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last played 0.3
last played is a small script that shows the last 5 files a mounted iPod shuffle played in shuffle mode. more>>
last played is a small script that shows the last 5 files a mounted iPod shuffle played in shuffle mode.
Since you look at this page, you probably own an iPod shuffle. If you are like me, you like to upload new music on it, set it to shuffle mode and enjoy. Yeah!
Until there comes a song you really love or hate, but your trusty shuffle lacks a display, so there is no way to know (other than to memorize some lyrics and google for them) which song it was.
Luckily, there is an easier way: last played is a small python script that will put the last 5 (or whatever you tell it on command line) files you listened to on screen. Now you can simply delete songs you hate and give 5 stars to songs you love.
I recommend putting the last.py on the root directory of your shuffle. You can then start it from there using
python last.py
on the command line.
last played is released under the terms of the GNU GPL.
Version restrictions:
- Since the iPod shuffle recreates its shuffle sequence whenever the end of the current shuffle sequence is reached, the script might return wrong results now and then. I have not yet tested it thoroughly enough to confirm it, sorry. However, this should not happen too often.
Enhancements:
- This version now (probably) finds a shuffle under MS Windows, and detects if the sequential mode was set, showing the right files in this case.
<<lessSince you look at this page, you probably own an iPod shuffle. If you are like me, you like to upload new music on it, set it to shuffle mode and enjoy. Yeah!
Until there comes a song you really love or hate, but your trusty shuffle lacks a display, so there is no way to know (other than to memorize some lyrics and google for them) which song it was.
Luckily, there is an easier way: last played is a small python script that will put the last 5 (or whatever you tell it on command line) files you listened to on screen. Now you can simply delete songs you hate and give 5 stars to songs you love.
I recommend putting the last.py on the root directory of your shuffle. You can then start it from there using
python last.py
on the command line.
last played is released under the terms of the GNU GPL.
Version restrictions:
- Since the iPod shuffle recreates its shuffle sequence whenever the end of the current shuffle sequence is reached, the script might return wrong results now and then. I have not yet tested it thoroughly enough to confirm it, sorry. However, this should not happen too often.
Enhancements:
- This version now (probably) finds a shuffle under MS Windows, and detects if the sequential mode was set, showing the right files in this case.
Download (0.010MB)
Added: 2005-09-03 License: GPL (GNU General Public License) Price:
1511 downloads
Openglad 0.98
Openglad is a SDL port of the old (and recently open-sourced) DOS game Gladiator. more>>
Openglad project is a SDL port of the old (and recently open-sourced) DOS game Gladiator.
Openglad is an SDL port of an old DOS game called Gladiator, which was developed by FSGames in the mid 90s. It is a top-down gauntlet-style RPG in which you hire team mates, go on missions, and improve your team with the spoils you reap. It can be played by up to 4 players (using split-screen), and features many classes, special abilities, and a scenario editor.
<<lessOpenglad is an SDL port of an old DOS game called Gladiator, which was developed by FSGames in the mid 90s. It is a top-down gauntlet-style RPG in which you hire team mates, go on missions, and improve your team with the spoils you reap. It can be played by up to 4 players (using split-screen), and features many classes, special abilities, and a scenario editor.
Download (0.67MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1031 downloads
mplayerplug-in 3.45
mplayerplug-in is a browser plugin that uses mplayer to play digital media from websites. more>>
mplayerplug-in is a browser plugin that uses mplayer to play digital media from websites.
This plug-in gives Mozilla the ability to play media from a website the net without reading the source html and getting the url manually.
Media is played embedded in the page or in a separate window depending on how the author of the webpage intended the media to be seen.
<<lessThis plug-in gives Mozilla the ability to play media from a website the net without reading the source html and getting the url manually.
Media is played embedded in the page or in a separate window depending on how the author of the webpage intended the media to be seen.
Download (0.47MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
822 downloads
Audio::Play 1.029
Audio::Play is an interface for Audio::Data to hardware. more>>
Audio::Play is an interface for Audio::Data to hardware.
SYNOPSIS
use Audio::Data;
use Audio::Play;
$audio = Audio::Data->new(...)
$svr = Audio::Play->new;
$svr->play($audio);
Audio::Play is an wrapper class which loads Audio::Play::$^O i.e. a per-platform driver.
Each class provides the following interface:
$svr = $class->new([$wait])
Create the server and return an object. $wait is supposed to determine whether to wait for device (and for how long) but is currently not really working for many devices.
$svr->rate($rate)
Set sample rate (if possible) to $rate.
$rate = $svr->rate;
Return sample rate.
$svr->play($audio[,$gain])
Play $audio via the hardware. Should take steps to match hardware and datas sampling rate.
$svr->gain($mult)
Set gain (if possible).
$svr->flush
Wait for playing to complete.
$svr->DESTROY
Destructor flushes and closes hardware.
<<lessSYNOPSIS
use Audio::Data;
use Audio::Play;
$audio = Audio::Data->new(...)
$svr = Audio::Play->new;
$svr->play($audio);
Audio::Play is an wrapper class which loads Audio::Play::$^O i.e. a per-platform driver.
Each class provides the following interface:
$svr = $class->new([$wait])
Create the server and return an object. $wait is supposed to determine whether to wait for device (and for how long) but is currently not really working for many devices.
$svr->rate($rate)
Set sample rate (if possible) to $rate.
$rate = $svr->rate;
Return sample rate.
$svr->play($audio[,$gain])
Play $audio via the hardware. Should take steps to match hardware and datas sampling rate.
$svr->gain($mult)
Set gain (if possible).
$svr->flush
Wait for playing to complete.
$svr->DESTROY
Destructor flushes and closes hardware.
Download (0.086MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1221 downloads
Spakes 0.7.3
Spakes project is a client/server Snakes-clone for up to 4 players. more>>
Spakes project is a client/server Snakes-clone for up to 4 players.
Spakes is a clone of the famous "Snakes" game. It is client/server-based and can be played over the Internet by up to 4 players.
Optionally, AI players (controlled by the computer) can join the game.
<<lessSpakes is a clone of the famous "Snakes" game. It is client/server-based and can be played over the Internet by up to 4 players.
Optionally, AI players (controlled by the computer) can join the game.
Download (0.11MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1066 downloads
pyAwale 0.3.1
pyAwale is a pure Python implementation of the Ivory Coast rules for Awale. more>>
pyAwale is a pure Python implementation of the Ivory Coast rules for Awale. Awale is a game of great antiquity, and has been played around the world in various forms for millenia.
This project is a member of the mancala family of board games.
<<lessThis project is a member of the mancala family of board games.
Download (0.28MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
805 downloads
Play Backgammon for Money 1.11
Play Backgammon for Money Now, with 20,000+ Players - Get $20 Free! Play Backgammon matches and tournaments 100% free with thousands of players from ... more>> <<less
Download (355KB)
Added: 2009-04-27 License: Freeware Price: Free
183 downloads
Lyrc 0.3
Lyrc is an XMMS plugin, which displays the lyrics of the song being played. more>>
Lyrc is an XMMS plugin, which displays the lyrics of the song being played.
Lyrc project queries a Web server for the lyrics, and the Web site also accepts uploads, allowing users to contribute missing lyrics.
Lyrics are cached in XML files on the local machine.
<<lessLyrc project queries a Web server for the lyrics, and the Web site also accepts uploads, allowing users to contribute missing lyrics.
Lyrics are cached in XML files on the local machine.
Download (0.037MB)
Added: 2006-04-14 License: GPL (GNU General Public License) Price:
1289 downloads
Save Lyric 1.0
Save Lyric script request lyric download (from http://lyrc.com.ar) and if succesfull save it into played mp3s directory. more>>
Save Lyric script request lyric download (from http://lyrc.com.ar) and if succesfull save it into played mp3s directory.
<<less Download (0.002MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1089 downloads
amarokNowPlaying 1.2
amarokNowPlaying is an amaroK script. more>>
amarokNowPlaying is an amaroK script. It can generate two types of files: a text file (nowplaying.txt) with loads of information about the currently played track and the playlists settings and images with the album cover, artist and track name plus an image which you can use in your signature or similiar.
Please send me any comments, critique and/or suggestions.
<<lessPlease send me any comments, critique and/or suggestions.
Download (0.010MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1380 downloads
Play What I Mean 0.09
Play What I Mean plays media files on a local machine based on a given set of terms found within the filenames. more>>
Play What I Mean project allows a user to, from a single commandline or terminal, enter a string, or list of strings, that represent what he/she wishes to have played by whatsoever media player he chooses, the default being MPlayer, and then having that particular item be found and played.
What this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
<<lessWhat this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
Download (0.054MB)
Added: 2006-02-01 License: LGPL (GNU Lesser General Public License) Price:
1361 downloads
PYamb 0.4
Yamb is a game that is played with 5 dices. more>>
Yamb is a game that is played with 5 dices. PYamb is played in turns, and each turn player has three dice throws available.
The object of the game is to reach the highest possible score."
Pyamb is gtk version of Yamb written in (please guess...)Python.
<<lessThe object of the game is to reach the highest possible score."
Pyamb is gtk version of Yamb written in (please guess...)Python.
Download (1.3MB)
Added: 2006-12-16 License: GPL (GNU General Public License) Price:
1043 downloads
Tanky 4.2
Tanky project is a tank shooting game for 2-3 players. more>>
Tanky project is a tank shooting game for 2-3 players.
Tanky is a tank shooting game with old-school graphics (lines and flying pixels in 16 colors). It can be played by 2-3 players on one keyboard.
The main goal is to shoot your opponents down. You have one tank, five shots, and a shield which can take five points of damage.
Every time, there are different bonuses flashing around.
Collect them and gain faster weapons, more shots, recharge your shield, etc. The best-scored player wins.
Enhancements:
- Better starting screen, with nice key layout.
- Game is no more limited to 11 levels.
- New engine improvements allow blinking walls - moving wall effect is avaiable. Tiles can blink at different speeds. Until now, only small mines were blinking.
- Changed scoring system. Points earned not only for victory, but also for successful hits. And now, you earn different amount of points for Flawless and UF victories. Also after-level-statistics screen is improved
- Levels now have names. Name of the level is shown at the beginning with exciting pixel effect.
- Shots are now 2x2 pixels large. This greatly improves their visibility.
- Multilanguage support added. For now, EN and SK languages are avaiable. English is default. Just run TANKY.EXE SK for Slovak language.
- Walls can be destroyed
- And the most exciting improvement : You can collect bonuses. They appear randomly at random locations, as flashing multicolor boxes. They can be destroyed by a single shot. Only one bonus on screen at once. Player can use only one bonus at once - collecting new bonus will deactivate the old one. Avaiable bonuses are : Gauss - ultra fast shots ; Wide - 3-way fire, with 15 shots! ; 15x - gives you 15 shots! ; Back fire - rear fire ; Death - transforms you to an invincible mobile mine ; Shield - shield regeneretion ; Quick reload - regenerates ammo immediately after the shot disapears ; 2-way - bidirectional front+rear fire with 10 shots.
<<lessTanky is a tank shooting game with old-school graphics (lines and flying pixels in 16 colors). It can be played by 2-3 players on one keyboard.
The main goal is to shoot your opponents down. You have one tank, five shots, and a shield which can take five points of damage.
Every time, there are different bonuses flashing around.
Collect them and gain faster weapons, more shots, recharge your shield, etc. The best-scored player wins.
Enhancements:
- Better starting screen, with nice key layout.
- Game is no more limited to 11 levels.
- New engine improvements allow blinking walls - moving wall effect is avaiable. Tiles can blink at different speeds. Until now, only small mines were blinking.
- Changed scoring system. Points earned not only for victory, but also for successful hits. And now, you earn different amount of points for Flawless and UF victories. Also after-level-statistics screen is improved
- Levels now have names. Name of the level is shown at the beginning with exciting pixel effect.
- Shots are now 2x2 pixels large. This greatly improves their visibility.
- Multilanguage support added. For now, EN and SK languages are avaiable. English is default. Just run TANKY.EXE SK for Slovak language.
- Walls can be destroyed
- And the most exciting improvement : You can collect bonuses. They appear randomly at random locations, as flashing multicolor boxes. They can be destroyed by a single shot. Only one bonus on screen at once. Player can use only one bonus at once - collecting new bonus will deactivate the old one. Avaiable bonuses are : Gauss - ultra fast shots ; Wide - 3-way fire, with 15 shots! ; 15x - gives you 15 shots! ; Back fire - rear fire ; Death - transforms you to an invincible mobile mine ; Shield - shield regeneretion ; Quick reload - regenerates ammo immediately after the shot disapears ; 2-way - bidirectional front+rear fire with 10 shots.
Download (0.31MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1081 downloads
Snoopy vs. the Red Baron 1.0
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
<<lessThe original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
AmaroK now playing 0.1
AmaroK now playing is a script that displays the song you are currently playing with amaroK. more>>
AmaroK now playing is a script that displays the song you are currently playing with amaroK.
Add it to, /usr/share/apps/konversation/scripts
Then add it to command aliases
Konversation > settings > command aliases
For example: alias: np ;replacement: /exec np
<<lessAdd it to, /usr/share/apps/konversation/scripts
Then add it to command aliases
Konversation > settings > command aliases
For example: alias: np ;replacement: /exec np
Download (MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
872 downloads
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