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Invade Earth Server 2.7.9

Invade Earth Server 2.7.9


Invade Earth Server is a server for the Invade Earth game, for network play. more>>
Invade Earth Server is a server for the Invade Earth game, for network play.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
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Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1173 downloads
Catch the Furball 1.0.3

Catch the Furball 1.0.3


Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.

It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.

The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.

It includes the editor used to create game data.

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Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
The Million Musician Challenge 0.901

The Million Musician Challenge 0.901


The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.

The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.

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Added: 2007-03-28 License: GPL (GNU General Public License) Price:
942 downloads
 
Other version of The Million Musician Challenge
The Million Musician Challenge 0.821 (Valkyrie Invaders)The Million Musician Challenge is a project to allow you to play music by playing games. The ... is a project to allow you to play music by playing games. The first game is a 2D vertically
License:GPL (GNU General Public License)
Download (0.014MB)
886 downloads
Added: 2007-05-25
Games::Alak 0.18

Games::Alak 0.18


Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.

SYNOPSIS

% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:

Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.

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Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Virtual Object System 0.23.0

Virtual Object System 0.23.0


Virtual Object System projects goal is to develop a open platform for multi-user 3D virtual reality games. more>>
The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. Virtual Object System projects goal is to develop a open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for TerAngreal, a general-purpose browser application for entering and participating in 3D worlds.

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Added: 2006-04-17 License: LGPL (GNU Lesser General Public License) Price:
1287 downloads
Online Cardgame System 0.9.0

Online Cardgame System 0.9.0


Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
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Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Teeny Weeny Microgame Engine 2005.02.27

Teeny Weeny Microgame Engine 2005.02.27


Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
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Added: 2007-01-12 License: Public Domain Price:
597 downloads
Mega Mario 1.3

Mega Mario 1.3


Mega Mario is a Mario clone + blood. more>>
Mega Mario is a Mario clone + blood. In the game you play Mario and your task is to free his brother Luigi, who was captured by the evil Bowser. Mario is controlled by Keyboard or Gamepad using the Arrowkeys to walk, Space / A to jump and CTRL / B to run/fire. After reaching a castle the game is saved and can be continued at any time by clicking on "Load Game".

Mega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!

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Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1808 downloads
Spectalum rev31

Spectalum rev31


Spectalum project is an engine for the CRPG Eye of the Beholder II. more>>
Spectalum project is an engine for the CRPG Eye of the Beholder II.

Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.

Like with most similar projects, the original game data has to be obtained seperately to play the game.

Why..?

Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.

Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.

How to play

Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).

Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90s. You move through a static tile-based 3D environment solving puzzles and hunting monsters.

What do I need to play this remake?

My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.

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Download (0.56MB)
Added: 2007-03-12 License: Freeware Price:
957 downloads
Games::Mastermind 0.03

Games::Mastermind 0.03


Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.

SYNOPSIS

use Games::Mastermind;

# the classic game
$mm = Games::Mastermind->new;

# make a guess
$marks = $game->play(qw( Y C W R ));

# results
print "You win!n" if $marks->[0] == $mm->holes();

# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];

# reset the game
$mm->reset();

Games::Mastermind is a very simple framework for running Mastermind games.

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Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Ballsmacker 1.0.0

Ballsmacker 1.0.0


Ballsmacker is a virtual pool game. more>>
Ballsmacker is a virtual pool game.
Its is a virtual pool game rendered in OpenGL.
Main features:
- Support for British pool rules
- Sound effects
- Physics engine which scales according to rendering speed
- Smooth edged pool tables defined using SVG paths
- Supports British (yellow/red) and American (striped/unstriped) textured balls.
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Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1017 downloads
Custom Strategy Role Playing Game 0.15

Custom Strategy Role Playing Game 0.15


Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
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Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Pogo Sticker 1.0.3

Pogo Sticker 1.0.3


Pogo Sticker is a very nice looking arcade game for all ages. more>>
Pogo Sticker contributed in the Assembly2005 event and placed 3rd in the game development competition. Pogo Sticker game is designed and programmed by Jetro Lauha, with most of level design and graphics coming from Sara Kapli, Antti Tiihonen and Joona Poikonen. Pogo Sticker also won the MindTrek 2005 casual game competition.

Use mouse to navigate menus and play the game. You can press pause button or ESC to pause the game. If you press ESC while game is paused, it will return to main menu.

Take the challenge and try to gain green, yellow and finally red lollipop in each level! And if you can do even better, youll find a super one for each level, knowing you have beaten the score of game developers themselves.

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Download (0.77MB)
Added: 2005-12-21 License: Freeware Price:
1406 downloads
TitanGS Java 0.2.5

TitanGS Java 0.2.5


TitanGS Java project is a multi-player role playing game set in the Star Trek universe. more>>
TitanGS Java project is a multi-player role playing game set in the Star Trek universe.

TitanGS Java is a project to create a game base on the Star Trek universe, that would have no unnecessary rules. The only limits of the game are Star Trek physics (not very limiting).

What the achillies lacks in warp speed it more than makes up for in attack strength. It has some of the strongest phasers in StarFleet. Its array of micro torpedos makes it dangerous to attack from any angle.

The substantial crew complement required to operate, and the prohibitive cost of this ship keeps production fairly low.

Even though there arent many of them, theyre used quite extensively; due mostly to their high success rate.

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Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1025 downloads
Wolvix Games 1.0.4

Wolvix Games 1.0.4


Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.

Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).

Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.

You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.

None of the games require 3D drivers, so you should be able to play most games on any graphics card
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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
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