTime is a to-do list tracker and project timer with a built-in invoice generator. It allows users to keep track of how much time they have spent working on particular tasks, maintain a diary of that work, and create invoices with task-specific billing fees and rates.
Here are some key features of "GnoTime":
· Multiple To-Do Lists that can be sorted by the priority/importance of the tasks in the list. The to-do items can be organized into categories, arranged in a hierarchical way. This makes it easy to maintain both business and personal items in the list, or handle many different projects, while keeping them separate from each other.
· A pair of Diary/Journal areas that can be used to keep long and detailed notes and diary entries. The project description area allows a multi-paragraph description or status to be typed in. The diary area allows day-to-day notes to be associated with a set of timestamps, so that one has a record of what one did on any given day.
· A Running Timer, with time totals, for each project/task. One starts the timer by clicking on a task: it will measure the amount of time that you are in front of the computer. If it detects that the keyboard/mouse are idle, it will stop the clock. If the clock stays stopped too long, it will nag you to start it up again. You can view time totals by day, week, month or year.
· A Billing Status dialog for each diary entry. You can mark any given diary entry as bill-able/non-bill-able, paid or pending, and set the billing rate. Each project can also be marked up with a set of project-planning information: planed start, end and due dates, hours to finish, percent-complete. This is in addition to assigning an urgency/importance to each project, as well as a status (completed/in-progress not-started/canceled).
· A half-dozen different HTML Reports that can slice and dice your lists. Theres a Journal report that shows all of the diary entries for one given project. Theres an Invoice report that summarizes the time spent on each entry, and computes a dollar amount for it. Theres a Status Report that prints the title of each project, together with the paragraph-long descriptions of each. Theres a ToDo report, which prints only the project title, the importance/urgency, and the completed/in-progress/not-started status. The Daily report summarizes the total time spent on a day-by-day basis, and lists each of the projects that were worked on in a given day. Each of these reports can be customized. And, because theyre HTML, you can even publish them as web pages. (Yes, Ive thought of using GnoTime as a weblog management/publishing tool).
Whats New in This Release:
· Build against QOF version 0.6.0, if available.
· Fix issue where yelp doesnt display an entry for gnotime when browsing because it doesnt recognize the entry
· Fix sourceforge bug [ 799077 ] projects blanked when first time user tries to sort
· fix broken leap-year calculation, leading to bugs sourceforge bugs [ 983408 ] and [ 1114205 ]
· Fix crash due to hoverhelp timer popping after a report window is closed.
· Change activity report to display date/time in two distinct html table columns (prettier alignment)
· Bug fix: sourceforge bug report fixed [ 877193 ] toolbar wont go to/stay in text-only mode
· Bug fix: editing time brings up wrong report
· fedora .spec file is out of date and rpm cannot build rpm
· Fix bug involving copy of old gnotime files to a new machine on which gnotime has never been run before.
· Fix sourceforge bug [ 1276458 ] "Empty" appears in diary entry
· Apply sourceforge patch 1176719 Extensible fix for gtkhtml3 building
· Apply 1171394 Adds separate timeout for "No Project" dialog
· Apply sourceforge patch 085911 Add "-" value for status field
· Apply sourceforge patch 074658 Add wordwrapping to diary entry boxes
· Apply sourceforge patch 1074458 Fix a crash when invoking help
· Apply sourceforge patch 1038701 Fix to Activity item in popup menu
· Apply sourceforge patch 1027582 Build system update for qof inclusion
· Fix idle time so that it works with Linux 2.6 kernel /proc/interrupts
· use %e to see the estimated sizing of a project in the logfiles
· Apply new pt_BR translation from Goedson Teixeira Paixao
· Fix for Debian Bug #250776, change widget visibility in the edit interval dialog
UDP-Bridge is a transparent proxy for UDP traffic, designed for use with Linux 2.2.x kernels. It provides two-way proxying of UDP packets, to avoid the port number mangling that occurs with Linux IP masquerading. This mangle rule causes problems for some online games.
This program was actually developed to solve a problem with handling Playstation 2 network traffic through a Linux firewall. According to testimonials, most games worked fine with this kind of configuration, but the one that I had tried (ATV Offroad Fury 2) would not work. The problem was apparently the UDP port mangling done by Linux IP masquerading, hence the need for this proxy.
To build the proxy, simply run make from within the source directory:
make
To install the proxy, run the following command as root:
make install
This will install the proxy executable (udpbridge) into /usr/local/sbin, and the man page into /usr/local/man/man8.
The last step is to create and install a configuration file. The included example.conf file is a good template for this. The default location for the configuration file is /etc/udpbridge.conf.
This program was actually developed to solve a problem with handling Playstation 2 network traffic through a Linux firewall. According to testimonials, most games worked fine with this kind of configuration, but the one that I had tried (ATV Offroad Fury 2) would not work. The problem was apparently the UDP port mangling done by Linux IP masquerading, hence the need for this proxy.
To build the proxy, simply run make from within the source directory:
make
To install the proxy, run the following command as root:
make install
This will install the proxy executable (udpbridge) into /usr/local/sbin, and the man page into /usr/local/man/man8.
The last step is to create and install a configuration file. The included example.conf file is a good template for this. The default location for the configuration file is /etc/udpbridge.conf.
libdaisy library is an engine for parsing Digital Talking Books (DTB) according to the Daisy ANSI/NISO standard Z39.86-2005 and Daisy 2.02.
14
System -> Linux-Distributions
GPL GNU General Public License
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Debian LiveCD for PS3 is the first Debian Linux LiveCD for the PlayStation 3 gaming console. The CD boots into a GNOME 2.14 desktop environment and contains about 400 software packages. It is powered by a PS3 customized, 2.6.16 Linux kernel.
Here are some key features of "Debian LiveCD for PS3":
· GNOME 2.14
· Firefox 1.5.0.7
· GCC 4.1.1
· Gedit 2.14.4
· apt 0.6.46.4
· Aptitude 0.4.4-1
· Bluetooth 3.7-1
· busybox 1.1.3-3
· dhcp3-client 3.0.4-12
· dpkg 1.13.25
· eject 2.1.4-2.1
· gnupg 1.4.6
· gzip 1.3.5-15
· hal 0.5.8.1-4
· iptables 1.3.6.0debian1-5
· nano 2.0.2-1
· Perl 5.8.8-7
· Python 2.4.4-2
· ssh 1:4.3p2-8
· tar 1.16-2
· traceroute 1.4a12-21
· udev 0.103-1
· wget 1.10.2-2
· whois 4.7.20
· X.Org 7.1.0-10
Here are some key features of "Debian LiveCD for PS3":
· GNOME 2.14
· Firefox 1.5.0.7
· GCC 4.1.1
· Gedit 2.14.4
· apt 0.6.46.4
· Aptitude 0.4.4-1
· Bluetooth 3.7-1
· busybox 1.1.3-3
· dhcp3-client 3.0.4-12
· dpkg 1.13.25
· eject 2.1.4-2.1
· gnupg 1.4.6
· gzip 1.3.5-15
· hal 0.5.8.1-4
· iptables 1.3.6.0debian1-5
· nano 2.0.2-1
· Perl 5.8.8-7
· Python 2.4.4-2
· ssh 1:4.3p2-8
· tar 1.16-2
· traceroute 1.4a12-21
· udev 0.103-1
· wget 1.10.2-2
· whois 4.7.20
· X.Org 7.1.0-10
Wmufo is a dockable application which monitors your seti@home client statistics.
Installation:
Root Installation:
1) su -
2) cd /current/directory/of/wmufo
3) ./configure
Either
4A) make install-strip
or
4B) make
4B) strip src/wmseti
4B) cp src/wmseti /usr/local/bin/
User installation
1) ./configure
2) make
3) strip src/wmseti
4) cp src/wmseti ~/bin
Installation:
Root Installation:
1) su -
2) cd /current/directory/of/wmufo
3) ./configure
Either
4A) make install-strip
or
4B) make
4B) strip src/wmseti
4B) cp src/wmseti /usr/local/bin/
User installation
1) ./configure
2) make
3) strip src/wmseti
4) cp src/wmseti ~/bin
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above playstation 2 search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed
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